#megacd
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https://www.instagram.com/p/CuSK-DTontc/
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シャイニング・フォースCD (1994年7月22日)
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🎮 The Terminator (Sega CD)
Complete Gameplay: https://youtu.be/4mIJlPRZS7w
#TheTerminator #SegaCD #Terminator #MegaCD #SegaGenesis #OexterminadorDoFuturo #Schwarzenegger #TommyTallarico #MegaDrive #SarahConnor #Skynet #ArnoldSchwarzenegger #LenaHeadey #Sega #cyborg #株式会社セガ #メガドライブ #メガCD #Viciogame #Games #Gameplay #Walkthrough #Videogames #Playthrough #Longplay
#TheTerminator#SegaCD#Terminator#MegaCD#SegaGenesis#OexterminadorDoFuturo#Schwarzenegger#TommyTallarico#MegaDrive#SarahConnor#Skynet#ArnoldSchwarzenegger#LenaHeadey#Sega#cyborg#株式会社セガ#メガドライブ#メガCD#Viciogame#Games#Gameplay#Walkthrough#Videogames#Playthrough#Longplay#Youtube
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Did We Really Witness the Potential of Sega's Tower of Power?
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Sonic CD (Switch): COMPLETED!
And onto the next! Sonic CD was always the black sheep of the 16-bit Sonic games, what with changing the gameplay and returning to a graphics style more like Sonic 1 even though it came out after Sonic 2 (in the UK at least). Levels don’t feel as well organised as the other games, with scenery overlapping and areas messy with seemingly random item positioning – partly due to being able to travel…
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Been obsessing with Ecco the Dolphin again...
COLDEST FUCKING GAME COVER, IT’S SO FUCKING COOL. I FUCKING LOVE THIS DOLPHIN GRAAAAAAAAAA!!!!!
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Finished Part 4 of Mission 2!!!! The supercut will be up this week
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Sonic 1 Mega CD Port
(download here)
(if you think this is cool, consider helping me find work/money <3)
Welcome to the Next Level!
NOTE: I'm aware of issues regarding audio playback and transitioning between zones, and intend to push an update once the contest judging period is over. In the meantime, you can use level select (Up Down Left Right A + Start at title screen) to explore the game.
At the 1992 Consumer Electronics Show, a teaser for a Mega CD version of Sonic 1 was shown within a sizzle reel. No Mega CD version of Sonic 1 was ever produced, and this footage is almost everything we know about this project, but it's extremely likely that this idea is what morphed into the separate game Sonic CD, the only Sonic game officially released for the console.
In 2006, Stealth released the Sonic for MegaCD tech demo, marking the first time any substantial effort was made to bring another Sonic game to the console. It contained the title screens and first levels of Sonic 1 and 2, with three playable characters. In the following years, he would build on the ideas in that demo further, eventually reaching a point where his setup accommodated a Mega CD version of a rom hack called Sonic Megamix.
For a long time, this rom hack was the only way to experience Sonic 1's levels, and was the closest you could get to playing the original game on your Mega CD...
until now.
This is a port of the original Sonic the Hedgehog (revision 1, mostly) to the Sega Mega CD (running in Mode 2/off a CD). Not a mere one-zone demo, not affected by an original hack's mechanics, this is a full playable Sonic game running on the Mega CD, with the source fully available, and with the intent of enhancing the game with the extra hardware.
I started this project about a month and a half ago to enter into the annual Sonic Hacking Contest. This was done as both a learning experience for myself to learn new hardware (I was already familiar with programming for Mega Drive, but wanted to explore its addons), and as an example others can learn from.
This has been tested with BlastEm, Fusion, Gens, and on real hardware using a Mega Everdrive Pro.
Features:
Expanded Sound.
The Mega CD comes with a chip supporting PCM playback for up to 8 channels, complementing the 10 sound channels already in the Mega Drive. This port leverages that by moving playback of drum samples to a custom PCM sound driver running on the Mega CD CPU.
Because drums no longer need to play on the Mega Drive hardware, an extra sound channel was added in the main sound driver to allow for more sound effects to play without cutting out channels of the music.
Unfortunately, I was not able to get CD audio playback fully implemented in time for the initial release. Most of the pieces are there though, and I intend to add it in a future update.
An open-source Mega CD game. The scene for Mega CD has grown significantly over time, and over the years there has been new homebrew and hacks of other games, but not nearly as much done with the blue guy this contest is about. This port aims to change that; this is a full game running on Mega CD, with source code and development history available for browsing right now. Code for the kernel programs to load and run the game from disk is written in mostly C using the megadev toolchain. Rom hackers and developers more familiar with the Mega Drive standalone can use the code repository as an example of how to bring more full-fledged MD projects over to Mega CD with as few changes as possible.
Other features:
Custom loading screen while files are loaded from CD
Modified title screen, to remind you that this is indeed utilizing Mega CD hardware
Various bugfixes applied (for those familiar with Sonic Retro's Sonic 1 disassembly, FixBugs is turned on)
Much smoother special stage. The movement of objects making up the maze was unlocked, and the walls now display with 128 degrees of rotation (up from 16).
Even though I started this project to have something for the contest, I'm incredibly happy with what's been done so far, and I intend to work on it further after the contest to add more features. I consider this the beginning of a goodbright future for Sonic games and hacks on Mega CD.
Note: Debug mode and sound test have not been fixed to accommodate for the code that has been moved around. Try at your own risk!
Credits
Main developer: Amy Farbright
Playtesting and bug reporting: The Let's Talk About Sonic Discord
Special thanks: @fiffle, @milly, @crepe
Code used/referenced:
drojaazu's megadev toolchain
Devon's partial Sonic CD disassembly
SCHG How-to Guide
tversteeg's Rust implementation of rotsprite
Graphics used:
CD graphic on title screen: Sega Multimedia Studio, converted from sprites ripped by Mister Man
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【Mega CD】
Ranma ½: Byakuran Aika | らんま ½ 白蘭愛歌 ~OP
[ Mahou no Tsubasa | 魔法の翼 ]
// Singer/Lyrics/Composition: HIRO // Arrangement: Takao Konishi | 小西貴雄
// MiSTer FPGA / MegaCD core // Y/C Composite // Sony KV-13TR20 CRT TV
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The reason for the review bombs for ports is simple: Sonic no longer was 1st party, and reviewers were mad they no longer had publicized console wars. Even though Ubisoft had similary botched ports
It's why the Advance/Rush series as good as they were never escaped the shadow of "but Classic is better", why later 3D title flaws got magnified immensely with no one acknowledging good things, and why Classic games suddenly got golden protected with no one admitting issues. CD went from an "ok, but not worth the Sega/MegaCD addon game" to "peak Sonic" overnight. The fandom reflected this sentiment heavily, constantly propping "Sega does what Nintendon't" when that tagline was already retired by 1995
It didn't help that contrary to belief, Sega/Sonic Tean was getting more receptive 2003-2009. And then we see what led to SoA propping a mobile intended game to be a canon one with toxic campaign to appeal to reviewers and fans that did not give a shit for anything other than percieved pre 2000s marketing
Well, that sucks. >.> It's both a surprise and a little surreal to see an IGN review evaluate a 3D Sonic game fairly, even positively. Critics used to be able to give the games a fair shake sometimes.
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#Gamefemerides
Hace 31 años fue lanzado Sonic the Hedgehog CD. Es un juego de plataformas para SEGA CD. La historia sigue a Sonic the Hedgehog mientras intenta salvar a un cuerpo extraterrestre, Little Planet, del Doctor Robotnik. Como juego de Sonic plataformas, Sonic corre y salta a través de niveles temáticos mientras consigue anillos y vence robots. Sonic CD se distingue de otros de la serie por la mecánica de viaje en el tiempo, un aspecto clave a la historia y el gameplay. Al viajar por el tiempo, los jugadores pueden acceder a diferentes versiones de los niveles, presentando colocaciones, música y gráficos alternativos.
#LegionGamerRD #ElGamingnosune #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #GamingPodcast #SonictheHedgehog #SonicCD #AmyRose #MetalSonic #SEGA #SEGACD #MegaCD #PlayStation #PS2 #PS3 #PS4 #Nintendo #GCN #NintendoSwitch #Microsoft #Windows #Xbox #XboxOne #Aventura #Plataformas
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🎮 Pitfall: The Mayan Adventure (Sega CD)
Complete Gameplay: https://youtu.be/bP3RGEwf34E
#Pitfall #SegaCD #MegaCD #SegaGenesis #MegaDrive #Sega #Genesis #Activision #Sega32X #Atari #32X #Atari2600 #Mayan #ピットフォール #メガCD #セガ #メガドライブ #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
#Pitfall#Sega CD#Mega CD#Sega Genesis#Mega Drive#Sega#Genesis#Activision#Sega 32X#Atari#32X#Atari 2600#Mayan#ピットフォール#メガCD#セガ#メガドライブ#Games#The Mayan Adventure#Viciogame#Gameplay#Walkthrough#Playthrough#Longplay#Let's Play#Game#Videogames#Youtube
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Sonic CD - Stardust Speedway Good Futute JP [MIDI]
Youtube: Rmidgames
#soniccd #games #rmidgames #midi #megacd #TekMidis
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