#mine: chicks
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butcher--boy ยท 5 months ago
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freedom for butches whose highest desire isn't self-sacrifice. visibility for butches who don't want to be restrained chivalrous knights held in perpetual courtship by exalted fems. affection for butches that isn't based on our utility. acceptance of butches that isn't conditional on the state of perpetual usefulness we offer to the world to make up for not performing womanhood correctly.
love for butches who are as masculine as they are without restricting themselves to the aspects of masculinity you find nonthreatening. respect for butches who are kind of mannish and not "like a man but safer." acknowledgement of butches' humanity as individuals rather than accessories and background characters.
we take pride in our service but don't forget that some of that is because we have to.
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newavengers ยท 2 months ago
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White Chicks (2004) | dir. Keenen Ivory Wayans
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reimidy ยท 8 months ago
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scott pilgrim animated
the late 00s/early 10s mini series on adult swim (or mtv if they didn't stop making cartoons when sp ended)
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t-lostinworlds ยท 6 months ago
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CALEB: I barely feel any pain. Unless it's under repair. Butโ€ฆ I can't even feel you anymore.
LOVE AND DEEPSPACE โ€” Painful Signal
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bisexualmcqueen ยท 1 month ago
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It's a lovely morning in the apocalypse, and you are a horrible racecar.
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newavengers ยท 2 months ago
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White Chicks (2004) | dir. Keenen Ivory Wayans
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utilitycaster ยท 5 months ago
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For what it's worth, I think Campaign 3 suffers when compared to, to put it bluntly, pretty much anything else Critical Role has ever put out, as well as most actual play that I've watched/listened to. But I think it uniquely suffers when juxtaposed with a narrative that says "if you do not make rapid decisions you and others around you will die; if you spend too much time whining about how it's unfair that you are called to make these decisions, including ones that might challenge you, you and others around you will die; and if you do not above all prioritize community and deal with threats to that community - and expand your understanding of community to be a very broad one - you will be destroyed." It was jarring and hypocritical to watch Campaign 3's defenders who had been calling for the gods to be slaughtered for much of the campaign suddenly spin around and praise Bells Hells for finding [having handed to them] the nonviolent option because that's actually always the best one, don't you know; and I think EXU Divergence challenges not just that ideal but the concept that there's a universal solution. Sometimes the right thing is to hide; sometimes it's necessary to commit violence to prevent further violence. Sometimes the right thing is to secretly eat some of the cheese yourself to prevent you from dying; sometimes it's to be on the lookout for someone trying to take more of their share in a resource-limited community and to stop them. Sometimes the right thing is to carry others; sometimes it's to give them to someone stronger and more able. And above all, many of these choices will be extremely unfair and difficult and put you at risk, and you do still have to make them, and soon.
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newavengers ยท 2 months ago
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White Chicks (2004) | dir. Keenen Ivory Wayans
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guzhufuren ยท 2 months ago
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i love Wooyoung's gay ass so much
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ifwriasredhair ยท 4 months ago
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Iโ€™m literally obsessed with this edit of mine oh my fucking god
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loadinghollows ยท 19 days ago
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Bikini Phat Bottom ๐Ÿ‘
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araekniarchive ยท 2 years ago
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she's leaving home (bye, bye)
Sandra Cisneros, House on Mungo Street // Kevin Lucbert, Homes // The Chicks, Wide Open Spaces // Rainbow Rowell, Attachments
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misscammiedawn ยท 10 months ago
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Thinking about We Know The Devil and Heaven Will Be Mine today. A duology. WKTD the tells the story of accepting you're queer, framed as a horror story of 3 repressed teenagers at a christian summer camp fighting off their inherent queerness and HWBM tells the story of how one accepts their place in society after embracing their queerness.
WKTD uses magical girl tropes in a fairly grounded Midwestern teen experience.
Magical girl stories often involve the struggle of the forces of Good and Evil. Purity and Impurity. Corruption often being a core theme of any girl squad facing down the nightmarish forces. This can be seen from Madoka's approach to the concept which is often referred to as a deconstruction. The Pink Opaque from I Saw The TV Glow overtly uses these themes in the exact same allegory as WKTD with the evil forces attempting to suppress the queerness of the protagonists.
HWBM uses mech anime tropes in an allegorical wonderland where the setting fades away to have the audience engage with the ideas at play rather than the lore. Mech anime often uses the giant robot duels as a method of visualizing ideological struggles. Too often in these shows beam sabers will cross as the pilots yell at one another to embrace ideas of how the concepts of war and prejudice can be battled out of existence.
In HWBM the "war" in play is humans versus space... or more accurately humans versus those who are not of Earth. Versus those who are alien. Versus those who are not human.
The dominant culture versus queer culture.
WKTD frames its tropes via the dating sim mechanics popular within its visual novel medium. But rather than choosing which of the 3 girls the player wishes to romance you must choose which of the 3 you wish to exclude. The idea being to scapegoat one's struggle with queerness by attacking outward, blaming the other, by shaming others into the closet to keep yourself in there.
Lashing outward to prevent reflecting inward.
The only good ending of the game is to accept a polycule dynamic where everyone is seen, accepted and embraced for who they are unconditionally. God's love, in this world, is conditional and one must always be excluded. The devil has room for three.
There is no room in normal society for a polycule. It is inherently queer. The dominant culture is binary and there's no version of a polycule where only a 0 and a 1 are represented. The binary is incompatible.
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I recently told a friend that the duology tells the journey of a thousand miles and how it begins with a single step. WKTD is the story of that first and all too important step acceptance.
HWBM is the story of what comes after acceptance. After that first step.
It tells the story of the thousand mile journey.
The ideologies at play are the concepts of assimilation, activism and separationism. In the allegory Earth/Humanity represents the dominant "straight" society and the three characters represent each of these ideologies. Assimilation is to return to Earth, to integrate into the dominant culture and lose some of the inherent joy and "otherness" that being queer brings. It's no coincidence that the character representing this path is a trans woman who is known for defecting from her faction and crossing over to every other side while repeating the mantra "I've never betrayed anyone in my life", it is a coincidence however that her faction's war efforts are lead in part by God's Strongest Chaser herself (as far as I'm aware the Halimede Twitter Account is not affiliated with the game, but I find it funny that the assimilation path is represented by someone who a character whose gimmick account argues "t4t is incest"). It is a life of peace. But it is a life of compromise. Of giving up humanity's dream of the stars. To be grounded and tethered to Earth forever.
The Activism Path represents the idea of staying in Earth's orbit but never surrendering even an ounce of the queer identity for the sake of acceptance. Forcing the dominant culture to argue with us on our terms. Accept us on our terms. It is a life of constant battle but in that battle we will save those on Earth, invite them into the stars, embrace them with acceptance and love. Let them join us or remain where they are. This is a life of constant war, knowing that until all are loved and accepted, no one is and so we continue fighting. Letting people change sides. Nothing changes but maybe it's better that way.
Separation is the idea of abandoning Earth entirely. To become so incompatible with the dominant culture that we are no longer "human" to those who remain tethered. We are unapproachable. Separate. Unique. Other. Queer above anything else and incapable of creating a rational dialogue with the dominant culture. It is picking up your toys and walking away. Going far enough away from the culture war that it will never be able to reach you.
The author of the Halimede account once wrote, while in character, that this is the saddest ending of them all because it's unsustainable and that it does not address the inherent intersectional fighting between communities, allowing wars to simply break out further away from our blue marble in the distant stars. It is a life of abandoning war without embracing peace. To live separate in bubbles apart.
The ending of the game forces you to pick. There is no existing outside of these options. Maybe one day we'll find other ways to be but within the view of this game they are all we have. Embrace Earth, declare war on Earth or abandon Earth.
Choose.
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I admit. Since the pandemic and coming out as trans, I've favored Saturn's ideology more than others. Completely giving up on "humanity" and only working within circles of those whose acceptance of queer culture is baked in. I fought so hard to accept who I was and "know the devil", so to speak, that I pulled back and withdrew.
Both games have a lot of themes about the demons ones must face within queer culture and outside of it. The way we hurt ourselves, hurt our allies and how the world outside societal, structural and individual will force us to compromise, to cut away parts of ourselves.
These games are masterpieces.
I wish I found them earlier in my life. I want everyone able to read these words to find them now.
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