#maybe writing this down motivates me slightly to actually speedrun all my work
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I'm doing better mentally but at the same time it's because I'm ignoring school š Listen . Times are tough šæ
#sydneys thoughts#Yeah this is me admitting I fall back in school pretty often! Needless to say I am in fact not very school smart#retaking 12th is Not for the weak šæ#well. i Guess its better for it to be online courses š§#maybe writing this down motivates me slightly to actually speedrun all my work
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I know I'm late as hell, but Dishonored 2... Which path should you choose (high/ low chaos) in order to stay the most true to Emily's and Corvo's character? I've always loved reading your Dishonored fics and analyzes, you always make the characters make such good sense =>
So this ask has been sitting in my inbox for over two weeks now. Which I feel terribly guilty about, because I want to give this question the thought and weight and few-thousand words it probably deserves, butā¦ ugh, okay.
Dishonored 1 is my single favorite game, ever.
Iām utterly indifferent to Dishonored 2.
Iām not interested in Dishonored 2.
I have a hard time even saying that I like Dishonored 2.
Iām not going to be able to answer this question, anon. And I feel like I should explain why. (A lot of this is going to be a reatread of what I talked about in my big Dishonored 2 critique I wrote back when the game came out. Whoops)
I played through the game once, the instant it came out ā as Emily in a Clean Hands run ā and I really, really enjoyed it at first. I loved getting to play as Emily. I loved that the gameplay was objectively better than the first one. I loved how bright and different and rich the world looked. I was so fucking into Dishonored 2!Ā I probably spent an extra couple of hours exploring every nook and cranny of the Royal Conservatory after knocking out the witches, and finding Corvoās old apartment in the Dust District was a fucking treat. I love the Dishonored world. I wanted to know everything. I was gonna write so much fucking meta and fanfic.
But by the time I got to A Crack In The Slab, I was starting to realize that the story feltā¦ off.
By the time I finished that mission and it was suddenly time to go get rid of the Dukeā¦Ā I mean, I was still having fun! The game was fucking cool! But I raced through the streets leadup to the Dukeās palace without really exploring. I raced through the Dukeās palace like I was speedrunning it. There are entire floors of that level I never saw, and wasnāt remotely interested in seeing. I didnāt care.
I was bored by the time I got back to Dunwall. I was frustrated by how long it took me to work through the many levels of the palace. I just wanted to get to the finale and find out how the story ended. (and then I found the ending profoundly unsatisfying)
I realized none of this mattered.
If this was ultimately a story about stopping Delilah from mantling the Outsider ā- as the metaplot seemed to insist ā what the fuck were we doing in Karnaca? Why did we care about Karnaca? Karnacaās problems werenāt my problems, Emilyās problems, at least not in any clear direct way; Karnacaās problems werenāt even bad. The bloodflies were endemic to the region instead of being a super-scary weird semi-supernatural plague; it might have been a particularly bad year for bloodflies, but it didnāt feel like anything the city couldnāt deal with. The streets were lively. There were nobles sitting in cafes playing guitar music. Shops were open and well-lit. I felt like I could go to the beach and sip mai-tais. Even the most run-down, awful section of Karnaca that we got to see ā the Dust District ā wasnāt much worse than anything weād seen on a Tuesday in Dunwall.
And Karnaca wasnāt home. It didnāt feel like it mattered to Emily. Not really.Ā It was in Emilyās empire, sure, but it was an ocean away and it wasnāt under her direct personal governance. And the Emily we met at the start of the game wasnāt interested in governing to begin with. I could never buy the sense that she cared ā really, emotionally cared ā about the well-being of Karnaca, because Karnaca was relatively fine, and because Emily seemed like she would rather fuck off and abdicate given half the chance. Being exiled from Gristol didnāt feel like exile ā it felt like a sunny vacation, a chance for Emily to have cool swashbuckling adventures without the boredom and paperwork of sitting a throne.Ā
I didnāt understand what I was really doing in Karnaca, and I didnāt understand why it was so urgent and important and neededĀ that I get home to Dunwall. I was just told that I had to get home to Dunwall because Delilah was Bad. And that she was doing some Very Bad Things on the other side of the ocean, and that if she remained unchecked things would get Worse. YOU NEED TO STOP DELILAH, I was told.
Butā¦. gosh, that was on the other side of the ocean. That didnāt seem to affect anything here. Again,Ā Karnaca was fine! Karnacaās had some issues, but they were were caused firstly by the Duke, not Delilah! What bad things was Delilah really doing? Can we see them? How are they worse than anything any other nobles and rulers are doing? How would installing Emily on the throne be meaningfully different?
What would Delilahās plan to mantle the Outsider actually mean? The finale gives us a vision of The World As It Should Be, a supremely alien lotus-eater machine where Delilah is absolute monarch; it comes so late in the game, at the absolute eleventh hour, that it doesnāt feel meaningful. It also comes totally out of left field and is so bizarre and extreme that I had no fear that it could ever actually happen. Everything about Delilahās ascension and ultimate goal is so bizarre and extreme that I had no fear it could ever actually happen. I didnāt understand how it was supposed to happen. The mechanics of magic had never mattered before; why did they matter now? Why did the half-baked explanation for Delilahās endgame rely on lore from the previous gameās second DLC? (What the fuck, Arkane?)
What was my motivation? Why were my missions important ā why did Emily want and needĀ to do these things? What would happen, actually happen,Ā if I failed? What was keeping me from just walking away?
Iām really not sure.
Maybe, just maybe, we could ignore the weird ascension to godhood plot. Maybe my real motivation had nothing to do with Delilah ā maybe Emily just wanted to get back to the home that was taken from her. Maybe this was a ātake back whats yoursā story. But Emily didnāt seem to really want the throne back. The Emily we met at the beginning of the game was bored with governing and wanted out of Dunwall. If weād had more time and attention paid to that shift in her character, Iād buy it, but you canāt do a complete and instant 180 on a characterās feelings and call it motivation.
Or maybe my real motivation was to get home to Dunwall to save Corvo. But the opening sequence made it seem like Corvo was dead. Thatās not a valid motivation either.
Maybe my motivation was to avenge Corvo? I donāt buy that the way I bought Corvo avenging Jessamine in Dishonored 1; in Dishonored 2, Corvo is not the focus and meaning of Emilyās life, and I canāt see her structuring her entire life around fighting back from exile just to avenge him. Emily has hopes and dreams and a distant love interest and isnāt the same hollowed-out husk of vengeance that Corvo is. Sure, heās her father figure, but I donāt buy that as her sole motivation.
This lack of motivation trickles down to the individual missions of the game.
If I donāt really know or care about what Delilah is doing, why is it so important to stop Breanna Ashworth?
Kirin Jindosh is supposedly making an army of Clockwork Soldiers, but what does that mean? How soon would they be ready, what are the logistics, how powerful are they, how are they worse than Tallboys or other existing technology, what was he going to use them for? Why is it so important to take him out? Couldnāt we just bribe him or write him a strongly-worded letter? Iām going to be the Empress ā couldnāt I make his soldiers illegal or shut down his factories? Why do I have to go to such an immediate and awful extreme?
Sure, the Duke is a dick and should probably be replaced by a better ruler. Doing so doesnāt feel important. Iāve never met the Duke. He never did anything to me. Karnacaās in decent shape, all things considered. Killing or replacing himĀ feels like taking out the trash.
Where are the stakes?
Why do I care about any of this?
Tangent ā I feel like Iāve got to talk about Corvo a bit here. Would Corvo have a different, stronger, more personal attachment to Karnaca? Sure, but Iāve never played Corvoās route in Dishonored 2 and canāt speak to it. Personally, I always got the sense that Corvo felt like an outsider in Gristol and that he would have tried to distance himself from Serkonos in response to this, and that returning must have felt oddly alien, like an ill-fitting suit. Now, this is a cool thing to explore. It might make him more invested and interested in some aspects of the game ā Iām thinking of the Duke and Stilton in the Dust District, specifically ā but I donāt think it fixes the core issues about lack of motivation in the overarching plot.
So, letās talk about that overarching plot. Would Corvo feel more strongly about getting back to Gristol and restoring Emily to the throne and/or bringing vengeance to herĀ ākillerā? Probably! Corvoās arc in Dishonored 2 isnāt about toppling Delilah and seeking vengeance for his own sake, but rather for Emilyās sake (or at least the memory of Emily-who-we-think-is-dead). Thatās less selfish and entitled, more emotional and tortured. Thatās honestly more interesting to me. But thatās the exact same story we got in Dishonored 1. Corvoās entire existence in Dishonored 2 feels like a rehash of Dishonored 1. The vengeance arc in Dishonored 2 feels much more muddled and unfocused and distant in comparison. Itās not as good.
I think Corvoās story and motivation are more clear and pressing and straightforward than Emilyās; but I think Dishonored 1 did that exact same story and motivation much much better. Corvoās story in Dishonored 2 honestly makes more sense to me than Emilyās story. Which feels utterly backwards!Ā One protagonist has a storyline and motivation that has no real weight or drive or urgency behind it. The other protagonist has a slightly stronger storyline that is still a weaker, fuzzier retread of the first game.
I think Dishonored 2 is badly written.
I like it on the micro level ā I like the characters and the levels ā but on the macro, i think itās a confused jumble that doesnāt know what it wants to be. Is it a vengeance story? Is it a story about stopping a supernatural threat? I donāt know, and I donāt think it does either. The game doesnāt manage to mesh those ideas at all, and neither idea holds water on its own. I am utterly confused and turned off by the gameās decision to make the vengeance so un-urgent and impersonal and the villainās magic-driven plan so distant and obtuse and ill-defined. I think that in deciding to make the scope bigger, it bit off way more than it could chew and lost sight of what matters in storytelling.
Dishonored 1 was a tightly-focused straightforward revenge plot where I understood exactly what I had lost, how much it mattered, and what was at stake. Dishonored 2 is a fucking mess.
I canāt write about which choices Corvo and Emily would have taken because their choices donāt make sense to me; because their existence and participation in this story makes no sense to me; because the story hops from point to point without establishing thematic or plot coherence; because I donāt understand ā emotionally, really buy and feel and understand āĀ why Iām meant to give a shit about any of it.
I played the game once, started a High Chaos replay, wandered away from the game after the second mission, and uninstalled. I have no interest in replaying it. I have no interest in ever picking up Death of the Outsider. The fact that the writing seems to be moving away from the vengeance quest and doubling down on its focus on the supernatural (and the fact that theyāre dragging back characters ā Corvo in Dishonored 2, Daud in DotO ā whose arcs had finished)Ā has honestly killed my interest in the franchise at this point. I donāt feel anything about this other than a profound sense of disappointment.Ā
I wanted to like Dishonored 2. The game is gorgeous and fun and an improvement on the original in many ways. I wanted to answer your question, anon. I truly wish I could, and Iām sorry for how salty this post has become. Iām sure someone else would have fantastic headcanons and insight.
But I just. donāt. care.
#Dishonored 2#Dishonored 2 meta#Dishonored 2 critical#I HOPE YOU LIKE RATS#Anonymous#also thank you so much for sending this anon!#I'm really flattered#sorry that I'm apparently a salt mine when it comes to the second game
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