#maybe Tina as a hellborn
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Thinking about designing QSMP members as Hazbin Hotel sinners
#qsmp#hazbin hotel#I mean with the whole purgatory thing and them being called sinners it just feels right#I already have so many ideas!!!#the binary code being an overlord Charlie sold his soul to!!#Cellbit’s design based on the residents of cannibal town!!#with q!mouse being a demon queen I could make her an overlord or even a deadly sin!!#Cucurucho is an overlord too ofc with a permanent smile like Alastor#roier being inspired by Angel/Arakniss/Molly with a spider design#maybe Tina as a hellborn#oooh maybe she can be like Charlie#and Bagi is like Vaggie
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Nerding out on the Borderlands
I finally got around to playing Borderlands 3 and I thoroughly enjoyed it.
Personal order of preference for the franchise: Tales ≥ BL2 > BL3 > BL1 > TPS
Depending on how the DLC goes though, 3 could be just as good as 2 for me. Unlikely but it’s possible.
I really enjoyed playing all the Vault Hunters, Zane in particular, even if it seems like he lags behind the rest of them. And while she’s fun as just a straight up gunner, my only real bummer is Moze. For me when it comes to the playable characters, it’s all about their Action Skills and if I don’t find myself using it regularly then I hope they have something fun in their skill trees to make up for the lack of it other than shooting guns exceptionally well (ie. Gaige with Ricochet-Anarchy stacking abuse, Krieg with Flame of the Firehawk-Raving Retribution Hellborn madness, etc.). The idea of Iron Bear is rad but vehicles have never been useful outside of a means of map traversal, which this mech isn’t for, and if I’m gonna give up the benefits of my gear then it better be fucking OP or at least viable, especially at the highest of difficulties. So far it’s not looking like it is and I don’t expect it ever will get to that level. For the most part though, she’s still a lot of fun to use as a Plain Jane FPS character.
Overall, I actually enjoy all four initial characters pretty much equally which I can’t say about the other games. I still had fun with them but I didn’t like Roland, Salvador and Nisha as much as their fellow Vault Hunters in their respective games. I’m really looking forward to what DLC Vault Hunters they have in store though, they’ve all been pretty solid and just plain fun to play as.
-SPOILERS FROM HERE ON OUT-
I liked the story well enough and felt engaged the entire time. I didn’t really feel bogged down throughout and enjoyed the pace. Even the sidequests I thought played along well with the storyline missions, they didn’t feel as jarring with too much backtracking or as tediously boring as The Pre-Sequel had it. Although, all the games are guilty of this, the Underdome/Circle of Slaughter missions are still lame.
I loved pretty much most of the new NPCs, however major or minor a role they played. Lorelei was interesting and I want to know more about her, the same goes for Clay, who I could both see becoming Vault Hunters themselves (hopefully) in a future game. The Katagawa-Rhys dynamic was fun, as was BALEX and GenIVIV. I loved Wainwright Jakobs and I especially loved Typhon DeLeon, two of the more likable and wholesome characters in the entire franchise. They don’t hold a candle to Loader Bot & Gortys from Tales but still very admirable in a universe full of assholes and psychopaths. Even some of the minor villains were fun, the Traunt Brothers and Pain & Terror specifically.
Now it’s going to be unfair to compare the Twins to Jack but... they still could've been written better. Brats with god complexes and one with an inferiority complex to boot is fine, not the most compelling, but wait! They’re also streamers because *nudge, nudge, wink, wink*. Despite that, the VA performances of what they were given were both still very well done. When they start to actively antagonize each other is when they started to turn around for me, especially with the power corrupting Troy to the point of almost killing off Tyreen. The Twins being the children of Typhon is a neat twist reveal but I feel like if you’ve been discovering his logs throughout the maps you can put two and two together long before they outright state it.
Though I should probably give credit to the Twins for being a part of why I love Typhon so much. With him being revered the way he was, especially by Tannis, as the first Vault Hunter, it’s refreshing to see a fabricated myth actually turn out to be mostly a myth and not a 100% accurate depiction or historic event like most other games usually do. Even the damn posters of Typhon got him all wrong which I loved. He’s endearingly flawed and his admittance to not being the best father to Tyreen & Troy after they lost their mother actually really got to me. He wasn’t around for long but it was smart of Gearbox to have built up his backstory through those logs, it allowed his character to make some sort of impact like it did on me which made his death actually quite poignant.
Thus leading to probably what I can only assume, since I haven’t bothered to read other people’s reaction to it, is the most controversial part of the game. I love character deaths, especially for ones I adore. When done properly it brings more meaning to them and for the character that may have taken their lives. Bloodwing and Roland helped build Jack up to be even more of the villain that most people love (to hate). Hell, even Sasha’s death in Tales actually had me crying... then immediately laughing because I totally got baited by it especially after already losing Scooter.
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Now, like I said, I love character deaths and I’m totally fine with Maya being the one we lose but the way she dies was more of a pathetic wail than whatever Gearbox was hoping to achieve. And for what? All I hope for in a character death is to have more meaning to it than a passing of the torch to a cipher of a character that was basically just introduced and I have no real connection towards, good or bad, because going forward from then on certainly isn’t going to be positive at all. Who knows, she could end up being a favourite character of mine in the future as she develops more but as of right now, no, the only reason for her existence in this game world so far was to take the place from two beloved characters that hasn’t been earned yet.
The other character being Lilith as she sacrifices herself to keep Pandora closed. I don’t believe she’s actually dead, gone for now but at least not dead. It’ll probably be the main focus of the next game, if not in a DLC, in figuring out a way to get her back from Elpis, if she’s even stuck up there. It’s sad to lose her immediately after regaining her powers back but at least she went out with Alicia Keys singing her a fire swan song. Unfortunately, before going off to save the day and Gearbox not being entirely satisfied yet with shoving Ava down our throats the first time, Lilith hands over protection of Sanctuary III to her. Hopefully Ava is given an extremely satisfying character arc in the proceeding games because woof, that’s going to be a tough mountain to climb especially if it takes another 2-5 years for the next game to release.
I don’t actually hate Ava, I just don’t care about her. Also our Vault Hunter(s) were right there, technically, and as was Tannis. She may not be able to fight but she’s more than capable of leading the Crimson Raiders. She’s also the most consistently well written character that’s shown growth over the games that she’s been a part of in the franchise, in my opinion.
As for the rest of the characters, I’m good with moving on from Vaughn now. He was unexpectedly funny to okay during Tales but yeah, he’s already worn out his welcome for me. Rhys was fine, not as good as he was in Tales but he wasn’t really even my favourite character from that game anyway. Who I was missing was Fiona, I really wish that she had shown up but hopefully that might still be a possibility in DLC. Maybe she’ll show up alongside Athena & Janey, continuing her VH training somehow saved from wherever she disappeared off to. Preferably with Loader Bot and Gortys as well. It’d also be nice to run into Axton, Sal, Gaige and especially Kreig considering the whole Maya situation and her promising to see him again.
Then there’s also the B-Team, which a part of me wanted to interact with more but another part where I think I’m okay with what we got. I was disappointed in Tina’s development however, I didn’t expect a full maturation of character but I also hoped she wouldn’t be the spaz that she was when she was a young teen. Even in Dragon Keep she showed a little bit of growth with her acceptance of Roland’s death but I guess they wanted to keep her annoying, which was fine back in 2 and TPS when she was basically a kid but I believe she’s supposed to be at least 18 now? I guess it’s fine as long as it fits the dynamic between her, Brick and Mordecai. I will also say that Mordecai’s side quest to attend his protégé’s birthday party was really bittersweet, I loved that brief respite from the chaos that is the rest of the game and a stark reminder that Pandora sucks.
Aside from the actual plot and characters, I thought they did an even better job at world building the rest of the universe. The mega-corporations side of Borderlands has always been fascinating to me and I feel like they often take a backseat by most fans since they’re just these ever present entities in the universe and not actual characters themselves, despite each of them having quite unique “personalities” in the products they manufacture and the individuals that represent them. We had Commandant Steele & General Knoxx show off a militaristic side of the original Atlas as The Crimson Lance, then there was Jack as the face of the Hyperion we knew, and the fallout from his demise during Tales. There’s also Tannis giving us slight tidbits of how Dahl operated on Pandora between the first & second game and, of course, Mr. Torgue with, well, Torgue and I guess now he’s in charge of the battle arenas. Now we get insight on the current incarnation of Atlas with Rhys at the helm, Maliwan with Katagawa Jr. and Wainwright as the heir to Jakobs. It’s just fun to see these corporations steadily being fleshed out with each game and I’m interested to see how Tediore, Vladof and maybe even S&S Munitions, if they ever make a return, will turn out.
On the other end of the spectrum and more of an active danger to the universe are the Vaults, their purpose and the monsters contained within, one of them called the Timekeeper who we have yet to encounter. Also more insight into who the Eridians were, the siren Nyriad’s role with their eradication and warning of a seventh siren who shouldn’t be found. There’s definitely plenty of seeds that were planted, it’s just a shame that it’ll probably be a long time from now before any of them get answered unless they start pumping out these games which I hope they don’t. Oversaturation and fatigue can ruin a franchise.
This has been my TED Talk, thank you for reading.
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