#minecraft mods make the experience better in whatever way you want because you can pick and choose what mods you want and i think thats coo
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axofixations · 4 days ago
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happy new year :3
vanilla or modded minecraft?
happy new year to you as well!!! :DDD personally, i like to play vanilla and modded. I think both have their perks. Vanilla minecraft is easy to set up and use, and it has it's charms too. While Mojang hasn't added the most banger stuff recently [i recall many people complaining about how the recent updates feel disconnected from the actual minecraft world itself], they're still doing a decent job with the game I think. I like the simplicity of it, and it reminds me of when I used to just play the absolute heck out of it on my xbox 360 and xbox 1 :) I think the main downfall vanilla has is not only the divide across the two main versions (java and bedrock) in many ways, but also the fact there's not things like mixing slabs together and vertical stairs + sideways trapdoors in vanilla minecraft. they said they wouldn't do vertical slabs because it 'limits creativity' [i severely doubt that], but they could atleast allow me to place stairs sideways and also be able to use trapdoors as shutters properly.
also the fact bedrock has armourstands with built-in arms and can undye and redye stuff with cauldrons makes me sad and i wish java had that.
Modded minecraft is great because I can add 500 mods and have my computer explode. However it's pitfall is that sometimes the mods are very picky and it can take a long while to even get them consistently loading up without issues (like wrong versions of dependencies, which is annoying to go back in and fix), and sometimes it gets stuck on the loading screen because you didn't allot it enough RAM to be able to exist which is also annoying. But i like the sheer amount of mods it has, especially things like furniture and building mods. I like going into creative mode and messing around and building cute builds with them, it makes me happy. I also like Shaders, and mods like MCA [Minecraft Comes Alive], DGT [Doggy Got Talents], and more QOL ones like JEI, Jade, and Xaero's minimap mods. And so much more! The amount of creativity and passion that goes into the mods, no matter how small, is what makes them great to me.
Thank you for the questions! :D
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missghouls · 5 years ago
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Why does most of your models use so many polygons? Mizuno always kept models simple so it looks like it belongs in minecraft but I'm still not over the teapot
I apologize on the wall of text you’re about to be bombarded with; but since i get this message quite often (usually off anonymous so i can answer privately) i’m posting it here. ((This is not meant as an attack on anon at all, i’m not upset or angry or anything, i promise!
The first thing i want to mention, is that I’ve cut down on a lot of the poly’s in my models, actually! I agree that a slightly simpler look, just looks better -- but i still like the angles. Just not so many @.@ I’ve been sticking to only using simple angles in newer models where they make sense instead of rounding everything off like i used to (unless it’s a very specific patreon item where they want it to look as close to their reference picture as possible) -- but at this point, the soft-cornered look it is the style that i like to use. You have to realize, that this pack is less than a year old. I learned how to model and make CIT, texture, and do everything else during the time i’ve been updating it (and i’m still learning! :D). 
Just like any artist, i experiment with my style, and it’s taken me a while to find it. (look at the people who do the 5-year/10-year comparisons with their digital work! It’s amazing!! and their style changes SO MUCH :O I’m trying to fit all of that into love to go back an simplify some of the models (that aren’t patreon ones!) to better match the newer stuff, but 1) it takes a LOT of time that i don’t have at the moment, and 2) some people are very attached to the way something looks, so my option is either to change it and tell them to suck it up, or to add an alternate model and make the pack even BIGGER (which is my 1st highest complaint, so i’d rather not do that, lol) 
I get questioned a lot about how & why i do things the way i do. Minty’s CIT does things incredibly simply (usually under 20 blocks) AND she textures things herself -- so why don’t I texture everything myself like she does? Why do i use Mizuno’s textures instead of making my own for every item? Why don’t i animate things like this other person instead of the way i’m doing it? Why do i use blockbench and not CubikStudio? Why didn’t i just make this a mod? Lots and lots of questions! I do my best to answer them all in the kindest and most patient way possible, but to put it simply: Because I’m doing it my way
Now, I am self-taught -- and while i appreciate pointers, tips, and help on making things better/easier on everyone (including myself!), I've come a long way on my own and it’s far too late to turn back now and suddenly change 2000+ items to match Mizuno’s cute chunky style. 
An example i like to use is this: When people play Sims games and decide to download custom content: Not everything matches. Some people like super photo-realistic high-poly stuff. Others like Maxis-Match. Neither is wrong. Neither should be looked down on or argued about. It is a game that anyone can enjoy any way they like it -- and the same principal stands here. It may not “match” the same way, but it doesn’t mean people don’t enjoy it the same you happy, and if you find something missing, find an artist that can make it for you, or learn to make it yourself :D
People are welcome not to use Ghoulcraft -- i won’t be hurt i promise, lol --  and i highly encourage them to use whatever pack(s) makes them happy. I love pimping out other people’s packs (like Aria’s coffee shop/Adventure Kit, Dreamlandcraft, Minty’s Little Things, Mizuno’s, Itembound, Transmobifier, etc!). Do they all fit together and play nicely? Hell nah. We all use different textures, different models, different styles -- but that’s what makes it fun. It’s NOT the same thing, and you can see someone’s personality through what they made. 
There are resource packs and modpacks that i absolutely cannot stand or that irk me -- but i would never message the artist to nitpick, complain, or put down their work just because i don’t like it -- i just don’t use it. ((Not saying this anon is doing so, but i have had messages previously, downright shitting on my pack and how much they hate it/how popular CIT is/etc. I don’t respond/publish it because i don’t feed negativity here. Minecraft is about building up -- not tearing down. So keep in mind when you message somebody, that what you’re saying is to a real person, and that tearing them down/insulting them/picking apart something they put a lot of time into, isn’t constructive or helpful at all -- to you, or to the person you’re messaging. Keep it constructive and helpful, or at least kind & polite. I know y’all know how to do that
Lastly -- As for the utah teapot -- it’s an easter egg in many video games. To pull straight from the wiki: 
The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke[1] within the computer graphics community. It is a mathematical model of an ordinary teapot that appears solid, cylindrical, and partially convex. A teapot primitive is considered the equivalent of a "Hello, World" program, as a way to create an easy 3D scene with a somewhat complex model acting as a basic geometry reference for scene and light setup.
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In short, it’s meant to be complex and realistic. If it were a regular square tetapot, it wouldn’t make as much sense, it would just be a normal teapot, lol. It was also a patreon-reward item from someone who wanted to see it in-game, and therefore will not be changed, sorry! Plus, Mizuno has already done 3 incredibly cute teapots/kettles, so i didn’t feel as though i needed to make one (unless maybe like, a recolor -- but i always feel weird recoloring their things). 
Again, none of this was written in malice or anger, so i really really hope it doesn’t come across as such
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lunapixu · 5 years ago
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Pixu Ponders: My Favourite Games of the Decade
As the 2010s come to a close, I wanted to take a look back on my gaming experiences of the past ten years. I wish to look back on the games that I believe shaped my teen and young adult years, games that defined this decade for me, and all my treasured memories with them.
As we go into this, please bear in mind that these are my opinions. If you don’t like what you see, cool.
Furthermore, just because of long this darn post is, I’ve had to keep my list pretty short. If there’s a specific game you think I’ve missed, it’s because I had to cut it out.
Among the games cut from the list are: * Portal 2 * Super Mario Odyssey * Undertale * A Hat in Time * Legend of Zelda Breath of the Wild * Stardew Valley * Monster Hunter (3U and World) (If you wish for me to write up about these games like the list below, shoot me an ask.)
The Binding of Isaac (2011 and 2014) (Franchise)
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To me, the Binding of Isaac is a trend-defining indie game that, along with a couple other entries on this list, I believe contributed to the indie game boom.
The Binding of Isaac, created by Super Meat Boy's Edmund McMillen, depicts a young boy trying to escape his mother (and his inner torment) by delving into his basement and slaying countless monsters with his tears. Amongst many things, The Binding of Isaac stands out due to its simplistic art, unusual fleshy monsters, frequent depictions of... excrement, and a variety of other unsavoury material.
In spite of the crass material and immature nature its contents carry, The Binding of Isaac is a surprisingly deep and heavily replayable game. Many Roguelites that have sprung this decade like to say “No run is the same” but nowhere is this more clear than in the game that kickstarted the modern Roguelite trend. Within the game, Isaac can collect a wide variety of items that can help better slay monsters or navigate the labyrinthine levels of his basement. Isaac can pick up an item that allows him to shoot a large laser of blood, he could obtain a knife to throw at enemies, he can pick up an item that suspends his tears in midair and then release in a volley of bullets Kylo Ren style. When this game says “No run is the same”, it means it.
On Steam, I have over 250 hours on the game’s 2014 remake (Binding of Isaac Rebirth). I have approx. 300 of the 413 achievements the game has to offer. To say that I love and play the heck out of this game is an understatement. And it’s not even my most played game on Steam.
Hollow Knight (2017)
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Hollow Knight was a surprise favourite of mine. Being a big fan of metroidvania games, I knew I was going to like this funky little bug game. After all, the game seemed fun and was going to be something of a hybrid between Metroid-style exploration and progression but a Dark Souls health system and storytelling. What’s not to like?
I will be real here, the first two areas of the game weren’t all that amazing. Though there were pleasant sights, neat characters, and simple but kinda fun gameplay, I couldn’t help but feel like wanting... more. Something more captivating. Perhaps something more amazing might await me if I push on through. A hurdle that I needed to overcome. Would it actually happen or will this fun but unimpressive saunter through the world of insects be all there is? And boy were my instincts right.
I will not go into the specifics but the game’s appeal and charm finally clicked for me after a few hours in. It was a combination of taking on two very specific bosses and entering a specific area of the game that instantly made me fall in love. I was enamoured. What had simply been me crossing a game off my bucket list had turned into an adventure I was whole-heartedly engaged in. This game’s adventure was now my own. It was an adventure that I hadn’t been quite as engaged with as... Kingdom Hearts, honestly. And if my posts on here are any indication, that’s quite the feat.
Hollow Knight’s usage of atmosphere, clever writing and worldbuilding, and simple but challenging gameplay are something of a brilliant recipe. I was fascinated by every single snippet of dialogue, smiling as my little insect buddy clashed with perilous foes, wowed by some of the levels, and charmed by every character who I happened to stumble upon.
Though I only played it so recently (Spring 2019 for reference), I can very confidently put it as one of my favourite games of all-time. A list shared by greats such as The Legend of Zelda Ocarina of Time, Cave Story, Kingdom Hearts 2, and Super Mario Galaxy.
Terraria (2011)
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Ah, Terraria... The “2D Minecraft”, the “Minecraft but not as good”, the “Starbound but not in space”.
Terraria, as you may know, is a 2D action-platformer sandbox. It’s a game that drops you into a large (but not unlimited) world and says “You’re gonna need to gear up, bucko.” So, you tear down some trees and dig up the land a bit in a bid to gather some resources. After all, this is a sandbox! It’s mine, mine~ Mine for the taking~ It’s mine, boys. Mine me that gold! *ahem* Seems I got a little carried away. Anyways...
Within the first few minutes, the sun starts to set on Terraria’s world and you’re being mauled apart by zombies. That is unless you built a house and hunkered down for the night to avoid the ghouls that intend to ruin your night. Seem familiar? Well, it should. And it’s why people drum up the comparisons above, flag it as just another sandbox game, and leave.
This, I believe, is not really a fair look at Terraria. Yes, you mine blocks. Yes, you fight monsters at night to survive. But that’s it. Those are the only substantial comparisons to be made. Terraria, as I described earlier, is an action-platformer. To me, Terraria’s sandbox nature and simplistic Minecraft-esque survival come secondary to what I consider to be the meat of the game. The exploration, the combat system, and the shenanigans.
Within the game are several set pieces to explore and countless bosses to fight. Players are expected to plunge headfirst into the rotting landscape of the Corruption (or the more eldritch and bloodied Crimson), delve into the skeleton-filled Dungeon, brave the perilous Jungle, and even venture into Hell itself. In exploring and slaying the many powerful foes that await the player, one can go beyond just “I swing my Iron Sword at a Zombie. Yaaaaaay... =_=“ and into extreme levels of zaniness. Wanna beat up Martians with a lightsaber? I don’t recommend it but you can. Wanna kill a giant robot worm of doom with a minigun? You bet your butt you can.
Minecraft (2009, 1.0 release in 2011)
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To say Minecraft didn’t define the 2010s would be a blatant lie. As the #1 best-selling game, a spot hotly contested with Tetris, it’s hard to deny the influence and critical success of this simple voxel-based sandbox game.
What is it that makes Minecraft such a perfect and fantastic game? To me, it’s all in the simplicity of it all. The lack of goal, the blank slate of a world you’re given, and the openness and accessibility of the game. Minecraft expects you to take whatever inspiration and ideas you may have and construct them in this blocky world.
Wanna build a plane? Wanna build a sweet mansion? A bit too normal for you? How about a working computer? What about recreating settings from your favourite games? In Minecraft, you can do just that. And let’s not even forget about the enormous modding community this game has. Automation, adventure, aesthetic, graphical enhancements, quality of life. Mods have everything and more!
Above all else, Minecraft helps to connect. With its huge player base and countless public servers, you’re bound to find a community that will welcome you and treat you right. Minecraft is best played in multiplayer, in my honest opinion. Explore caves with friends, collaborating on build projects, or just plain old chatting and hanging with folks.
For me personally, Minecraft is an invaluable game. Through it, I met countless people, made many friends (several of which I consider my best friends), I even found love through it. Minecraft came to me at a time I needed it most. As a late teen, I was at one of the lowest points in my life. The game allowed me to express myself and work past what issues I had developed over the years. In finding friends and a way to express, Minecraft helped shape me into a much better person. Were it not for this game and the folks I met through it, I wouldn’t be the person I am today.
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unswelchaiwatch1970-blog · 6 years ago
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That, or really get in there, and DE could take a stand against Viacom and demand them to quit monopolizing my small town because they know they the only ISP here (besides one other, that somehow worse than them). They been telling me to expect faster speeds and better connections for 5 years now (and every time I call to ask about it, they tell me "within the next 5 years" yet again). My only hope now is Elon Musk satellite network, but who knows how long that be.. In order to ensure our security and continuing stability, the Republic will be reorganized into the first American Empire, for a safe and secure society, which I assure you will last for ten thousand years. An Empire that will continue to be ruled by this august body and a sovereign ruler chosen for life. An Empire ruled by the majority, ruled by a new constitution!. I've urged my kids to avoid college and pick a trade. My son is a locksmith. My daughter was studying to be a vet tech.There are a lot of trade jobs that don't beat up your body and quite frankly, the health of 서울출장마사지 my office coworkers is for shit. However, the path you are on is a road to potential injury. Your current form has a lot of wasted, inefficient motion and an unnatural swing. Work with someone to tame it down, build some foundations, and build it back up to where you want it to be. With that he got upon his feet, took off his hat, and prayed a little while aloud, and in affecting terms, for a young man setting out into the world; then suddenly took me in his arms and embraced me very hard; then held me at arm's length, looking at me with his face all working with sorrow; and then whipped about, and crying good bye to me, set off backward by the way that we had come at a sort of jogging run. It might have been laughable to another; but I was in no mind to laugh. I watched him as long as he was in sight; and he never stopped hurrying, nor once looked back. Looking at pictures and video of Octopath 서울출장마사지 Traveller I had one big issue hitting me, how jarring water looked to rest of world. It did made me feel like looking at Minecraft with water shader mod. It was outright jarring for me. X that you put in the table above will adjust the list below accordingly. You can make it 15 or 20 words or whatever if you want. It is technically possible to have this all output in one cell, but it be an ugly mess. We were at a friends place, crashed out on the couch, watching a movie. For some reason, the remainder of the peeps were in some other room.I think she moved closer, leaning against me. And I very politely shuffled over to make room for her. More unique currencies, larger and more rewarding meta events, more unique rewards, more focus on gameplay (some of the HoT/LS3 masteries are still fantastic and really add to the experience of the maps), less focus on one time achievements.The maps aren the problem, the reward structure for them is. What stops me from farming volatile magic in a brainless farm like Istan, then AFK in PvP for the currency and achievement rewards for the newest episode so I can buy everything at the vendor? Why would I bother replaying a map like a PoF map when I only rewarded slightly for doing so a single time?sanglar03 1 point submitted 18 days agoBut I am not smug about being different. I am just saying that, provided I am capable of bringing what your group needs (dps, support, heal, kite, .), and I don match the LFG requirements, I see no issue in me or other people faking it.Maybe that was not clear in my previous message, but it obvious that a fake pinging has better success rate than a "fuck you, I coming in with 5 LI".
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ciathyzareposts · 6 years ago
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My Favorite SteamVR Games
When I’m actually home to enjoy it, I’m still having a blast with my Pimax 5K+. While some of the newest headsets are going for a simpler, plug-and-play user experience, the Pimax 5K+ remains the best hobbyist / enthusiast headset for the consumer market. And… to be fair, I have less issues with it than I do with a Vive Pro (especially audio).
Between sales, bundles, and just wish fulfillment trying to take advantage of the VR I’ve been waiting half a lifetime for, here are the VR games on Steam VR that I personally enjoy the most, the ones that I use the most to share VR with others, and the ones I am most looking forward to. I confess that I am a lot less critical of VR-based games than games on other platforms. I still take VR as an experience first, and a game second. This is not something I expected, just something that I discovered.
My Personal Favorites:
Digital Combat Simulator (DCS) / IL-2 Sturmovik: Famous Battles Series / X-Plane
Right out of the gate I’m cheating with three titles at once.  Since you are inside a cockpit instead of directly out “in the world,” I assumed flight sims might not be the most thrilling VR experience. I am happy to admit I’m wrong. If you are flight-sim inclined, these are three fantastic, high-end titles with built-in VR support. There are others, but these three are (currently) the best. X-Plane is one of the top civilian flight sims on the consumer market, and has a ton of third-party support – but not all third-party aircraft support VR. Do your homework if you get a plane for VR use. IL-2 is a fantastic World War II combat flight simulator well-optimized for VR, and it now includes early access modules for tank combat and World War I aircraft. It’s hard to express how awesome dogfighting in a biplane cane be in VR. Last but not least, DCS is pretty much the one to beat for hard-core realism in mid-to-late 20th century air combat. While there are a handful of easier, lower-fidelity modules (which don’t work as well in VR because the cockpits aren’t interactive), most of the aircraft are study-level sims with almost every switch, dial, and button realistically modeled, and the weapon systems and flight models painstakingly created to simulate things as close to real life as possible. The result is amazing, if you have the time and patience to actually learn how to fly a sophisticated fighter jet. It also supports some aerobatic / trainer aircraft and World War II aircraft.
Skyrim VR
Skyrim VR for the PC is fantastic, if a little clumsy because it wasn’t designed from the ground-up for VR. But it’s beautiful, and fighting a dragon in VR is absolutely amazing. Stalking through the dungeon with a bow, ready to shoot a necromancer in the neck is similarly an awesome experience I’ve dreamed of since childhood. If you are a fan of VR and RPGs, just get this one. It’s also compatible with most mods.
Beat Saber
Okay, I wasn’t going to let this one go. At all. Beat Saber has sold a million copies, making it the highest-selling VR-only game out there (I think). Many people have already heard about it even if they haven’t played in Virtual Reality yet. My best way to describe it is “Dance Dance Revolution with Light Sabers.” You hit the incoming blocks in the right direction, timed to music, getting points for your accuracy in slicing them in half.  Sounds simple (and it is), but it can be crazy hard at high levels. If you have VR for the PC (or PS4VR, or the upcoming Oculus Quest), you must get this game. It’s as simple as that. The game has been expanded on and has added DLC since its first release, all of which makes a great game even better.
Star Trek: Bridge Crew
In theory, this is a perfect idea. You get to sit at your station on the bridge of a Star Trek starship (including, now, the original Enterprise and the Next Generation Enterprise-D, besides the stealthy USS Aegis), executing your role to perform missions. ON BOARD THE FRICKIN’ ENTERPRISE. It’s got cool factor all over it from there. It’s magical. The one down side is that it plays best in multi-player, and assembling a team a good team can be challenging. If you have three other friends who have the game and can play at the same time (or even just a couple of friends), then you are golden. Otherwise… I haven’t tried to gather a pick-up game since it released, but my results were generally good, but one of the team was usually a little drunk, which made it funny, but not particularly successful.
Vivecraft (Minecraft mod)
Minecraft has its own built-in VR mode, which I’m sure is great, but it only supports Oculus and Microsoft Mixed Reality. I’m sure if they wanted to support SteamVR, they could, but so far… nada. Enter Vivecraft, a mod which solves the problem at the low cost of being a few versions behind the latest. As this was still several versions beyond where I’d last played, I got to enjoy the latest features and changes as well as being able to play Minecraft in VR. And let me tell you… Minecraft in VR is a whole ‘nother story.
Catch & Release VR
Okay. This is a totally stupid game that I’d be totally stupid to buy and play, and I still can’t help myself but spend a bunch of time sitting on a chair pretending to fish with my VR controller. Especially after a long and stressful day at work. Don’t judge me…
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BoxVR
If you want an excuse to play VR games, this is it. It is a fitness-boxing trainer, ignoring any actual competitive boxing in favor of teaching you (I believe) boxing technique and then having you max it out in a DDR-style experience that will build up the right kind of sweat (not the “I’m feeling sick” kind) in no time.
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  Favorite Games to Share:
These are the games that I like to use to introduce other people to VR. Beat Saber was already mentioned – it’s still a crowd favorite.  Sometimes just showing someone the main menu cave of Skyrim VR is a better approach. There are a few experiences–not really games–that are also good for introducing someone to VR. The Blu is a classic. Apollo 11 VR also shows the power of VR as an educational tool. Google’s Tilt Brush is another one that helps people “get” VR.
Space Pirate Trainer
Another oldie but goodie, this is a great “wave shooter” that has been popular for a while, and for good reason. It’s clean, fun, and polished. Built from the ground-up as a room-space shooter, there’s no need to teleport. Just dodge, block, shoot, and enjoy power-ups.
Superhot VR
I didn’t play this game until the VR version came out. Be the hero in an abstract-world action movie, moving at “bullet time” to fight off bad guys with guns, throwing knives, or whatever little objects happen to be at hand. It’s incredibly fun, and the heavily stylized world makes the imagined violence a lot cleaner. I heard that the VR version of Superhot has finally outsold the original. I’m not surprised. I’ve only played the VR version, and I have a tough time imagining how the game is played without it.
Paranormal Activity – The Lost Soul
For those who can stomach the tension and scares, Paranormal Activity – The Lost Soul is good and creepy. I haven’t played it enough to comment on its gameplay, and I don’t know how it’s non-VR cousin is. But taken as a spooky experience with puzzles and so forth, it’s fun.
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Bonus Titles:
Honestly, I don’t have as much time to play as I wish, and I have several games that may become favorites once I get a chance to really give them a good test run. Project CARS 2 and Redout are racing games that are made much better in VR. VR Dungeon Knight was an early favorite, but it has changed substantially since I first played it, and I haven’t played it enough recently to really get a handle on the new changes. Or, like, go through more than a single dungeon without dying. Island 359 is a chance to play “Jurassic Park” in VR, and Arizona Sunshine is the zombie apocalypse VR experience that you didn’t know you always wanted. I really haven’t had time to give Elite: Dangerous a fair shake, but every time I play it I am thrilled.  I never really came to grips (pun intended) with the controls in X: Rebirth – VR Edition. I should probably give it another shot.
    source http://reposts.ciathyza.com/my-favorite-steamvr-games/
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