#mostly im excited to see the developers' different ideas for certain mechanics all come to light; and to see which make it through
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captaincleverusernamehere · 2 years ago
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this overview for the next onednd UA and the future of these UAs is actually really getting my hopes up!!
we’ve learned that a lot of the features in the first release were things the creators knew we might not like, but wanted to test anyway to collect feedback on, and that in the upcoming releases we’ll see multiple versions of different design elements to playtest, like:
- the rules for critical hits
- various ways of gaining inspiration in-game
- ritual casting / spell rules
with the big heads up that each UA released will have a reworked rules glossary, and that when playtesting, you should use all of the building blocks of all of the previous releases, but with the rules defined only by the glossary of the most recent one.
we’re seeing a lot of unification between the classes, with three big unified spell lists, instead of individual ones per class, and now, class groups, which group (presumably) 3-4 classes into one archetype, which will share some features across the board, for example the expert group: bards, rogues, and rangers (and optionally, artificers), which all gain expertise by merit of being in that group.
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