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Freud's Last Session (2023)
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Super Matt
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Matt “The Immortal” Brown calls it a career. Man has one of the craziest come back stories in MMA history. Almost dying of an overdose. People wanted him booted in his early UFC career as he struggled to win fights. There were fans actually calling him the worst fighter on the roster at one point.
He got it together and managed to fight himself to a title eliminator with Robbie Lawler. One of the most all action, all violence fighters MMA has had. I hope retirement goes well for him.
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"I just wanted to put his humanity onto that screen..."
Matthew talking about playing C.S. Lewis in 'Freud's Last Session'.
I'm catching up with all the interviews I had to skim through in the last few weeks. This was sweet and thoughtful -
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Matthew's hair is all mussed up coz he's just ripped off his beanie!
📷 MG/FLS Academy Conversations my edit
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Bad movie I have Distorted 2018
#Distorted#Christina Ricci#Brendan Fletcher#Vicellous Shannon#John Cusack#Nicole Anthony#Oliver Rice#Gigi Jackman#Benjamin DeWalt#Maja Milkovich#Scott Olynek#Angela Quinn#Sophia Daly#Barry Nerling#Robert Fraser#Julia Maxwell#Matt Brown#Zan Klein#Alvin Tam#Tracey Hway#Marc Nadeau#Paul Cousins#Racquelle L'Heureux
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I finally drew Matt's tattoos. This is only the part of what I imagine, but the parts is all i have for now... I like this design. But the proportions... I see that I drew them wrong somewhere, but I don't really understand where exactly... I have so much to learn! But I like it so much!
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Joshua Michael Brickman - photo by Matt Brown
#Joshua Michael Brickman#Matt Brown#ballerino#danseur#bailarín#dancer#tänzer#boys of ballet#male dancers#ballet men#dance#ballet
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Co-Writer and Director Matt Brown and Star Matthew Goode Talk Freud's Last Session
#Matt Brown#Matthew Goode#Sir Anthony Hopkins#Anthony Hopkins#Sony Classics#Freud's Last Session#Youtube
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Matt Brown KO
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Freud's Last Session (2023)
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Freud's Last Session
Freud's Last Session (2023) #MattBrown #AnthonyHopkins #MatthewGoode #LivLisaFries #JodiBalfour #PadraicDelaney Mehr auf:
Jahr: 2023 (Dezember) Genre: Drama Regie: Matt Brown Hauptrollen: Anthony Hopkins, Matthew Goode, Liv Lisa Fries, Jodi Balfour, Padraic Delaney, Stephen Campbell Moore, Rhys Mannion, George Andrew-Clarke, Orla Brady, Gary Buckley, Tarek Bishara, Jeremy Northam … Filmbeschreibung: Am Vorabend des Zweiten Weltkriegs treffen zwei der größten Denker des zwanzigsten Jahrhunderts, C.S. Lewis…
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Happy the UFC threw together a send off for Matt Brown. Fighters like him make up what people love about MMA.
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Emergent Storytelling Techniques in The Sims - Matt Brown, GDC 2018
In this 2018 GDC session, Maxis EA's Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.
Table of Contents
Intro
1:40 Key Design Philosophies
3:40 Ai of the Sims
7:02 Self-evident Dependencies
8:09 Projection and Assumption
12:34 Ambiguity ( thought bubbles, speech )
16:01 Going 'too far'
17:16 On Randomness... ( urinals )
19:30 Yes and...
21:02 Autonomous Feedback Loops
24:51 Wants & Fears & Wishes
26:36 Story Trees
31:26 How Story Trees work
- 33:45 ...vs Player Expectations
35:58 Meta-Storytelling ( story progression; higher level )
39:51 Prototype Story Progression Tool
- 40:55 Bubba's life story
42:09 Inverse Autonomy ( populating the world )
43:19 N of M and Moving the Goalpost
47:13 Summary
48:54 Questions
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This is a very informative presentation from Matt Brown. He was Technical Direction and Desing during the development of The Sims 2.
The presentation reveals how the systems of wants, fears and whims works in all games of the series. How the system of story progression and promotion in Sims 3 works. Shows the prototype system of story progression in Sims 3. This presentation have info about all main games in The Sims.
And a few other things to pay attention to:
1. Previously unseen screenshot of The Sims 2 Beta, or rather a screenshot from the alpha version of The Sims 2 v.0.14.0.765 on 23:30:
2. The answer to the question of why each part of the series is very different from each other. What process is responsible for this. On 53:35:
Hi. I've played all of The Sims and they all change a lot between each of the iterations and I'm curious what the process is from going the first Sim all the way to the newest Sim because there's a lot of changes between all of those.
And the answer of Matt Brown:
The first Sims was Will Wright makes games. I don't know if he still does, but the way he did make games was he made games that were fundamentally fascinating to him. They actually tended to be pretty geeky because he's pretty geeky.
The first Sims was really more of a psychological study originally. It turned out to be way more fun than that. Well, that's fun for some people. It's way bigger than that.
I used to joke that with Sims 2 our goal was don't screw it up. It's a little more colorful than that, but don't screw it up because we didn't know exactly why Sims 1 was successful. We just knew that it was crazy successful, so just don't mess it up.
With Sims 2, we didn't make that many changes. It was what I call a more, more, more design or 3M design. We mostly just took everything in Sims 1 and we added more to it. The wants and fears that I mentioned was the one big thing that we introduced there.
And then in Sims 3, it was slightly different because we hadn't screwed it up. We had a chance to screw it up, so we basically went all the way back down to the core motivations of players and the core systems and said what systems, what were they trying to achieve and could we achieve more or if the system wasn't really didn't have any purpose in the end we got rid of it.
Sims 4 was a little more complicated. Its development was pretty storied. It went through several different stages.
3. Some players think that wants and fears in Sims 2 are given to Sims at random. The developers of The Sims 2 discovered that some players thought so, and were little disappointed by this. And so the system of wants in The Sims 3 has become more clear. You can learn about this at 58:24. This is one more question:
Are there any game mechanics introduced that did not have the outcome you expected?
And the answer of Matt Brown:
That's a really good question. I'm trying to think. I'm absolutely certain there are. But I honestly don't know any right off the top of my head. Part of that is that a lot of the mechanics that we introduce...
No, I really can't think of anything off the top of my head. No, sorry.
I was going to say, a lot of the mechanics that we introduce, in and of themselves, this is going to sound maybe pretentious or dodgy, but in and of themselves, we don't necessarily expect a specific outcome from one system. We expect a lot of the times when we're designing systems, we design them to be interesting, to bounce off of each other. We just try to make sure that there's enough touch points between them that interesting stuff can happen.
Oh, I do have one, and it was a subtle thing. Sorry, it was back in this Wants and Fears. Maybe it's just a little cautionary tale. These Wants and Fears in the original version, they're very thoughtfully presented. If you do it right, your sims will sound like they're just paying attention. Oh my god. They get something. They're deep. There's a lot going on in there.
Somewhere along the line, what we did is every morning when the sim wakes up, they roll new Once and Fears. They reevaluate. Somewhere in there, we decided that the way we should do that so you didn't miss it was we should make them spin like slot machine wheels, which honestly made me really angry in the end. Not angry, but was because the effect it had was that players then saw them, and because they look like slot machines, a lot of players assumed they were random, which, given that we put all this effort into the system that made them extra not random and very intentional, was a little disappointing that some players thought that they were random just because of the way we ended up treating them in the UI.
Transcription (notes) of presentation:
На русском языке:
#Youtube#the sims#the sims 2#the sims 3#the sims 4#sims#sims 2#sims 3#sims 4#sims 2 beta#Matt Brown#story progression#wants#wants and fears#GDC#gdc 2018#2018#emergent#video
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A few month old but Life on Film reposted this on Instagram today.
Podcast about 'Freud's last session' and some other background stuff with Matthew Goode and Matt Brown
Why he trained as an actor - well if Gary can get in.... 😂 Thank god Gary got into Webber Douglas otherwise Matthew would have been a golf pro 😂
By the way - this is Gary -
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