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#mikk metsniit
nofatclips · 2 years
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True Devotion by Bedless Bones
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gepetordi1 · 4 months
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Carnival by Mikk Metsniit
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scifigeneration · 7 years
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ART: “Planetfall” by Mikk Metsniit
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kimkitsuragi · 4 years
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Final Cut News!
All right, so, by now most people are probably aware that we got a glut of new information about Disco Elysium: The Final Cut yesterday. However, so much content from so many sources can be a bit overwhelming, so I’m making a roundup of links to all the new articles, art, music, and videos I can find, highlighting the details that I personally find interesting.
(under a read more because this will be quite a long post!)
To start with, new official art of Harry and Kim has been released! This art was created by Anton Vill, who did the art for the in-game Thought Cabinet.
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ZA/UM's Head of Publishing, Mikk Metsniit, also posted art of Martinaise in the official Disco Elysium Discord. This art has been shared in lower quality before as part of a promotional image for the collector’s edition of Disco Elysium, which will include it as an “illustrated fabric map”. The file Metsniit posted is named “Martinaise Revitalization ‘48.″ In-universe, a design studio previously made an attempt to restore Martinaise to its pre-war state, but ultimately failed. This piece appears to show the planned development of Martinaise--except it’s being swallowed up by the Pale. Fun!
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Along with the first piece of art come two new songs by British Sea Power, which will be featured in the final cut:
Advesperascit, named after the city in Vesper-Messina where Dolores Dei was crowned Innocence in-universe. Apparently the name is Latin and roughly translates to “evening comes”
Ignus Nilsen Waltz, named after a prominent communist figure in-universe.
I think these songs will likely be tied to the new political vision quests, which are four new questlines that are each associated with one of the game’s four political ideologies. More information about them, along with other details, can be found in the following articles and videos:
Disco Elysium - The Final Cut Is Like Going From A Black-And-White Movie To Color, article from GameSpot’s Phil Hornshaw. In this article, voice over director Jim Ashilevi talks about adding full voice acting to the game and says that The Final Cut will feature 59 voice actors from countries around the world, chosen to reflect the backgrounds of Revachol’s diverse inhabitants. Lead artist Kaspar Tamsalu speaks about the political vision quests, saying that they will allow the player to meet new characters, learn more about the existing ones, and dive deeper into the politics, secrets, and history of Elysium. Tamsalu also says that The Final Cut will add the ability to fast travel and include Twitch integration, allowing stream viewers to vote on streamers’ decisions and even influence the build of the protagonist.
Biggest Changes In Disco Elysium - The Final Cut, video from GameSpot’s Phil Hornshaw, accompanies the above article. This is a fairly short overview of The Final Cut’s new features as detailed in GameSpot’s article. It includes samples of new voice acting, clips of new animations from the end of the game involving the protagonist and his coworkers (1:47, 2:05), a scene showing a new area added by one of the political vision quests (1:57), and a particularly funny voiced line from Kim (3:22)
‘Disco Elysium: The Final Cut’ comes out March 30. Here’s what’s new.  Article from The Washington Post’s Elise Favis. Includes more details about the political vision quests. According to developer Kaspar Tamsalu, these quests may be started after one in-game day, and are mutually exclusive so that only one may be completed in each playthrough. Jim Ashilevi talks more about the challenge of recording all of the game’s dialogue--more than one million words in total--without outsourcing the work to other studios. Ashilevi also says that he sees ZA/UM as an “art collective”, and “compares his team to the Wu-Tang Clan, in that each person has other creative endeavors, both personal and professional, outside of creating video games.”
Disco Elysium: The Final Cut even gives your horrific necktie a voice. Very brief article from PCGamer’s Fraser Brown. Not much new information in this article, but there is one interesting tidbit: apparently the Horrific Necktie’s voice will be provided by Mikee Goodman, who is one of the game’s voice over directors. Goodman also provides the voices of the Ancient Reptilian Brain, the Limbic System, and several other characters.
Disco Elysium is getting even more political, a long article from PC Gamer’s Fraser Brown. Lead writer Helen Hindpere talks more about the political vision quests, which she says ZA/UM was inspired to add based on fans’ enthusiastic reception of the game’s existing political themes. Hindpere says that the new quests can change the game’s map itself, allowing the protagonist to leave his own mark on the district of Martinaise. The quests will also allow for deeper and more serious exploration of the protagonist’s political views, which were often taken to humorous extremes in the original game. Each quest is different, with some being more wordy and some more visual. The Ultraliberal quest will allow the player to “build a personal brand”, while the communist quest “inspires you to begin a movement”. One quest also adds a new urban location to the game, which Hindpere says reminds her of Berlin. The quests don’t just revolve around a single topic, though; according to Hindpere, "You'll be talking about love, sexuality, hope, ambition, and even about certain geological features specific to our worldbuilding. There's an opportunity to get close and intimate with characters who have thus far seemed unapproachable. Let's say that once you share the same ideology many barriers disappear, allowing you see a different side of many important characters." There will also be a significant amount of new dialogue with Kim Kitsuragi related to these quests.
Disco Elysium PS5 Gameplay - 5 Things You Need To Know, fairly long video from PlayStation Access’ Ash Millman. This video provides some basic information about the game’s premise for new players and shows what the game will look like on PlayStation 5, with a user interface redesigned for the console. The video also includes clips throughout that show some new content, presumably from the political vision quests. Three of these clips seems to be connected: in the first of them, wires are shown that run from the battery of the protagonist’s crashed car to radio equipment set up on and around the statue in the center of Martinaise; in the second, Soona, the radiocomputer programmer from the church questline, can been seen climbing the statue itself to set up some more equipment; and in the third, Soona, Harry, and Kim stand near the modified statue, talking about attempting to contact the flying warship Archer via radio. There are also two other clips: in one, the statue has been splashed with multicolored paints, while in the other the protagonist is seen talking to Idiot Doom Spiral, a local drunk, about hiring him for an unspecified job. Millman also talks about the three different settings that will be available for the game’s voice over: “Classic Mode” will play the same as the original game, with only a few lines voiced, while “Psychological Mode” will provide voice acting for all characters except the protagonist’s internal monologue and skills. The last option, “Fully Voiced Mode” is, well, exactly what it sounds like. There’s also a brief clip that provides a sample of the Horrific Necktie’s new voice (1:26).
DISCO ELYSIUM - The Final Cut (Cuno Voice Example), YouTube video shared by developer Mikk Metsniit. Video is age-restricted. This video includes new voice samples for Cuno, a few of the skills, and Kim. Due to COVID-19, Cuno’s original voice actor, Dot Major, was unable to return, so Cuno is now voiced by Oli Dabiri. Lenval Brown, the narrator of the English language trailers, acts as the game’s general narrator and voice of all 24 skills. Jullian Champenois remains as Kim.
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Artwork by:  Mikk Metsniit
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Jacked in
Mikk Metsniit // Artist
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superinfused · 7 years
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Skulker - Mikk Metsniit  New personal piece after a long while. A bash of 3d, photos, and brush strokes. Heavily inspired by Magic: The Gathering card art.
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epicmeetsfail · 5 years
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Disco Elysium's developers are in “a bloody battle” for the human mind https://ift.tt/3317ub2
When visiting ZA/UM’s studio, I had to take my boots off. This is because their studio, where they are putting the final touches on open world RPG Disco Elysium, is also a flat in a townhouse in Hove, where several of them live. It has nice wooden floors, unbelievably high ceilings, and a big bay window cradling some workstations. There’s also a bookshelf full of many different tabletop RPG rules and expansions, and other tabletop games.
Artist Mikk Metsniit makes black coffee in the kitchen, and Robert Kurvitz, lead designer and writer, proudly shows me all the miniatures for Kingdom Death (pointing out, in particular, the Flower Knight), and a set of display stands for Arkham Horror: The Card Game that they’d ordered specially from Etsy. Kurvitz collects TRPG rule books and other “nerd shit” both as a stress reliever and as research. This checks out, because Disco Elysium has its roots in almost two decades of Kurvitz’s nerd shit.
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October 03, 2019 at 02:39PM
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murasaki-shisen · 10 years
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Mikk Metsniit
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knightofleo · 10 years
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Mikk Metsniit jacked in
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