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clemkesh · 2 years ago
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ok.... i know u said your boss doesn't want to talk about catz 2 but it is ICONIC & i still think about it to this day. the way they did the fur & the big eyeballs? idk. one of my favorite games lFJLJAFLDJf
LOL yeah its so excellent i lost my marbles when i found out it was them. very sad my team doesn’t make bangers like it anymore. sometimes in between morning meetings ill be like guys can we talk about catz. can we talk about that marykate and ashley game or the winx game yall made. and then a bunch of men chuckle and dont answer :(
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majorleague10 · 6 months ago
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The Evolution of Major League Broadcasts: From Radio Waves to Digital Streams
Major League Baseball (MLB) broadcasts have undergone a significant evolution over the decades, from the early days of radio broadcasts to today's digital streaming platforms. This article explores the journey of MLB broadcasts, examining the technological advancements, the impact on fan engagement, and the future trends shaping the industry.
Early Days: The Birth of Radio Broadcasts
In the early 1920s, Major League Baseball teams began experimenting with radio broadcasts, marking a transformative moment in sports media. Radio brought the game into the homes of millions, allowing fans to follow their favorite teams and players in real time. The broadcasts were characterized by descriptive play-by-play commentary, capturing the imagination of listeners across the country.
The Golden Age of Radio Broadcasts
By the 1930s and 1940s, radio broadcasts reached their peak popularity, known as the Golden Age of Radio. Iconic announcers like Red Barber and Mel Allen became household names, their voices synonymous with the game itself. The broadcasts not only provided entertainment but also fostered a sense of community among fans, creating a shared experience around the sport.
Television: A New Era of Visual Broadcasting
The advent of television in the mid-20th century revolutionized MLB broadcasts once again. Fans could now see the action unfold on their screens, enhancing the viewing experience with visual cues and replays. Major League Baseball quickly embraced this new medium, and televised games became a staple in American homes.
The Rise of National Broadcasts
As television technology advanced, so did the reach of MLB broadcasts. National networks like NBC and CBS began airing games, further broadening the sport's audience. The 1970s and 1980s saw the emergence of prime-time baseball broadcasts, with games scheduled for maximum viewership.
Cable Television and Regional Sports Networks
The 1980s brought another shift with the rise of cable television and regional sports networks (RSNs). These networks allowed fans to watch their local teams on a regular basis, catering to regional preferences and creating dedicated fan bases. Teams began to negotiate broadcasting rights, leading to the lucrative deals that characterize today's sports media landscape 메이저리그중계.
The Digital Revolution: From Web Streams to Mobile Apps
The turn of the 21st century ushered in the digital age of MLB broadcasts. Web streaming services began offering live games online, providing fans with new ways to access their favorite teams. Major League Baseball Advanced Media (MLBAM) played a crucial role in this transformation, launching MLB.tv and paving the way for digital subscriptions.
Mobile Apps and On-Demand Content
With the rise of smartphones and tablets, MLB broadcasts became even more accessible through mobile apps. Fans could now watch games on the go, with features like live scoring updates and in-game highlights enhancing the viewing experience. The MLB At Bat app became a must-have for fans, offering a comprehensive platform for following the season.
Virtual Reality and Augmented Reality Experiences
Looking ahead, virtual reality (VR) and augmented reality (AR) are poised to revolutionize MLB broadcasts once again. VR headsets offer an immersive way to watch games, placing fans in the middle of the action. Meanwhile, AR technology could provide real-time stats and player information overlaid onto the live broadcast, enhancing the viewing experience.
The Impact on Fan Engagement
Throughout its history, MLB broadcasts have had a profound impact on fan engagement. Radio broadcasts created a bond between fans and announcers, while television brought the game into living rooms across the country. Digital platforms have made it easier than ever for fans to follow their teams, regardless of location, fostering a global community of baseball enthusiasts.
Challenges and Opportunities
Despite the advancements, MLB broadcasts face challenges, such as navigating broadcast rights, blackout restrictions, and the balance between traditional and digital platforms. However, these challenges also present opportunities for innovation and growth, with new technologies and viewing experiences on the horizon.
The Future of MLB Broadcasts
Looking forward, the future of MLB broadcasts promises to be even more interactive and immersive. As technology continues to evolve, fans can expect personalized viewing experiences, expanded content offerings, and new ways to connect with the game they love. Whether through VR headsets, mobile apps, or innovative broadcasting techniques, the next era of MLB broadcasts is sure to be exciting.
Conclusion
Major League Baseball broadcasts have come a long way since the early days of radio. From radio waves to digital streams, each era has brought new advancements, transforming how fans experience the game. As technology continues to evolve, so too will the ways fans connect with their favorite teams. The future of MLB broadcasts is bright, with endless possibilities for innovation and growth in the world of sports media.
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apardavila · 7 years ago
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Astros OF and 2017 World Series MVP George Springer poses with the World Series trophy at MLB.com.
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etgeekera · 5 years ago
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PlayStation's MLB: The Show Franchise to go Multi-Platform
PlayStation’s MLB: The Show Franchise to go Multi-Platform
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Baseball has been without a major multi-platform game since 2K pulled the plug on the franchise after their 2013 game. Since then, baseball games have been limited to the PC management simulator Out Of The Park Baseball, MLB Advanced Media’s in-house developed RBI Baseball and the PlayStation-exclusive MLB: The Show.
That is soon to change. No, a new player isn’t entering the space but one is…
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sewgay · 7 years ago
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Well it’s official! I’m a Disney “cast member” now! 🐹💰🎊 #job #employee #disney #bamtech #business #merger #synergy #money #castmemeber #mlbam #mlb #disneyfamily #espn (at SVA Theatre)
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mrdaps · 7 years ago
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Walt Disney Company to Acquire Majority Stake in BAMTech and Say Goodbye To Netflix
Walt Disney Company to Acquire Majority Stake in BAMTech and Say Goodbye To Netflix
The Walt Disney Company announced today that it has agreed to acquire majority ownership of BAMTech, LLC and will launch its ESPN-branded multi-sport video streaming service in early 2018, followed by a new Disney-branded direct-to-consumer streaming service in 2019.
Under terms of the transaction, Disney will pay $1.58 billion to acquire an additional 42% stake in BAMTech—a global leader in…
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dizisports · 7 years ago
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PGA Tour Launches Online Streaming Service Built By MLBAM
The PGA Tour introduced yesterday that it will debut its first ever digital, Over-The-Prime subscription service, referred to as PGA Tour Stay. Beginning with the Quicken Loans Nationwide on July 30-31, the PGA Tour will have the ability to stream stay content material on to followers, with out want of a service supplier. Probably the most fascinating half about this—the system was developed in a multi-yr partnership with MLB Superior Media (MLBAM), the Web and know-how department of Main League Baseball. This partnership might be one thing to be careful for, as these two sports share quite a lot of similarities with the make up of their viewers and the standing of their sport. Golf and baseball each have a plethora of younger expertise, however recently have had hassle with attracting a youthful viewers. Golfers have provide you with radical modifications to the sport which may assist them appeal to extra individuals to the game, from having a lot bigger holes to creating an Web g
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READ MORE HERE: http://www.dizisports.com/pga-tour-launches-online-streaming-service-built-by-mlbam
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scifigeneration · 6 years ago
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Video gamers may soon be paid more than top pro athletes
by Louis-Etienne Dubois and Laurel Walzak
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Your interest in sports may have started out as a hobby when you were just a kid. You were better at it than others, and some even said you were gifted. Maybe you had a chance to develop into a professional athlete.
Colleges would soon line up to extend full scholarships. If you pushed hard enough, practised countless hours and kept a cool head, lucrative contracts and international fame awaited.
This fantasy plays out for many North American kids who dream of “making it to the big leagues.”
Whether they play hockey, football or basketball, even the most remote possibility of turning their love of the game into a respected career is worth sacrificing for.
Enter video games.
In less than a decade, the realm of professional sport has been taken by storm by the rise of eSports (short for electronic sports). These video game events now compete with — and in some cases outperform — traditional sports leagues for live viewership and advertising dollars.
For the top eSports players, this means sponsorship contracts, endorsements, prize money and yes, global stardom.
Games on TV still command high ad dollars
This week, dozens of professional video game players will descend on Toronto during NXNE, an annual music and arts festival, to compete in different games for prizes of up to US$1,000. Not a bad payday, perhaps, but still chump change in the eSports scene.
For example, Dota 2, a popular battle arena game published by Valve, recently handed out US$20 million to its top players during its finale.
What does this mean for traditional sports? And sports TV viewership?
The lasting broadcast success of sports leagues games can be explained by the fact that they are meant to be shared happenings and are best experienced live. As such, they have been resilient to disruptions within the media landscape and somewhat spared by the advent of on-demand streaming services such as Netflix and Amazon Prime.
The ability to capture a sizeable number of “eyeballs,” long enough and at a precise time, is the reason why professional sports leagues still command huge TV rights and advertising dollars.
In the past few years, the “Big Four” North American sports leagues have all struck new deals worth hundreds of millions of dollars.
Shifts in sports culture
Some leagues like Major League Baseball, and their once subsidiary Advanced Media division (MLBAM), have long embraced technological innovations to enhance audiences’ experience.
Meanwhile, media and telecommunication giants have been slower to catch on.
In 2016, John Skipper, then president of ESPN, referring to cable TV packages said: “We are still engaged in the most successful business model in the history of media, and see no reason to abandon it.”
This attitude, at the time, was not only symptomatic of a lag or inability to adopt technological innovations, but also raised concerns about the company’s future.
But the decline of the traditional linear broadcast, and the risk of losing relevancy in this digital, broadband and tech savvy media landscape is inevitable, and forces these media giants to question their traditional business models and to focus on online audiences.
Along with this shift, a new, popular and expansive trend for the new generation has emerged - eSports.
Whether eSports are actual sports or not is a whole other debate; however, the emergence of the global video game competition field demands attention and strategic investment.
Why eSports is doing so well
As a spectator sport, video games generate viewership at least on par with professional leagues.
Take, for instance, 2016’s League of Legends tournament that drew 36 million viewers, five million more than the NBA Finals, in front of a sellout crowd at the famous Bird Nest stadium in China.
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eSports events regularly draw sellout crowds like major professional sports leagues. (Ubisoft)
eSports mimic traditional sports leagues principles: Exciting content, likable stars, catchy team names, slow-motion highlights, intense competition and an uncertain outcome.
These video games attract audiences as they are no longer simply designed to be played, but increasingly to be visually pleasing for audiences.
Age-wise, compared to traditional sports that struggle to diversify their audience demographics, eSports have successfully attracted younger viewers.
The fanbase is pretty young, with 61 percent of fans falling in the 18-34 age range. Young men, in particular, are a desirable market for many advertisers.
eSports attracts advertisers
The economic outlook for video gaming sports is staggering. According to NewZoo, eSports “on its current trajectory is estimated to reach US$1.4 billion by 2020.” And a “more optimistic scenario places revenues at US$2.4 billion.”
Companies like Red Bull, Coca-Cola and Samsung, all usual suspects when it comes to advertising and young people, are flocking to eSports.
In recent years, eSports has made efforts to monetize across traditional revenue streams, such as merchandise sales, subscriptions plans, ticket sales and broadcast rights. It is, once again, taking a page straight out traditional sports leagues’ playbook.
So, what can established leagues and media giants do? Given the choice between fighting eSports or joining them, many appear to have chosen the latter. Recall ESPN resisting change in 2016. Then fast forward to their recent strategic investments in the digital platform BAMTech, once MLB Advanced Media, in order to launch ESPN streaming services.
As a result, Disney, the 100 per cent owner of ESPN, now has a say in League of Legends streaming because its publisher Riot Games had signed a seven-year US$350 million dollar broadcast deal with BAMTech.
FIFA just partnered with Electronic Arts on a online tournament that drew 20 million players and 30 million viewers. Also hoping to create platform synergies and to reach new audiences, Amazon acquired Twitch in 2014, the leading game streaming service.
These examples show that eSports are not just popular with gamers, but also among sports leagues and media giants. Both stand to learn from each other. No wonder Activision’s CEO said that he wanted to “become the ESPN of eSports.”
This popularity also opens up more opportunities to compete on the professional level and earn huge endorsements, prize money and salaries just like LeBron James, Serena Williams, Danica Patrick or Sidney Crosby.
In fact, higher education eSports programs are already launching across the country and college scholarships are now commonplace, further acknowledging the economic viability and social acceptability of this phenomenon.
And with talks of introducing eSports in the Paris 2024 Olympic Games, Canada’s “Own the Podium” program may soon have to follow suit.
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In any case, it turns out that our parents were wrong all along: You can stay glued to your console in the basement all day and still make it pro.
Louis-Etienne Dubois is an Assistant Professor in the School of Creative Industries at Ryerson University. Laurel Walzak is an Assistant Professor in the RTA School of Media at Ryerson University.
This article was originally published on The Conversation, a Sci FI Generation content partner.
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allmoddedapk · 3 years ago
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MLB 9 Innings 21 Mod 6.1.1 Apk [Unlimited Money/Stars]
New Post has been published on https://www.allmoddedapk.com/mlb-9-innings-21-mod-apk/
MLB 9 Innings 21 Mod 6.1.1 Apk [Unlimited Money/Stars]
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MLB 9 Innings 21 6.1.1 Mod Apk [Unlimited Money/Stars]
Enjoy major league baseball game in your palms! MLB 9 Innings 21 9 Innings selected by Mike Trout and Cody Bellinger, our cover players from both leagues! Experience thrilling matches in 2021 with MLB 9 Innings 21!
MLBAM, MLBPA Official Licensed Mobile Major League Baseball Game!
◈ Game Features ◈ # An exhilarating baseball experience! Major League Baseball on mobile! – The in-game UI has been renewed for the ’21 season, and the latest team logo, uniform, stadium, etc. have been applied – Approximately 2,000 MLB star players realistically implemented in full 3D graphics – The stadiums of 30 teams with vivid audience cheering perfectly reflected – Approximately 600 different types of hitting & pitching forms perfectly implemented for each player!
# New Black Diamond Cards! – Acquire Black Diamond EXP to upgrade your players! – Additional effects, such as Legend Skill, Bonus Grade Increase Amount, and Special Training Expansion have been applied! – Upgrade your players now to make the new Black Diamond Cards!
# New League Master Mode – Another content to create the best team! – The highest difficulty League Mode! – Challenge yourself to the Master Mode, and get the new Stats Amp Ticket! – You’ll be able to get Vintage/Prime Cards when you win the league!
# UI Renewal – The in-game UI has been renewed for the ’21 season! Play MLB 9 Innings 21 with improved game environment!
# Enjoy endless contents! – Real-time battle! Compete in a 3-inning match in real-time! – Conquer League Mode to dominate the World Series! – Find the best players through dynamic Ranked Battle! – Join the fierce competition among other MLB 9 Innings players worldwide in Clutch Hits Mode! – Test your skills in a 45-second batting competition in our Arcade Mode!
# New mentor system to make your team stronger! – Register mentor players to activate the mentor effect! – From increasing players stats to weakening the opponent’s skills! Apply a total of 20 level effects!
Major League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com.
Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.
* Access permission notice for gameplay · STORAGE: The permission is required to store game data and will not access personal files such as photos. · PHONE: The permission is required to proceed with in-game events and rewards and will not affect calls. · CONTACTS: The permission is required to sync your friend list and Google Account.
※ You’ll be able to enjoy the service except features related to above authorities even if you don’t give permission to the above.
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a2znewsplace · 3 years ago
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Job Posting: Major League Baseball Full Stack Software Engineer (Baseball Data)
Job Posting: Major League Baseball Full Stack Software Engineer (Baseball Data)
Position: Full Stack Software Engineer (Baseball Data) Location: San Francisco, CA Major League Baseball is looking for experienced Software Engineers that are passionate about building new technologies for the baseball industry. Launched in 2001 as the tech arm of Major League Baseball, MLBAM is now a leading authority in real-time sports data processing, distribution and analysis. The Baseball…
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academicheroes · 3 years ago
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Management Information Systems
Which of Porter’s Five Forces did Apple address through its introduction of the iPhone? Analyze Apple using Porter’s Five Force Model. Explain competitive advantages and identify any that MLBAM has created. What does MLBAM need to worry about for the future? Why would the DoD use an event, such as the DARPA Grand Challenge, to further technological innovation? What is a neural network? How could…
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apardavila · 7 years ago
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Astros OF and 2017 World Series MVP George Springer visits MLB.com.
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un-enfant-immature · 4 years ago
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Mustard raises $1.7M to improve athletic mechanics with AI
Athletic coaching is a massive, multi-billion-dollar industry. No surprise, really, given the massive revenue some top athletes are able to generate. Mustard is working to supplant — or at least augment — some of that pricey coaching with the launch of a new mobile app designed to analyze an athlete’s mechanics and offer corrective tips to help them improve.
The company was co-founded by Tom House, a former reliever whose coaching career has earned him the reputation as one the “father[s] of modern pitching mechanics.”
“Too many kids miss out on the power of play and the many physical and mental benefits of sports—studies show that 70% of kids stop playing sports by the age of 13 due to cost and lack of access to quality coaching. Mustard offers every kid access to the same coaching programs and extensive biomechanical analysis used by the best athletes in the world, and the same personalized training protocols that I use with the Hall of Famers I see in person,” House says in a release tied to the news. “We want to make elite personalized coaching accessible to all.”
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Mustard announced this week that it has raised $1.7 million to improve its tool, led by Shasta Ventures and Intersect VC, along with a number of angel investors, including David Novak and Mike Dixon, and all-star athletes Nolan Ryan and Drew Brees. Ryan, in fact, has become one of the main faces of the company, gracing its home page, along with a color scheme that appears inspired by his days with the Astros.
The name isn’t great. It’s a reference to the phrase “put some mustard on it” — which refers to the act of adding a bit of an edge to a throw.
The app is opening up for a limited, free public beta, focused solely on baseball to start. “The product will be entirely free at first,” CEO Rocky Collins tells TechCrunch. “Over time, we will add premium features for a low monthly subscription. Even when premium features are added, we plan to continue to offer a free version of the app that offers tremendous value to users.”
The system relies on the smartphone’s camera and then uses proprietary AI algorithms to monitor the player’s motion and approximate human athletic coaching. For the baseball side of things, the company has employed engineers from Major League Baseball Advanced Media (MLBAM). Future sports will be added at some point down the road.
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dizisports · 7 years ago
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MLBAM To Operate The NHL’s Streaming Service
Main League Baseball Superior Media (MLBAM) is slowly taking up the world of digital sports content material. MLBAM, the Web department of the MLB, simply launched an internet streaming service for the PGA Tour final week, and now they've introduced that in 2016 they may run all the NHL’s net operations, apps, net streaming and even the NHL Community. Aside from the PGA Tour and now the NHL, MLBAM helps out on the backend service of all MLB platforms, WatchESPN, HBO Now, WWE Community and March Insanity On Demand. They've constructed a powerful resume for themselves, and followers are questioning what positives and negatives any such three way partnership will deliver to NHL’s Web presence. As is, the NHL is extremely lax about followers utilizing NHL video on-line, despite the fact that it's technically copyright infringement. The rationale of that is that the NHL needs followers to work together with their content material, regardless of the supply, however the MLB has histo
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READ MORE HERE: http://www.dizisports.com/mlbam-to-operate-the-nhls-streaming-service
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alpaca1 · 4 years ago
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AIで選手の動きを解析し指導を行うスポーツコーチアプリのMustardが1.8億円を調達、ノーラン・ライアン氏が協力 スポーツのコーチ業は、何十億ドル(数千億円)という大きな産業だ。一部の上位選手が得ている巨額な収入を見れば、それも不思議ではない。 Mustardは、その高価なコーチ業の一部を、アスリートの技術を分析して修正方法を提供するモバイルアプリで代替もしくは補強しようとしている。 同社の共同創業者であるTom House(トム・ハウス)氏は元リリーフピッチャーで、コーチになってからの彼は「現代投球術の父」と讃えられている。 「力を無駄遣いしている子どもがとても多い。それによって彼らは、スポーツの肉体的および精神的な恩恵を失っている。いくつかの研究によると、70%の子どもが費用のためや、良質なコーチに恵まれないために13歳でスポーツを止めている。Mustardは、すべての子どもに同じコーチングプログラムと、世界のトップアスリートが使っている広範囲な生体力学的分析、および私が殿堂入りした選手たちに行ってきた個人化されたトレーニンプロトコルへのアクセスを与える。私たちは、エリート選手のための個人化されたコーチングをすべての人に提供したい」とハウス氏はニュースリリースで述べている。 Mustardは今週、そのツールを改善するために170万ドル(約1億8000万円)の資金を調達したことを発表した。ラウンドをリードしたのはShasta Venturesで、これにIntersect VCとDavid Novak(デビッド・ノバック)氏、Mike Dixon(マイク・ディクソン)、そして元メジャーリーガーのNolan Ryan(ノーラン・ライアン)と元アメリカンフットボール選手のDrew Brees(ドリュー・ブリーズ)といった多くの��ンジェル投資家が参加した。ライアン氏は同社の顔としてホームページを飾っている。ページの色は、ライアンが全盛期を過ごしたヒューストン・アストロズのチームカラーのようだ。 Mustardという名前は「もっとキレのある球を投げろ」という意味の「put some mustard on it(ちょっと辛子をつけろ)」に由来している。 近く始まる招待制の公開ベータ版のアプリは野球に限定される。CEOのRocky Collis(ロッキー・コリス)氏はTechCrunchに対して 「最初は完全に無料にする。そのあと、安い月額料金で有料の機能も加えていく。しかし今後も無料バージョンは継続するので、ユーザーに大きな価値を提供できるだろう」と語る。 このシステムはスマートフォンのカメラと独自のAIアルゴリズムを使って選手の動きをモニターし、人間のコーチを真似る。野球に関しては、Major League Baseball Advanced Media(MLBAM)の技術者たちを起用している。今後徐々に、他のスポーツも加えていくという。 画像クレジット:Mustard [原文へ] (翻訳:iwatani、a.k.a. hiwa) Source: テッククランチ・ジャパン
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trustedwebguru-blog · 5 years ago
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How To Observe MLB 2020 Season Dwell Stream – PureVPN Fortuitously for MLB, its tech arm, MLBAM, was on the forefront of streaming technology, which positions the league not to… 
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