#maskedthief
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@maskedthief said: She was going to disregard what he was hiding; it was most likely something she didn't want to know. Despite her efforts, the hint of digust still showed on her face when hearing his response. "Meat... cookies? Is that a weird way of saying a burger patty or --?"
Even if he was wearing a mask, he was practically beaming with joy as she asked him what a Meat Cookie was. Praise the savory and sweetest treat there was! “Nope. Meat cookies are meat cookies. Pastries with meat in them. Do you want one? I promise you won’t regret it!”
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🗣️
Send me 🗣️ for incorrect quotes of your muse and mine
Karen: Blue, I feel like I’m going to die.
Blue: We’re all gonna die, Karen.
Karen: I meant soon.
Blue: So did I.
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10 - Covered in blood
Send a number to find my muse…
Out in the badlands, there were times that hunting was necessary, but, for her, hunting was the easy part. Now, her hands were covered in blood as she prepared the creature meat to be roasted. It needed to be cleaned properly. This was the kind was poisonous if it weren’t done right. She didn’t mind doing it, honestly. She’d rather they all be safe consuming something like this, and if it meant she had to do it, then so be it.
Although, she was aware this wasn’t the best scene to come upon. Rather, with her hands still delicately tearing into the creature, coated in a layer of blood after she had nicked an artery - well, it was macabre to say the least.
“Are you alright, Blue?”
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❤️
Send me a ♥ and I’ll fill out
-Original ask open-
Crossed out=Karen’s Inner thoughts Nothing=What Karen would say
If we kissed?
[] Quickie. [] Tongue. [] Softly bite your lip. [X] We wouldn’t. (Blue is baby to Karen) [] Long and meaningful. [] Let’s hit up the bedroom. [] You remember last time? [X] Awkward… [X] Lol no.
Would I go out with you?
[] Yes, definitely. [] I’d be open to give it a shot. [X] No. [] I want to, but it wouldn’t work. [] Maybe. [X] Nope, you’re like family. [] You’re cute, but probably not. [] Just simply not my type. [] If I knew you better. [] Already did. [] I don’t know.
If we took a picture together, we’d be…
[] Hugging each other. [X] Just chilling. [] Holding hands. [] Kissing. [X] Acting dumb. [X] Normal picture. [] You holding me from behind.
You are…
[] Cute/Pretty. [] Good looking. [] Sexy. [X] All of the above (Karen gonna encourage!)
You + me + room = …
[X] Movies. [X] Cuddling. (For comfort if Blue needed) [X] Hanging out. [] Kissing. [X] Playing games. [X] Everything. [] I’d leave the door open. [] Wouldn’t let you in.
You should…
[X] Hit me up. [] Be mine. [] Marry me. [X] Reblog this so I can send you a heart. [X] be studying
If we got married, I’d…
[] Divorce you. [] Make kids. [] Take your money and bounce. [] Smash [] I would cheat on you. [] Be faithful. [] Kill you in your sleep [X] We wouldn’t
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1, 2, & 4
QUESTIONS & DANSWERS (MUNDAY ASKS!)
1. Who has been your favorite muse to play?
I’ve actually been writing on Tumblr since late 2012--yikes--but I kept all of my muses sheltered in closed groups until joining the indie Pokemon scene just over a month ago. So, with that said, Clair is not my favorite muse to play (yet!). That honor falls to BARRY, who I wrote (mainly within a group) from 2013 to early 2020. Barry is crazy and dorky and determined...and that’s why he’s one of my favorite Pokemon characters! I had a blast with Blondie...I loved turning up his energy up to 11 for some truly memorable interactions. Also, I think I was able to write him for so long because I saw a lot of my own personality (mainly the never-ending silliness!!) in his existing character. I’ll admit that it’s harder to write him nowadays (and easier to write more ‘serious’ muses like Clair), which is sad...but I think it’s also part of growing up! Barry will always have a special place in my writing heart. :)
2. Do you listen to music while you write? If so, what do you like to listen to?
I think this might be a bit weird, but I actually prefer silence when I’m writing--otherwise I get distracted and sidetracked! I tend to write longer stuff (as some of my partners have found out LOL), and in order to write anything lengthy (replies, school papers, etc.), I need to be 100% mentally focused on the task. In truly desperate times, I slip on an old pair of headphones that helps block out most background noise.
4. What are some of your rp pet peeves?
Here’s one: I have terrible vision, so when I click on someone’s blog and I see 1px font with fancy lettering and shadow effects set up against a non-white (or non-black) background, that’s a wrap for my Special Eyes--I have an insanely hard time reading that person’s stuff and it feels way bad. I totally understand that people want to bedazzle their pages, but I personally believe that emphasis on appearance should never outweigh the importance of textual clarity, especially on writing-based blogs. Thankfully, I think Tumblr’s update (and increased community awareness) has helped draw increased attention towards accessibility. (And no worries if you’re following me--I always try to let mutuals know if I’m having difficulty reading things on their blog!)
#long post#thank you so much for sending this!!#i love clair but...sinnoh still has my heart :')#dragons dan (munspeak)#maskedthief
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@maskedthief started following you.
“Excuse me, ma’am, sorry if this comes off strange, but I wanted to tell you-- you’ve got the face of an actress! Ever thought about being in movies?”
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maskedthief replied to your post .
But does he sparkle in the daylight?? I know what you are.
#body image*#large image*#maskedthief#🛠 ╳ i know nothing about computers this blog is a lie™ . ( OOC . ) ❜#{ new au billward cullen }#*
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// @maskedthief //
-If asked about his apparent penchant for running into Pokedex holders at the least opportune times, Archer would likely throw his hands up in frustration, turn on his heel, and stalk off. At this point, it had become something of a point of contention between himself and the nebulous fate which seemed to find amusement in throwing him into the direct path of those who would or could become problems for him and his organization. In this particular case, it was a sharply-dressed brunette who’s eyes he’d met on the street and sparked the sudden shifting of the gears inside his head.
-Normally, it would be to find an immediate exit before their paths might cross more irreparably. But as he ran over what he knew about the girl-- former Masked Child, ornithophobia, Evolver, three legendary birds in her possession-- the wheels stuck prominently on her title. As the Evolver, she would have knowledge and insight into the sorts of things he sought to learn from his experimentation with Pokemon. If he were able to con manipulate convince her to work with him rather than against, who knew the secrets they could unlock together. So rather than veering to cross the street and avoid her entirely, he strolled confidently up to the young woman dressed in black and fixed her with one his best smiles.-
Well, if it isn’t you. And, ah, where are you going this fine and comfortable afternoon?
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❝ what do you have in your mouth?! ❞
“ ... ... ... ”
He quickly put away the bag of fried sand worm legs.
“ ... ... ... meat cookies? ”
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♥ & ✫
Some fun Munday asks!
♥: One thing you love about your Muse.
This might be a little vain but, his design? I like spiky hair anime boys and Gary is the og one for me. He’s honestly really easy to draw and I mean...just look at him! You can garner so much information by just looking at images of him from the anime. (Them eyebrows man). That stands for Green too and all the other iterations of this character. It’s a good, simple design that lends itself well to growth. I’ve seen so many different takes on how an adult Gary should look and all of them are great.
✫: Why you began RPing.
Okay so this is gonna get pretty personal and long, I’m sorry.
I used to write lots of fan fiction when I was a kid and I always enjoyed the escapism. I really liked exploring topics through the safety of fiction. Like I wasn’t about to go out and murder someone, nor did I want to. But I could write a story about murder. I wasn’t interested in a relationship, but you can bet your bottom I wrote stories of characters in uwu wove and all they did was kiss and hold hands all day every day. I was a kid with a vivid imagination. So when I eventually found the concept of roleplay and roleplay games I was hooked.
You mean to tell me there’s a bunch of people out there that just...collaborate on these stories and get invested and attached to these characters. People you could make friends with, AND you don’t even need an OC to do it??? (I wasn’t really into making OC’s, I’m still not. It’s a problem. It’s mostly because I’m not confident enough in my ability to create an interesting character and all my past attempts either didn’t impress other people or I never formed a connection with those characters. I do have some. I just don’t really use them or have forgotten what they originally were, I only have pictures in sketchbooks.) Count me in!
The escapism was still a big factor, but I also had so much dysphoria about who I was as a person back then. I really, really hated myself. I had very few friends, and the ones I did manage to make felt...fake in some way. I was constantly bullied at school over my hobbies and the way I dressed. I developed and was diagnosed with depression and anxiety. And I wouldn’t form an actual friend group until late into my high school years. So like, roleplay provided a way for me to be someone I wasn’t. I could take on the persona of Sonic the Hedgehog, or Ike from Fire Emblem (my two first roleplay characters) and I could BE them. That’s all I could ever ask for. And that’s all I ever wanted to do, go back into this fantasy world where I’m someone I’m not.
Looking back on it, it got really unhealthy. Like it got to a point where I wouldn’t even go outside. I was so sucked into this world of roleplaying and becoming someone I’m not that by the time I started going to college all I would do was go to class or sit in my room. I’d stay up until 6 in the morning and sleep until 1 in the afternoon. Rinse and repeat. It became my life. (a lot of that was due to my family moving once again right after I got out of high school. This time all the way across country.)
It took a long time for me to break out of that mold and I was only able to do it thanks to the fighting game community and smash bros which was oddly enough the game that got me into roleplay in the first place. I really grew into myself and finally found a friend group outside of roleplay that cared for me and pushed me to become a better person.
I only came back to roleplay in the past two years. I’ve hopped around different closed groups until finally landing back here. I don’t take roleplay nearly as serious anymore. It’s just a hobby, and I have plenty of people in my life (including my fiance) that will pull me back out of the hole if I get too far in it.
Sorry that got so long. I know it went well past the initial topic of why I got into roleplay, but I feel like I’d be remiss if I didn’t talk about the ugly side of it. We all want roleplay to be in good fun, a healthy and safe way to explore unsavory topics and escape the dredges of the real world, but sometimes it can be taken way too far. I took it way too far and I don’t want anyone to do to themselves what I did to myself. It really fucks you up mentally.
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Does Silver ever think about what life would be like if he had a different family or is Gio wasn't involved with the Rockets or just what could've been?
It’s big brain time! || Headcanon Meme -- Accepting!
Oh yes, I think it’s something that flickers into his mind every now and again. Of course you don’t want to obsess over the possibilities too much, that would fall in line with some extremely dangerous thinking of something that’s not possible.
But he does, yeah. I think it’s a thought that has to come from some type of event that causes it to happen? Like for example, a reminder of what his life is and why he exists at all. IE; Looking at his surroundings, the Base, hearing about what Giovanni is doing, his own life, accomplishments, etc.
He knows he’s not a planned child. He knows that technically he’s not supposed to exist.
But what if it were different? What if he could live in a life where he was openly loved? Where people weren’t afraid to lose each other from the dangers of corrupt people taking over other corrupt people for ransom? And just openly feel? When has this kid actually ever heard the words ‘I love you’ in his life?
He pictures a house in the Virdian Forest, his Dad would probably still be a Gym Leader, but nothing else. They spend time together, they grow up together. Silver gets to learn from his dad the ways of Pokemon training, provided it’s in a healthier way, but if he’s not a power hungery mob boss the chances would be pretty good!
There’d be no need to watch out for the Interpol, or if someones ready to press a knife to your back at every turn. You could just, sit out somewhere in the public eye with your dad, and just exist peacefully.
I have this heartwrenching drabble idea where he watches a Fisherman catching Magikarp when he’s out on his own Pokemon adventures with his daughter, ashshhffhfh.
#headcanons#aw man now Im sad#that was a good question thank you for asking ashshhddf!#im so happy people are interested today#means Im doing something right with this boy yeah?#maskedthief
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What is the biggest regret Blue has?
TMI Tuesday
“I don’t regret anything and never will. Although I wish I reached out more to Red, Green and Yellow. After everything, we all just went our separate ways. Sure, I talk to them and there had been a few adventures on different regions here and there and Red and Green are close, but.. I never really tried to connect with them enough. Everybody just had their own thing and I just... let them go.”
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Do you wish we were better friends?
TMI Meme: Accepting!
![Tumblr media](https://64.media.tumblr.com/6a339e850d17518476dca0c86b2482fc/f3c3f774bf146309-b0/s100x200/04a0fa7d03be94a36d17ae3b5481209f280e67a1.jpg)
“I do. However, I know our shared past makes it so that such a thing is difficult, if not impossible, and I do not wish to force anything.
Karen and I treated you horribly while under Pryce, so it is understandable to not want anything to do with either myself or her, nor do I expect anything of the sort.”
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👫
Send a 👫and I’ll write four headcanons I have about our muse’s relationship
-Open-
-Karen feels terrible about what happened with Pryce, and all she did to Blue. Truthfully Karen will bend more for Blue as she wants to do all she can to make it right. She has apologized too, more than once actually, and she’s even told Blue if she needs she’s free to hit her around and Karen will simply take it.
-The only thing Karen has done that is reminiscent of the old days was have a serious talk when they first met again, where yes Karen apologized, but also gave a threat. If Blue ever tried to end her or hurt someone Karen now cares about Karen wouldn’t hesitate to attack first, and mentioned that Ho-oh and Lugia were to remain a secret.
-Unsure of where Blue’s fear of birds is at she is respectful to keep her murkrow balled until she knows for sure Blue would be alright with it. Drake the umbreon often curls in Blue’s lap as his way to apologize for all he did. Garnet the houndoom will actually let Blue pet her, but won’t look her in the eye. Finally Kush the vileplume usually constantly brings Blue dirt and flowers when she’s over. These and the murkrow would be Karen’s pokemon from her rocket days.
-Blue would be one of the few to know about the double M scar on the back of Karen’s neck, who gave it, and that Karen is high defensive of anyone touching her neck or grabbing her there from behind.
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DND!!
Tumblr Meets D&D - Your Muse as a D&D Character
Blue
The last of my builds for this round, we finally get to a Pokemon Adventures character, which means we actually have a heckin’ lot to base this build off of, both from the canon source and from @maskedthief‘s interpretation of her. Blue is the third trainer to rise from Pallet Town, having set out on her journey around Kanto to take part in the league tournament after stealing a Squirtle from Professor Oak’s lab. She’s run into the likes of Red and Green plenty of times, though major moments include stealing Red’s Boulder and Cascade Badges as well as selling him a bunch of fake items. There’s also the raid on Silph Co, where she helped Red and Green knock Team Rocket outa there, even pulling a few fast ones on the mistress of Psychic Types and Rocket Admin, Sabrina. We should also be reminded of her backstory, kidnapped at a young age by a giant bird and raised as one of the Masked Man’s minions. It was there she learned all about Evolution- when something will evolve, how it evolves, how fast it can evolve, etc. These are skills we should be able to translate into some forms of knowledge, which is our first goal. In addition we need to make sure her hands are fast and just as sticky and that she can move fast to wing it outta there. Lastly, let’s try to get some of her Pokemon team represented, with the bulk of them being of the Fairy Type, we should ensure that Blue has plenty of fey influence. Once again, we’ll be using Dungeons and Dragons 5th edition and all books and articles related to it.
Ability Scores
These ventures will use standard array, a set of numbers given as a sort of average stat pool. Feel free to roll for stats if you wanted to use this character, just treat this arrangement as a general order for what stats are most important. We won’t need to bother with multiclassing, so just make sure you use the stat spread as a guideline and you’ll be passing with flying colors. ...Too soon?
Strength: 8 (Won’t really help us.) Dexterity: 15 (Main attacking stat and useful for thievery) Constitution: 10 (I don’t wanna dump it.) Intelligence: 13 (Need this to be pretty solid.) Wisdom: 12 (Definitely has decent Insight rolls.) Charisma: 14 (Definitely knows how to please people.)
Race
Let’s look at some options here. We could make Blue a Human, since she is one (as far as we’re aware) and get her a free Feat. But I think we can do that juuuuust a little bit better. Know how I mentioned the fey earlier? Let’s actually make Blue a Half-Elf. Half-Elves get the best of Humans and Elves, starting with the typical 30 feet of movement, +2 to their Charisma score (raising it to 16), +1 to two different stats of their choice (bump Dexterity to 16 and Intelligence to 14), and Darkvision out to 60 feet. It doesn’t look very easy to see outta that mask, so she definitely had to see better in low light. Not to mention it’s very handy for a thief. Her Fey Ancestry would also give her advantage on charm saves and she wouldn’t be able to be put to sleep by magic, great for staying away from insomnia and nightmares, eh? She would also get Skill Versatility, gaining two skills of her choice. I’d recommend Arcana for her knowledge of magical metamorphosis and History to cover any research on Evolution already done. As for Languages, she gets Common, Elvish, and a language of her choice. Perhaps Auran, the language of beings close to the Elemental Plane of Air?
Class and Background
Now, for our thief-y little girl here, I’m thinking that the best way to go is Bard, her About page does mention she’s a good singer, right? Okay that’s a big fat lie and we know it. It’s obvious, she’s a Rogue. Do I even need to explain why? No, she probably stole the reason and flew on outta here.
Rogues start with a d8 hit die (decent, not the best), proficiency in Dexterity and Intelligence saving throws, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves’ tools, and four skills from a pretty big list. Of the options listed, Acrobatics, Deception, Investigation, and Persuasion cover her agility and people skills effectively. We’ll get some more skills to aid her thieving from her background. Toss on some light armor, I’d recommend studded leather. As for what weapons to focus on, I’d suggest any Finesse weapon to pair well with her Dexterity. While there’s no real in-character option, but a rapier is pretty stylish and could evoke a sweet masked thief vibe. It deals a d8 + her Dexterity modifier in damage too, making it the strongest option for her.
As for her background, let’s focus on her time with the Masked Man and call her an Urchin. But since we’re altering it a bit, feel free to rename it Kidnapped Youth or something like that. Take proficiency in Sleight of Hand and Perception to round off her thief-y skills. As I’ve said before, backgrounds also give you access to tools. Her Ditto could be represented early with proficiency in a Disguise Kit while proficiency in the Forgery Kit could make her just as deceptive in writing as she is with spoken word.
This build’s gonna be pretty easy, Rogue from start to finish. We’ll take a look at what Blue gets at each level and discuss ways to make use of them and cover any choices that need to be made. At Rogue 1, Blue gets one of the best things about being a Rogue, a way to make her anime as fuck with incredible skill checks in the skills she uses most:
Expertise: Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies..
I’d suggest Arcana to make her an expert in Evolution and Sleight of Hand to make her hands as fast as possible. For the record, proficiency bonuses start at +2 and reach +6 by level twenty, so that’s a free +12 in those stats by the end of the build. Pretty dang good if you ask me. Rogues also get their other key feature at this level, which helps them deal more damage in their turn:
Sneak Attack: Once per turn, you can deal extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
And lastly our girl Blue gets Thieves’ Cant, a secret language of ciphers and symbols that can carry secret messages. Pretty handy way to exchange secret communications.
Thieves’ Cant: You know thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
At Rogue 2, we can satisfy that speedy goal of mine and get a way for her to soar like a Pidgeot compared to the average adventurer:
Cunning Action: You can use your Bonus Action to take the Dash, Disengage, or Hide action. Thanks to the Class Feature Variant Unearthed Arcana article, she can additionally use this bonus action to Aim. When using your bonus action in this way, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn
At Rogue 3, Blue can pick a roguish archetype. Arcane Tricksters gain the ability to cast wizard spells, relying on their Intelligence modifier to enchant and illuse. This means her Intelligence modifier is added to the attack rolls of spells and the difficulty check of saving throws her spells require. She gains two cantrips from the wizard list alongside Mage Hand, and three first spells, two of which must be enchantment or illusion schools with the third being free of that restriction. In case someone doesn’t know the difference, cantrips are simple magical tricks you can pull off at will, while leveled spells require expending one of your spell slots of a level equal to or higher than the spell’s level. Here’s some options:
Mage Hand: A conjuration cantrip that manifests a spectral hand that can be used to do a ton of really small things like lifting small objects, pulling levers from a distance, that sort of thing. It’s like a tiny ghost thing, which would be perfect if Blue ever picked up, say, a Shuppet or something. Especially with the benefits that Arcane Trickster gives her, as you’ll see down below. Dancing Lights: An evocation cantrip that creates lines of multicolored orbs of light, like fairy lights. It does require concentration to maintain them, but it’s still a nice little spell for its effects. Message: An transmutation cantrip that that allows the user to send a telepathic message to someone they point at, and that individual can respond telepathically. It’s like a walkie talkie, or a cell phone. A shitty cell phone. With a range of only a hundred and twenty feet. Disguise Self: A first level illusion spell that will let Blue take on different appearances. This is essentially her Ditto, able to shift her into the likeness of Sabrina, for instance. Charm Person: A first level enchantment spell forces a Wisdom saving throw on the target, and if they fail they become charmed by her and basically become her bestest friend while they’re affected. A great way to get what she wants if her own natural charisma isn’t enough. Find Familiar: A first level conjuration spell that has a buncha random rules, that you’re gonna wanna look up, but it basically amounts to the ability to summon a pet that will stick around and help her out. I’d recommend a pooch of some sort, and since this spell can allow the beast summoned to be considered a different creature type, it could be a fey dog. You know. Like Snubbull.
Also at this level, Blue gains some swanky upgrades to her Mage Hand spell, letting her use it for more rogue-y things. Additionally, her Sneak Attack dice go up to 2d6:
Mage Hand Legerdemain: When you cast Mage Hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it: -You can stow one object the hand is holding in a container worn or carried by another creature. -You can retrieve an object in a container worn or carried by another creature. -You can use thieves' tools to pick locks and disarm traps at range. -You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creatures Wisdom (Perception) check. -In addition, you can use the bonus action granted by your Cunning Action to control the hand.
At Rouge 4, Blue gets the first of her Ability Score Improvements (ASIs). Let’s take the +2 and put it in Dexterity, bumping that up to 18 for better hit and damage rolls with her rapier and better armor. She also gets another spell, which can be from the enchantment or illusion schools:
Color Spray: A first level illusion spell that releases brilliant light in a cone that blinds a certain amount of hit points’ worth of individuals for one round. It’s not the best way to stall a foe, but it’s certainly in character. It’s a solid use of Flash, which would have been an HM back in the day that I suspect one of her team would have had.
At Rouge 5, Blue gets another incredibly helpful core feature that makes it a lot easier for Rogues to survive in the midst of combat. And it certainly fits her character, as the Pokemon Adventures trainers aren’t hesitant to get right up there with their foes in battles. In addition, her Sneak Attack dice go up to 3d6:
Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
At Rogue 6, Blue gains Expertise in two more skills (or her thieves’ tools) of her choice. Let’s make her social skills even more busted and take expertise in Deception and Persuasion.
At Rogue 7, Blue gets a spell, which can now be of second level, and another key feature which makes her even harder to hit than she was before, even by some of the strongest spells in the game. In addition, her Sneak Attack dice go up to 4d6:
Mirror Image: A second level illusion spell that functions like Double Team, creating illusory clones that can draw fire, making it harder to hit the real Blue. A handy little technique that I could see Blue making a lot of use of. Evasion: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
At Rogue 8, Blue gets her second ASI and let’s use that to max her Dexterity score at 20 for the best hit, damage, and armor modifiers for her level. She also gets a spell from any school:
Thunderwave: A first level evocation spell that blasts a fifteen foot radius around her with damaging sound, a bit like Hyper Voice, which I have no doubt her Jiggly knows. It’s handy to have magical damage, and with such a focus on utility spells this might be the best option for damage if her rapier won’t cut it.
At Rogue 9, Blue gets another Arcane Trickster feature that makes her oh-so deliciously more capable of messing with her enemies. In addition, her Sneak Attack dice go up to 5d6:
Magical Ambush: If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
At Rogue 10, Blue gets her third ASI and lets use that to bump her Intelligence by +2 (raising it to 16) for better saves and and hit rolls. She also gets her fourth cantrip and another spell, which again must be from the enchantment or illusion schools:
Ray of Frost: An evocation cantrip that looses a blast of cold energy like some sort of beam or ray of ice. The book says it’s fired from the caster, but I see no trouble flavoring it as tossing out a pokeball to summon a mighty Blastoise to douse a foe with cold water. Some nice damage at range, since cantrips scale up with level, gaining additional damage dice. Hold Person: A second level enchantment spell that forces a Wisdom saving throw on a foe, restraining them in place if they fail. This is your Whirlpool on Blasty or some sorta weird fairy magic from Jiggly or Clefy. Combine it with Magical Ambush to make it really hard for the enemy to pass the save.
At Rogue 11, Blue gains another spell from the enchantment or illusion schools and another touchstone feature for improving her skills, and let’s just say it’s going to make her a complete monster with the skills she has expertise in. In addition, her Sneak Attack dice go up to 6d6:
Sleep: A first level enchantment spell that uses Sing to put a certain number of hit points’ worth of foes in the area to sleep. This is a little more effective than Color Spray and hits over a wider area, but there are times when blinding a foe may be more useful than simply knocking them out. Regardless, a useful spell to have in her kit. Reliable Talent: Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
Seriously, consider this for a second. A Sleight of Hand check from her at this level has a bonus of +13 (5 from Dexterity, 8 from doubled proficiency). That means the lowest she can roll on a Sleight of hand check is 23. Lowest. That’s crazy. And super amazing for stealing her friends’ wallets before casually handing them back to them.
At Rogue 12, Blue gets her fourth ASI and lets use that to bump her Charisma by +2 (raising it to 16) to make her all the more sociable and manipulative.
At Rogue 13, she gets another spell, which can now be of third level. Blue apparently decided that it wasn’t good enough to be stabbing people and casting spells at the same time and decided to make it so she can really fuck up a single person that was getting on her nerves. In addition, her Sneak Attack dice go up to 7d6:
Fear: A third level illusion spell that forces foes to make a Wisdom saving throw or be frightened by some terrifying visage. Why not show her enemies a massive shadowy bird of doom? Oh, they aren’t afraid of birds? Ouch. I suppose ya could spook ‘em with something else though. Versatile Trickster: As a bonus action on your turn, you can designate a creature within 5 feet of your Mage Hand. Doing so gives you advantage on attack rolls against that creature until the end of the turn.
At Rogue 14, Blue gains another spell from any school and a feature that may not be perfectly in character, but it does extrapolate on how low to the ground her ears can be. And I see nothing wrong with giving characters features that build on their canon:
Tidal Wave: A third level conjuration spell that releases a massive wave of crushing water, dealing bludgeoning damage over a wide area should the targets fail a Dexterity saving throw. This is the best approximation of Blasty’s Hydro Cannon I could find. Blindsense: If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
At Rogue 15, Blue gets a really handy way to mitigate that lower Wisdom score, something I’d wanted to deal with since the beginning. In addition, her Sneak Attack dice go up to 8d6:
Slippery Mind: You gain proficiency in Wisdom saving throws.
At Rogue 16, Blue gets her fifth ASI and honestly her stats look pretty fine, so let’s exchange that ASI for a Feat, and I’d recommend a way to give her more skill proficiencies- as in the Skilled Feat. She also gets another spell from either of her restricted schools:
Skilled: You gain proficiency in any combination of 3 skills or tools of your choice. Round off her survival skills by taking Survival, Nature, and Animal Handling. Invisibility: A second level illusion spell that does what it says on the tin, turning Blue invisible for the duration, as long as she maintains her concentration. Really dang handy, and something I suspect could be possible with Ditty, reflecting the light around them to turn invisible or something.
At Rogue 17, Blue gets another Arcane Trickster feature that makes her the bane of enemy casters. Considering her smarts and her knowledge of Pokemon, it does make sense that she’d be able to put her magical know-how to fuck up other people’s days. In addition, her Sneak Attack dice go up to 9d6:
Spell Thief: Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st-level and of a level you can cast (it doesn't need to be a wizard spell). For the next 8 hours, you know the spell, can cast it using your spell slots, and the creature can't cast that spell until the 8 hours have passed. Once you use this feature, you can't use it again until you finish a long rest.
At Rogue 18, Blue gets yet another feature that makes her really damn hard to hit. Kinda terrifying if ya ask me, she’s lookin’ more like a DBZ character with how many options she has to dodge:
Elusive: No attack roll has advantage against you while you aren't incapacitated.
At Rogue 19 Blue gets her sixth ASI and lets also trade that one in for a Feat. I’d recommend Alert, so she’s always making use of her skills to keep an eye on things. She also gets another spell from one of her restricted schools, which can now be of fourth level. In addition, her Sneak Attack dice go up to 10d6:
Alert: Always on the lookout for danger, you gain the following benefits: -You can't be surprised while you are conscious. -You gain a +5 bonus to initiative. -Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you. Charm Monster: A fourth level enchantment spell that does what Charm Person does to people but to monsters. it forces a Wisdom saving throw, and if the monster fails they become Blue’s best friendy-wend. Very handy to stop marauding monstrous beastly Pokemon if ya ask me.
At Rogue 20, Blue gets her another spell from any school, and her capstone feature, and a pretty solid one at that:
Mordenkainen’s Faithful Hound: A fourth level conjuration spell that yes, may seem a bit odd of a pick, but it’s actually kinda nifty. It summons an invisible dog that guards you for eight hours, chompin’ on anything that gets in Blue’s way for 4d8 piercing damage. Now I said that her Familiar could be Snubbull, and I stand by that, so I suggest you use this spell to emulate her Nido instead. The loyal Nidoqueen already behaves like a guard dog, so it seemed pretty dang fitting to me. Stroke of Luck: If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. Once you use this feature, you can't use it again until you finish a short or long rest.
See what I mean? A once per short rest instant win button. Call it her Dex Holder plot armor if ya want.
Final Thoughts
Know how I said Clair was terrifying? Blue is just as much, if not moreso. I’ve already talked about just how busted Expertise is and how good it is on someone like Blue, but let’s look at just how many of her skill checks are going to be amazing. There are eighteen skills in the game, and Blue has proficiency in eleven of them. Hell, she practically has proficiency in the hidden nineteenth skill, Initiative! Alert gives her a bonus that’s only one off of her proficiency, so yeah. Not to mention that four of the skills she’s proficiency in will never roll lower than a 20 on the die, seeing as her +12 proficiency bonus stacks on top of Reliable Talent’s ability to turn anything under 10 to 10. That’s just. Really damn good. The few skills she’s not proficient in are just ones she probably wouldn’t need to take anyway. With only seven skills left, her allies could easily handle them. I mean. Yellow definitely has the Medicine and Religion skills covered, both Green and Red have Athletics no doubt. What’s left? Performance? She’s not good at singing. Stealth? Why be sneaky when you can waltz right in and take what you want? Intimidation? That’s more Green’s thing. Insight? That’s more Yellow’s thing. And ah. That’s all the skills left. Yeah. Blue’s a freakin’ skill monkey. And she’s got great damage with her Sneak Attack and plenty of ways to get advantage so she can always get the big damage off. Not to mention her spells make her a threat even at range, mixing in magical damage to boot.
There’s not many cons. I mean… spell slots are a limited resource, sure, but that’s why you gotta be picky about you use them. We also never boosted her Constitution, leaving her with pretty low hit points throughout the build, even with maximum rolls on the hit dice. But that’s why I always say you roll for stats- You’re more than likely going to get a roll you like better to at least get a small bonus. My advice? If you can get a Constitution score of 14 as a Rogue or some sort of caster, then you are perfectly fine as is. And if ya don’t have the Con, Blue still has a ton of ways to avoid damage with all those features from Rogue. Seriously, twenty levels of Rogue makes for a stupidly infuriating game of cat and mouse, and I’m sure Blue would love that.
I hope you enjoyed this. Feel free to tell me how wrong I am with my choices.
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——————–QUESTIONS FOR MUN @maskedthief
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Number One answered HERE
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10. Do you like stylized icons and formatted text or do you prefer to keep things simple?
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Icon’s never really were within my field of vision with writing for the longest time; my past roleplaying settings never favored them. It was only as I entered the tumblr scene that I actually realized it was a thing that people did. --And, if you have had a peek at the icons I use over at Hikari – and the lack of icon’s for Cyrus (though not his related muses…) I think it can be safe to say that I don’t much care for the aesthetics of it, nor do I find it’s needed for most things. They are fun additions, however…
Though I must admit that I find the way the rpc at large seems to utilize icons oftentimes is rather meaningless? That is just a personal observation, though.
As far as formatting goes, it’s the same sort of idea. I do enjoy the impact some bolding and italics adds to the text (as I do that myself – though I have personally been toning it down for quite some time now, compared to a while back) but it’s never been a must in my eyes. Using fancy little speech indicators and the like I find is just extra effort, but if people would like to do it then I see no issue with it at all.
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11. When did you start roleplaying?
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I started at around age twelve or thirteen? Which would make this a hobby that has lasted for… eight or nine years now, and still counting. (Though it’s been on and off throughout those.)
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12. Have you roleplayed anywhere other than tumblr?
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I started on Facebook, making countless profiles for all sorts of different characters within the Hetalia fandom (shudders) and that was where one could find me all the way up until I made Hikari here on tumblr, if I’m perfectly honest. You can find many of these profiles still, as I have lost the mails and passwords that I used for most and thusly can’t shut them down… Not that I’m actually willing to share them, so it’s a hard hunt still. The only place outside of these two would be discord, though I sort of bunch that together mentally with tumblr as I use the same characters on the two platforms and made the discord in unison with my tumblr. The reason was that I saw many other blogs listed themselves to be contacted through that service, so I figured it was a bit of a ‘must’ for tumblr rp.
#(ooc - mun)#games#maskedthief#the hetalia fandom certainly was... a trip#though i admittedly in later years just ended up roleplaying the characters as oc's#under the lable 'human' version of x nation
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