#maybe its cuz ive been doing game dev for so long
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Who needs drugs when you have graphics programming
#i was almost late to work cuz i squeezed in like 15 minutes this morning#but i was like#just five more minutes#i dont know why its so exciting because its arguably less interesting than regular game dev#maybe its cuz ive been doing game dev for so long#the only other new technology ive learned is web dev and i dislike web dev#oh well im hooked#triangles got me by the balls#codeblr#progblr#gamedev#programming
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i attempted Fight Knight
apparently this game has a pretty fucked up controversy attached to it. i didnt know about it before i bought it and its been too long to get a refund. my bad, shouldve done more research into it before buying, i own up to that. but while i have it, we may as well see if its a good game regardless? maybe its worth pirating
so the intro is very... unfinished? you can still see the sketch lines, like its still an animatic. usually i love stuff thats rougher around the edges, but i dunno, ive seen plenty of stylistic animation that looks rough and sketchy while still looking more professional. still, i like the colour use, and the dithering pixel effect is cool, so not bad all in all. the music is pretty dope too
i have hit every button and i dont know which satisfied the 'punch to start'. apparently middle click is bound to... taking a screenshot? i thought it might be an issue with how its not in full screen, but uh... the full screen windows button doesnt full screen it, it just moves it to the corner. what the fuck. its the space bar? to punch??
okay i wasnt expecting this to be grid based. i expected like, a melee fps? and i guess this is still technically that, but it moves like a dungeon crawler. and uh, yeah, im not really feeling this combat. i hate that everything is on your left hand? and the movement is so bouncy, i feel like im in a rubberhose cartoon. its giving me a headache with how vibrant the colours are too...
so, every combat is an encounter that changes your controls. im gonna compare this to psychopomp cuz they have similar control schemes: imagine if every time pompy ran into an enemy, you teleported to a 2x2 box, the enemy was in the middle of the two tiles, and you killed everything in two hits. yeah, the encounters are jarringly easy, and i feel disoriented whenever i enter combat because the controls feel juuuust different enough to fuck with me
i was so worried this game wouldnt have healing items, but i luckily found the apothicary after my first instance of backtracking to the boat. it makes sense to go back and save often, but its still a pain, especially since the walking is so bouncy and colourful, it feels like a baby stim video but more painful. also, its been like 10 minutes and my thumb is already sore. im not just blindly mashing (even though thats a surprisingly effective strategy), or else id be using the v key like the tutorial said. im trying to mix up my punched with more rapid attacks and charges. why one hand?
okay so ive got a formation. pinky on shift, ring on A, middle on D, pointer on V. this is awkward as hell and im already cramping but i dont see a more elegant solution. immediately after doing this i figured out that holding v at all times and parrying is the optimal strategy, it beats everything ive seen so far with no trouble
okay, no, i cant do this. i usually try to make it a few hours into a game before i figure out if ive bounced off of it or not but this one made the experience fully clear in the first 30 minutes. which is one thing i can compliment it on, at least
the gameplay would be piss-easy without the stupid gimmick of having to do everything with a single, non-dominant hand. the first obstacle of a stupid maze that makes you hold shift (map button) while you navigate it, and then when a random incounter breaks your focus youve gotta hold down the V key and hit shift every once in a while. its the perfect mix of tedious, disruptive, and physically uncomfortable, all while contributing nothing to the game other than... ingredients? what, for more moves? nothing has defeated my impenetrable shift-v so far, i doubt thats worth it. even if it was, im not wandering around lost trying to see if i stumble upon less dead ends anymore, fuck this. why one hand?
dont try this game, it is indeed not worth pirating. i cant imagine a reason why i would suggest it to anyone for any reason, even if the dev wasnt (allegedly) an abusive creep. the closest it gets to being cool is the style, but everything feels so... much. the colours lack restraint once youre in gameplay, and trying to move around makes everything bounce and sway so much i feel motion sick. im gonna go take a tylenol, i feel like i just watched an old mickey mouse cartoon that had every frame filled in with the mspaint fill tool on maximum contrast mode.
#fight knight#abandoned#sorry for being super negative but god i cannot play any more of this#you guys know i have a tolerance for intensity but jesus christ man the visuals make me seasick and the gameplay is brainless#i can respect picking a direction and having a vision but it did NOT work out at all#now if you excuse me im gonna play literally everything else
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