#maybe it’s partly due to it being set in a pretty realistic setting as compared to like Cinderella or Snow White or the little mermaid etc
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clarabowmp3 · 5 months ago
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Smth about princess and the frog makes me so emotional
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notthatiwilleverwriteit · 5 years ago
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Read the latest mafia ask and I got some questions too about that hope you dont mind Don't you think that if he tian will be in a relationship with mo in the future someone will try to hurt mo to get to the He family? because of his relationship with he tian.I hope he tian will not get involved with his familys job.He hates that side and what they do as we seen(but he still used his brothers man on she li)and the only reason I see him working for them or with them is to protect mo or his friends
Good evening, dear anon-san!
This is going to be a rather long answer, so  youbetter get comfy...
“Don't you think that if he tian will be in a relationship with mo in the future someone will try to hurt mo to get to the He family? because of his relationship with he tian.“
I very much think that is a realistic possibility. Mo Guan Shan’s connection to He Tian can get him mixed up in dangerous people, for sure. So far, it’s mostly worked the other way around: HT’s connections and the influence of his family name have ended up saving MGS. But it’s most definitely a delicate balance, and I doubt it’s escaped HT either.
The interesting thing about “connection” is that it comes down to “distance”. And I think physical and emotional distance is an essential part of how Tianshan works both now and in the future. From the beginning, when we were just getting to know HT, it was obvious how isolated he was (130):
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The person he was in front of his schoolmates was very different from when he was by himself. The distance and isolation were at least partly self-imposed. HT was very careful about letting others get close to himself both physically and emotionally.
The first time he allowed his solitary to be breached was when MGS came over to make him beef stew (ch. 144): 
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HT’s face being hidden in that panel has always been an interesting detail to me. What was going on in his head at the moment? Up until that, I doubt no one besides He Cheng (and maybe Qiu) had much visited HT. Certainly, no one at school knew where or how he was living. The other students didn’t really know HT, and he actively posed as a different person in front of them. He was cheerful, cool and friendly. Living in an expensive and yet sparsely furnished apartment by himself certainly wouldn’t have fitted the image they had of HT. I doubt they would have understood the person HT became in that apartment, either. It was a place where he could drop his mask and be honest about his darkness. I think it’s something special that MGS was the first one to see all that even though he probably wasn’t aware of what he was granted to see.
If you compare that panel to when the rest of the gang came over, the atmosphere is quite different (ch. 186):
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But I digress.
As Tianshan has kept developing so has the distance been narrowing between HT and MGS. Despite isolating himself and being guarded, HT was also someone who sought comfort and reassurance in physical contact (ch. 225, 260, 291, 295):
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Being physically close is very much associated with feeling safe and secure in HT’s case. It’s as if he’s given himself permission to be needy in that sense. And it’s different from clinging to MGS at every turn by hooking an arm around his shoulders and dragging him along. It’s more private and vulnerable than that.
At the moment, HT seems to think that keeping MGS as close as possible is also the best way to keep him safe (ch 244, 265, 296):
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As far as HT sees it, threats and enemies are lurking around every corner. She Li is uncomfortably close without HT being able to do much about it. The fact that MGS won’t back down from fights also requires HT to keep a close eye on him. But as long as HT is around, nothing bad can happen to MGS. And even if something happens, HT is right there to protect him. He’s become a blotch of darkness looming right behind MGS where all his enemies can see him.
HT’s protectiveness also has a strong possessive streak which only enhances the importance of distance. The earrings are a good example of that (ch. 282):
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The earrings are a tangible proof of their connection. MGS is under HT’s protection. He belongs to HT, and no one is allowed to touch what is his. Especially people like SL who used to hold power over MGS. By wearing the earrings HT gave, SL’s reign is overwritten.
Now, if you compare that distance - or lack of - to how they seem to be connected in the future, the difference is quite obvious (ch. 224, 271, 313):
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Based on the little hints the Christmas specials have granted us, the nature of their distance has shifted. They aren’t physically nearly as connected due to HT being in another country. And it seems like when they can see each other the next time is always somewhat uncertain. HT is also putting a new kind of distance between them by not telling MGS when he’s coming to see him (and probably when he’s going to take off again).
Is this distance as safe as what they had in middle school? If HT has gotten involved in his family’s businesses, does he think it’s safer to stay at an earshot from his family and potential enemies? Rather than sticking close to MGS? If he knows what’s going on instead of being in the dark, he can be proactive? 
It’s also possible HT thinks it’s the safest if he keeps MGS separated from his assumed line of work. But the safety that way of thinking grants is of course on the flimsy side. HT showing up like that is a living, breathing connection between them. Is HT perhaps treating MGS as a safe haven of sorts? I doubt his visits to MGS have remained a secret completely, but perhaps he’s trying to keep MGS hidden from his family? At least hoping they don’t know too much about him? The little storage room and narrow bed are for HT to get away from it all, even for a moment. But will HT be able to have his cake and eat it, too?
As an interesting side note, I think there’s a potential parallel between how HT visits MGS in the future and how HC kept the dog alive and goes to see it (ch. 252):
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I think MGS in the future will represent similar things to HT as the dog does to HC. Someone, something, or a place where they can let their guard down and show softness, even vulnerability. They have both saved and nurtured something and by being around that something, they can feel better about themselves than in their everyday life. It reminds them that they still have humanity left in them.
“He hates that side and what they do as we seen(but he still used his brothers man on she li)“
That conflict between how HT despises his family and yet utilizes its strength when it suits him surely is interesting and something I’ve always wondered. It almost looks like even he himself is torn despite his seemingly strong resolve. Regardless of everything, they’re still his family. His interactions with his father and brother raise the question of how difficult and painful HT actually finds it trying to separate himself from them. And what compromises he’s willing to make to avoid it.
When HT went to see his father, it seemed like he was still holding at least some hope that they could reach some kind of understanding (ch. 251):
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What was he going to ask his father? Did the mind games Mr. He was yet again playing with him (by not showing up), convince HT that getting the answers wouldn’t be necessary? He knew what he wanted to do and what his father happened to think it about didn’t matter.
And yet even if HT dismisses his father, it doesn’t seem like Mr. He took his threats at all seriously (ch. 251):
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Mr. He probably realizes HT is conflicted. But rather than trying to force him (which I’m sure he’s tried already), he’s changed tactics. He’s allowed HT to seemingly have his way which is meant to show HT how impossible his goals are. He can set out to save the world all he wants, but the truth is he doesn’t have the resources by himself. And it seems Mr. He has managed to prove his point at least once already. I don’t see why that couldn’t also be the reason why HT is in another country in the future.
The interesting problem about that would be for how many people HT is buying safety by presumably working with his family. What about all the other people suffering at the hands of his father and the likes?
Even a stronger hold than that is probably HT’s complex love-hate relationship with HC (ch. 168, 229, 252, 260, 266):
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On the surface, HT is bratty towards HC and HC lets him take out his feelings on himself. But deep down, I think the idea of cutting ties with his brother is much more painful and impossible than HT would admit out loud. HC might have become the kind of person HT hates the most, but I don’t think HT has lost hope in him despite saying so. He probably desperately wants HC to follow him, and it’s that hope that keeps him still hanging on. He doesn’t want to jump off the boat by himself. And in return, HC is probably one of the very few people who hold actual power over HT.
What I’m trying to say is HT is perhaps more hangup on his family than one would think. That’s why he’s kicking and screaming so much. Because losing hope is difficult and it hurts.
In the meantime, he seems to have settled with using his family’s strength for good. I think this panel sums it up pretty well (ch. 267):
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HT being backed up by his brother’s strength to fight evils that aren’t his family. It’s probably his relationship with HC that allows this kind of leeway. I doubt Mr. He would have granted HT such favors without demanding something in return. HC, on the other hand, has always understood his brother’s struggle despite not feeling like he can support him directly. So, even if HC can’t allow HT to have his way, he can at least help keep his friends safe. From threats that aren’t the two families, that is.
“the only reason I see him working for them or with them is to protect mo or his friends”
In short, I would say the same. He’s already kind of doing that, though. HT has had to make concessions because as strong as he might be, there are powers against which even he can’t win. At least, not yet. And I kind of like that. The fact the HT isn’t invincible and can’t do whatever he wants makes it more realistic. There are still rules (albeit evil and meant to hurt other people) to which even he has to submit.
But of course, we know that isn’t going to stop HT, merely slow him down a little. Just because he can’t stop HC trying to take JY and keeping tabs on him and his friends, he sure as hell is going to be the stubborn thorn in their flesh (ch. 168, 287):
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Your questions, dear anon-san, were weirdly fitting because I have (yet again) been thinking about the future dynamic of Tianshan. I’m planning a Tianshan AU which revolves around the themes of committing bad things, punishing ourselves for our sins, being forgiven and getting absolution only to rinse and repeat the same cycle again. Who judges our sins fairly; ourselves or someone else? Who decides when we have atoned enough? I think some of those questions and themes also fit the canon version of Tianshan and whatever bits and pieces we know about their future. Especially, if HT will be more connected to his family when he’s older and yet be in a relationship with MGS.
Thank you for your questions, dear anon-san!
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1358456 · 6 years ago
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Review Response, June 16-22, 2019
Got a lot of stuff! ... Thanks to one person, mostly!
... Really missing those single line breaks...
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Wings #004
1) Heyo, I saw your responses to my reviews. I forgot my password when I read Wings and I didn't want to go through the whole resetting password thing, so I went in as a guest. I didn't really intend to come back to FanFiction, hence the random keyboard smashing username, yet here I am again to read your stories! Haha. I suppose I'll just keep my original username here.
Anyways, back onto the review! I really found this chapter to be amusing and engaging!
I should have realized Black was there! Rereading the last chapter, I missed the "loud" voice. Oops! And as much as I would love to see familiar faces meeting our lovely protagonist Y here, I like how you're going at a steady pace so the introductions won't be rushed. It makes the eventual meetings better, and I'd look forward to them more that way. (Highkey looking forward to Diamond to appear!)
Crystal as the soccer coach is so, so fitting. And the more I read about Y's struggles to do well, the funnier it gets when she fails due to her own recklessness or other people's mistakes. And when she had enough, she reminded me of a Rhyhorn stampeding through the field, bashing away any poor soccer players that were in her way. She's definitely going to join the soccer team now. ...the team is filled with hotheads.
Oh, hi Gold! Fancy seeing you here! I wonder if he's a teacher as well? Maybe another coach? ...is he and Crystal a thing yet? Asking for a friend.
Hey, you’re back to the old familiar ID! Hehehe.
Ah yes. Black’s inclusion was a subtle hint in the last chapter. The only hint being the italicized “loud”, indicating that he was in the soccer team somewhere. And yes. Y is going to be meeting the other familiar faces slowly over time. I mean, my favorite Dex Holder Platinum hasn’t even been mentioned yet, and it’s been 4 chapters. I’m taking things quite slowly in that regard, because it makes sense. A 1st year student is not going to be meeting all sorts of 2nd and 3rd year students right off the bat, you know? And oh yes. Diamond is definitely going to be in Wings. I think he’ll be the first Sinnoh Dex Holder that Y will meet.
Yep! Crystal as soccer coach! Definitely! And oh, Y. She’s like a rampaging Dragon when frustrated and pissed off, plowing through everything in her way, whether it’s her teammates or the opponent. Hehe. A soccer team filled with hotheads. Oh dear. Hahaha.
Nah. Gold is no teacher. What could he possibly be teaching in Wings? No, no. He’s there for a different reason that’ll be covered later. And yes, Gold and Crystal are in a relationship. They are “a thing”. Obviously it’s not going to be getting a whole ton of focus, but it’ll be there.
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Destiny #007
1) Its confirmed, eh? This entire thing was orchestrated by Peter. Not that I'm surprised, it's just nice to have clarity on that part. Anyways, I can definitely see Blue doing something she'll regret later. I mean if it says that Blue will probably help, then she just might. But I don't think she would help knowing it'd hurt the other dexholders. If she helps Peter it'd be because he somehow tricks her into doing it. But hmm, there's only one way to find out. And that's to read more chapters. Also, that small little tidbit about Black's feelings on the whole light stone matter I thought was really nice. I'm not exactly sure how, but it tied that entire part together. And it definitely made everything seem more real. I feel like I'm just being dramatic, but that's how I feel on the matter. And just wanted tp congratulate you on that part 'cause it was wonderful written. Well, the entire chapter was wonderfully written, but I can only hope you know what I mean. Speaking of Unova dexholders. That particular scene with Ruby, Sapphire, and White; I thought although great to read, was not how I imagined it going down. I think I explained this in one of my previous reviews, or at least predicted it. But now that I think about it, it's completely plausible. And one last thing before I end this review. I just realized that it's been quite some time since we've seen Green. Haven't read anything in his point of view since he found out that Blue left and set out to look for her. Which makes me wonder. Will you write his perspective while he's searching hopelessly for her? Or right before he spots her somehow? Cannot wait to see things from his perspective again! Makes my urge to smack him lessen. Fucking asshole, I know he didn't mean to do that especially in that way. But god was that a jerky move. Low-key wanna punch him senseless, but oh well. I'll just have to read his P.O.V. in order to be satisfied. Again, thank you!
The continuation!
Yes. Blue, despite wandering off on her own and thus being led astray, is still a good girl at heart. She wouldn’t willingly help in hurting her former friends. She would more likely simply walk away and not interfere than actively hurting them. But... there really is only one way to find out, eh?
I guess Black escaping the Light Stone in that fashion is kind of amusing in hindsight, now that he’s actually free. Hehe. ... And is partly plot relevant later on :) And yes. A part of my “headcanon” with Black & White is that Black is forever fated to be indebted to her. Nothing serious, but enough that he’d be more compelled to care for her. Something stupidly sweet like that. Hehe.
The meeting of Ruby and Sapphire with White? This is basically the easiest way for me to drag Black and White, who are completely unrelated to the whole Mega Hunter shenanigans, into the plot! It’s a natural conversation that leads to White tagging along for the sake of meeting the others. Hehe.
Heh. Green ain’t going to find Blue. He doesn’t even know that she’s not in Kanto anymore. He said it himself too. If Blue doesn’t want to be found, she’s going to just disappear. And it’s his fault. Unintentional, perhaps, but his fault anyways. Because compared to Red, he’s a dick. Hehe.
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Destiny #008
1) WHAT. THE. FUCK. HE JUST TOOK OUT A FUCKING ULTRA BALL AND THEN BRAINWASHED THIS POOR, UNSUSPECTING CHILD? HOW TF DID HE DO THAT? WHY CAN'T THIS MOTHERFUCKER JUST KEEL OVER AND DIE? I am legitimately raging right now. He's too goddamn powerful. How are the dexholders going to defeat this dude? I mean it was 27 vs 6. That's insane. How the hell did this dude even get his hands on such powerful pokémon anyway? You don't actually need to answer these questions, they're just rhetorical. And I know I'll get my answer later on. Also, speaking of that battle. When Green and red joined in, I swear to god I started clapping. The relief was immense. And reading that scene the only things going through my mind was that this was where Y and Ruby are going to die. Thank god that they didn't. But with those wounds? They can't battle him at his full power, not when they only have three days to recover. And they're not going to spend their days completely recovering. They'll have to pull themselves together and practice. That is, unless Yellow could use her healing power on humans. But I don't think that's the case. And how tf are they going to get that strong in three days? I know somehow they'll pull it of—as that is the way of stories—but as to how exactly they might go about doing that? I'm clueless. Speaking of which... it would be nice to have a story that doesn't go the same path as so many others. Where, somehow, the hero always prevails! Why? Because they're the hero. And, I mean, I guess it makes sense. They're the hero for a reason, but isn't it unrealistic for the hero to always win? To err is human after all. That is, if the hero was human. Don't get me wrong, I love stories with happy endings. It's just sometimes I ponder whether that was the realistic outcome. But anyways, I'm getting off-topic. I'm sure that in your story if the dexholders win, it would be for a very good reason. And it excites me to think of the ways of how you'll surprise me! This has been a long-ass review. I spent forever writing it, and I'm terribly sorry. But I thank you for writing this. Anyways, on to the next chapter!
Assimilation successful. ... It’s a phrase that you would’ve seen immediately in Destiny. I think the first chapter pretty much begins with that.
Hehe. How is he so strong? GAME MECHANICS!! The power of RNG abuse to get shiny IV 31 all things with the desired natures, and then EV raising them for max efficiency! And to make things worse, TEAM SYNERGY! ... And level 100! Because the Mega Hunter and his Pokemon are all based on a real life friend and his HUGE pile of RNGed Pokemon. ... I also have a similar sized pile of level 100 RNGed Pokemon, but I didn’t want to put myself in. That’d be weird! ... Heh. So. How are the Dex Holders going to win? ... I don’t know.
... “As that is the way of stories”... OTHER people’s stories, perhaps. Heh. The “power of bullsh*t” doesn’t work in my stories, you know. None of that “I have the willpower, I will succeed!” nonsense, or “the power of friendship!!”. Heh. “I am the main character, so I can do everything!” ... Nope. Not in here, bud. Hahaha.
2) Oh fuck I got so into writing that review that I forgot to put my name. Yeah the last long-ass review is Mel's.
Don’t worry, I figured! :)
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Destiny #009
1) Oh god oh fuck. So soon! The scouts are coming... which brings me to another topic. How tf did this dude get so many scouts? How is he seeing what they're seeing? And who exactly are these scouts? 'Cause if they're just little children as the scout who got caught, then the dexholders will have no problem. But this dude isn't that stupid, or he is and he's planning on winning because of numbers. Which, I guess, isn't a bad idea. Numbers certainly help, but I mean come on. What a horrible thing to do to brainwash children. This dude is such an asshole and my ahem for him grows with every chapter. What even is the point in causing so much chaos? How will this benefit him? (And coming from a lazy person) Why tf would he go to such lengths? It sounds like too much work tbh. Fuck that, I'd rather stay at home relaxing. But I guess each to their own. Also, the writing in this chapter was sooo well done. It is envy chapter, but this one I loved the uncertainty it exuded, because of the uncertainty in the dexholders. What I guess I'm trying to say is, is that your writing reflects the emotions and thoughts of the dexholders in a way. This might just be me, I felt it was like that. It wasn't too overtly noticeable, but it left me with that feeling. Oh, and also some things I forgot to mention in the last review. I think I might've mentioned this before, but it just made me really happy to see that you kept the characters in... well... character. Incorporating things such as Pearl shouting the moves that the pokémon were going to execute really excite me. That's because so many times writers forget these things. And in the end product, you read something that resembles a character, but isn't quite actually like them. Actually, now I'm sure. I did say this another review. I'm sorry for the repetition them, it just amazes me. Another thing that amazes me, the strategies! You did really well in planning out the strategies in the battles. They were intricate, but easily understandable. And they sounded really effective. Really nice job on coming up with those. Oh, and before I end this. I just wanted to say that the interaction between Gold and Crystal at the beginning of this chapter was great. Still staying on the matter at hand, but also delving a bit into their history. Their relationship... they've broken up... made me sad ngl. But oh well, It's to be expected of that certain relationship. It can either be a really good one... or one that ends in heartbreak. It's definitely complicated for them. But one thing that made me chuckle was when Crystal retorted with "You were the one begging for me to come back to you." or something like that. Like it's so true. That's exactly what would happen, and of course Gold would try to play it so that he was the cool one. But we all know that he was the one begging lmaoooo. Also, the way you wrote in Green's concern for Blue in the chapter made me cry because of how beautiful it was. You didn't touch on the topic, but you made it so clear by his actions and things he said. It reminds me of this one thing C. S. Lewis once said, where it was something like, "Show, don't tell.". And that was a good example of that I thought. Makes me think there's hope for their relationship. Also, I know I talk a lot abut how you're work makes me cry. But goddamn are you also good at writing fluff. And it's incorporated a lot in your stories, even your more tragic ones. It's nice, because it's always good to have a balance. I mean, having a completely tragic story without any elements of happiness isn't a good read. So while some parts are sad, there are so many others where I smile or clap or laugh and the list goes on. I never realized how expressive I am when I'm reading lmao. Anyways, thank youuuuuu again.
How did the Mega Hunter get so many scouts mind controlled? ... Well, there are a lot of fodder class trainers that’ll get stomped in like 0.5 seconds and then get taken. Given established time gap, it’s certainly plausible to have mind controlled a crapton of nameless fodder! ... Well, that’s the excuse, anyways. You always need some fodder, you know?
Heh. Imagine if the villains were lazy. “Aw man. I don’t want to plant bombs in all those places... it’s rush hour...” Why is he stirring up chaos? Hehe. You’ll see later~ ... ... Well of course, you’ll see later. It’s the PLOT. ... Real subtle there, 135. Well done...
Aha, Pearl’s Detector trait in use! It’s often hard to do given just how many Dex Holders there are, but I try to think like “in this situation, what would this group do, and how would the members react?” So in the case of a battle, Pearl would be the first to detect which attacks are incoming since that’s his whole shtick.
The... battle strategies... well, they’re mostly just recreations of what I went through in XY/ORAS battles with the guy who the Mega Hunter is based on. That freaking Eruption, man. ... More of the “asshole combos” later.
Hehe. Yep. Gold got dumped, begged, and is trying to maintain the “cool guy” outlook by pretending that she was the one begging. ... Poor dude. But hey, now’s the chance for him to show just how reliable he is! After all, there’s something about destruction and devastation that brings people together!!
Green’s concerns for Blue that has to be put under because of ensuing chaos. Hehe. This is a loose reference to something that happens in SA, and what Blue says to him: “Can’t you put me on the top of your priorities just once?” Almost a year after that story ended (Dec 2013), Destiny began (Sept 2014), and... sure enough, Green is forced to put something else on the top of his priorities, over Blue. It’s because of his personality. Task first. Personal problems come after the public ones. ... But it doesn’t mean he likes that.
Yes. BALANCE. I write a ton of cutesy, fluffy stuff, along with horrific doom hammer strikes. But the fluffy stuff don’t stand out in memory because they don’t have shock value, but doom stuff do. So the common misconception is that I always write doom. No, I do not. BALANCE! Especially much further on where a chapter is half fluff, half doom. BALANCE. ... That said, I think you will cry a lot though. Hehehe... But hey, you’ll be laughing and clapping, and even shuddering at the pure cute fluff later on as well!
2) Also I meant to each their own kek.
To each their own indeed. In a lot of ways.
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Heart #001
1) So I'm just going to say this before actually reading so I, don't forget.
So Platinum has to pick between the boys...?
OK, but *grabs a mic* WHY NOT BOTH?
*drops mic*
Seriously though, consider the ot3 as a viable outcome, please. Don't just... tease me with the ship 'tag' I guess dunno how to call it in FF
Yes, Platinum has to pick one or the other. Why not both? ... This is a PAIRING. A pair has two members. And forcing all three Sinnoh Dex Holders into a single “pair”ing does not work out for anyone.
The “tag”...
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I assume you mean that? I only did that because I couldn’t add Platinum twice. My original intent was to put Platinum with Diamond and Platinum again with Pearl. But I couldn’t put up Platinum twice or have her be in two different pairings at once. And it’s not like I could isolate one of the boys either, because... well, that’s a little... on-the-nose, isn’t it? But to avoid “teasing”, I could just give one of the boys the boot and spoil the ending, which... well, I’m sure everyone who reads my stuff will know anyways.
All three of them together is not a viable outcome. As friends? Certainly. I’m not breaking the Morning Sound trio. In a love relationship? Nope. Not happening. One is going to be accepted and experience pure bliss. The other is going to be rejected and experience bitter heartbreak. It’s inevitable and meant to be. ... Just delayed for as long as Platinum doesn’t realize the situation.
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halekingsourwolf · 8 years ago
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Head canoning/au: what if stiles was bit instead of Scott? Or in addition? DOB playing accidental werewolf stiles. Does it cure his ADHD? Does he embrace it? If Scott still dates Allison, does that make the drama more interesting and less cliched, less Romeo and Juliet, more how can you choose her over me? Or what if Peter bites stiles later in first season, when he mentions it canonically to stiles. How does stiles take to being a were? How do you think Sterek would be affected?
Continued: I mean, don't get me wrong, I looooove human stiles and wouldn't change him, love that he's sarcastic but fragile, love that he's a spark, or whatever, but not bullet proof... But I think he would handle the wolf stuff so differently than Scott did...
Oh Stiles would have 1000% handled turning very differently than Scott did, and season one would have been a completely different show. I’m going to start off saying that I agree, I love human!Stiles (and also spark!Stiles) too much to ever really be into the idea of wolf!Stiles or him turning, but it would have been interesting to see how that would have played out.
I’m going to run with the idea of Stiles being turned instead of Scott in this ask, because him being bitten as well would be a whole different ramble. 
First off, I think Stiles would have embraced the hell out of having superpowers. Scott enjoyed the benefits of being a wolf to get on the lacrosse team and win over Allison, but otherwise he was pretty desperate to be normal and ignore any elements of the supernatural going on in his life. Scott wanted a normal (well, popular sports star, but normal) life, but Stiles –– the geeky, World of Warcraft playing, superhero and sci fi movie loving geek that he is –– would have embraced the new wolf identity whole-heartedly. Remember, he was the one who actually figured out Scott was a werewolf (even jokingly) and helped him through learning control and connecting with his anchor. So I see werewolf!Stiles taking to be a wolf much faster than Scott did, if only because he would want to embrace it, want to learn as much as he could about it, want to be the best goddamn superhero werewolf he could be, because having superpowers is freaking awesome! 
So I think that, while for Scott the journey was one of “ugh, why is this happening to me” with a touch of “cool I can get a girlfriend now”, toward accepting that this was a permanent part of his life, for Stiles the journey would have gone in somewhat the opposite direction: from wholeheartedly embracing this awesome gift to slowly realizing –– as bodies piled up and hunters appeared in the picture –– that it might not be all sunshine and superpowers after all. (But I honestly think he’d handle that better too. Stiles is used to adapting to hard times, is a realist bordering on a cynic, and when he realized it was time to get serious I think he would have been able to ground himself and grow up fast –– though not without some serious griping along the way.)
I think the arc of the season probably would have changed a lot too, with Stiles as the core character. Along with his own research, he probably would have gone to Derek for answers and struck up a relationship much earlier on, wanting to learn as much as possible about the world he was now a part of. The main reasons he kept more of a distance from Derek in canon were because he was A) following Scott’s lead, since Scott was the one this was most affecting, B) he was scared of Derek (and certain feelings Derek was bringing out in him) and C) he was jealous that Scott and Derek were in this werewolf club together and he wasn’t, so he kind of wanted to nudge Derek aside to hold onto Scott better. All of which would have been different if Stiles were the one at the center of all the werewolf issues, with his own werewolf strength to match Derek’s.
(And in fact, he did go to Derek for answers a bit even in canon, like the scene in the police car when Derek was arrested –– and in an especially bad mood, I mean don’t get a guy arrested for the murder of his sister and then decide it’s time to chat. Just... bad timing there, Stiles –– and I think that would have been much more the norm in a world where Stiles was the werewolf.)
Since Derek would see Stiles actually invested in what was happening, actually wanting to understand (even in his snarky and skeptical way), I think Derek would have felt a lot more settled and secure than he did throughout canon season one. Derek’s main goals that season were to protect the stupid teenagers, get the stupid teenagers to take this seriously, and to feel a little less alone after losing Laura, and Stiles actually coming to him, wanting to learn, would change so much of that and leave him a lot more settled.
Ok, what else... I do think being a wolf would have probably cured Stiles’ ADHD, since the bite cured Erica’s epilepsy. Or at least... held it at bay. There’s a possibility that being exposed to wolfsbane, or other things that stalled out his wolf healing, would cause a resurgence of symptoms the way it did with Erica. Which would make wolfsbane exposure even more dangerous for Stiles, because it could potentially make him weaker and make it harder for him to focus on how to escape the situation.
As for Scott... I can see this going one of either two ways. Scott was very woe is me and Scott-centric throughout season one, and I’ll say somewhat understandably. He was the one who got the bite, who had his life flipped upside-down, and so it makes sense that he would be thinking about his own drama over other people’s. I’m also going to suggest that Scott’s overwhelming obsession with Allison was partly due to his being a new wolf (stronger senses, stronger instincts) and her being his anchor (being hyper-focused on her settled him). So, while I think a lot of Scott’s behavior was just down to his general personality, it’s also possible that a human Scott would have just reacted a bit more... normally, to getting a girlfriend. It’s also possible that, considering Stiles would be the one who was in trouble, the one whose problems needed to be focused on, Scott would have stepped up and been more focused on supporting Stiles in general. It’s easy when you’ve got a broken thumb to go “oh I have a broken thumb, feel bad for me, I can’t focus on your problems right now friend, my thumb’s hurting.” But if your thumb’s perfectly fine and your friend’s is the one that’s broken, you might be there and focused and more inclined to put them first and help them out.
(And yes, I just compared being bitten by a werewolf to having a broken thumb. I have no idea why. I’m sleep deprived with too much coffee in my system; let’s move on.)
So yes, it’s totally possible that human!Scott would put more focus on a werewolf!Stiles than on Allison, even causing him to leave her once he finds out her family are werewolf hunters. (Because again, it’s easy to keep dating someone dangerous when they’re threatening you and the poor loner werewolf you just honestly don’t care about :/ but if they’re threatening your best friend, that might change your attitude a bit.)
Of course, it could go in the complete opposite direction as well. Since we know Scott just wanted a normal life, the fact that Stiles was suddenly so completely not normal might set a wedge between them, even unconsciously. If that happened early on, it would probably push Stiles closer to Derek, push Scott closer to Allison, and potentially even lead Scott to side with the hunters if Kate or Chris managed to convince him that the werewolves were the dangerous monsters who stole his best friend from him. (And honestly this would be such an interesting dynamic to play out –– Scott trying to do the right thing, convinced by his girlfriend’s family that werewolves were the wrong thing. Maybe even convinced that killing the Alpha or Derek would turn Stiles back to being human, and that he’d be saving him by doing so. Leading Stiles and Derek into a trap by pretending to want to make amends, and then realizing his mistake when Kate ends up trying to kill Stiles too. And... damn, I want to write this now.)
Anyway, there’s so much more to explore here but I’ve definitely rambled on long enough. Awesome question, anon, thank you!
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^ werewolf Stiles with Derek as his anchor ;P
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lechevaliermalfet · 7 years ago
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Behind the Gun: A Look at Quake
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It's summer, and in summer I get nostalgic for two things, game-wise: old Playstation games, and Quake.
Back when Quake was still new-ish, we had a Pentium PC (a Compaq Presario Penium 150, to be exact).  This was just good enough to run Quake without breaking a sweat... as long as we ran it at 320x240 resolution).  A popular online argument at the time was whether Quake or Duke Nukem 3D was the superior game.  Considering this article is about Quake, I think we can all safely assume what side of that debate I would have fallen on.
As far as first-person shooters went, I'd played a lot of Wolfenstein 3D on my parents' previous computer (a Packard Bell 386 that originally came with 2 different floppy drives and no sound card, and had the CD-ROM drive and Soundblaster added in a couple years later).  And I'd sort of played the classic Doom, albeit only the shareware version, and that running like a slide-show unless we shrank the screen to postage-stamp resolution.  But Quake was the first first-person shooter that really hooked me, just got under my skin and grabbed me and kept drawing me back to it again and again.  I dreamed about playing it, I think.
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For a while there, it was a habit during the summer to play it for hours on end.  I'd retreat to my parents' basement (yeah, yeah...) to avoid the summer heat, and clock in time on Quake.
It's the first game I install on a new PC these days: Download from Steam, apply source port patches, and go.  There's a lot you can do with it nowadays to make it run at ridiculous resolutions with ludicrously detailed textures on everything, but for my money, I prefer not to do more than apply the anisotropic filter and make the water transparent.  It makes it clear exactly what the game is, which is to say a ferocious and fast-paced shooter from a bygone era.  
As much as gaming publications of the day painted Quake as the wave of the future, that's because at the time, it looked that way.  Hindsight suggests that Quake was less the vanguard of the new school of FPS design and more the beginning of the end of the old school.  But the publications of the day were mostly speaking in the strictly technical sense, anyway. Unlike every other FPS then on the market, Quake was the first to be rendered completely in 3D, from the environments to the enemies to the objects in the game world.  
From a design persepctive, the one thing this really changed about the usual FPS set-up was an increased element of verticality.  Given that most FPSes prior to Quake essentially faked 3D by way of programming sorcery, level design options such as having one room or area atop another, or having platform jumping, were off the table.  Aside from these additions, though?  From the arsenal of seven or eight weapons available at all times, to the firing of weapons straight out of the ammo reserves (with no magazines or reloading), to the very game-y level design, everything in Quake was familiar to fans of older games.
Which, just to be clear, is the furthest thing in the world from a problem. It takes a measure of getting used to after coming off a Halo bender, but it's old-school design at its finest.  
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Speaking of old-school design: There's an interesting difference, which you pick up on pretty quickly, between how Quake handles combat compared to other games.
Most enemies in FPS titles these days tend to have behaviors and tactics particular to their type and situation.  Sometimes, as in the case of a game like F.E.A.R., the enemy intelligence is capable of surprisingly clever tactics.
Quake isn't one of those cases.  Enemies in Quake all basically have the same behavior programmed into them, which is to move toward the player in the straightest line possible, and attack once in range.  Which was par for the course with games of this vintage, really.  What was smart about the enemies was the way they were arrayed against you, with numbers, placement, combinations, and a level of aggression that kept players on their toes.  It means combat frequently occurs against groups of enemies, and occasionally hits a white-knuckled, breathing-heavy level of intensity that gives you a powerful rush when you come out alive on the other side.
There is overall a very game-like feeling to Quake that's hard to shake.  This may require some explanation.
More modern video games tend to occur in environments that feature at least a certain degree of realism (for a given value of "realistic"). Say, for instance, your game takes place in a zombie-infested mansion, a la Resident Evil. Modern game design (and Resident Evil is modern in this much, at least) suggests that the architecture should be at least a reasonable approximation of a mansion.  The number, size, and layout of rooms and floors should fit a realistic floor plan.  Helps with the verisimilitude.  An older game, from a time when this was difficult to impossible due to various technical limitations, would have the idea of "zombie-infested mansion" as less a guide to the layout and architecture of the level and more strictly a matter of its visual theme.
Between its inexplicable death-trap levels – whole castles built enirely with only one observable purpose, that being to kill anyone who enters – and its generously placed stashes of ammo and power-ups floating and spinning in midair all video game-y, it's difficult to say that the game is even remotely realistic in either its presentation or its environments.
And yet...
Those environments, thematically speaking, make the game.
Doom (just to contrast for a moment) sold itself by leaning hard into its over-the-top imagery of capital-H Hell.  You had fire and brimstone and demons of all descriptions with weapons cybernetically grafted to their limbs; you had pentagrams and skulls and inverted crosses and hearts on altars; you had legions of possessed soldiers; you had skeletons with shoulder-mounted rocket launchers; you had giant floating horned skulls who spat fire at you, and were themselves on fire.  And then all of it was amped up to a kind of comic-book excess that ultimately made it kind of hard to take seriously.  Not that this stopped it form freaking out the squares, mind you, but said out-freaking only wound up selling more copies of the game.  That was Doom: the distillation of a heavy metal album cover.  They went for that aesthetic, and they nailed it.
Quake tossed that aside and instead looked toward the sci-fi/horror fiction of H.P. Lovecraft.  Like Doom, Quake is fast, fierce, and in your face.  But its imagery, its whole aesthetic, is night-and-day from its predecessor.  Quake was cold, dispassionate, quiet, unsettling, turgid with implied menace.  Where Doom had Soundblaster-quality riffs on hard rock and metal songs for its soundtrack to keep you pumped, Quake gave you Nine Inch Nails.  The soundtrack never quite settled into being anything recognizable as music, per se.  It's perhaps better described as an ambient soundscape meant to layer a sense of dread and unease over everything.  It succeeded at this task, because it turns out that Trent Reznor is the guy you turn to for that.
Aesthetically, this is the difference.  Hell makes sense on a certain level, to the extent that any such mythological places and constructs do.  Hell cares, after its fashion.  It is a place of punishment, filled with beings who declare themselves your enemies, and who set themselves against you.  Hell (we are typically informed) is very intimately concerned with your thoughts and deeds; the horror and suffering it inflicts is always personal.
H.P. Lovecraft's mythos suggests a possibility more horrifying: That beings may indeed exist who move the cosmos, but that they do not care.  Not only do Lovecraft's monsters not care, they don't notice us in order to care.  On the off-chance that they do, it is to casually wipe us out because we are in the way.  Lovecraft's thesis, explored in much of his fiction, is that this was the true horror of existence, and that to understand exactly how little we mattered, was to be driven stark, raving mad.  His eldritch monsters were mainly symbols designed to express this idea, incomprehensible in order to express the utter incomprehensibility of the universe.  The main safeguard of sanity, Lovecraft contended, was human ignorance.  
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This is the environment in which Quake takes place.  And, sure, maybe I'm overselling it a bit.  It is, at its core, a game about shooting extradimensional chainsaw-wielding, grenade-throwing ogres with nailguns repeatedly in the face until they die.  But these are the trappings that it uses in the service of that goal, and in that sense, they succeed.
In service to this aesthetic, the game features a dark, moody color palette that serves two purposes, I think.  One, of course, is to set the mood.  The other is to subtly obscure the sharp edges of the game's world.
As the first real fully 3D first-person shooter, Quake's 3D is really rudimentary.  As impressive as it was for its day, it hasn't necessarily aged very well.  But I suspect that the level designers at Id Software knew this going in, and they did what they could to future-proof it.  
The darkness of the game's lighting and its color palette hide some of the sharp edges.  For the rest, the game actually leans into is blockiness.  The hulking piles of stone which comprise the castles and keeps, dungeons and mazes, the rough-cut caverns in which the game occurs loom and oppress with their size and solidity, their rough and heavy blockiness.  The unnatural rigidity of the art design is actually bolstered by the simple polygonal shapes that the engine is capable of producing.  It would probably have difficulty creating more naturalistic environments without visibly falling short, as was to some extent demonstrated in Hexen II, made in the same engine by Raven Software.  But Id's heavy, menacing, oppressive architecture is a natural fit for the engine's capabilities.
The story, meanwhile, is almost nonexistent, partly as a result of Quake's trouble development.
The game was originally supposed to be an RPG of some variety, with the player being an axe-wielding barbarian (hence the presence of the axe as the player's melee weapon).  Somewhere along the way, this changed.  I've never heard an explanation as to why.  Maybe Id just felt more at home making an FPS.  The story I've heard most often about Quake's development is that they didn't really have a story for a long stretch of time, after they'd scrapped the idea of it being an RPG.  They just kept creating assets and building levels, because they had to do something. This is part of why the level progression is so arbitrary with little narrative or thematic flow.
Eventually, it occurred to someone that they were getting close to the finish, and no one had really put together a story yet.  And while Id Software had never been big on stories in their games, they realized that they had to have something to explain what the player was supposed to be doing, and why.  So they wrote a story that was basically Doom all over again.  Humankind is experimenting with teleportation technology (only the tech is referred to as Slipgates this time), which draws the attention of an enemy or enemies (extradimensional horrors this time instead of demons from Hell), and said enemy (code-named Quake, hence the title) sends its minions to attack. From there, the player goes on a rampage, tearing a bloody swath through the enemy's forces on the way to capture four runes which, together, will grant access to the enemy's lair.  Each rune is hidden in a different dimension, and each dimension is its own episode of the game.
This is a plot that you could fit on one side of a napkin, and when you were done, you'd still have most of the napkin left.
It doesn't matter.  Quake is awesome.
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Playing is as easy as breathing.  Winning is considerably more difficult, of course.  But the act of maneuvering through the game's challenges is perhaps the easiest it has ever been in an FPS.  For whatever reason, Id decided to remove every extraneous element.  You no longer have to press buttons or throw levers; they activate automatically when you collide with them. Doors open on their own as you approach.  Your interaction with the game world and everything in it is stripped down to the absolute essentials.
Run. Jump.  Shoot.  Destroy.
Quake is in a relatively unique category of games for me.  I can pursue it as comfort food, but at the same time, it has real substance to it. Thin as its story is, its atmosphere is thick enough to cut.  As simple as its gameplay mechanics are, its levels and enemy encounters are designed to test the player's skill.  As much as it pays mere lip service to the work and ideas of H.P. Lovecraft, it nails the aesthetic of crushing, oppressive insignificance.  
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