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Top 5 Things I Liked About Red vs Blue: Season 2
(Top 5 Dislikes)
One post down, one more to go… and then twenty-six more to go for the rest of this series. Why did I decide to do this again? Meh, whatever. Let’s just get on with it as we resume looking over Season 2.
#5. Machinima
Okay, this might sound weird, but hear me out. The machinima last season was… basic. Not bad mind you, there is only so much that you can do without a lot of creativity and resources. Resources that RT didn’t have at this point in time. But mostly, they just went through the default motions. Nothing really stood out. It had some cool stuff, like them somehow managing to blow the Warthog on top of Red Base. I think they even said in the commentary that trying to replicate it for the remaster was a pain in the ass. Still, it just didn’t stand out, though the humor made you not notice.
Clearly, the RT guys wanted to push themselves a little more now that they knew how Halo operated and they could machinimate better. Which they did. I noticed a lot of little things when watching the season. Like having Caboose jumping up and down during the opening gunfight while behind a rock, or even Doc just pretending to fire his blaster. Or having Simmons more or less trembling in the finale when his… ugh… fax parts act up and you can tell what Grif is staring at when he questions it. Or adding in things like Lopez’ note in the finale, and even having it written in binary. Heck, we even have smoke come out of Grif’s helmet when Simmons catches him in the act.
These are small things, but it helps make the world and characters feel a little more alive. Clearly, machinima has its limitations, and we’re a long way away from them adding in animation. But creative people will find a way to work within their limitations, and even use those limitations to their advantage. Considering how long this show has been going, I’d say that they succeeded.
#4. Caboose’s Mind
One of the most memorable parts, and one with some actual effects on the characters, is when Church and Tex go into Caboose’s mind to kill O’Malley. It’s one of the weirdest, yet funniest parts of the season. We get to see how Caboose views everyone, with Tucker being stupid and Church being obsessed with being Caboose’s best friend. He gets them wrong, but it makes sense because it’s how /Caboose/ interprets these individuals. They aren’t supposed to be accurate. It’s especially funny when we see the Reds and only Simmons is close to right Grif is Yellow (which they outright did to prove that he was Orange to viewers), Donut is a girl since that’s what Caboose thought at the time, and Sarge has a pirate accent instead of a Southern one.
It’s just funny to see Caboose, who at this point had been portrayed as the most dim-witted, and how he views these people. It kinda reflects what he wants with Church being his best friend and the Reds fearing him and his greatness. His ideal version of himself is pretty much a cool version of himself, though otherwise not too different. Church’s reaction and frustration at all fo this, especially Caboose!Church, only makes it funnier as is Tex being unfazed by all of it. It did kinda throw me off when I watched it the first time, but God it’s funnier on rewatch now that I know what’s going on. It’s a nice look into Caboose’s mind, and we got to see glimpses of the others int he S14 episode Head Cannon.
I think the biggest things though were for one, we got a location that wasn’t Blood Gulch finally. Sure it’s pretty much a standard video game map with a bunch of cubes, but after having the only setting be a canyon, it was refreshing. We also have some major impact with this since due to all the chaos, Caboose’s character becomes what it is now. We can debate all day how we should view Caboose and his intellectual level, but I do think that this helped endear the character to people and allowed him to stand out much, much more. Even now I know very few people, if anyone, who dislikes Caboose so while maybe they should acknowledge that he was more or less brain-damaged, the character himself has become better due to this. Which is nice~
#3. O’Malley Subplot
Speaking of Caboose’s mind, the O’Malley plot was by far the standout in this season. At first, it wasn’t too much since only Tucker cared about Caboose’s sudden murderous behavior. But once Tex came back, things picked up. While the backstory wasn’t totally accurate, it would certainly lead to more ahead. The fight in Caboose’s mind was fun. Tucker got to show some genuine competence when he came up with the plan to make the Reds turn their comms off and even using Lopez as a backup plan. With how much more competent Tucker grows later once circumstances pretty much force him to, this was an early sign showing that he is capable. He just needs to be pushed into doing it.
O’Malley himself didn’t stand out too much, just being kinda murderous. Then he escaped into Doc. I’ll go more into this next season, but this was the best decision ever. Doc is a whiny goody-two-shoes while O’Malley is gleefully, over-the-top evil. The contrast of the two personalities works super well and is just really funny to watch, though again it applies more for the next season. By the end, O’Malley makes his move and firmly sets himself up as the first proper Big Bad of the series, and he’s the perfect villain for the Blood Gulch Chronicles.
Overall, the whole subplot was really fun even though it did kind of have a slow start. It brought back Tex, had some really funny moments like the Reds' reactions to Lopez’s horrible love song. At least Donut liked it, haha~ It gave us our first proper villain, which led to one Hell of an insane finale. Even everything in between with Donut getting captured by the Blues and them trying to use this to make Sarge build them new bodies was fun to watch. The first half of S2 s super fun, but the second half is, without doubt, the best part for me. O’Malley was the catalyst, and to this day is one of my favorite villains. Love it~
#2. Improved Production Standards
Season 1 was good but flawed. It was clear that the RT guys weren’t really sure what they were doing. Audio quality was meh, jokes could drag, and the pacing was rather slow. It makes sense though when you read about what the original plans were. RvB was meant to be a miniseries, and nothing more. But pretty much a combination of them not getting to what they planned as soon as they thought (Donut was supposed to be in pink armor much sooner for example, and they realized how long it was taking to get there) as well as just coming up with more ideas extended things to a nineteen episode run. So there was no long term plan and things like writing and machinima were done in mere days in between releases. Plus there were only two main machinimators, Burnie and Geoff, and if you listen to the original S1 commentary they are both clearly exhausted. Burnie even said on a one-on-one podcast with Geoff on how they had pretty much had every conversation ever and they’d be like some old married couple just staring at each other. You can find it here if you’re interested, it’s a fun one~
So yeah… when you look back you can kinda tell that S1 was a bit of a rush job, and a tiring one at that. It’s still very good and like I said, they found ways to use so much you barely notice things were made up on the fly. But clearly, they needed a better system. Enter Matt Hullum. He had already been voicing Sarge, but he ended up stepping in to play a larger behind the scenes role. He joined Burnie on writing and directing, and thus they started planning things much farther ahead. As such, they knew the general plot and thus things could be tightened. The pacing is much better with episodes feeling faster, but having plenty of things happening. I already talked about the machinima improvements, which having Matt as well as Gus coming back from Puerto Rico also helped there. The voice acting, while still amateur, improved as well as the audio mixing. The filter is still a little distracting, but it and the general audio mixing is greatly improved. Pretty much every aspect of S1 was improved big time. It wasn’t perfect, but still, they clearly put a lot in creating a more quality product.
Season 2 had a hard job. Season One had to prove that this was a show worth watching. Season 2 had to prove that it could keep going and wasn’t just a one-hit-wonder. And ho boy did they. It’s funnier, it’s more ambitious, and even starts adding in some story. This season got the viewers from last time to come back, and probably brought in some new ones. It proved that this was a show that was sticking around and that RT had staying power. If this season failed, RvB would probably just be remembered as this funny Halo show. But it succeeded because they wanted the show to keep succeeding and be good, and that effort shows.
#1. Improved Characterizations
The thing that I enjoyed most about Season 1 was the character interactions. They just had natural chemistry and their interactions were funny. The characters themselves though were a little one-note. They had personality, but they didn’t really stand out when you compare them to other comedies like The Simpsons or South Park. I guess that RT realized this as well because this is where the characters really begin to become the same ones that we know now. Not all of them mind you like Simmons and Tucker are the least fleshed out here, but even then the signs of who they would become are there with things like Simmons clinginess to Sarge and the joke about Tucker’s rock, as well as the previously mentioned show of competence when pushed.
Donut and Grif show more of their personality, with Donut expressing his hobbies like home decor and growing to like his lightish-red armor. Grif shows his more lazy slacker attributes, like sleeping during meetings and forgetting the ammo, and his unhealthy habits like smoking and his constant eating. Which he’s pretty much doing intentionally to annoy Simmons and mess up the parts that he got from him. Lopez also got a lot of personalities now that he can talk. Namely, after the Reds nearly kill him and the Blues use him for their own means, he hates them all and his apathetic personality has stuck ever since. Poor guy has had such a hard time, haha. And I already went into Caboose, so there's no need to repeat myself. Even Shelia got sassier this season~
The one I think got the most improvement though is Sarge. In S1, he was just kind of a standard sergeant character you could find in just about any military movie, and the voice reflected it. Here? Matt just goes off the wall. He said in the S2 commentary that Sarge is pretty much the combination of various 50’s character tropes, like the grumpy old guy and the mad scientist. It shows. Sarge’s hatred of Blues and love of warfare are much more evident, especially in the finale. His hatred of Grif is also much more played up. We see that he is absolutely insane with his conspiracy theories about Lopez being brainwashed by the Blues instead of reprogrammed and turning Simmons into a cyborg instead of just getting a new robot. Sarge is the opposite of sensible, and having this guy be the leader and forcing everyone to follow his plans due to it is freakin’ hilarious. Matt exaggerating the accent from this point on only adds to this characterization and is much, much more fitting.
The characters, in my opinion, are the best part of Red vs Blue. This season demonstrates that very well. Unlike S1 where there were only shades of their later portrayal, this one uses broad strokes. I think some of the better voice acting can also be due to this since the cast now has more of a character to fool around with instead of just having to more or less act like their everyday selves. The characters were stronger, and as such the interaction and humor were even better. As such, it is my favorite part of Red vs Blue Season 2. Can they keep it up in Season 3? Well… we’ll find out soon~
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