#maybe he’s hearing the call and this is his last hurrah and left the kingdom to Anora
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Brain fart after a certain trailer with the double dragons (I wondered for a split second if one of the Wardens was Alistair, but I’m highly doubtful).
#dragon age: the veilguard#veilguard#alistair theirin#Morrigan#my illus#this wouldn’t happen on my world state#because Alistair is king but who knows#maybe he’s hearing the call and this is his last hurrah and left the kingdom to Anora
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TSE Appreciation Week Day One!
Hurrah, my first TSE Appreciation Week is here!! I have been preparing since late May, and I am almost done with all my fanfictions! Here is the first one. It is called Heirloom, like the theme for today. It uses both the Heirloom prompt and family dynamic prompt, even though the Shephards aren’t my favorite family. It was my first ever attempt at choose-your-own-adventure, and it turned out...decent, I think.
Heirloom
In this Choose-Your-Own-Adventure Fanfiction, you are a young Prince Joshua of Cedulan. That's all you really need to know for now, so enjoy!
1.
“Come on, Granpappy!” your oldest daughter Aphera yells from on top of the hill that you and your father are climbing. “Don't you want to sled with me?” Your father, King Amnon, chuckles.
“I'm coming, Aphera. Remember, patience-” she interrupts him. “Is a virtue. I know, Granpappy.” Amnon leans heavily on his cane as he walks.
“Would you like to stop for a moment, Father?” you ask.
“No, no. Aphera needs me.” Although he's only fifty-three years old, many years of ruling the kingdom of Cedulan have taken their toll. His beard is almost entirely gray, and his face is covered in wrinkles. He is tired more and more, although his eyes always twinkle when he plays with his granddaughters. Adara pulls on your gloved hand.
“Up,” she says in her quiet but insistent voice. You scoop her up and put her on your shoulders.
“Walking in the snow is hard, isn't it?” You ask. You crane your neck to see her nod her head vigorously. You are all at the top of the hill now. Aphera is constructing a snowman. Adara pulls on your ear, her signal for down. You reach up and grab her tiny hands.
“Ready?” you say. She squeals in response. You yank her forward, off your shoulders and swing her onto the ground. Aphera, watching, exclaims,
“I want a turn, Daddy!” Amnon interrupts.
“I thought you wanted to sled!”
“Weeeeeelllll, I guess we can sled now and do horsie rides later.”
“What's sledding?” Adara says.
“Here, Dara, I'll show you!” Aphera sits down on the sled. “Daddy?” You walk over and give her a push. She flies down the hill, whooping and calling. Adara's eyes grow wide with jealousy.
“I want to, Daddy!” she whispers. “Wait until Aphera comes back. You can sled with me then.” Aphera trudges up the hill, panting, sled in tow. Her woolly dress, coat, stockings, boots, hair, and even eyelashes are caked with snow.
“I almost hit a tree, but I didn't!” she proudly announces. “Adara, you wanna go with me?” Before Adara can respond, you tell her,
“Since this is her first year, I think she should only go with adults.” Aphera frowns. Amnon walks over and says,
“You can go with me next, after them.” You grab Adara's hand and walk with her to the sled that Aphera dropped into the snow. You plop down in the back, plop your boots firmly into the snow, and tell her,
“Sit here, in the front.” She does, and you hand her the reins of the sled. “Hold on tight to these.” You release your boots, and push off. As you gain speed, you see a wide grin spread on Adara's face. You go over a small bump, and are airborne for a moment. Adara laughs. You are very surprised. Adara has only laughed three times before in her life. As you slow to a stop at the bottom of the hill, she rolls off. She giggles while you grab the sled, sit her on it, and start pulling it up the hill. Her giggles eventually stop, and as you reach the top of the hill, you hear a scream from Aphera.
“Granpappy!” You sprint up the hill with the sled behind you. Adara, quickly realizing that she is extra weight to pull, rolls off the sled and starts running beside you. She is surprisingly fast for a three-year-old, almost keeping up with you. As soon as you reach the top of the hill, you see what made Aphera scream. Amnon is lying on the ground, his face contorted into a grimace. Aphera is standing over him, hysterically sobbing.
“Granpappy, Granpappy, wake up!” You shake him.
“Father. Father, speak to me.” He moans.
If you tell the girls to run for help, and stay with your father, go to 2.
If you try to scoop him up and take him to the palace yourself, go to 3.
2.
“Adara, Aphera, run home as fast as you can and tell the doctor to come here now.”
“But-” Aphera says, but Adara clasps her hand and starts running towards the palace. You put your hand directly in front of his mouth and nose. His breathing is fast and shallow. You look him over. No blood, no signs of an injury. You feel his forehead. Normal temperature. Please, you pray, let the doctor come quickly. At this, you hear the sound of a galloping horse.
“Help!” you yell. “The king is ill!” The horse and rider come up the hill.
“Prince Joshua, are you al-” the rider sees Amnon on the ground. “My King!” You are annoyed.
“Yes, and he's ill. I need to get him to the palace as soon as possible.” The man considers this. “Put him on my horse. I can sit behind and make sure he doesn't fall.”
“Thank you.” You manage to get Amnon onto the horse, and he is quickly taken to the palace. You grab the sled (Adara would be devastated if it was stolen) and run to the palace.
If you check on your daughters and then your father, go to 4.
If you check on your father first, go to 5.
3.
You start to panic. What am I going to do? An idea strikes you. You roll your father onto his back. He groans softly.
“Hang in there, Dad.” you whisper. You grab him under his shoulders and knees and hoist him up. You stagger backwards for a few steps, startled by his weight. Muscle is heavier than fat, you remind yourself, and he was quite fit. You start walking down the hill, slowly. You hear Aphera crying behind you, but you can't turn around. Suddenly, you slip on the now-icy snow. Thankfully, Amnon lands on top of you instead of the ice. You get an idea.
“Adara, bring the sled to me, please.” She arrives momentarily with the sled in tow. You roll your father onto it, grab the reins, and start pulling him.
“Tell me if he falls off,” you direct Adara. She grunts in response. As you jog over the snowy hills, the palace slowly gets closer. You are out of breath and sweaty now, and you almost collapse when you reach the gates. A guard with an elegant fur cloak greats you.
“Prince Joshua, how are you?”
“King Amnon, f-fell and needs-needs a doctor.” you manage to pant out. The guard notices your father on the sled, and shouts something. Suddenly, ropes fall from the turrets above you, and two more cloaked guards slide down. One of them pulls a tiny key from inside her jerkin, and uses it to open a hidden door next to the drawbridge. The other guard opens his arms and faces up. You are confused, until a large object drops from the top of the building and the guard caught it. He unfolds it, and you see that it is a stretcher. The guards put him on it, and carry him through the secret door and into the darkness of the palace. You are in shock, both from your father's collapse and the complete preparedness of the guards. You knew that all of them were medically trained, in case of an accident, but you had no idea that they were this good. You quickly remember that you left Aphera and Adara behind. You turn around and see them a few feet behind you.
“Girls, why don't you go to the nursery. I'm sure Mother is expecting you.” They nod, still sniffling, and the guard escorts them inside. You stand there still, almost unable to move.
If you check on your daughters and then your father, go to 4.
If you check on your father first, go to 5.
4.
As you open the door to the East Wing of the palace, the familiar smell of the Christmas Feast hits you like a mace. The memories of past feasts with your parents and siblings, Isis, the girls. This will be April's first, you think. And possibly Father's last. You manage to get to the royal suite, and into the nursery. As you open the doors, Aphera and Adara rush to your side. Good, they managed to get back.
“Daddy, is Granpappy alright?” Aphera asks. You manage to smile and say,
“I'm sure he will be.” Isis stands up out of the rocking chair, holding April. She hands April to Aphera.
“Girls, why don't you take April for a walk?” Aphera's face brightens a bit.
“Maybe we can teach her how to walk.” You can feel a headache coming on.
“She's only two months old, Aphera. There's-” Isis elbows you.
“Well, you can try. But don't drop her.” They walk out of the room, and you collapse into Isis' arms. She leads you to sit down, and you fall onto the bed. Your throat hurts because the tears won't come. Isis sits next to you.
“Aphera told me what happened. Do you want to talk about it?”
“No.” you whisper. “I am a grown man, the crown prince of Cedulan. Feelings are below me.” Isis frowned.
“You were happy when April was born, right?” You nod. “And angry when King Bhatair called you a royal pinnacle of idiocy?” You groan. “Well, those are feelings too. And if you can enjoy happiness and indulge anger, why do you refuse to cry?”
“Weakness,” you hiss, barely making noise. Your throat is throbbing now. “I cannot show weakness to anyone, ever. Not when I'm in battle, not at home, not even alone with you. Weakness is the mark of a coward.” Isis stands.
“The true coward is the one who is afraid of his own feelings. I'll leave you alone.”
Go to 5.
5.
You walk through the halls of the vast royal suite towards your father's room. The last time you had been there was four years ago when your mother died. She had been bloodily assassinated by a man with an ax. He still hadn't been caught, and you sometimes had nightmares about him. As you reach the door to the atrium for your father's room, you notice a few nurses ducking in and out of the door, murmuring to each other. You open the door to the atrium and the doctor greets you.
“Good afternoon, Prince Joshua.” Skipping the pleasantries, you say,
“How is my father?” The doctor's face falls.
“I am afraid that he has suffered a heart attack. He will die very soon, probably this week.” Oddly, you don't feel sad. Just.... numb. Like you are completely detached from the situation. Like nothing exists anymore.
“Oh,” you hear, and realize that it was you. “May I see him?”
“Yes.” The doctor opens the door and ushers you in. The room is rich, filled with deep purples and blues, satin and mahogany. A very old man is lying on the bed. You realize that it is your father. He turns to you.
“Hello, Joshua.”
“Hello, Father.”
“I'm sorry I spoiled your outing with the girls.”
“No, Father. Don't apologize. It isn't your fault.” He smiles slightly.
“I want to give you and the girls and Isis some presents, for Christmas.”
“But Christmas is in two days. Why not then.” He smiles again.
“Please bring them, as soon as you can.”
“Yes, sir.”
Go to 6.
6.
“Granpappy, are you okay?” Aphera asks as soon as she sees Amnon. He deftly changes the subject.
“How would you girls like your Christmas presents a few days early?” He asks. Aphera claps her hands. “Yay! Presents!”
Two servants come out of the corner, each holding a small stack of presents. Amnon takes a large one off of the top, and hands it to Aphera. She quickly tears off the paper, and opens the box. Inside are a small assortment of items. On top are a pair of boots, made of supple black leather with golden buckles. They are a bit too large, but you can easily tell that she loves them. She tries them on happily.
“They're beautiful, Granpappy!” “They're a bit large, but you'll grow.” His eyes glow at seeing her so excited. She picks up the next item, a silver locket. She opens it, and inside is a tiny, yet amazingly lifelike painting of her and Amnon laughing together. She gasps.
“The locket belonged to your grandmother's mother, and I had the painting made.”
“It looks just like me and you!” Aphera says with wonder. She puts it on carefully.
“I'll wear it every day.” She picks up the next, and smallest item. It is a tiny key that you have never seen before. “What is this?” she asks. You are wondering the same thing.
“There is an old Cedulanian custom that before a king dies, he passes on this key to the oldest child of his oldest child, unless that child is over the age of fifteen, in which case it should be passed to the next youngest sibling. Joshua,” he says, now addressing you. “I am sorry that I couldn't pass the key to you. I truly wished to, when you were a boy, but the tradition must be followed.” He turns back to Aphera. “This key unlocks one door in the palace. When you find it, use what you find there well. It will help you, if you know what to do.” He winks at her, and she giggles. You notice what Aphera didn't, that Amnon acknowledged that he is dying.
“Thank you, Granpappy. I love you!” She climbs onto his bed, and wraps her little arms around him.
“I love you too, Aphera.”
He gives her a pat on the head, and announces,
“It's your turn, Adara.” Adara steps forward, and receives a smaller box. She carefully unwraps it, and folds the wrapping paper into a neat square. She opens the box, and stares at the contents inside. She pulls out a thin book, and murmurs,
“What is this?”
“This is a journal, cursed by your great-great-great-great-great-great grandmother Melete Dolan to never run out of pages. It has been used by many before you. When you learn to read, read it and let the wisdom of your forefathers and foremothers guide you. Someday, you will also write in it, and pass it on to your children. I gave it to your aunt when she was a girl, but she died as a child.” His eyes cloud over, remembering a painful past. Adara opens to the middle, and a hair clip falls out. It is studded in tiny amethysts and onyx. She holds it up to the candlelight, and the room is instantly filled with tiny rainbows and shimmering light.
“That,” Amnon says, “has belonged to every middle daughter since Alla Jamiese, Melete Dolan's fourth daughter. It belonged to my mother,” he takes a deep breath, “Antigone Shephard.” Everyone in the room except April gasps. It is taboo, though not forbidden, to utter the name of Antigone Shephard. You are shocked. Your parents named you Joshua only because they wanted to break the a-name tradition to distance themselves from Antigone. You had heard rumors that they had wanted to name you Adam, but were too stubborn. Your father continued.
“Adara, that hairpiece holds much history of powerful women. There is a legend that the clip itself holds characteristics of its previous owner. I beg of you, always be careful. Do not allow Antigone's mark to hold power over you. You are young now, and you will forget my words.” He turns to you.
“Joshua, Isis, remind her when she is older.” Adara interrupts.
“Granpappy, if it is so dangerous, why are you giving it to me?” You are shocked. Adara has never uttered a sentence this long before.
“My dear, the legend also tells of the reversal of power. If it is true, you will have the power that Antigone used for evil. You can, and must, use it for good.” Aphera nods, and you pick her up and put her on the bed. Amnon kisses her gently on the forehead, and she smiles. She jumps down on her own, and Amnon beckons for Isis, still holding April, to step forward.
“April. Little April, you will not remember me. So I leave to you my Collection.” Your eyes widen. Every member of a Levantine royal family, Cedulanian, Bellingwrathe, Amethystie, Desdemonian, and so on, has a Collection. Every collection has an object from each year of the person's life, usually on a theme. It was a tradition that the Collection was buried with you, so this was highly unusual. Amnon pulls another box off of the pile and hands it to you. You start to open it, but the king stops you, saying,
“No, Joshua. Let her open it on her birthday.”
“Which one?” you ask.
“The second one after she learns how to read. I left her a note in there. I wish for her to read it herself.”
“Yes sir.” You bow.
“Isis, this is for you,” he says, picking up a tiny box, the last from the pile.
“Thank you, Amnon.” she says as she opens it. She gasps. “Oh Joshua, look!” Inside is a ring, a necklace, and a bracelet. They are all made of pure gleipnir, the most valuable substance on all of Elladess. Amnon chuckles.
“Yes, that is the Queen's Jewelry.” Isis frowns.
“But I'm not-” “You will be soon.” Amnon smiles sadly. Isis side-hugs him. You notice her eyes are watery. Come to think of it, so are yours. No emotion. No sadness.
“Joshua, it is now your turn.” The king shifts in bed, and pulls something off of his belt. Your heart starts to race. You've been waiting for this moment all of your life.
“Prince Joshua of Cedulan,” he says, “I, King Amnon II of Cedulan, now present to you the Silver Eye, cursed by your ancestor Melete Dolan. Use it well, wisely, and mercifully. Never bring it into Nedarian buildings, or use it for evil. Do you promise that you will uphold these rules?”
“I do.”
“Do you promise to hand it down to the next heir to the throne when you die?”
“I do.” Your father pulls out a long, purple and silver telescope from a small leather pouch, and bids you,
“Kneel.” You do, and you hold your arms, bent at the elbows, above your head. He places the telescope gently into your hands. The metal is cool, and the telescope is the perfect weight. Lighter than a broadsword, but heavier than a sabre.
“Rise, Prince Joshua, rightful owner of the Silver Eye. You have taken the oath, and it is now yours.” You slowly rise, and your father sits up and ties the case around your waist. Then he falls back onto the pillow, tired.
“Thank you, Father.” You say. “You are tired. We will leave now.”
“You are welcome, my son.” Amnon says exhaustedly.
“Goodbye, Granpappy.” Aphera says, and Adara waves.
“Farewell, my girls. I love you very much.” You herd the girls out of the room, and back to your family's suite. You go down to the kitchens and ask for dinner to be brought up to you while Isis helps the girls into their nightgowns and robes. You return and eat, and then put the girls to bed. You and Isis then go to bed too, although you cannot sleep. You lie there for hours, thinking.
“You can't do him any good by not sleeping.” You are startled.
“I thought you were asleep.” You tell Isis.
“Goodnight, Joshua,” she says.
You take her advice, and fall asleep quickly.
Go to 7.
7.
As soon as you wake, an attendant is by your side.
“Sir, I am sorry to inform you that your father passed away in his sleep.”
“What?” Your mind is foggy from sleep and you don't understand.
“Sir, your father died in his sleep. You are the king now.” The servant is down on one knee. “My king.”
Isis murmurs something next to you.
“Isis. Wake up.” you almost say, but decide to let her sleep. You wish that you could have. You will never be able to again. You kiss her on the forehead, and silently slide out of bed.
THE END
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Final Fantasy XV (PlayStation 4)
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A Final Fantasy for fans and first timers... is the first words we’re greeted by as we boot up Final Fantasy XV, ya know, the one with a hunky all male cast of four who look like a K-pop band.
Though, to be fair, as far as equality in sexual objectification is concerned, it doesn’t take long before absurdly scantily clad ladies show up in the game in the form of Cindy, a friendly auto mechanic, with a distinct Southern twang, and a penchant for prominently displaying her decolletage*; and Aranea Highwind, a Dragoon and, I can only assume from her outfit, S&M enthusiast.
*To elaborate on this point, Cindy has a tendency to move in very unnatural ways during conversation, such as bending or leaning forward, like she’s practicing her Maxim cover pose, which serves no other purpose than give the player a good look at her cleavage. While this is an unfortunately common trope in anime and video games, it bugs me... not because for SJW reasons, more because NOBODY MOVES LIKE THIS!
Anywhoozles, I guess my point is that before this game was released, it seemed like there was a lot of bitching about the main boy band cast, but let Cindy and Aranea serve as reminders that Final Fantasy XV is an anomaly in an industry that normally caters predominantly to straight males.
End of rant - on with the review!
Final Fantasy XV, released by Square Enix in 2016, starts off with the main character, Noctis, crown prince of the kingdom of Lucia, setting off on a road trip with his buddies... his entourage if you will... as one last hurrah before he gets married to the lovely Lunafreya. While gone, though, the capital city of Insomnia is attacked by the evil Niflheim Empire, the king is assassinated, and a power Crystal is stolen for an unknown, likely destructive, purpose. To retaliate against the Empire, Noctis and friends travel the countryside in search of the Royal Arms, powerful relics left by previous Lucian kings, as well as the blessings of the godlike Astrals in order to gain their assistance in the battle ahead.
Say what you will about the bro-ness of it all, the plot is nice and simple, with a fairly clear goal and memorable if somewhat archetypal characters. Noctis is the reluctant hero with a destiny; Ignis is the snoody intellectual; Gladio is the surly tough guy; and Prompto is the wisecracking lovable loser - the “Ducky” of the group, if I can borrow a reference to Pretty in Pink that only people may age will maybe get. We’ve seen these characters in hundreds of other stories, but darn it if these protagonists don’t have a charming dynamic with each other that makes bantering fun to listen to (although it gets repetitive as they’ll often repeat the same conversation loops throughout the game - I can’t tell how many times I’ve heard Prince Noctis suddenly whine that it’s too hot before Gladio curtly replies, “Then lose the jacket.”).
The only character I didn’t feel worked as well is the villain Ardyn. He looks douchey enough, with his MRA fedora and an outfit that looks like a Goodwill vomited on him, but I never felt like I had a clear understanding of his motives nor his connection to Noctis, until its the information is dumped at the climax of the game, and even then, I could barely hear what the hell anyone was saying because the music drowned out the dialogue. What I could glean of Ardyn’s motivation seemed kind of weak though. The moment you meet Ardyn, he seems like a harmless weirdo who wants to help, but everyone in the Noctis’ party is immediately wary of his intentions for no real reason except the video game knows he’s the villain. I feel like reveals such as this are more effective the closer the villain is personally to the protagonist. Had Ardyn been a trusted chancellor of Noctis’ father, and even a beloved mentor for the prince, masquerading as an ally and one of the few survivors of the Imperial attack, only to betray Noctis as a crucial moment (along the lines of what happens in Altissa that seals the deal as far as Ardyn’s role in the story goes), then I would have felt more investment in this conflict. Such as it is, I didn’t really give a shit and that’s kind of where the story slowly fell apart for me.
What I did enjoy all the way through was the gameplay. This entry of Final Fantasy dispenses with turn-based combat altogether, instead leaning hard into full-on real time fighting reminiscent of Kingdom Hearts. While it’s fast paced and fun, the Final Fantasy fanboy in me still misses the good ol’ fashion slap fight combat the series was built on. I certainly hope this style of fighting isn’t going to be what we get for the FF7 remake.
One of my favorite aspects of the combat is how summons work in the game. As you build alliances with Astrals, you can call on them during battles to assist you with a massive attack so powerful it leaves total devastation in the surrounding environment (which is a beautiful touch). However, you can summon them at will, as the option to summon them only pops up if you meet certain requirements during battle.�� For example, if Noctis’ HP is critical and the battle has been going on too long, you may or may not get the option to summon Ramuh (the wizardy lightening god). While it’s good that the player can’t use these summons whenever they want, as it would GREATLY Nerf the challenge level of the game (these attacks will often end any boss fight instantly), it’s also rather frustrating figuring out how to trigger the summon if only so you can see the cool animation. Thank goodness for YouTube, I guess!
I really dug the familiar modern aesthetics of our world mixed with a fantasy setting of Lucis. This is nothing new in the Final Fantasy series, as both Final Fantasy 7, and to a larger degree FF8, both effectively achieved this mix. Speaking of which, the overall throwback to earlier FF games are nice, such as the idea of an evil Empire equipped with magical technology that they use to dominate the world ala Final Fantasy VI (my personal favorite of the games btw). Seeing Magitek engines and troops with modern graphics almost makes me pine for a remake of Final Fantasy VI... though I worry such a thing might take the magic out the experience of playing the 16-bit game.
Anyway, while I liked the world of FF 15... I feel like we barely scrape the surface of it. Whereas in nearly every game in the series you are eventually able to travel the entire world at will, visiting every nook and cranny, with Final Fantasy XV, you’re limited to Noctis’ kingdom of Lucis, a watery Venice-like city called Altissa, and... that’s about it. It just feels very, very... small. Also there are invisible barriers, and in a post-BOTW world, this is unacceptable. Granted this game was probably already nearly complete by the time of Breath of the Wild’s release, nevertheless, games like Skyrim and the entire Elder Scrolls series existed and had little to no invisible barriers. So my point is this: invisible barriers are obsolete. If you consider you game “open world”, artificial barriers shouldn’t exist. I should be able to jump my Chocobo over a goddamn road barrier like I’m Evil fucking Kenieval, not suddenly have my leap impeded by nothing, forcing me to find a more inconvenient, circuitous route to my destination.
Anyway, once you begin getting used to the overworld, at some point during the story, the game thrusts you on “rails” and it’s good-bye open world, hello unwelcome Final Fantasy XIII style corridor gameplay. You can go back to the open world at any point, but that doesn’t make finishing the game any less of a tedious slog. The game’s momentum comes to a HUGE halt once Noctis is completely separated from his friends and is left wandering the bland, dark corridors of an Imperial lab for what feels like a goddamn eternity.
So I guess what I’m saying is Final Fantasy XV, an otherwise excellent game, really shits the bed at the climax, but is ultimately still worth checking out.
#final fantasy#final fantasy xv#final fantasy 15#noctis#gladio#prompto#ignis#rpg#jrpg#role playing games#square enix#ps4#playstation 4#sony#video games
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