#med-fan rpg
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(( đŠđ«đ±đŹ đ±đ„đą đ đđ°đ±đ©đą ))
Limites sans cesse repoussĂ©es, plaisir infini, - écriture.  Â
TroisiĂšme maj de 9th moon. đ Entrez dans le chĂąteau blanc, oĂč la bataille fait rage, entre les purgateur.rices de la RĂ©demption et les atalanien.nes. ( An 1268, empire d'Atalan, saison de l'Astre, Lyfari )
9th moon, qu'est-ce que c'est ? âš C'est un forum RPG med-fan, aux magies diverses, une sorte de crossover entre diffĂ©rentes races magiques et physiques remises au goĂ»t du jour. C'est une communautĂ© si cutie, smooth au possible, oĂč les quĂȘtes vont bon train, oĂč vous pouvez Ă tout moment vous faire croquer le cul par une aguara ou une alpyre. C'est du level up, de l'imagination Ă foison, c'est un champ des possibles inimaginables, oĂč les annexes sont modulables selon vos dĂ©sirs et vos suggestions.
9th moon, c'est votre avenir.
ninthmoon.forumactif.com ninthmoon.forumactif.com ninthmoon.forumactif.com
#forum rpg#projet francophone#jdr#med-fan#projet forum rpg#projet rpg#projet rpg med-fan#pub rpg#med-fan rpg
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Obsessed with how Cellbitâs position on, idk, the youtube-twitch-over-all-internet-and-popular-imaginary has changed through time.
He started as a teenager from the deep brazilian south with undiagnosed mental illness screaming at the his computer, playing portal and minecraft. Played Hunger Games minigames. Was a cannibal convict in Fuga ImpossĂvel. Then he got fangirls and fanclubs and fanfiction written by the fangirls because he was oh so pretty and oh so funny (couldnt even grow a beard back then) (langer era was insane he was just weird blonde kid with blue eyes) Then he got astronomously famous, foi expluso da bgs, got in a movie and ads on tv (not just recarrego trinta reais theres others. does anyone remember the gvt one?), was a national phenomenon at this point. Then this man had a mental breakdown in real time, got his anxiety meds and went: hey that wasnt me. that was anxiety. im so mentally ill. im getting better. i watched a bo burnham special. from this day on im changed man. please stop thinking of me as that child. then he came back as some half-joking-half-serious enigma-puzzle-storyteller, his twitch presence became bigger than his youtube one, made an arg with time travel that no one remembers, do not believe his lies, cicada 3301, full simulacra era cellbit. had another breakdown. lost his sense of identity again, watched another bo burnham special, glorified his past persona only to realise his stuff was kinda mid and did this all in real time on his youtube channel in a way so real i think about to this day when im unsured about my art. got serious For Real This Time. Rpg era, got legitimized by the rpg nerd bros for like 2 seconds, didnt want âfansâ just ârapazeadaâ, everyone fucking hated him for a year because he called someone âpleb with primeâ and in some mind boggling way got trolls to call him pretty on his twitch chat at 3 in the morning because they caught wind that âhe did not like people commenting on his appearanceâ. Ordem got really big. Nerd rpg bros got mad at him again because bc now people care just about ordem not rpg in general. [REDACTED INFO: THAT ONE SHIT SHOW THAT TILL THIS DAY IM NOT SURE ANYONE KNOWS WHAT REALLY HAPPENED I TRUST NOBODY ABOUT THIS]. Qsmp, got back with pac and mike, bringing joy to all the graduated tazer-cell-craft children. got gay married on minecraft, got gay divorced in minecraft did LOTS of stuff in minecraft. (i was not there for qsmp believe it or not i have a life and cant watch 8 hour streams everyday). [REDACTED INFO: ANOTHER FUCKING SHIT SHOW] Became some sort of queer-icon-but-actually-hes-straight-oh-wait-hes-asexual-i-didnt-know-that-makes-a-lot-of-sense-remember-that-discord-screenshot-âif-you-need-to-have-sex-for-something-then-itâs-not-worth-itâ-yeah-i-do-funny-how-these-things-happen. Openly/jokingly flirts with men but has girlfriend hes very happy with. Went on what i can only call a world tour to see all his new buddies. Now people call him hot and babygirl and say they want to do unspeakable things to this man on tumblr.com. People are using cellbit profile pictures again. It has become a full circle. The snake eats its own tail. We can never escape samsara. Story repeats itself again and again and again. History is a circle.
What a career. Wtf just happened Rafael my guy.
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I'm gonna be real, I'm very worried that Larian is going to try & make AA even more overtly the "bad choice" in their next patch (they promised some epilogue animations). I just really don't understand why the antis have to be so obnoxiously loud telling a company to change THEIR game because of a way they choose to interpret something. Isn't the whole point of an RPG that you're allowed to craft a narrative around the narrative-- but to pressure the writers into editing their hard work because they "don't like it" is just so,,,,..ugh
I just wish people would stop infantilizing the crap out of Astarion as a character. They give him all these sweet HC when half of them are just Wyll.. Like the "I can fix him" complex has rotted our society
Honestly? I'm not worried about it at all.
Mostly because I don't think Larian cares lmao At least, not in that way.
Get ready, it's 1am, I had my meds, and had some caffeine, so here comes ramble :D
They want to please their fans, and while spawn fans make up a majority of the Astarion side of the fandom, and there may be (speculated) peices in place to make AA seem worse in-game with these updates....I honestly don't think Larian as a whole cares enough to join in on the one-sided righteousness battle.
They made this game for the purpose that most AA fans (at least, ones I know) use it for: roleplaying, as you pointed out. And I'm very sure they aren't blind to just how one-sided the discourse is.
For example, on the official Larian Discord server, AA fans voiced their opinion on the Tav/Durge expressions in the new AA kisses. And from what I saw, the opinions were presently respectfully and with the roleplay experience in mind. How the expressions aren't ideal for evil roleplay. But after that, the same suggestions thread got clogged with anti-AA players begging Larain to "not destroy the narrative" they've apparently been telling and to not listen to us "delulu" AA fans. And the threads were locked by a mod and cleaned up, to "prevent bullying". I think Larian sees clearly who is focused on quality of roleplay and who is focused on arbitrary arguments.
Because the evil endings aren't supposed to be satisfying to those who don't play them. They aren't supposed to be a moral lesson to the player. It's not that meta (no matter how some people want it to be). It's not that type of game. The evil endings are supposed to be satisfying for those who enjoy playing those endings.
It's supposed to be a different experience. Empty and lonely, sure! But it's still meant to be rewarding for the player. Otherwise, it would be pointless to offer as a roleplay style.
I don't think Larian anticipated so many of us would prefer playing evil like this. I think the idea was for it to be a thing you do after you get bored of playing a few good solo runs. It also doesn't make any sense to spend time and money on an ending, just to slap the player on the wrist for choosing it. They see from the stats how often people make certain choices. People play evil in this game for a lot of reasons, but one big one is because it's just good, devious fun! And without any actual, real world consequences. And I think they see that more than anything. I assume you're also talking about the new evil ending updates?
This phrasing from the first article I saw about it is promising to me that these updates will be satisfying for those who actually enjoy playing/romancing evil--as a positive dark romance and not as some abusive romantic tragedy.
I hope "satisfying narrative conclusions" means that the player can enjoy it for their roleplay. And doesn't just mean the endings are rounded out, but the player gets "punished" in the end. I mean, what are you being punished for exactly? Having fun? SERIOUSLY. Any anti-AA fans lurking the tag care to explain exactly WHY you want people to be punished for playing evil in a video game? I really don't get that. And I don't think Larian cares to do that to their consumers.
Truthfully... I'm hoping the new evil ending fixes will fix Minthara's bugs for one thing. But I also am hoping that it will give us some good AA content. I don't even want to speculate... I'm just gonna wait and see!
AND YES. The infantilization of Astarion and the whole concept of "oh what a cute helpless silly lil bby gorl who needs saving from himself, must be protected and shown who he should be because my Tav/Durge knows best for someone they barely know who's a different creature from them entirely" is...just...
They want a mix of Wyll and Gale but with Astarion's face, voice, and body.
#so many people write Spawnstarion as Wyll/Gale in Astarion's body and AA as Cazedor 2.0 lmao BOTH are OOC.#ascended astarion#astarion#astarion ancunin#ask#anon ask
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Big thank yous to these three House MD fans for inspiring me to crawl out of my depression hole and attempt to write again:
@acrownforaking for writing "Intervention," which triggered my sudden epiphany of "Isekai Fanfic: It's Not Just for Fantasy RPGs Anymore!"
@sugaredoleander for graciously volunteering her med student knowledge to House MD fanfic authors and for already answering my zillion questions about hospital intake procedures, immunology, etc. I wouldn't have been able to even get started writing without her preliminary input on my plot's foundational premises.
@oddlittlestories for diving into the scenario and giving me a bunch of great ideas about the potential unintended consequences of diverging from canon. Coming up with those is one of my biggest challenges for writing an authentic author-self-insert fic, because if IRL!me is able to think them up well enough to write them, then presumably fic!me should be able to anticipate them, right?
I know we're all just random internet strangers to each other, but your enthusiasm was literally contagious. :) This is the first time in like two months that I've felt excited about doing something creative instead of just spending all day rotting in bed watching TV, doomscrolling, and ruminating.
#depression#house#house md#hate crimes md#hatecrimes md#greg house#gregory house#i seem to always end up rewatching this show whenever i'm depressed#i guess it's so house and i can be miserable together lol#a new brainrot has taken hold#acrownforaking#sugaredoleander#oddlittlestories
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I have brought you Finn headcanons!
Finn is part French
He even speaks French!
Somtimes he calls you little names in French
Big Hozier fan
Also a Harry Styles fan
Terrible at combat video games but puzzle and indie games he's good at
Hes a mf old man
He crochetes little sweaters for you and him
Also to mention
He dances in the kitchen with you with the record player on <33
Soft snoring boy
Sleep talker also
Hes surprisingly strong Also
Its cuz He lifts flower pots for a living He says
This is canon but he is a very good cook
He knows all of the best small cafes that aren't very known in town
He is very good with kids!
Hes very awkward at first but then if the kid says, "You have very pretty hair, It's like a princesses hair!" He smiles and let's them play with his hair
One time you walked into him and his nieces doing his makeup
*Finn has bright red lipstick on and blue eyeshadow on with one girl doing his hair and the other doing his makeup*
"Oh hi love!"
The girl doing his makeup: "Quit moving and look at me uncle Finn!"
"Oh I'm sorry!
Ig that's one way to end it-
USER 0lliel0vesfr0gs YOU HAVE THE SAME NAME/NICKNAME AS MY LISTENER FOR FINN I SHIT YOU NOT /pos
ALSO THANK YOU FOR THESEđđ€Čđ€Č THEYRE ALL SO <333
(usually for hc posts i try to have art iâve made to go along with it BUT I DONT DRAW FINN ENOUGH <//33 well, i do, but it the scribbles donât look too well (to me at least) so i do not post them <//3 /lh /nm but until i have finn art iâm proud of:
in return, here are some of my finn hcs!!
on the topic of what type of phone games/games in general he would play: heâs a king at sudoku.
crosswords too!!
heâs so smart, i love him dearly <33
maybe he tried a dating sim once but it did not go well for him
other than that, he definitely would play RPGs (and before ANYONE SAYS IT, based on my personal experience, iâd say finnâs more of an animal crossing fan compared to stardew.) and is the type of guy to overthink the choices heâs given in game. he doesnât look the answer up, but oh boy is it tempting,, âif i go with this option, it will ruin my relationship with this character :(â babes theyïżœïżœïżœre not realđ«¶/lhj
storyteller finn however, would love stardew valley. the mystical aspects would be his favorite.
deadass would forget you can date someone bc of the lore.
anywho, back to garden varietyđȘđ«¶âŒïž
BUFF FINN IS SO TRUE ACTUALLY
i would like to believe he has thick thighs
but may i raise you: muscle chub finn.
somehow is seymour AND audrey as far as personality. idk how he does it but oh sweet heart <//33
also imagine him saying the most cryptic stuff when heâs sleeping. like bro are you just saying words or are you plagued with the murder of someone,, /lhj
iâm also a finn hot freaks fan trutherđ«¶đ«¶ /pos
maybe he can also play piano
âfuck you joint pain!! i do what i want!!â (his ass did NOT take his pain meds and regrets his decision)
in reference to bunny finn, garden variety finn would have a pretty big family. heâs second oldest
the type of fellow to to squint his eyes, move his glasses down slightly, and bend back a little bit to see something someoneâs showing him on their phone
also the type of fellow to never wear shorts unless theyâre cargo shorts.
also gives him chronic pain bc i have chronic painđŒ
decked out his mobility aide with various stickers gifted to him by his little nieces and nephews
in public he uses a cane and a wheeled walker.
doesnât use one at work (like a silly goose) and regrets it
definitely forgets his braces as well
has especially terrible wrist, knee, and hip pain
ALSO WHAT IF HE CROCHETED LITTLE SWEATERS AND SCARVES FOR HIS LITTLE NEICES AND NEPHEWS TOO
you canât tell me he wouldnât spoil them
also goes to all of their recitals, ball games, award ceremonies, plays, literally any and every after school event. he loves those little goobers and wants to support them!!
also embarrasses the shit out of them as well!!
âhey remember when-â âUNCLE FINN, PLEASE NOT NOW OH GOD ITâS MY GRADUATIONâ
people who crochet are so cool and epic like actuallyâŒïžâŒïž/g /srs
methinks this is canon but he probably doesnât have a lot of friends; at max he has 2-3.
jack ofc being his bestie
they have sleepovers you canât change my mind /lhj /nm
who says i canât make every character autistic?? iâm the nd doing the coding here!! /pos /lhj
could just be me but he definitely has a male/masc preference
GUYUH I LOVE HIM SO MUCH I LOVE TALKING ABT HIM TOO ILL DEFINITELY DRAW HIM MOREđ«¶đ«¶
okay thatâs it, goodbye and stay safeđ«ĄâŒïžâŒïž
#glenn moment#requesting glenn#my art#fanart#yuurivoice finn#garden variety finn#yuurivoice fanart#yuurivoice boys#yuurivoice headcanons#headcanon#headcanons#yuurivoice imagines#imagines
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twitch_live
I am Rizz!
I am a HUGE TR (Tomb Raider) fan who loves RPG games or anything that provokes a challenge or a grind. In my first year of stream I have completed over TEN challenge runs that consist of no healing and no dying.
I have also started my speedrun journey but still in the beginning stages. I was able to make an appearance on GDQ and complete Tomb Raider 1 in just a little over 2hrs which was my FIRST LEGIT run, which was absolutely amazing! I am also the FIRST & ONLY FEMALE IN THE WORLD to complete Tomb Raider 2 No Loads No Meds All Secrets and Pistols Only!! Would love to connect and meet more and more people out there through the gaming world!!
#twitch streams#tomb raider#gaming#streams#classic tomb raider#lara croft#twitch#retro#video game#shadow of the tomb raider#rise of the tomb raider
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Thess vs ALL THE DEMOS
Itâs not a Steam Next Fest, but last night I was sitting there going, âI hurt too much to sleep and I should do some hyperfocus Zen until the pain meds kick in a bit more or Iâm too tired to careâ and decided to prune my current Demo folder. And then today I went perusing for more demos (thanks to recent time spent on DREDGE, it really wants to throw eldritch horror at me, to the point where itâs pointing me at things where not even the demo is out yet, never mind the game). So now there are a lot more demos.
Sometimes I worry about seeming pretentious because I barely play anything that isnât indie or, like, nearly a decade old? But honestly, I think Iâll just be glad I can sit here and celebrate indie games. Besides, the Stray Gods: RPG Musical demo dropped and this is David Gaider writing and a whole lot of very talented voice actors and I have got to see this. And the others look interesting.
So, yeah. More demos.
Lake: This oneâs an older game, but itâs been on my wishlist for quite awhile. I just hadnât seen the demo before. I was checking the store page to see how long itâs going to be on sale, since I was considering adding it to my purchases when Cook, Serve, Forever and PanâOrama come out in a couple of days, and boom, demo. So I gave it a try to see if I actually wanted to buy the thing. And ... I think I do? I mean, thereâs some vehicular stuff that occasionally feels a little counterintuitive to me, and Iâve clearly been living in this country too long because I keep driving on the wrong side of the road, and some of the people in that town need a slap across the mouth (donât even get me started about Meredithâs regular boss), but there are stories there and I want to see where they go. And I havenât crashed the postal van yet, so thatâs something. Basically itâs driving around, delivering mail, occasionally talking to people, and getting bits and pieces of the stories that float around little quasi-rural towns in Oregon. The sceneryâs nice too.
Blue Wednesday: This oneâs kind of a maybe. The bit of it I played was interesting, but Iâd really need to practice the piano minigame if I really want to actually do the thing. Then again, I guess thatâs what playing the game is for. ...Also admittedly this one hits a bit close to home, as it features a young aspiring jazz musician whoâs more or less having to put his dreams of being a professional musician on hold because capitalism, basically. I think everybody whoâs likely to play this one is going to get a twinge out of that one, and thatâs just the first in-game day. So Iâll be keeping an eye on that one when it comes out - the gameplayâs pretty clever and the premise is relatable, for sure.
Stray Gods: The Roleplaying Musical: I got fairly interested in this one as soon as I heard about it. This game has got pedigree. David Gaiderâs one of the directors and writers, one of the other directors was writing for Pillars of Eternity, and as for the cast ... well, in the demo alone I got Laura Bailey, Ashley Johnson, and Khary Payton, plus a couple âI know that one sounds familiarâ that havenât hit IMDB yet and Janina Gavankar, who I mostly know from having been into True Blood and a fairly minor role in Horizon Zero Dawnâs The Frozen Wilds expansion ... but also from some of the Forspoken trailers. Anyway, it also has Troy Baker, Mary Elizabeth McGlynn, Allegra Clark, Erika Ishii, Rahul Kohli, Anjali Bhimani, Felicia Day (which ... ehh for me but yâknow)... Fans of Critical Role will know a lot of these voices. But still, pedigree doesnât count for much if the story and mechanics arenât there. Now, the demoâs really short, and doesnât touch on the plot that much? But the mechanics are interesting. Basically ... okay, think of it as The Wicked and the Divine meets Scooby Doo meets that one Buffy musical episode, Once More With Feeling, where youâre given options and the decisions you make not only affect how you proceed, but also shape the lyrics of your big musical numbers. Itâs honestly clever as shit, and thatâs another one I donât think Iâd mind pre-ordering. Donât know if thatâll be an option, but itâs coming out in August, so at least itâs not a massively long wait.
Lighthouse of Madness: Steam has been throwing eldritch horror at me because of the amount of time Iâve spent on DREDGE lately, so here we are. This oneâs ... interesting but problematic. I mean, itâs first person, so thatâs an issue for me, and honestly the controls are a little janky. It looks wonderfully atmospheric and creepy, but itâs a low priority on my wish list because honestly, Iâm not sure how well Iâd be able to play it. Still, lots more eldritch horror where that came from.
Not right now, though - if for no other reason than that this post is going to get insanely long if I donât knock it off. So more later - this is going to be a âPoking At Demosâ kind of weekend. Yaaaaaay!
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Game mechanics and settings talk, no story spoilers.
In spite of my own personal difficulties (the migraine disorder + just taking time to adjust to new gameplay in general) I have to say I'm really enjoying the gameplay in Veilguard. I'm sure this will be a point of contention for some fans, and everyone has their preferences and I'm not going to argue with anyone over whether the more action/adventure style of gameplay is good or bad; I'm just saying I'm having fun. Dragon Age has been trending less traditional RPG and more actiony since DA2 and this seems to be the next step along that trajectory, with the addition of more adventure game elements especially with regards to movement. I am fine with this; I enjoy those elements in games like Tomb Raider and Horizon: Zero Dawn and I'll happy take some more adventurey jumping and climbing over Inquisition's clunky jump mechanics any day of the week.
I started on the default play mode, and I have found some of the combat challenging, but I've been able to figure out the fights after a few deaths, modifying my approach, learning to make better use of my abilities, figuring out whether I should be approaching a target close or at range (I'm playing a rogue), etc. In particular I love Rook's ability to seamless switch between duel weapons and bow in combat, something that was missing from previous DA games, and I'm so glad I decided to play a rogue to start. I'm also fine with the way companions control in combat--similar to Mass Effect but I like Veilguard's interface better than that of ME. On controller at least it feels very smooth.
Unfortunately the game is still giving me headaches, though thankfully not motion sickness as that would be the real killer. (The camera controls with mouse made me dizzy but switching to controller has fixed that.) I've been messing around with mouse sensitivity and I just turned off motion blur, so we'll see if that helps. I don't intend to let it stop me; I have stubbornly played Dragon Age through more headaches than you can probably imagine (and that was before I got effective meds) so we're gonna make it work, because I'm having a lot of fun.
I'm trying to stick to my guns on not talking about characters or story until I'm finished with the game... but I will say that my Rook currently has two potential romance candidates and I'm going to have a real hard time choosing between them. :') I might have a poly Rook on my hands. We'll see.
So re: Veilguard settings--
It took me about ten minutes of messing with control settings trying to make the camera control not unbearable before I plugged in an Xbox controller and the game immediately became playable for me. Personally I cannot stand the mouse freely moving the camera. I think of the mouse as a cursor to click on things and not a camera control unless I'm pushing a button to move the camera; it made me dizzy even with the mouse sensitivity turned way the hell down, and I was getting awful chop and thinking I'd have to lower the resolution. Switching to controller where the camera is mapped to the second stick was much, much better and the chop mostly seemed to disappear, and now I can pretty comfortably play!
So if any other keyboard/mouse enthusiasts are struggling I would recommend trying a controller. This is definitely a console-oriented game and sometimes it's better to work with that rather than against it.
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ff13 review/reactions: gay people can hold up the world, but can't hold a messy plot together.
Main campaign date: 2023/01/16-01/27 Playtime (Steam) to roll credits: 54.5 hours Playtime (in game) to roll credits: 48.5 hours
I wanted to like this game so badly. A false utopia created by creatures beyond human comprehension, featuring flawed characters fighting their own fates (embodied by His Eminence the space Pope Himself)? Sign me up.
TL;DR: Pacing is my main gripe with this game. It gets better in later chapters, but the game wore out its welcome by the time I got there.
A side note on how I play through RPGs: I don't mind spoilers; in fact, I tend to spoil major plot points for myself so I don't feel compelled to speed through the game. This allows me to take things at my own pace by breaking sessions into manageable chunks.
This was also the first game I played since BOTW on a controller, though I played on the PC port, which shows the keyboard keybinds on screen. There was a bit of a learning curve with the camera (which likely made the first few chapters more interesting/bearable).
Obviously, spoiler warning for all aspects of FF13!
gameplay
The game starts each character with three roles they can swap between, and allows you to create presets with combinations ("paradigm deck").
I consider myself subpar at video games, but even for me, the rate at which the game spoon fed the gameplay system felt drawn out. I appreciated that it started with a party of two, which forced me to get comfortable swapping paradigms often for ATB refresh and stagger bar maintenance. For instance, in the early chapters with Sazh/Vanille, Sazh doesn't have access to the commando role, making stagger difficult with two ravagers. Thus, I had to swap often between RAV/RAV and RAV/SAB to more easily fill the stagger bar.
Trash mobs were forgettable until maybe a third of the way through the game (~Ch. 7-8), when they started getting mechanics of their own (e.g., Cocoon soldiers that buffed themselves, or guarded the closer you were to staggering them). I didn't intentionally grind, but was still able to max out the crystarium as I went (until the start of Stage 8, when the party lands on Gran Pulse).
The boss battles were more enjoyable. For example, Barthandalus' first fight was notably difficult, until I understood that Destrudo's damage could be decreased by attacking him while he was charging. I sometimes found myself going into a fight with the paradigm deck I progressed through the level with, then rearranging my party once I wiped.
I liked figuring out the gimmick of the eidolon battles. The main one I had trouble with was Snow's; I spent a couple pulls repeatedly alternating between COM and RAV in an attempt to fill the stagger/Gestalt bars. The best I could do was about 2/3 of the bar, at which point I decided to look up the solution. To be fair, the game gives a hint about swapping to SEN, but one of the sisters heals you, so you never have to SEN, right?
In contrast, the gimmick of Fang's eidolon fight was a similar "take damage as a SEN to fill Gestalt bar", which was much easier to grasp since Bahamut just repeatedly attacked the party, so I stayed in SEN/MED/MED most of the time (first out of necessity, then intentionally once I saw the Gestalt bar filling). In spite of the initial eidolon encounters being interesting, I didn't feel like I could use them effectively in game, so I just stuck to my party.
level design and "linearity"
Most of the chapters involved moving through rooms/corridors with set trash mobs. At the end of the chapter was a boss battle (or two), then a more extended cutscene (a flashback, a transition to the next chapter, etc.) Unfortunately, since I wasn't a fan of the story, I often spent the cutscenes wanting to get back to the gameplay.
When I got to Gran Pulse (approx. 25 hours), I was initially quite frustrated by the difficulty spike. After a fairly predictable 10 chapters with some occasional challenges, I wasn't able to defeat most of the enemies I encountered (and when I did, they often took a significant amount of time). I initially proceeded toward the Mah'habara Subterra, until I got overwhelmed by a juggernaut, when I decided to turn around and do some of the Cie'th stone missions to gain CP and familiarity with local mobs. After filling out the first ~18 or so missions and getting to Oerba, I finally felt like I understood the battle system and I could comfortably get around Gran Pulse (40 hours).
I didn't mind the linearity, but I wish there was better variation within those bounds. In one of the early Sazh/Vanille chapters, there was a minor puzzle which felt like a limp-wristed attempt at that variation (turn on 4 switches in the area before proceeding through the exit). In contrast, in chapters 12-13, the areas feel more open despite still being linear (larger areas, more unique branching paths).
characters/story
I think the story would hold up better on a second playthrough. I had some familiarity with the terms (fal'Cie, l'Cie, etc.) due to some reading I did beforehand, but I wouldn't be surprised if much of it went over my head. For example, the concept of the fal'Cie "Orphan" felt like it suddenly appeared in game toward the end. (Was it brought up by Barthandelus? I guess I should have read the in-game Wikipedia, but I'm dumb and need information communicated to me in game beyond just "Pulse fal'Cie, enemy of Cocoon".)
I don't think I disliked the main party (besides maybe Snow), but there was something about their characterization that was off. It seemed like all the puzzle pieces were in place: cool designs; hubris; a person they each were fighting for. I don't believe I have to find the characters likeable in order for their stories to feel compelling, but the initial hours just felt one-note.
Snow is, despite all attempts of the story to make him understand otherwise, is a self-proclaimed "hero."
Hope isn't as whiny as I thought he would be; he's just lost his mother, and the shock of additionally being branded a l'Cie fuels his rage against Snow and his desire for misattributed revenge.
Lightning wants to save her sister and maybe get back at the Sanctum for the Purge?
Vanille tries to hide her concern for Fang under a goofy exterior, but until more was revealed about her past, her tone often felt out of place.
Sazh is just some everyman caught up in it all.
Fang doesn't even show up until Snow's arrest, and she's oooo mysterious lady working with the "bad guys" (that are actually good guys but they're led by a l'Cie that like the protagonists, wants to change his own fate).
Side note: It amuses (?) / depresses (?) me that even in a "utopia", military forces are so prevalent. Sure, some of them, like Lightning's branch of the Guardian Corps, takes care of local wildlife. But why would governing a continent require such heavily armed "public safety" officers, or an entire airship armada? Of course, we later learn that the Sanctum didn't even intend for the Purge train to reach Pulse, and uses PSICOM to enforce it. Still, it's depressing that the only way fal'Cie conceptualized human society (or humans in power, in fear of a modern Pulsian threat despite the War of Transgression occurring hundreds of years previously) involved extensive military might. It doesn't help that the player's main exposure to Cocoon society is simply (1) military/government and (2) leisure (Bodhum, Nautilus). NPCs in Nautilus complain about having to go back to work after their vacations, but what exactly do they do for a living?
Maybe it's because I tuned out some of the less obvious character development as a result of not feeling as invested in the characters, but when emotional scenes occurred, they often fell flat. Hope lashing out at Snow felt out of place, even though the scene itself was well performed. It didn't feel like tension was building throughout the first act of the story; Hope just pushed confrontation away.
In contrast, I enjoyed the party's encounter with Hope's dad. Despite the game telling us how much Hope dislikes him, he isn't a deadbeat--just absent--and tries to care for Hope in his own way. Even if he works for the Sanctum, his wayward son comes first.
Another scene that stood out was the summoning of Hecatoncheir. Vanille and Fang are roommates were shown to care deeply about each other through flashbacks and their interactions once reunited, so when Fang voices her suspicions about turning into Ragnarok and causing the devastation of Pulse, Vanille vehemently denies it. This denial causes her eidolon to appear. Once the eidolon is defeated, Fang chastises Vanille for running away from her Focus, and raises a hand as to punch her. However, she gently nudges Vanille's forehead and embraces her. Because they are the only ones in the party that have experienced fulfilling their destructive Focus, they are also the only ones that can understand each other and the desire to prevent the magnitude of that destruction from being wrought again, even if it means becoming Cie'th themselves (Vanille) or going through with it in order to save their friends (Fang).
Besides Hope's father, the other NPCs were sparse and forgettable. The only ones that stood out for me Cid and Barthandelus. I feel like Cid Raines has a similar character arc (and final boss appearance!) as Ravus from FF15, but his motivations were convoluted in comparison to the limited screentime he got.
Annoyances with the ending of the game specifically:
I get that l'Cie brands advance under physical/mental stress, but when Orphan torments Fang in order to try to get her to turn into Ragnarok, it comes across as "oops, we made it so that you don't feel sorry for her? Let's torture her so that you do."
Once the party turns into Cie'th, there's a flashback where the party sees scenes of narrative significance that occur through the game: Sazh in Nautilus, Snow and Hope in Palumpolum, Lightning in Lake Bresha. At that point, I was just glad the game was winding down and finishing up the melodrama.
Even though the story establishes that once one turns into a Cie'th, there's no turning back, there's two major exceptions: Cid Raines and the party--hand wavy, indomitable human spirit reasons?
Side note: after the game, I read this comprehensive FAQ put together by reddit user /u/KuroPuP, which clarified some of my initial "plot hole" knee-jerk reactions. I prefer my local section of the lore universe to feel coherent and not require additional explanation; doing deep lore dives should serve to enhance, not fix the story as presented.
misc
The Crystarium UI is gorgeous, but feels visually cluttered (a la 7R's weapon upgrade UI, though admittedly with better color coded orbs corresponding to each stat upgrade). It was this UI that clued me in to the 13 DNA in 7R: levels are quite linear, with the loading sections masked by the character moving through a tunnel or squeezing through a crevice in a wall. ATB is now spent on stagger-increasing and/or relatively powerful moves, instead for auto-attacks. If one materia loadout doesn't work for a particular enemy, it's easy to go back, reset, then try again.
It's just that the characters are so much more likeable in 7R (and don't always take themselves seriously) that potentially replaying the game is more appealing. Also, there's breaks to talk to NPCs or explore, besides just hitting enemies.
As far as I know, there is no way to lock true north (either on the minimap or the zone map), which is a pet peeve for me.
conclusion/next steps
I don't feel especially invested in the world FF13 created, but I like the battle system enough. I plan on at least attempting the rest of the Cie'th stone trials and maybe trying for an ultimate weapon or two, maxing out a job for each character in the process. I don't plan on playing the sequels immediately, though I've heard good things about 13-2's battle system (plus, dresspheres in LR?) Still, with my middling experience with this game, I don't think I'll play through those immediately.
Much of my frustrations with the story could be chalked up to pacing. By the middle of the game, I could honestly say I was enjoying myself (if not story wise, at least gameplay wise). I'm glad I had the experience of playing through one of the Final Fantasy games people love to hate, even if I came to some of the same conclusions critics did.
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Le jour et la nuit, le chaos et lâharmonie.
Version offerte par tiababylo, merci infiniment à elle pour cette merveille, vous pouvez retrouver ces créations sur ce tumblr.
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(( đŁđ©đŹđŽđąđŻđ° đđ©đŹđŹđȘ ))
Seconde maj de 9th moon, đ€đ©đąđ±đȘđ”đłđŠ 1.
Bonjour/soir Ă tous·tes. Petit instant pub, pour vous annoncer la grosse maj de 9th moon, qui a eu lieu ce vendredi. đ
Tout de vert parĂ© pour fĂȘter le printemps, le forum met surtout en place son premier vĂ©ritable chapitre, maintenant que toustes, nous sommes bien installĂ©.es et prĂȘt.es Ă vous Ă©pauler dans votre futur aventure. đ 9th moon doit combattre dĂ©sormais le đđŁđđ€ đđ đđ đŁđÌđđđđĄđ„đđ đ.
L'an 1268 voit l'avĂšnement, dans l'ombre d'Eldham, d'une guilde aux gants de fer, qui de la magie repousse chaque bride.
A trĂšs vite, dans les ruelles sombres d'Atalan. đ»
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Je suis la vague parce que j'ai vu des gens rebloguer ce post merveilleux et ça m'a amenĂ©e loin dans le passĂ© Ă essayer de me souvenir comment je suis tombĂ©e dans l'univers rpgique. Si je me souviens bien, c'Ă©tait Ă l'Ă©poque oĂč j'Ă©tais amoureuse de la sĂ©rie Les Chevaliers d'Ămeraude et en cherchant des trucs sur l'univers, je suis tombĂ©e sur un forum rpg oĂč les gens jouaient les personnages de la sĂ©rie. Je n'y suis pas restĂ©e longtemps ; j'ai rapidement rĂ©alisĂ© que jouer les persos d'Ćuvres existantes c'Ă©tait pas trop ma tasse de thĂ©.
C'est donc en fouillant dans les partenariats de forums que j'ai fini par tomber sur quelques perles. Je devais avoir 11 ou 12 ans, donc Ă la fin primaire. Mon Ă©criture Ă©tait absolument dĂ©gueulasse. Je me rappelle de quatre forums oĂč je suis restĂ©e pendant un certain temps... Alors il y a eu :
Kristallewelt, un univers med-fan oĂč je m'Ă©tais pris de gros yeux parce que je faisais plein de fautes d'orthographe. On n'avait mĂȘme pas voulu valider ma fiche parce que mon français Ă©tait trop affreux.
le Manoir d'Elpha, un genre d'orphelinat dans un manoir gothique oĂč j'ai jouĂ© Avril Lavigne dans un ship avec Corbin Bleu et oĂč la communautĂ© Ă©tait vachement adorable.
un forum qui s'appelait Vorgan oĂč je jouais un personnage changeforme je crois, mais je me rappelle plus de son nom et des dĂ©tails de son histoire.
un autre qui s'appelait Draglion oĂč on jouait des Ă©lĂšves dans un Ă©cole style hp, sauf qu'on Ă©tait des dragonniers.
Je garde des souvenirs de plusieurs autres forums, mais je ne pense pas ĂȘtre restĂ©e trĂšs trĂšs longtemps. J'ai fait autant de l'illustrĂ© que des forums avec des cĂ©lĂ©britĂ©s. Ces rpg Ă©taient vraiment diffĂ©rents de ce que je connais aujourd'hui. On utilisait le bbcode pour coder nos rps avec les paragraphes dĂ©crivant les actions en italique, les paroles en gras, les pensĂ©es entre astĂ©risques. On faisait des rps courts et du ping pong pendant des heures par moment. Je crois mĂȘme pas qu'on avait la cb Ă l'Ă©poque. On avait un flood et les gens postaient des dizaines de messages constamment pour juste papoter entre eux.
J'ai vu plusieurs personnes qui disaient qu'il y avait moins de drama dans le temps, et Ă certains Ă©gards c'est vrai, mais je me rappelle que les gens Ă©taient beaucoup moins diplomates aussi. Peut-ĂȘtre que, parce que j'Ă©tais jeune, je captais pas Ă quel point certains commentaires Ă©taient blessants au fond, mais quand j'y repense je me souviens avoir Ă©tĂ© choquĂ©e qu'on me dise aussi froidement qu'on pouvait pas me valider parce que j'avais trop de fautes dans ma prĂ©sentation. Et les gens Ă©crivaient ouvertement leurs pensĂ©es concernant d'autres membres en public, parfois des trucs blessants qui frĂŽlaient l'intimidation.
Je confirme que j'ai comptĂ© parmi les relous qui se crĂ©aient des double-comptes et qui faisaient semblant que j'Ă©tais pas la mĂȘme personne. Je mentais aussi sur mon Ăąge. Genre j'avais 13 ans et je disais que j'en avais 17 juste parce que je voulais ĂȘtre cool... J'ai dĂ» m'auto-dĂ©noncer des dizaines de fois en vrai. J'ai aussi dĂ©jĂ rp avec moi-mĂȘme (sisi, n'empĂȘche mes rps Ă©taient cool lol). Mais c'Ă©tait une Ă©poque oĂč on n'avait pas de pseudos, on n'avait pas Bazzart ou PRD. Toute la visibilitĂ© d'un forum se faisait du bouche Ă oreille et grĂące aux partenariats et publicitĂ©s.
Bref, j'ai pris une looooongue pause durant l'adolescence, parce que ma mÚre a décidé qu'on n'avait pas besoin d'internet à la maison, puis je suis revenue sur la sphÚre rpgique en m'inscrivant sur Take me to Neverland en 2016 je crois. C'était un choc de revenir sur la toile aprÚs toutes ces années, parce que j'ai découvert le codage et une toute nouvelle façon de rp, mais je me suis adaptée rapidement.
Comme j'ai administrĂ© plusieurs forums depuis, j'ai vu beaucoup de drama. Comme tout le monde, j'ai vu beaucoup de forums fermer et ça se fait toujours dans un bain de sang pour les admins j'ai l'impression... J'ai longtemps Ă©tĂ© terrifiĂ©e de comment les membres allaient me percevoir et de la rĂ©putation des plateformes que je gĂšre, mais ma philosophie a beaucoup changĂ© depuis que j'ai ouvert mon dernier forum. Ăa c'est un autre dĂ©bat !
J'me doute que personne lira l'entiĂšretĂ© de ce billet, mais j'ai bien aimĂ© l'Ă©crire. Je suivrai les retours de prĂšs pour connaĂźtre vos origines rpgiques đ
hey, je suis curieuse, comment vous avez commencé le rpg, vos tout débuts ?
parce que perso, j'ai pris des grooos détours avant d'atterrir dans la sphÚre rpg de forumactif (sous hide parce que c'est long).
Est-ce que quelqu'un a dĂ©jĂ entendu parler d'Edenya ? Je crois que ça existe toujours, c'Ă©tait du high fantasy rpg illustrĂ© mais la plateforme Ă©tait complĂštement unique, et la façon de rp Ă©tait incroyablement diffĂ©rente. Mon perso a chopĂ© la PESTE ... deux fois ... J'avais 13 ans et j'y suis restĂ© trois, quatre ans, et pourtant je me souviens mĂȘme pas du nom de mon perso.
J'ai appris là -bas ce qu'était le ttrpg, mais étrangement trÚs peu d'entre eux faisait du forum rpg, à part une, et c'est elle qui m'a emmenée sur ma deuxiÚme aventure cheloue.
Techniquement, c'était sur forumactif. Techniquement, c'était ma premiÚre réelle expérience de forum rpg comme on le connaßt. En réalité ? Rien à voir.
Pour commencer, j'étais la seule joueuse pour les trois premier mois avec elle en seule admin. Cette fois je me souviens un poil plus de mon perso, Alix, mécanicienne des vaisseaux spatiaux, tester la syfy oui oui. "C'est dans l'espace" c'est aussi tout le contexte que j'ai eu avant la question "Qui est ton perso ?" donc on testait mon improv du haut de mes 16 ans clairement.
Malgré la confusion constante dans laquelle j'étais, c'était une expérience cool parce que en gros, le principe était que mon admin postait un contexte (ex: Alix reçoit une lettre de convocation à tel poste), je postais en tant qu'Alix, et l'admin continuait en tant que GM de l'univers avec ce plot créé autour de mon perso qui s'adapte constamment à mes choix. En soi, c'était bien plus proche de jeux de rÎle type DND. Finalement, d'autres joueurs nous ont rejoint et je suis partie discrÚtement aprÚs quelques mois.
A partir de là , j'ai découvert les vrais forums rpg, mais les illustrés en premier. ET G PRIS PEUR OK.
Tout le monde parle des vieux forums oĂč on Ă©crivait que deux ou trois lignes, j'ai jamais connu ça ! Jusqu'Ă maintenant, les rps que j'avais fait Ă©taient de la mĂȘme taille qu'on fait aujourd'hui. Mais quand j'ai explorĂ© de loin, j'ai toujours trouvĂ© que des forums oĂč les gens Ă©crivaient des ROMANS, et j'exagĂšre pas, les rps Ă©taient 3 pages word minimum Ă chaque fois. C'est la raison pourquoi j'ai mis tant de temps Ă rejoindre les forums, je croyais que tout le monde Ă©crivait comme ça et que je n'avais pas le niveau.
Finalement, j'ai trouvĂ© Bazzart, et aprĂšs some lurking j'ai rejoint un des fo les plus populaires Ă l'Ă©poque en test, croyant sincĂšrement que j'allais paniquer et partir et que c'Ă©tait mieux de se noyer dans la foule si ça arrivait. Heureusement, le forum a crashĂ© avant moi, peut-ĂȘtre deux semaines aprĂšs ma validation. Mon perso Ă©tait si mauvais mais j'avais good taste parce que c'Ă©tait avec le fc d'Alexis Bledel ok, et elle avait des yeux de deux diffĂ©rentes couleurs parce qu'elle Ă©tait possĂ©dĂ©e par un esprit et omg le cringe.
Le prochain forum que j'ai choisi Ă©tait aussi trĂšs populaire, mais celui-lĂ Ă©tait debout depuis quelques mois, et cette fois j'ai pris un scĂ©nario pour ĂȘtre sĂ»re de m'intĂ©grer et boom je suis restĂ©e trois ans et des poussiĂšres sur ce fo, mĂȘme finie par ĂȘtre admin dessus. (ps edit: aussi le seul perso que j'ai tuĂ© en partant, et je regrette rien fyi, mais c'est une histoire pour plus tard)
AprÚs ça, c'était smooth sailing from there.
Merci aux pauvres Ăąmes qui ont lu jusqu'au bout.
SincÚrement, j'adore lire les histoires des gens et ça aurait pas été juste si j'avais pas donné ma version avant mais pls parlez moi vos débuts !
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Header pour le forum PERDITION
Design complet + codage http://perdition3.forumactif.com/
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Can I get 11-16 For Dr. Tabrizi???
thank you for making me think about Teen Janine this oughta be good
11: What were their teenage years like? oh FUCK okay uh. I think she was way less popular in high school than her little sister, so a lot of her time was spent split between dealing with her bullshit, and robotics team. zero time to figure out that she's gay, that came much later.
12: What were their favorite hobbies as a teen? god this one is so hard for me to think about. what did nerdy teens even do in the time between the satanic panic and the rise of Home Internet :tm:... I think maybe she went to the beach and looked at tidepools a lot, which usually sucked bc she lived in Massachusetts and it was always cold on the beach, but she did it anyway because the little creatures and algaes were so cool to her. oh god also she was a gamer I think, fuck, she totally played video games in high school but I have no idea which ones they would have been.
13: How do they like to spend afternoons free? I don't think Dr. Tabrizi ever considered herself to have a free afternoon from the day she started med school to the mandatory vacation death cruise. Every time monster hunting shenanigans came up, she's had to do a lot of cleaning up of her missed appointments and work hours afterwards, which always works out because she's ludicrously tenured. In what we might consider free time, she's usually expanding her lore database while anonymously shitposting on Sable's Stable.
14: What does their midday meal look like? One big meal? Lots of snacks throughout the day? Dr. Tabrizi usually just takes a large snack or two between lectures/appointments. She's not much of a food person, usually, but vacation with Cassandra is changing that.
15: Do they prefer warm days or cool ones? Warm, definitely. She's usually inside anyway, and it's more tolerable for her on the way to her car.
16: How do they feel about rain? It's nice when she's trying to fall asleep, but she's not a fan otherwise.
rpg character ask meme!
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6persoschallenge de @mysterious-corvidae
Premier essai avec un personnage dont le forum a Ă©tĂ© un vĂ©ritable coup de cĆur (et sa fin mâa mis dans une dĂ©tresse rpgique pas encore rĂ©solue).
Univers med-fan (avec une touche de steampunk)
Tu n'es qu'une addition de ce que tu as dĂ» ĂȘtre pour ta survie. Tu es un vaisseau vide, une carcasse mĂ©canique. Tu es ce dont tu as besoin, jamais ce que, autrefois, tu as pu rĂȘver ĂȘtre.Â
[TW violences, mort]
Lazarus est un changeforme, issu dâun clan dĂ©cimĂ© par la royautĂ© - un exemple pour dissuader toute rĂ©volte. Pour survivre, il dĂ©cide dâuser de la capacitĂ© de son peuple qui effraie tant la noblesse : il tue et rĂ©cupĂšre la peau de ses victimes pour la porter, ainsi il prend leur apparence. Il devient ses victimes. Il nâa aucune ambition, sinon causer la mort, le chaos au hasard, altĂ©rĂ© par les massacres auxquels il a assistĂ©s, convaincu de son insignifiance dans une lutte perdue dâavance. DĂ©jĂ perdue. Il est incapable dâimaginer une victoire quand son clan entier a tout perdu. RĂ©signĂ©, Ă©teint, il erre dans le royaume tel un fantĂŽme. PrĂšs dâune dĂ©cennie plus tard, il sera enrĂŽlĂ© dans une guilde dâassassins Ă la capitale, ayant gagnĂ© assez dâassurance pour sâinfiltrer chez ses ennemis.  Â
DerriĂšre ses masques se cache le syndrome de lâimposteur. Ătranger Ă son clan dâaccueil. DĂ©calĂ© Ă son clan natal. La faute de son obsession, et du temps. Le refuge, loin des siens, nâen a jamais Ă©tĂ© un pour lui. Rien quâun mensonge. Les retrouver a Ă©tĂ© Ă la fois un soulagement et un dĂ©chirement. Quand il dĂ©couvre des survivants plus dâune dĂ©cennie plus tard, il jure instinctivement des les protĂ©ger coĂ»te que coĂ»te. Mais toujours, le dĂ©calage. Quand eux bouillonnent de ferveur et dâidĂ©aux, les siens se sont ternis.
Lazarus observe le monde des vivants, observe les gens vivre. Pour mieux faire illusion. Et pendant la moitiĂ© de sa vie, il sâest nourri des autres, absorbant leurs maniĂšres, leurs traits de caractĂšre. Le Lazarus jeune est quelque part, noyĂ© dans ses traumatismes, sa colĂšre, sa haine. Il a peur. De rĂȘver de vengeance et dâattirer le malheur. De refaire surface et inspirer de cet air interdit Ă jamais Ă dâautres.
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Bon, je sais pas si câest trĂšs clair oo Je suis assez nul pour prĂ©senter mes persos, pourtant il y a beaucoup de choses qu cogitent en tĂȘte XD Jâaurais tant aimĂ© pouvoir le faire Ă©voluer ! En tout cas, jâai adorĂ© mon sĂ©jour sur ce forum (tout, tout, tout, de lâunivers aux gens si extras), dâautant que jâessayais de sauver ma flamme pour le rp Ă ce moment-lĂ . Jâessaye encore, je suis obstinĂ© (et ne sais pas ce que je deviendrais sans le rpg). Merci Ă ceux qui auront lu jusque lĂ !
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Extraordinary and Bad in Gaming
Gaming is most likely the best diversion and even livelihoods in the world. People wreck around for amusement just or learning while others record accounts about the games. In this article, I will focus in extra on gaming itself and less the side of how to make gaming accounts. Gamers come in each exceptional age, genders, religions, regions and shapes. The establishments of people who are gamers make gaming extensively more fun.
Establishments of gamers can have an effect in the sort of games that people play. There are a wide scope of blends for different arrangements relating to the sort of games and kind of gamers. You really need to look at the game's site to get every one of the proper information prior to buying PC Game Pure .
There are various online stages where you can buy games from like Steam or Humble Bundle. Those districts will give you the portrayal, accounts by the association, pictures, customer and non-customer marks, reviews, site, association and their social account(s). Realize the game's site likely will not show you all that you require to know. As a base, a gaming association will show a short endeavor to make it happen depiction, restricted amount of pictures (5, most ideal situation, several accounts by them and their social records. The most they will give is an illuminating portrayal, their social records, customer studies and accounts by them.
We should make a dive straightforwardly into what is viewed as negative with respect to gaming. The greater part of the cynical things about games come from the certifiable people on those games, the kind of games and the sorts of games for some unsuitable person. A game can be bad quality yet it's not by and large the circumstance where the real game is horrendous. It might be where it was some unsuitable kind of game for some inadmissible person. This is where the classes come in. Perhaps a game has a bit of mercilessness. That doesn't make it horrendous; it basically makes it some inadmissible kind of game for a seven year old. Of course maybe you bought a conundrum game for a person who loves movement type games. So the movement loving individual won't see the value in it, yet that doesn't make the conundrum game terrible!
The sorts of games are ceaseless from bareness, meds and alcohol, detestability, wagering with money to say the very least. These different sorts aren't ideal for youth gamers similarly as misguided for people who could do without seeing such things.
Gaming has incredible and awful sides really like the wide range of various things. The key is the means by which extraordinary and dreadful are those sides. For example, a couple of games have an awful side with players that like to fight a ton. This is typical in games. Appreciate for a huge load of gamers this is surely not a big deal; in any case, for youth who are new to the game or regardless, gaming in general this can be disillusioning. There are times when you need to avoid the awful sides all together. There are times when the incredible balances the awful. Accepting this happens and there are no issues with the real game; the awful side is just that one insignificant fly in your room which is no big deal. Alert: If the horrendous balances the incomparable, I would unequivocally recommend avoiding that game.
Another viewpoint that people will disturb a game architect or creator about is depiction. Should I say, a shortfall of depiction which isn't confined to race, body type and message in the game. Accepting you can change your individual, clearly you will not dislike depiction. There is an issue in specific games where they don't address strong and sharp females, minority females and folks, immense, little, tall, and short females and folks. Notice how I didn't put "folks" after female for strong? That is because folks in games are ALWAYS tended to as strong and insightful.
In games that show a male strong and quick, he will generally likely be white, tall, unstable, superstar looking and buff. You will inconsistently see him be a minority, short, stout, not buff, quirky looking, while at this point being strong and sharp. You see this even LESS for females. A couple of females in games are also white, tall, feeble and strong while showing skin like no tomorrow. You simply see THESE females in MMORPG games (Massively Multiplayer online Role Playing Game) be that as it may. RPG games are planned for lala lands where you for the most part fight people and monsters. Clearly the females' subtleties will be strong anyway they won't look strong.
In many games, when they add an individual for you to play they for the most part add a white male first, then a white female, then a dim male, and a short time later a dim female. They don't even really add people who are mixes of races or in the center. With respect to the dull characters they simply add one shade of "dim" or "African American" and not many out of each odd person of shading on earth is that shade.
In games, the vast majority of the characters are for each situation unstable and tall. You don't really see characters that are short and feeble, tall and tubby, short and stout, etc There are a numerous people who aren't unstable and who aren't tall.
Then at long last, there is the mental message that goes with the sexual direction, race, and body type. What do I mean by the mental message? A couple of games send a roundabout message in regards to that character being strong and sharp or something else. While for various games it will in general be a mental message either purposefully or not. For example, in the game you play and you see a minority female who is short, full, nerdy looking and her ascribes are to be a dolt, guiltless, and moronic. It could send a mental message to you that people that seem like her are actually similar to her. They're not sharp, they aren't thin, and are not tall. They did incapably in school, et cetera So you start thinking those things subject to not simply seeing this in that game over and over, anyway when it happens in various games also.
The most really terrible part is NONE of these things are legitimate. Without a doubt, certain people aren't shaky, tall, and maybe not unreasonably splendid; but instead not EVERYONE is like this! You do have short stout minorities who are shrewd as anyone might imagine! You have a wide scope of mixes of people who ARE astute! Clearly, this heap of things about sexual direction, race, body type, and messages aren't just in gaming; they're in films, TV shows, advancements, etc Intriguing that a piece of the producers who make the games, movies, TV shows, advancements, etc, are minorities themselves and they make up the quantity of occupants in the earth. (Search "all out people by race 2016" and click the underlying three associations if you don't confide in me.)
Fast disclaimer: I AM NOT BASHING ANYONE! Without a doubt, I was hollering that. This section of the article is referencing to you what I know, read, hear and experience in gaming.
If you don't believe me go gander at the current TV shows, movies, commercials, and games. A show to look at for extraordinary depiction is Milo Murphy's Law. Two games to look at as a wellspring of viewpoint for extraordinary depiction are OverWatch and Atlas Reactor. By and by in these fields it has improved for depiction unequivocally sex, race and as of late starting body type (expressly in a particular request). A couple of games even add robots and creatures as playable characters to do whatever it takes not to have issues with depiction. This kills the issue of customers requiring an individual to address their genuine or supported sexual direction, race, or body type since now there is an individual most customers can yield to. In light of everything, it's impractical to fulfill everyone.
OK, since I ranted and moved the awful stuff; we ought to get into the incredible bits of gaming! You have gamers as energetic as three years old and as old as 90+! Despite your age, race, sex, religion, culture, or region gaming can be valuable for anyone. Gaming can not solely be fun, yet productive and enlightening.
A benefit with gaming is it can help youth with having more confidence in themselves and be all the more cordial. If they play an online multiplayer game and talk with various players all through the planet, this can help then with becoming familiar with bantering with others other than family and they procure trust in what they're saying. They can go from a smart individual to a social fan! It can happen fast or progressively. Whether or not it's everything except a game anyway a spot for gamers, trained professionals, style originators, vehicle darling, etc to talk; it will regardless help them with being all the more well disposed. Recollect in any case, creating to someone and thereafter voice visiting to someone are two novel experiences. Youth can be incredibly amicable when creating yet especially meek when voice visiting.
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