#maybe a little too convoluted but still like play with scale a little more modern star wars is too obsessed with lightsaber duels
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I feel like it would have genuinely been cool if they had Snoke as big as he appears in the hologram in Episode 7, but then it was a big ass disappointment when he turned out to be just another Frail Old Man With a Fucked Up Face (tm).
#Yeah I'll defend episode 7 but god there were soo many missed opportunities#plus it makes Snoke's death so lame it's just Darth Maul 2 Electric Boogaloo#make him fuckass huge cowards remember rancors? make that but a sith lord#Rey and Kylo try and fail to kill Chungus Snoke so they bail and the rebel ship does the lightspeed jump to slice him and the fleet in half#maybe a little too convoluted but still like play with scale a little more modern star wars is too obsessed with lightsaber duels
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Tag Thingy
Thanks @silent--sonata for indulging my terrible sleeping habits XD
(fyi this will probably be unnecessarily long and rambly, so it’s going under a cut (EDIT: whelp the song list got a little out of hand, I’d apologize if I were even remotely sorry))
Rules: Answer 17 questions & tag 17 people you want to get to know better
Nickname: Cheese (or Lactose Wedge, or Dairy Product of Unspecified Origin and Purpose)
Zodiac Sign: Gemini!
Height: 160.5 cm/5′3″ (Bubbles I refuse to believe you’re actually that much taller than me)
Hogwarts house: Somewhere between Ravenclaw and Hufflepuff allegedly, both of which I’d be honored to get sorted into, but honestly I’d just be stoked to get sorted at all
Last thing I googled: I think it was something along the lines of “how to speed up audio playback in GarageBand,” but but my train of thought was derailed before I actually looked at any of the results so ¯\_(ツ)_/¯ (and on a related note, thanks again for the magical audio editing @imperiousheiress!)
Song stuck in my head: The end credits to Legacy of the Wizard (which is SUCH a jam, thank you for enlightening me @jessicafish) Following and followers: 227 (goodness just looking at that number is stress-inducing) and...104?! When the HECK did you all get here??? I think just last summer I was happily floating about in the 50′s. Anyways, to anyone I have not said hello, hello! Hope you enjoy your stay, and I am sincerely sorry if you expected Quality Original Content, or even just regularly scheduled other people’s content. Sadly, neither of these things tend to happen here.
Amount I sleep: During the school year it’s usually anywhere between 30 minutes and 6 hours (DON’T EVEN START BUBBLES YOU HAVE NO RIGHT), usually landing in the 3/4 hour ranges if I’m smart about it, but now that I am on Unofficial Break, it’s usually at least around 6 hours (except today was 3 because Avatar is an excellent show and the weirdos in this house have regularly scheduled breakfast at 9-something every morning). Sadly my sleep schedule can only be forced to tolerate normalcy for so long before careening back in the other direction, so we’ll see if this is just a blip or if we’re back to normal mid-Atlantic Ocean hours!
Lucky number(s): I wouldn’t say these are necessarily favorite numbers, but I do like 2 and 9. But come to think of it, second attempts at Official Things do tend to go better for me than first attempts, so maybe there’s some merit there after all! Dream Job: Don’t think I’m really cut out for dreaming anymore, haha (unless you are a theoretical future employer in which case I am Extremely Full of Ambition and Passion). The bed-adjacent metaphor has been made, and not to brag, but I can sleep on pretty much any surface. Currently studying my Not Favorite aspect of STEM (was there ever a favorite or did I just like being good at things sometimes) and learning how to People™ properly (and also learning a gazillion convoluted drug names like what the heck dude, did you just fall asleep on your typewriter coming up with these), so I’ll take whatever place hires me and pays me enough not to depend on my parents for everything, I suppose. In an ideal world, that would entail a job where I could make friends, and even more importantly, a job where my shortcomings would not cause Massive and Irreparable Harm, but I don’t think this line of work really meshes with that last one, so I guess I’ll either have to get my shit together™ extremely soon or fake my death, adopt an alias, and flee to a completely new place with no ties whatsoever before trying to get another, less high stakes job.
(Though I guess, less cynically, I like helping people well enough? And stories are fun! Maybe there could’ve been something with that. Not that there still can’t be, mind, but there’s still a long way to go between Here and There)
Wearing: Black shorts. Navy t-shirt. Brown some-specific-kind-of-jacket-I-forgot-the-name-of jacket. Is it summer? Is it fall? Am I in middle school? Who can say, but they are COMFY so sadly I have no cares to give
Favourite song(s): way way WAY too many to list here, and I do not have them all organized in a handy playlist separately, but to name a few (and these are not necessarily the MOST favorite okay, it doesn’t mean I don’t love stuff not on this list, it means you can’t force me to pick between my children and I am going to find at least one quick thing from a few things I like before I need to hit post and go back to looking like I’m being studious, and also things I think you should listen to right now, but for everything I’ve linked assuming I mean the whole OST), here’s a spam of links in no particular order:
LoZ Wind Waker - The Great Sea (aka the epitome of optimism)
Undertale - NGAHHH!! (I was about to link more but then I realized it’d be the whole soundtrack lol)
LoZ Breath of the Wild - Hateno Village (Night)
A:tLA - Peace (bad call BAD CALL NOW I HAVE EMOTIONS)
Legend of Korra - Final Scene/Ending Theme (MISTAKES WERE MADE MISTAKES WERE MADE)
Kung Fu Panda - Oogway Ascends (I feel like I’m taking you on a whole little album journey now XD)
PMD: Explorers of Sky - Dialga’s Fight to the Finish (aka the Gotta Shower Fast song)
Phoenix Wright: Ace Attorney - Pursuit ~ Cornered (aka the HURRY UP AND PACK UR SHIT YOUR FLIGHT LEAVES IN THREE HOURS song)
Apollo Justice: A New Trial Is In Session (very underrated soundtrack imo) and also Apollo Justice: Telling the Truth (because these two are very closely associated in my head and it’s getting harder and harder to narrow things down so maybe I should stop lol)
Your Name: Katawaredoki (in which I am forcibly thrown heart first into the bedroom of my second apartment at approximately 12-something A.M.)
Digimon Adventure 01: Butterfly (MASSIVE 90′s childhood anime feels, and also Last Summer Before Everything Went to Shit feels (on a general scale I mean, not personal))
Pokémon: Lugia’s Song multitrack cover by Jordan Moore (would that I could have a talent of that musical talent)
Pokémon the First Movie: Tears of Life (great now I’m on a Pokémon music spiral GUESS IT’S CHILDHOOD NOSTALGIA HOURS NOW)
PMD: Blue Rescue Team - Farewell and Run Away/Fugitives (you CANNOT make me choose between these guys okay, my brain WILL explode, and whoops now I want to link the whole ost)
Palette by A Dear Friend (wink wonk)
Pokémon: Alpha Sapphire - Fortree City (wow talk about mood whiplash)
Detective Conan: Main Theme (I can’t find the specific version since there are so many, but it’s a Good Theme)
Super Smash Bros.: Brawl - Opening Theme
Pokémon Colosseum - Relic Forest
Song for Lindsay by Andrew Boysen Jr. (oh great now it’s time for marching band feelings I guess)
Mt. Everest by Rossano Galante
Deltarune - Field of Hopes and Dreams and A Town Called Hometown (orchestrated) (aka the Lots of Work To Do song) and You Can Always Come Home and Don’t Forget (hey guess what I wrote a bunch of fake extra verses for) (also it looks my pathetic attempts at narrowing things down are getting even more pathetic so I’ll wrap up soon XD)
Guild Wars 2 - Fear Not This Night (never actually played this myself but my friend got me addicted to the music)
Lord of the Rings - May It Be (Enya) (aaaand now I miss choir, THANKS BUBBLES)
Lion King - Can You Feel the Love Tonight (Multilingual) by Travys Kim (aka how I remembered how fun these things are)
Original Song by Anonymous
(The urge to add all the other songs I’m not adding is so strong but I’ve got so much work to do so just assume I mean all Nintendo music from any game I’ve played, all Ghibli movie music, every musical I’ve ever heard, and even more)
Random fact:
Apparently as early as the 17th century, you could guess that a child would have a shortened life span if their foreheads tasted salty. Yes, there is a specific reason, and yes, you may already know what it is, and thankfully no, that life span projection no longer holds true, assuming access to Modern Medicine!
Favourite Authors: Okay I have not read enough various books of enough various authors to be able to answer this, so I’m just gonna go with a few books instead. They are not necessarily all-time favorites, but I enjoyed reading them very much at the time and more often than not go back to them for comfort reads: The Martian, any of first three Harry Potter books, and The Rise of Kiyoshi. (That last one’s not really a comfort read but I am drowning in Loving Kiyoshi juice so here we are)
Favourite Animal Noises: Certain kinds of birds (UNLESS it’s some ungodly hour of the morning and you’re trying to sleep)? Ooh, and crickets!
Aesthetic: A slob, but like...a comfy slob. An incredibly disorganized hermit who is happy to mill about in the uncontrolled entropy. (Are we talking about what aesthetic I give off, or what I like to look at, visually? Because I like space, and water, and mountains, and forests, and forests ON mountains, OOH and forests on mountains at night where you can see space, perhaps reflected in a body of water. Or just water, idk. Different things are pretty to look at at different times)
WELL THAT ONLY TOOK FOREVER SORRY FOR THE OBSCENE LENGTH
@pachelbelsheadcanon @averybritishbumblebee @shingeki-no-korra @sailorlock @yeswevegotavideo @soultheta @queenerdloser @ifeelbetterer @rogueofdragons @peppervl @amadness2method @mutalune and anybody else who wants to do this! This isn’t seventeen, and I don’t know if any of you have already done it/been tagged, but I hear people moving around upstairs so that means this break is over XD. And ABSOLUTELY no pressure to actually do this, this is pretty much just me wishing you well! (and YOU of course, my dear reader! I hope everything’s going all right, or if it’s not, that it does soon)
#THIS POST IS TAKING FOREVER BECAUSE NOW I'M LISTENING TO A BUNCH OF MUSIC#AND IT'S GETTING ME SO EMOTIONAL#THE AVATAR SOUNDTRACK IS SO M U C H#I FORGOT HOW MUCH IT WAS#IT'S BEEN SO LONG#AHHHHHHHHHH#IT'S FREAKING BEAUTIFUL#I CAN'T WAIT FOR YOU TO JOIN ME HERE#gosh I forgot how instantly happy music can make me#why don't I do this more often#also I guess my two music modes are somber sweeping/peaceful ballads and epic boss battle music#with minor variation#anyways this is largely what I would contribute to the theoretical west coast road trip sorry not sorry#Cheese's personal molasses#tag game#tag thingy#tumblr stuff#93 minutes later I have finally picked ‘a few’ songs#I sure hope this posts because I am Not relinked all of these#uh oh that's footsteps on the stairs#GOTTA DASH
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Unusual RPG combinations
I like to tinker with mixing and matching rpg settings and systems. I will try to collect the ones I'm most fascinated with. I haven't found the opportunity to actually try any of these combinations, but I guess it doesn't hurt to put them out there in case someone finds any of them interesting.
Shadowrun redux
Setting: Shadowrun
System: Blades in the Dark
I adore Shadowrun. It takes all the bleakness of reality, amplifies it, but also mixes it with a lot of magic and wonder. And if you read the books selectively, even with hope.
But playing it can get convoluted, especially if your group is prone to overplan. And we know that plans always go sideways. There's no such thing as a milk run. Spending an hour on planning can be annoying in itself. But it's extra painful if it has to be thrown out the window in the first five minutes of execution.
Enter Blades in the Dark that instead of planning ahead encourages to use flashbacks on the spot to reveal how you prepared in advance to get past an obstacle. That makes pulling off daring heists a lot more easier for the players. Infiltration is way less stressful on the player if they can make up any forged backstory on the go, and do a flashback to make sure it's believable. There's still some minimal planning, but it's practically just setting the starting scene of the run. You don't have to specify anything beyond that.
The concept of crew from Blades also fits nicely with Shadowrun. It can tell the GM what kind of runs the players prefer, and gives the players the ability tospecialize their team. Blades was created for a different level of technology and magic. But it mainly focuses on the hierarchy of the criminal underground, and that translates easily even to a modern world. So I expect the same crews to work with Shadowrun, but more thematic options could be added to tie it closer to the sixth world.
The concept of hunting grounds should be reconsidered. In Blades it means a specific neighbourhood the characters are more familiar with and usually target. In Shadowrun it makes more sense to make it a specific scenery they usually operate in. For example it could be a specific megacorporation they often go up against, or a type of gang that's common in the sprawls they operate in.
Blades also offers a nice subsystem for handling reputation, growth, notoriety, and even stress and trauma between runs. Incorporating a specific vice for each PC also seems completely in line with Shadowrun's concept.
The biggest difference will be in character creation. Blades' system is more abstract than Shadowrun's. In Blades you have to pick a specific playbook for your character. I think that's OK. While Shadowrun allowed building characters skill by skill, it always encouraged working toward specific archetypes like face, rigger, or adept. Your playbook determines your starting stats, but you can still somewhat specialize it. Blades also allows crossing from a playbook to a new one, but that's long term character advancement.
Adding some elements of Shadowrun might not be trivial. Spirits could be more or less handled as the ghosts in Blades. But magic and technology would have to be specifically addressed. Some of it could be treated like fluff, making it mechanically irrelevant whether your efforts are more effective because of training, because of an implant, or because you are infusing them with magic. But at least mages, riggers and deckers would probably need their own playbooks.
Twisted Houses of the Drow
Setting: any fantasy setting with drows, but I have a specific campaign idea for Spelljammer
System: Houses of the Blooded
This is a re-skin of Houses of the Blooded. The ven and the drow have different values and cultures, but I think they share a similar style. Decadence and intrigue runs deep in their societies. I'd replace the virtues (attributes) of the original game with corresponding vices. And each vice would be linked to a drow god instead of the totem animals of the original game.
Instead of the romance mechanic there would be rivalry. It would work the same way, just with a different flavour. Drows could pick someone as a rival, driving each other to greater feats. Instead of creating art drows could develop schemes. Same as the art mechanic. The scheme could give a bonus to those it was shared with. Seasons, regions, holdings, and blessings would have to be reworked, but I think renaming them would be enough in most cases.
My campaign idea is for a group of drow renegades employed by the elven admiralty as covert agents. They would be sent for long term infiltration missions to places where surface elves are not welcome. Each of them would have an affiliation with a drow god as well, and each would have their own hidden agenda. It might even work if not all characters are drows. I could imagine one or two elf, half-elf, or shapeshifter mixed in.
If I ever got to it seasons of the campaign would include: Building up a career of piracy in space (remember, Spelljammer) to get on the good side of a notorious and elusive pirate king, and lead the elven navy to its hideout. Instead of holdings the players could manage trade routes they raid, and their ships. Another would be infiltrating a drow city to stop an invasion. I think this would be the closest to the original Houses game. And finally I'd drop them in a mission to arrive as inmates to Elfcatraz, the secret prison of the admiralty (named by one of my players) to find out who's really in control there.
Around Cerilia in 80 days
Setting: Birthright
System: Primetime adventures
This one is kind of cheating, because Primetime adventures is quite setting-independent. So I rather mean it's a better fit for the kind of stories I'd like to run in this setting.
Birthright's setting works on a comprehensible scale for me. Most fantasy worlds have gigantic continents with dozens of large countries. They are too large for me, and I end up with a vast countryside where everything's the same for weeks to go. But Birthright has a small continent, maybe more like a large island with five distinct cultural regions. And each of those regions have a dozen provinces, each province described with its own flavor. It's not complicated, but colorful.
I guess it was done this way to accomodate the strategy aspect of Birthright that was one of its main features. While the concept of ruling provinces sounds great, the setting really makes me want to have a game about just travelling through this world. Not with adventurers, but rather with tourists, merchants, travelers who are going there to see a foreign place, or do business with the locals, and not just to explore a dungeon that happens to be there.
Ever since I saw the Roman Mysteries TV series I've been particularly fascinated with the idea of having a bunch of kids as player characters who are brought along by one's aunt/uncle on business trips to foreign lands, and get into trouble there. For example a trip from a frontier barony to the capital city, traveling through the woods of wary elves, then sailing down the river, stopping in a few more interesting port. Or a journey to the magnificent kingdoms in the east, although there are many perils both natural, and man-made on the way.
Thinking in Primetime adventures terms each province or city could be a separate episode. And the peculiarities of the place could be used to decide which character's spotlight episode should happen there.
Even domains of awnshegh (people and animals infected by the power of a dead god of darkness, becoming "monsters") don't have to be off limits. Some of them were quite sociable, and even more ruled over people whose perspective could be interesting.
Crown of Wings
Setting: Council of Wyrms
System: Birthright's domain management
Council of Wyrms focuses on playing dragons from various clans who work together. Despite the central role of the council, and the politics between the dragon clans, Council of Wyrms didn't touch much on the actual politics and realm management. It was the same AD&D, just scaled up to dragon PCs.
But I think there's so much more potential in the setting. I could easily imagine dragons ruling the land, managing guilds, and churches, and building out ley line networks to cast spells affecting whole realms. So everything that Birthright's system offered.
The setting isn't fully fleshed out, but it lets us fill in the land with fantastic locations. Some cities and towns were mentioned at unusual places, full of various races. So players could run wild with ideas when they create their own domain. Should their be trade routes with a merfolk city, and underwater ley lines? Absolutely. Could there be a church based on promoting the halfling lifestyle? Why not?
And then there's the Council. Domain Power could determine the character's status in it. Regency Points, and Gold Bars could be used as bargaining chips.
But what should be its purpose? I have seen enough of the trope of warring factions who have to be unified against some common threat, maybe with a traitorous faction thrown in the mix. I mean it makes for a fine story, but I'm getting a little tired of it. This time I'd rather see a council as a way to trade, to exchange ideas, and to help everybody improve their own clan. It doesn't make for a strong narrative, but I think it's a more positive message overall.
I think the biggest restriction in the setting is that dragon clans are too homogenic. Like, each clan consists of just one kind of dragon. That doesn't help in putting together a game with diverse characters. The original game concept solved that by making the PCs agents of the Council who may come from various clans.
For a more political game we could introduce mixed clans. So the characters could be part of the same clan, while still coming from various places. Maybe they are outcasts or survivors who created their own clan. Or maybe their clan was open minded, and was located in a central place, so it naturally lead to it becoming more diverse.
Or we could say that they are from different clans, but their clans are neighbours and allies of each other. At least if you're like me, and you don't want to set the players up for PvP by putting them to opposing sides of a clan feud.
Custom Quest
Setting: Your long-running campaign
System: Fiasco
I think any campaign that went on for a while should be an easy source for creating a Fiasco playset for a one-time play. Fiasco is about nobodies trying to pull off something bigger than they are. It's about petty people, and half-baked ideas going wrong. And while that might still sound like your average adventurer party, here we know they can't win. They will be lucky if they don't end up in a lot worse situation they started in.
For convenience I will refer to the PCs of the original campaign as heroes. It's okay if they are not actual heroes. That happens pretty often. But they had the greatest influence on the campaign this one shot is based on, so we have to heavily rely on them.
So the player characters in this one-shot are probably just background noise in the original campaign. I think this is a great way to explore how the actions of the heroes might affect the common people in unexpected ways. Objects driving the character dynamics could be things the heroes brought back, created, or just used in a memorable moment. Maybe an artifact they sold off is making its rounds on the blackmarket, and someone sees an opportunity in it. Or evidence surfaced that could incriminate one of the heroes.
And it's not just Objects. Their shenanigans might have brought the unwanted attention of a powerful cult to the city. Or the local barkeep loathes the heroes because they trashed his place one too many times. And he's just looking for some idiots to exact his revenge. Really, just look for whomever the heroes might have ever slighted or aided to get a plethora of petty plots and strange driving forces in the community. This can give you the Needs and Relationships between the player characters.
Locations could be places well known by the players, preferably close to a place the heroes frequent. The heroes, and the more memorable NPCs could give some enjoyable cameos. And finally they could become part of the Tilt table to turn a bad situation worse in the middle of the game.
#tabletop rpg#fiasco#drow#Houses of the Blooded#Birthright#shadowrun#spelljammer#Blades in the Dark#Primetime Adventures#Council of Wyrms#rpg#rpg combos
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Kingdom Hearts 3 impressions
So, uh, I will ONLY be talking about stuff up until the very start of the second World, and only AFTER the break. Kingdom Hearts 1 was an incredibly important and influential piece of media when I was growing up. I was writing fic based on Smash Bros. just before KH rolled onto the scene was like, “Yo, Disney and Final Fantasy, BAM, fuckin’ random? fucking RADDDD” and I was all about it. You had FF characters remixed with OCs remixed with Disney characters, and the villains were all crossing over to form the League of Bad Cartoons, it was a great time. And then Nomura realized his gamble was a win and decided to waste the next 15 years of everyone’s time shoving in every trope he liked, every IDEA that felt “cool” together into a mish mash of whatever the hell this “narrative” has become. Suffice it to say, I’ve got beef with Kingdom Hearts as a “story.” It just occurred to me today that a big part of this is thematic/tonal.
But it’s also VERY rare, maybe even unprecedented, for a piece of media like Kingdom Hearts 3 to come around. For years, then months, then weeks, then days, I told myself, “It’s not real, that game doesn’t exist, I won’t believe it until I’m literally playing it” and just could not be bothered to be hype or interested, if only because Nomura’s “vision”, from my perspective, warped something I admired in my youth into a fucking train wreck, leaving me very little to feel emotionally invested in outside of Aqua and by proxy the two lads she is trying to protect. (also I GUESS I’m slightly invested in Axel/Xion/Roxas.../Namine? for similar reasons now that I think about it?) Well, guess what? Kingdom Hearts VERY WELL might be real, and I very well might be about three hours into it. And for all of the beef I have with the plot, I am fucking relieved that those three hours have felt/sounded good, as a video game. NOW we’re gonna talk about the first World. --
When I first heard that Olympus was gonna be the first World in KH3 I was disappointed and BAFFLED. We’re visiting that place a THIRD time? And why THAT World? Turns out, there’s actually some substantial thematic relevance and that’s actually A-OK, not to mention that starting with a familiar world after ALL OF THIS TIME is not such a bad way to kick things off. First off, structurally, I actually really enjoyed the way this world played out. Two of my biggest problems with KH as a video game series have been that worlds feel like empty, vacant, haunted houses, and that said worlds are usually small and linear with a lot of pointless backtracking. Olympus fixes all of this. There are NPCs. Actual fucking PEOPLE in this world. Sure, they’re just people in danger, calling for help, but they’re THERE for once! And they have vocies! EVERY line of dialogue (except for like one “plot” moment) has actually been voiced so far! About time. Also. This World is not as linear as most KH Worlds. In fact, it help more open and dynamic than ANY World in any KH game so far, not to mention it featured three, THREE (wtf) unique and distinct types of settings. The city, the mountain, and Olympus. Nice. ALSO also. The music. We’ve been here before. We KNOW that Olympus theme from earlier games. And as you traverse the city, up the mountain, you hear this more sweeping, movie-like version, and it’s like “oh whoa nice” aaaaand then you get TO Olympus and it KICKS in, the old song, up to modern snuff. That was great. That was a thing that really helped convey “Kingdom Hearts is back, baby.” The World was big, compared to typical KH worlds. It had multiple nooks and crannies to explore, side-paths to go down, treasure to find hidden away. There is a LOT of verticality. Running up walls and seamlessly hopping over things in the environment makes traversal more enjoyable than it ever has been. Even though a lot of the World is technically a linear path it’s not structured like a path. Going off and exploring rewards you with items and the like, and the World is big enough to actually feel like you have places to poke around in. Having said this, WHY is there no...map? Like. You literally COLLECT Maps from Chests like you used to. But near as I can tell, there’s no way to pull up an actual MAP, to seer where the main path is, to see where the side paths are. It’s boggling. Maybe the game has the option hidden away somewhere but if so, that’s just silly. And if there’s just no actual map option at ALL that’s just...baffling. There were barely any load times for how much SPACE there was to navigate, and things looked very shiny and pretty, and ran at a smooth 60 fps MOST of the time. Tech specs aren’t everything, but when your brand is built on “looking pretty” it sure af helps when you bring scale AND a smooth framerate to match. It’s weird, and a bit jarring, sometimes in a good way, to see all of this stuff rendered in modern tech. Stuff looks...a little too plasticy a lot of the time, (which actually ought to pay off when we get to Toy Story?) but the environments so far feel rich and vast and detailed all at once in a way we just have never seen the series, because we’re basically jumping from PS2-level tech to PS4. So that difference in production is more noticeable for the wait -- I just wish things looked a bit more...I guess cel-shaded? Like the original trailer. Things (specifically, characters) look a little too flat/plasticy at times, for how pretty things are. Combat seems to be as flashy as ever and I’m sure I’ll feel differently as I get further in and unlock more options but it’s still too easy, simple, and mashy for my tastes. I am HOPING we get more moments that require quick reflexes and specific tactics like the harder moments of older KH games. The amusement rides mechanic is...weird. It’s given NO context in universe. And they last a little too long/feel too overpowered for how easy they are to utilize. Similarly, there are frequently seemingly random party-member tag-team attacks that...just seem like “press triangle to win” moves. I wish they entailed more interaction, and/or felt less common/random. I like the IDEA of these kinds of moves, especially ones that change your controls/method of attack for a few seconds (like Hercules’ team attack) but the execution makes them feel too cheap and easy to abuse, with combat that’s ALREADY skewing on the “too easy” side for the genre. I like the “form change” for keyblades, and that you can swap keyblades in the middle of a fight. Really hoping this allows for some good tactical stuff later -- buuuuut that would also require the game to ASK OF ME to do more than “mash X,” which KH as a brand typically does not do... Characters SPEAK in reaction to gameplay moments, when you initiate things in the environment, etc. It’s a nice touch that makes them feel more like characters in an RPG. Donald and Goofy are ALWAYS in the party, alongside the Disney member(s). NICE. Maybe KH3 is putting its best foot forward, but overall, I was pleasantly surprised with Olympus. It single-handedly corrected MOST of the issues I’ve ever had with Kingdom Hearts level design. I only hope the momentum keeps going. Moving on, Gummi Ships. What little I played is easily the best they have every been. I love having an open world with optional places/fights to explore, while still giving me those shmup-like bursts of action. The Gummi Phone seems like a fun mechanic, and taking selfies/photos makes SENSE for this game because of how visually detailed it is -- but the pleasant surprise was how I took selfies with Donald and Goofy and they REACTED to it, starting to pose and commenting on it. On the other hand, the loading screen being nonsensical “social media” posts from KH characters...I don’t like it thanks go away. x’D I’ve spent only a few minutes in Twilight Town and INSTANTLY I am so much more enamored than I ever was in previous games. Not just due to the bump up in visual fidelity, but also because -- GASP -- NPCs??? Are you trying to tell me this is an actual TOWN that people LIVE IN?? Holy shit, Kingdom Hearts, I never knew! For all of this stuff I liked, though, KH3 is still...a KH game. Which means after you get through the intro, after you gear up to land in Olympus, the game flashes the title: “Kingdom Hearts II.9″ ...no. Just no. Fuck. Stop doing this shit. Whenever an Organization 13 member (or EX member) shows up and starts speaking all cocky in riddles like the flamboyant anime jackass they are, whenever Mickey starts dead-ass blathering about weird nonsense whenever the plot HAS to acknowledge “oh right Sora golly gawrsh ya FURRGOT this random bullshit a-FYUCK better shove this expository throwaway dialogue right in here before we go n’ furrget again!” whenever Kairi continues to be irrelevant and invisible after ALL THIS TIME whenever Rikku has to say some obligatory thing about his darkness or his copy of himself or Ansem or whatever whenever the plot informs Sorta/Dornold/Goffy about another convoluted ridiculous THING that we already know about and they MAYBE already know about because it is OBLIGATED to because this game’s entire purpose has become to “wrap things up already Nomura” I am reminded of the freshly opened scar on my heart from how much SHIT this series has dragged itself through for...what? Nothing worth all of this, IMO. Thankfully, these moments feel less and less pressing in KH3′s opening hours than they certainly could be, though I’m sure the closing hours of the game -- once they’ve tidily gotten all of that silly, inconsequential DISNEY CONTENT out of the way (even though that’s the BULK of the game environments and HALF of the series’ identity/purpose) -- those closing hours will surely be packed to the gills with all of this crazy crap. Maybe by then I might finally care enough to finally get the catharsis I’ve waited over a decade for. I dunno. I’m just relieved the game looks, plays, sounds, and feels as good as it does so far. EDIT: almost forgot to mention this since it hasn’t actually come up yet BUT I picked up a BUNCH of “ingredients”??? Like. FOR COOKING??? Which is one of my all-time favorite mechanics in a video game?? (thanks Paper Mario) So I’m at LEAST excited to see what THAT is all about.
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