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#many of my most played games aren't on steam but still
kommunisti · 11 months
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when i got bg3 i played like a 100 hours within the two first weeks and at that point it surpassed every other game in my library in game time except the top 3 and i was like hmm, it will get past skyrim (140h) but dunno if it can become my most played game. fastforward to today
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I apologize in advance, but the brainworms did a heckin screech and I felt the need to share the chaos.
Imagine, if you will, that our Creator let's it slip that they've interacted with other worlds before reaching Teyvat. (Played other video games) Imagine having to explain that in these other worlds, they may or may not have been interested in the denizens of those realms...sometimes in the romantic sense, which led to wedding bells and/or children.
Cue the uproar from the Genshin cast. The Creator, Blessed Maker of All...you have courted others? Have been married?? You have had children??? Their image of you being pure and untouchable, blown apart into tiny little pieces of confetti. 🎉
Though many loathe to admit it, they are curious...who are these people, what are they like? Is there a common factor in your selection of spouses? You would only pick the very best of a realm to choose as a potential partner, surely another being of creation...or perhaps a demigod?
It leads to the proverbial red string board getting made, the Archons trying to find out who is your most likely pick from their regions. It's all for your safety, your Benevolence! If you insist on having a partner, they must find the perfect match for you! You deserve only the best of the best, after all.
Bonus points if the Creator was a fan of games like the Harvest Moon/Rune Factory series. They're gonna need to make a list of all their partners, there are so many options to choose from. >>_>>
I'll admit I never played any of those games so I skimmed through the harvest moon wiki and chose one of the bachelors and chose some other game characters lol. Plus a game for all of you, guess the characters.
Though I do think that the reader having children before causes a bit of whiplash because it's totally unexpected, mostly because there were no records of you taking spouses or kids, even knowing you ‘have’ (play) other worlds is a surprise that causes a bit of a crisis. Either way here are some head cannons.
“I must admit, your grace is awfully attached to Qiqi” Zhongli hums as he blows on his white tea, a small cloud of steam leaving.
Qiqi doesn't pay him much mind, her head coddled under your chin like a little puppy, between her hands there is a small bird plushie “Well, I must admit she does kind of remind me of one of my little ones” Your hand softly pats her head, a few strands of hair moving as you do.
He stills as you spoke, eyes fixated on his cup “your… little ones?”
“Mhm?” Without looking up from the braid you were giving to the little girl you just nod “yep, she is quite soft spoken like Milenoe”
“... I wasn't aware your grace had sired children” there was never any mentions about holy spawns or spouses taken by you in any manuscript he got his hands on.
“Well, I never chose a couple from this world, so there wouldn't be any descendants” the comment slips airly from your lips as Qiqi slides off your lap towards baizhu who had finished checking the books from your bookshelf. “Do you want to see her? She started elementary school a few weeks ago” without waiting for an answer a screen appears displaying a tall man with black hair and horns standing regally behind you and a child with emerald eyes and horns.
“She looks rather shy”
You hum nodding “she is as shy as her father when he was her age. There aren't many children her age she can play with so she was pretty lonely her first 50 years”
“50 years?”
“her dad is a slow maturing species” so it should be 10 times the life expectancy than humans. Not that long for him but certainly longer than usual.
•°•°•
“It's a wonder to see how you manage to get Klee to change her mind about going fish blasting,” albedo scribbles some data half mindedly as he watches you hover next to Klee, who showed you a new drawings every few minutes “she is so stubborn even with Alice”
“Well I do have experience with headstrong children, Pardine is as focused on her goal as her father” one of your hands fall on her blonde hair, bright but still darker than Pardine’s almost champagne blonde and her red eyes polar opposite to her icy ones, a carbon copy to her dad. Even if your genetics rarely showed up on any of your kids it was uncanny how similar she looked to her dad and aunts “but I will admit she does annoy many guards asking to train her”
Albedo just laughs it off, listing the few loose characteristics of one of her spouses. Venti has been annoying him about his nation almost getting no information so he hopes a few spare tidbits and Klee’s rough drawing of a blond blue eyed man with a big shield works for whatever weird thing the archons have going on.
•°•°•
“Your Grace has married before?!” Ayaka gasps as you take a stroll around the nature surrounding her home. Her hand had swiftly unfolded her fan in front of her face.
“Mhm, I don't know why people get so surprised, after all it would be weirder if I spent so much time somewhere but took no lovers” you laugh at her slightly seeing her slightly flustered “it's almost a tradition at this point, to wed someone from each world. Want to see some family portraits?” She nods fervently looking at the tablet like thing that appeared on your hands, first a white haired cowboy like man is kneeling on the ground holding a baby by the armpits surrounded by three wolves ,seemingly playing with an older child, by the time the next imagine passes Ayaka is almost hanging by your shoulder, asking things about the siblings and begging to see more photos of your babies.
“And who did you take from teyvat?” Ayaka looks up sweetly at you, she has always held you in high regard and now that you are in Inazuma she can't help but get giddy thinking about how you decided to spend the stay in her state and most of your time with her.
Feigning surprise you tap your chin with your index finger “now that I think about it I didn't choose anyone yet... maybe it's about time”
“Then that means you could pick my brother!” She wraps her hand around your own, smiling as if she got the best idea ever “I could even call you older sibling!... If you wanted so of course”
“Big brother you remember how you told me you would find me a proper bachelor”
“If this is about wanting me to rush it won't work”
“It's not about it, I found you someone”
“Fine, as you please, need I remind you my standards are quite high”
“It's their grace!... Why are you choking on your tea!?”
•°•°•
“There isn't one damned coincidence…” Raiden slaps her head against the table with the rough drawings and some information about them “a king, a captain, a cowboy, a damned sorcerer…”
“Maybe there isn't supposed to be a coincidence” Nahida guesses “maybe they just look for someone who catches their eye”
“It doesn't help out as much as you think it does” the tsaritsa crosses her legs and leans against the back of the chair “if we are doing people with very clear characteristics maybe Ajax could fit nicely? Redheads aren't very common”
“Mhm, maybe but don't they have a liking for smart men? Then Alhaitham would be closer to their past couples”
“Well if we are going by that logic they should like the geo archon, as one of them has dragonic features” the tsaritsa side eyes Zhongli from the other side of the table.
Sighing deeply Furina, who came in place of Neuvillette, chimes in “It is their decision who they want to marry and even if they wanted to!”
"obviously you would be so calm, after all they are very close with your iudex. Don't get so cocky, I heard the commissioner Ayato is interested in the idea"
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shuttershocky · 1 year
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Out of all the curses of modern gaming, it's season passes / battlepasses that saddens me the most, because what I am fairly sure is its origin is really close to my heart.
One of the most notable things about Dota 2 is that (even now) it's the only MOBA (games like League of Legends, Heroes of Newerth, etc) on the market where every single one of its playable characters was immediately free for the player, no money or grind required, unthinkable for a free to play game. That means a player completely new to the game was actually on even footing access-wise to players with thousands of hours: everyone had access to the same cast, there were no upgrades you could get to amplify your favorites before a match (unlike the rune system League had back then, though I hear that's gone now), nothing. You were theoretically on even footing with everyone at all times, your only difference being your experience.
In its early years, Dota 2 didn't even have lootboxes for its cosmetic microtransactions yet (even when its sister game Team Fortress 2 did, and it does now). You browsed through the online store and paid 2.5 dollars to give your favorite character a cowboy hat.
All in all, there was very little way the game was actually making any money. The only reason it was even designed that way is because the original DotA was a Warcraft 3 mod faithfully updated for years with the free labor of community modders. When the lead was hired by Valve to make Dota 2, they insisted complete parity between the two versions: they would have the same updates, no gameplay can be locked behind monetization, Dota 2 should be able to run on crappy computers, etc.
Now Dota 2 has an annual tournament called The International, famous for holding the single largest prizepool in the history of Esports (back then, 1 million dollars), with the money contributed by Valve. However, they knew pumping millions of dollars into the tournament every year on a game that was not monetizing its playerbase was a great way to go bankrupt eventually, even if at the time Dota 2 was acting as a gateway for many people in third world countries (where DotA remained supremely popular) to get into Steam.
So for the third International in 2013, Valve had an idea that would plague live service games for the rest of time.
They called it The International Compendium, a way for the community to support the pro scene. You paid 20 dollars (or was it 30? I no longer remember) to get a whole set of missions to unlock exclusive cosmetics, you could make predictions for how the tournament would go and if you were right your compendium levelled up even further, you could play Fantasy Dota the way people do Fantasy Football (I still have no idea how that works) and collect cards of your favorite players then watch as their performance in the tournament gave you points, and 25% of all sales went straight to The International 3's prizepool.
People loved it. Dota 2 didn't charge you for anything but hats that could also be gained by random drops from playing anyway, so the playerbase at the time saw it as a fair deal, and besides, 25% of it went back to "fostering the community".
They sold like gangbusters. The tournament's final prizepool was $2,874,380, with 1.6 million of that being contributed by Valve.This meant that the 25% sales added by the community totaled $1,274,380, so if you multiplied by 4 to get the money the TI3 Compendium made, you had almost 5.1 million dollars, for what was the earliest battlepass in PC gaming.
So of course, everyone else followed suit.
10 years later and everyone's doing a battlepass, even games that aren't free to play. It's format of a virtual passport that levels up as you complete its task with rewards for every level gained is one of the most psychologically effective player engagement systems, keeping players hooked on a game by constantly giving them a checklist to work on. World of Warcraft perfected the skinner box design for grinding to keep players hooked, but Valve introduced an idea that could be used by any game, in any genre, of any size.
And it fucking sucks dude. This was originally designed for a game that charged you nothing. No grind, no unlocks, no free rotation because everyone is free, no daily mission checklist to keep you hooked because it was supremely confident you were playing for the love of the gameplay (and even now 10 years later where Dota 2 has caught up with the rest of the world in providing dailies, I still ignore them because I only play for the love of the game), it felt fair.
It wasn't attempting to seize all my time, it wasn't disruptive to normal gameplay, it was on a game that charged nothing, you could ignore it completely if you didn't care for the pro scene, back then the idea felt reasonable.
And now for most online games that don't feature some kind of battlepass system, I see complaints that the game does not give them a reason to play. Players NEED this checklist now, because there are other games they can play that give in-game rewards by accomplishing their checklists. You cannot make a game whose ONLY engagement system is an enjoyable core loop anymore, you will simply be buried if you don't keep up.
I always knew something like gacha was coming and it was going to be a thing that affected the industry. When I was still studying around 2012 and attended all these talks from the local game industry, the ideas always centered around monetization, and designing games to hook whales into spending, discussion around designing a core loop was how to make a player spend money in order to stay inside that core loop they were engaged in rather than creating a core loop that would impress a game designer. Mobile games back then were beginning to truly emerge as the new goldmine that the AAA industry ignored until even Call of Duty was threatened by the sheer profits made from the casual space. Even if nobody mentioned gachapon/trading cards /whatever, it was obvious the future of game design was towards monetizing addiction.
Battlepasses though, that one hurts. I really didn't see it taking over live service games the way it did. I remember seeing it crop up in other games and going "Why are they making their own compendium, they don't have a tournament to base it around?"
oof
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Walpurgisnacht and how it ties it all together
So what is Walpurgisnacht?
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Walpurgisnacht is a once a season fanservice event. It's a story thing with light character development. It's a banner with functionally an entire new rarity of ID. It's a game mode meant to demonstrate the power of those new IDs. It is a massive money maker for the company. And I believe it is kinda sorta the thing endgame players will align their behavior around.
That's a big claim at the end there, but I'll try to explain.
The key thing to focus on is the banner and the units that come with it. Walpurgis IDs are unique in that they are only available to purchase during a Walpurgisnacht, with the banner IDs being completely unpurchasable the first time they show up. Yes, you need to win the latest hype units from the Gacha or wait 4 months to buy them. These IDs are powerful, and, as this is a fanservice event tend to be referencing some of the coolest shit in PM's universe.
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Needless to say demand is high while "supply" is dictated by a 1.5% drop chance or a 200 pull pity. This is pretty normal for a gacha, but a radical departure for Limbus, and it has some serious consequences on how we think about resources.
So in my last post I went over how Limbus' gacha after a certain point isn't worth it, and it ends up being mathematically better to convert premium currency to stamina to just grind out the units you want. There are several extremally important caveats to that statement, and the biggest one is Walpurgisnacht. I want to address that point here.
You want pulls for this, because you can't buy the unit until months after its arrived and you'll probably want it now. This changes how you might think about refreshing stamina, because you want to stockpile currency for a big pull session every 4 months. Counterintuitively, you want a lot of shards if you're new to buy the old Walpurgisnacht stuff, as unless the game powercreeps to hell and back a lot of these will be good forever (Regret Meursault EGO fundamentally changes how we think about his IDs and gameplay in perpetuity).
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If we math it out (and use vague estimates so this doesn't become a wall of numbers), you can get 100 pulls from purely weekly Lunacy gains between Walpurgisnachts, but that number decreases for every refresh you do. if you refresh once every day, you're down to 85 pulls, and further down to 26 pulls if you double refresh. Ouch. However. there are other sources of pulls than just the 750 a week, and they add up substantially.
All of which is to say it's probably better to only do a single refresh to save pulls for Walpurgis, but if you do double refresh you will still have the ability to pull on this and maybe get the Banner ID.
But there's one other aspect to Walpurgis that has been met with some apprehension by the community, but makes me wonder at PMs intentions for the late game experience.
Gacha Announcers.
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So Limbus has a system for Combat Announcers, There's no gameplay advantage for this, it's just to have your favorite characters comment on how bad you're playing, a nice little bonus reward that's easy to do if the VA is in the studio.
Walpurgisnacht slightly changed that, in that it added 2 Announcers to the Walpurgis gacha pool, Malkuth and Pierre/Jack. Malkuth is a major character from both Lobotomy Corporation and Library of Ruina and a fan favorite; the response to her being available was... significant. Pierre/Jack are also here. The Announcers are very rare (1.3%), and cannot be purchased, but are Pitiable (Malkuth most of all, heyyo). They take their rarity from the filler pulls, so nothing is actually lost as far as odds goes.
A big sticking point is you can roll dupe Announcers as they aren't removed from the pool like EGO, and many are upset they might not get Malkuth and instead the other guys. Undeniably that sucks, it's probably rare to save up 200 pulls for the pity and it might feel like a waste. But this decision also propelled Limbus on Steam's top 10 seller charts for the day, so PM rang in the new year with a smashing success of sales. It's also unclear if we can purchase the Announcers later, so that also is driving some fomo.
So that might seem bad, but one interesting thing is that dupe announcers give a lot of thread, 50 crates worth. Thread is the primary currency for upgrades and at endgame you want thousands of the stuff.
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This creates this image to me of what an endgame player looks like, and I wonder if it's intentional. They have all or most of the game's available IDs and are now just spending Lunacy to stamina refresh to grind more boxes or thread or exp or w/e. That person now gets a second Thread bomb from Walpurgis separate from the seasonal turnover Thread bomb, which is the primary restriction of end game. I'm probably reaching here, but there's a logic to this that makes sense to me.
That's about all for Walpurgisnacht, but there's a couple other things I think are neat.
One, the game becoming one where you hoard gacha currency for a big dump to hit pity every 4 months is hilariously normal for this genre, albeit we actually get all the units.
Second, community engagement spikes with this as we get classic gacha posts like:
"Hey I just got every relevant unit in a single 10 pull, how wacky is that?" "150 pulls and nothing, it's so fucking over" "Can I get this unit in 3 single pulls? If not game sucks and devs are @%$#." "I STOLE MY MOM'S CREDIT CARD WE ARE SO FUCKING BACK"
Classic.
That's all folks, play Limbus Company.
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Favorite boss(es) in No Straight Roads?
Least favorite?
(Sincere apologies. I've been holding this one for more than a year in my box, so I hope you don't mind a really late reply ^^")
(Also Happy 3rd Anniversary, NSR!! 🎉)
I will tell ya honestly - they all are my favourites!
Tho if to be more specific I decided to set them up by TOP.
1. Sayu
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Oh Sayu, my beloved <3
The Best Virtual Idol and The Reason I bought this game in the first place!
Her music and style of battle was the most fun and dancy! I still vibe to it to this day-
Sooo many references to Internet Culture and Digital Art fills my heart with warmth and gives me determination just like her song itself as well!
Funny Useless Fact: She is the only boss I've beaten on Rank B on my first blind playthrough!
2. DK West
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He's OUR MAN, He's THE BEST!
My second favorite and at the same time the hardest for me to beat.
I personally didn't adore RAP genre at first and never seen anyone preform it as an actual entertaining battle until he showed up...
HOLLY MOLLY DESPITE ME BREAKING MY THUMBS WHILE GOING THROUGH THE PAINFUL DODGE GAME - HIM AND ZUKE RAPPING FELT LIKE I'M WATCHING DISNEY-
LIKE-
I STILL HAVE IDEA IN MY HEAD TO MAKE A SORT OF ANIMATIC WITH "FIRST ENCOUNTER" ALONE!!
Anyway, despite damaged fingers - 10/10, would fight again!
Funny Useless Fact: When I was drawing him for the first time I listened to his theme on loop for 4 days straight in order not to get myself distracted or lose motivation, so I finish the piece.
3. Yinu
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Oh, sweet child...
I love Yinu and her theme lots even if I'm not that big of a fan of Classical Music. And her backstory...Gosh! It made me cry a lot.
And I'm still feel ashamed of breaking the piano ;;-;;
Love the pace of how music goes with the fight and it feels even better when you get into actual rhythm. There were issues that gladly wore off thanks to practice and fighting this boss over and over.
Tho those slamming cords haunt me whenever I listen to the song off-battle-
Funny Useless Fact: I didn't like her Mother at first but when I read more about her and relationship with Yinu my opinion completely changed. And this is why I would nominate No Straight Roads for The Best Storytelling and Character Design.
4. EVE
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Two-faced, tall woman.
Used to be one of my favorites but due to some circumstances I can't look at her the same way I used to but I still adore her as a boss!
I honestly love her style of the fight and music that changes depending on who you play.
Tho fighting her is literally like eating a lemon but eventually you kinda just accept your fate and roll with weird artistic antics happening around you.
And EVE herself as a character is so fascinating. Like this is the moment where I started to see that these aren't just bosses, they are actually characters that tie this little but complex story together bit by bit. And this is why I would nominate No Straight Roads for The Best Storytelling and Character Design AGAIN!
Funny Useless Fact: EVE was supposed to be a next character to have a complete and detailed art of but due to my forgetfulness, difficulties with her design (and many other things) - it was never finished but I hope to get that dusty sketch out of WIP folder someday.
5. Tatiana
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The Bitch. The Boss.
I don't really like her music and rhythm but I can forgive that since it is kind of fitting for conflict between her and the BBJ.
She tries to hide her true image throughout the story and the fight but ultimately crumbles cause escaping from the past isn't the best option to improve.
I love her design and personality and I wish there were more villains like her. Strict, simple, stoic and yet well-written.
Funny Useless Fact: I've never drawn Tatiana until NSR announced their release on Steam with addition of Fanat Graffiti Contest that I certainly didn't want to miss out on. It was difficult but I did it and ngl, I am still proud of the results.
6. DJ Subatomic Supernova & 1010/Neon J
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I can't really say anything much about both of them. Sorry, guys...
Their designs and personalities are fun and well-made but due to one of them being the first you fight as "tutorial" and the other appears only at the end of a fight. (1010 band doesn't count as an actual boss to me more like a part of it) They didn't struck me much as the others did...
I will say this thou: their backstories are interesting. One is an academy astrology teacher with a goal of achieving the stars and other is a war veteran who just wanted everyone to live in peace and he himself despite everything never stopped his passion for doll-making and making people happy.
Just simply, beautiful...
Cool Science Fact: Their VAs are GOLD!
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zee-reviews · 9 months
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Cavern of Dreams (Steam)
First time?: Yes
[Note: this review will be as spoiler-free as possible, though some minor things from later in the game may be brought up in passing.]
If you're not aware of what Cavern of Dreams is, it's an N64-inspired exploration platformer by Bynine Studio. I've been following the creator on Tumblr for a while and this game has been on my radar since it released, and now that I've finally played it, I can honestly say I enjoyed it a LOT.
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The plot of the game is that you are a young dragon named Fynn, and you are trying to rescue your siblings (who are eggs) from a bat artist named Luna. The cavern's guardian, Sage, helps you out by watching over your rescued siblings in the hub world, and giving you new powers when you reach certain milestones.
One of the game's defining traits is that there is no true "combat", to speak of. There are hazards, and you have attacks that interact with the environment, but there's no enemies or bosses to defeat, and no health or lives system. This works out well, as the focus of this style of game is exploration and platforming, so the experience doesn't feel lacking for the omission.
The movement in the game is somewhat unique, as Fynn doesn't quite have the jumping prowess that a Mario or a Banjo would have. However, he does have a roll ability that allows him to go very fast and even ramp off of sloped surfaces like Sonic. The roll controls similar to the roll in Yooka-Laylee, or the Spongeball in Battle for Bikini Bottom; it can be a little tricky to control, but you can carry the momentum into your standard run when you need more precise movement at higher speeds.
Fynn does get more abilities later on, such as a tail whip to slap objects, a glide, a bubble projectile, and perhaps most usefully, a bounce ability that can not only attack the ground, but also gives you more height than your standard jump. The sense of progression you get with each new ability is very satisfying, and towards the end of the game, you'll find the movement to be very complex and rewarding.
Now for the aesthetics. This game was designed primarily by a visual artist, and my god does it show. The game is GORGEOUS, and does a great job at paying tribute to the bold colors and lighting of games like Banjo-Kazooie or Spyro while also having a unique artstyle of its own. Different areas can have different moods; a wooded lake area in a cozy autumn sunset, the metallic interior of a sentient airship, the creepy black-and-white basement illuminated only by the occassional lightning strike, and so much more. I have so many screenshots just of areas I thought looked visually interesting.
My only criticisms of the game are nitpicks, really. For one, the sound design could be underwhelming at times. According to the credits, many of the sounds were grunts made by the people working on the game, or were sourced from freesounds. Nothing was egreiously out-of-place or anything, and it is a passion project by a very small group, so it's easily forgiven.
The only other thing is that I had my camera set to inverted, but the camera in first-person mode was non-inverted, and it would throw off my muscle memory when switching. Though, there aren't a lot of times where you need to switch to first-person mode, so it was never that big of a deal.
This isn't a particularly long game, it's maybe 2/3rds the length of a game like Banjo-Kazooie, but there's still a lot here to enjoy, especially considering the game is only $13 on Steam (even less if you get it in a bundle). I would HIGHLY recommend it to anyone who's even a little interested.
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vikintor · 7 months
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Notes about my character design: confessions, how and why Githyanki influences my work, personal experiences, silly ideas, My games, and more I guess
If you don't follow me and just found this I have something to say first: Be welcome, hope this text doest sound pretentious, I'm Vikintor, I made some obscure games (Teocida, Tamashii and Estigma), they're available on Steam and consoles as well.
You might notice that my "original" character designs are being heavily influenced by the Githyanki these days, especially their "classic" designs from Fiend Folio to "Rise of the Githyanki" published in Polyhedron and "Knights of the lich-Queen" in Dungeon Magazine, and of course, mixed a little with what I call "modern" design (I also like how the Githzerai give me Jedi vibes, yes, Jedi from Star Wars). The less human it looks while maintaining some human proportions, the better. And that's why I love the old "classic" alienish designs the most.
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Why D&D Gith's?
Confession time; I never really cared that much about Dungeons & Dragons before I discovered the Githyanki, and they're the only race in D&D that I actually care about, especially for the storytelling and roleplay possibilities based on their lore. As someone who favorite character designs ranges from D'vorah from Mortal Kombat, Undyne from Undertale, to Lilith from Diablo, liking the look of the classic Gith was easy for me, and boe they are rad.
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Quick context on who they are (you can skip if you know them or don't care):
Githianky are a D&D race know as humanoid creatures (mostly gray, green and yellow skin toned) with a rigid militaristic background. Raised to serve their Lich-Queen and destined to die for her (and by her, but some don't know that part). They were slaves of an illithid empire in the past and after being led to freendom by Gith (A woman named Gith, there's no Gith races before her), their race was splited in two; The Githyanki believes they are the real children of Gith and the Githzerai believes the Githyanki still slaves, not from illithid but the queen. plus: Githianky live in cities build on the corpses of fallen deities (that's metal).
Most of the Githyanki are considered evil, as some go on raid campaigns to steal from another planes (they love precious stones and gold, and they can be seem as pirates, but instead of ships they ride red dragons thanks to a pact made with Tiamat). Their complexity creates a bunch of What-If scenarios that I'm interested in: like; did you know that religion is forbidden to the Githyanki (Only Lich-Queen Clerics are permitted), but many of them secretly worship other gods. And how crime and punishment works on their society (kinda don't works at all, so a lot of them are afraid to look for justice), and how Githyanki monks exists in their society but faces prejudice (Githaynki monks are often seem as Githzerai spies), And you have stories about the Gith rebels that believes the Githyanki and Githzerai can be unified as only "children of Gith", as the same time their leader is way too controvertial and self-centered, and how some of these rebels befriend humans (which is a taboo), or how their society hates every non-Githyanki but are polite and refined among their own kind, which is often confusing and complex as they are known for their aggressive propaganda among themselves and how they kill each other during their insane militaristic raising. They also often do parties, play and write songs and have fun, there's also half-Githyanki/half-dragons superwarriors created in a secret experiment led by the Lich-queen (those don't care about the Githyanki society and aren't friendly to them), and them you still have the Githzerai (neutral Gith monks that despise the Lich-Queen and have their own society and traditions) and the Githvy (rogue Gith's that aren't Githyanki or Githzeray, who often tries to live among other races).
Ahh?
Of course I don't know everything about them and maybe there is some misinterpretation on my part, some of the content was created over the years and unfortunately most of it was never published or translated into my idiom, so I have to translate it myself, but I'm not writing this to convince people to like them as much as I do. I'm sharing this to bring out what and how it inspired me.
So, what this have to do with me?
As someone who likes weird ambiguous characters and enjoys fantasizing with what-if scenarios; discovering that lore on D&D made me realize how much prejudice I had with D&D. If you say to me "This rpg race is totally evil or totally good" I can only answer: "Impossible. Individual characters are more complex than that, I want to explore the exceptions". If all are evil, I want some trying to discover what means to be good, and want some to fail miserable, and want some to learn something from that experience, if they're all serious, I want some to be silly and weird.
I'm far from a real writer (whatever that means), but I like fantasizing about atypical situations and writing about them, which is why I wrote neutral demon-like creatures for Tamashii and Teocida in the first place, even when I still lacked more maturity for that. I'm also interested in these exceptions in rpg lore and improving those aspects as I write about them, which is why D&D Githyanki inspired my current design.
But how it inspired me:
Just like many fantasy stories were created during sessions of tabletop RPG campaigns, I became interested in Gith-exclusive games thanks to discovering content like Fiend Folio and "Rise of the Githyanki" and "Knights of the Lich-Queen" (both Gith centred games focused on Gith players, with few exceptions), which is why I became way more obsessed with them. And damm, a videogame like BG3 having Githianky as a playable race is everything I hoped for (I'm not interested in BG4 if there's not a single playable Gith race. I just want to keep creating weird Gith girl characters and make them break things and form a band named Githgang), but I'm not here to talk about BG3, sorry.
So Gith's was my first inspiration to write my own RPG races with their own language, traditions, dogma, taboos, and designs. I think about how something like this could happen in the universe I've been working on since Tamashii. But I'm not going for something complex, but rather thinking about characters that I would create for my Gith campaigns could be another type of character if I create them in another position, another world with different laws, instead of just roleplaying as Githanky forever.
As I can't write Githyanki characters without it being some sort of fanfic (my fault for not going for something more common like wizards, orcs and gnomes), I still at least being inspired by them.
After reading a bunch to roleplay as Gith characters or just to fantasize about it, their personalities, and how they react to the world still something that is organically created while I'm assuming that character and playing around, this doesn't need to be bound to a specific lore. I'm being redundant at this point, but you get the idea, that's how the brazilian character Ozob was created in the 90's (He was a character created during a Cyberpunk tabletop RPG session, and then became an original character with books and merchandize in Brazil until CD Projekt Red got the rights to put him in the Cyberpunk 2077 for real)
Therefore, I can say that part of what may come in the future is the result of my experiences and inspirations with D&D mixed with all my other inspirations, such as H.R Giger, biomechanical horror, Screaming Mad George's style body horror, esoteric/exoteric references, industrial music and atmospheric, creepypasta, etc. It might be weird, or not, maybe a little silly or edgy as always, but I don't know what to do besides accepting the results, keep moving forward, and have fun in the process.
The first character as an Avatar:
"Astral of Latanael" still a working name for the first character I made inspired by Gith. The draft for her is: She is a Mhold'eze, a zombie-like servant bonded to her preceptor, a necromancer who serves as her mentor. Mhold'ezes inherit part of their master's powers and are often used as an extension of their master's will where they cannot be present, always receiving an important task, or mission as soon as they are born (like Feucirl and Pleroma of Teocida, except that Pleroma is not a necromancer). This is the first draft of the original character that I'm using as an avatar, but I do plan to work more on this silly lady and Latanael (her Necromancer) to include them in my game, or games, or more than that. It depends of what I decided.
Ok, just a quick look on how Astral looks right now, before I made more changes.
Congrats if you read until here, I'm surprised if you really read more than 1500 words of some weird dude talking about why silly D&D "pirates" inspired him to keep creating more silly weird angry girl characters.
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shwoo · 8 months
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I thought since I like Bugsnax so much, I should probably play the developer's previous game, Octodad as well. And I did, like last August according to Steam. But now I've finally mustered up the energy to make a rambly post about what I thought! Sort of mustered up the energy. Just in time for Dadliest Catch's tenth anniversary in a couple of days (On the 30th of January).
Wait, it's been two days since I started this post. Um, just in time for Dadliest Catch's tenth anniversary.
I played the original 2010 game first, and I knew it was a student project, so I was surprised it had voice acting. Looks like the school also gave them a voice acting budget? That's cool. I was also surprised that a game from 2010 still worked fine, although it did crash the first time I tried to go into the kitchen. So I just did some kitchen chores in real life instead. Showed that… video… game.
The game will save if you save and quit, but not if it crashes, so I started quitting after every task, and then ended up having to do the basement and post-basement sequence like three or four times. At least once it was because Octodad got stuck on some geography. Luckily there is a checkpoint if you die there. I know this because I died repeatedly.
The original game was pretty fun, except for the bit where you have to stomp on all the spiders before they reach your daughter's bed and if you let too many through, the chef guy kills you. Which is just the usual game over, but it is funny that he apparently kills you for failing to protect your daughter properly. Anyway, the controls aren't really precise enough to aim your feet properly.
I did like the gameplay in the basement, though, even though it was a big jump in how precise you have to be. But it is a bit weird plot-wise, even with a game that's obviously not supposed to be that consistent. It seems like everything is wrapped up, and then you go through a random hallway of lasers, and chef guy is there and kills you if you walk into the lasers too many times? And then you get through it and the game just ends.
Another thing that surprised me in both games was how often they acknowledge that Octodad is an octopus. I was already familiar with the meme of people responding to Octodad pictures by asking why someone posted a picture of a perfectly normal dad, to the point of never even saying the word octopus, but in the they say it all the time in the game. He is an octopus in a suit, and he knows this. So does chef guy. A giant Pacific octopus, probably, but I found that subtitle in the game files and I'm not sure if it's in the game, because it would only be said if you get caught by the biologists, and doesn't make a lot of sense in context anyway. I should probably check at some point.
Anyway, I liked Dadliest Catch a lot. I've played through it three times now! I like the characters. Like the Bugsnax characters, they seem to have their own point of view and motivations, while still living in an absurd setting.
And I'll usually reference whatever I'm currently obsessing over when playing something else, but I really overdid it with this game, since they were made by most of the same people. Is the reason I like Scarlet specifically because, being a passionate journalist who believes in aliens and hates being lied to, she reminds me of one my seven favourite characters from Bugsnax? Maybe! Probably.
She's better at identifying parasites, though. But the Bugsnax journalist is better at identifying cephalods. Which was another time I was surprised to hear Octodad being referred to as an octopus, since I hadn't played the games when I saw the crossover April Fools trailer. They just came out and said it.
(Pulls down conspiracy chart) Now let me explain the minutae of why Filbuddy = ...Do Scarlet and Octodad have a ship name? If so, I hope it's Octoscar. Filbuddy with a bit of Snorplo with the "one of them is keeping huge secrets from the other because he's afraid of rejection but the other one is more upset about the secret-keeping than what the secret turns out to be" thing.
Gameplay wise, Octodad:Dadliest Catch is kind of... a little too short to really take advantage of its mechanics? But I hear when it came out, they apparently threw you into difficult stealth sections when most of the challenge beforehand was just getting him to go where you need him to. They left in some of the late game stealth sequences when they updated it, as an optional thing, and I did them on my second playthrough. It was pretty fun, now that I was more used to the controls. Trying to navigate the environments for all the ties was fun as well. He's pretty mobile for someone who shouldn't be able to walk on land at all.
I also liked the optional 2D platforming level you can find by flushing yourself down the toilet. I'd play a whole game like that, if the mechanics were introduced a bit more slowly. The last bit took a while to get through, though.
One of the biggest problems I had with the game was not being able to move the camera. It made it a bit hard to see things in detail, and I had more trouble than I should've with the ship level because I didn't realise a beam extended all the way to the middle of the ship, and I could walk on it. I thought I was meant to sneak past all the sailors.
I died there so many times.
Also, there are some jokes and stuff that you can't really see because they're too far from the camera. Like, early on Scarlet says that she send a picture to a tabloid or something that she says made the front page, and she suggests picking it up because she can't be seen reading it. And you can find it in the supermarket, but I couldn't get it close enough to the camera to see what the front page image was without going into the files.
Luckily, a lot of the files are just sitting there easily accessible, like with Bugsnax, so it was pretty easy to find. It's a picture of Octodad sitting and drinking coffee, with the headline "Alien Life Sighted?" There's a few lore kind of things that I don't think you can see in the game either, and it actually answered a few questions I had, about the aquarium especially. Also, I learned Sports Johnson's real name (Maxwell "Sports" Johnson), and what year the game takes place in (1971).
I have a lot of thoughts about the lore, and I think there's more going on, particularly with the aquarium, Octodad having human kids, and the Cod Wars setting in the flashback, but this isn't really the post for it. It's long enough already. Anyway, pretty fun game!
Also, you can see Octodad as a metaphor for disability in general, but he has a weird sleep schedule, basically can't function without coffee, is "usually so talkative", and is so scared of rejection that he never told his wife what species he was. Octodad: ADHD icon?
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gaiahypothesims · 1 year
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Get to Know Me- Sims Style
Thank you for tagging me @treason-and-plot
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What’s your favorite Sims death?
Ugh man, I don't know. I don't let mine die a lot, but they do tend to die from random stupid things. Meteor death, while I was making scenes. Birthday cake fire/death from a gameplay.
Alpha CC or MaxisMatch?
Alpha. I like MM for TS4, but not so much for TS3.
Do you cheat your sims weight?
I haven't had to until recently. Laken ate a whole bunch of pie, autonomously!!! and then the next thing I knew he was all blown up and waddling around. The rest of them seem to have kept themselves in order. Its no good when taking pics of a scene and suddenly someone looks waayyyy different. Fucking Laken.
Do you move objects?
Oh absolutely. I don't think my game likes it. But its a necessary evil.
Favourite Mod?
All of NRAAS, and also all the new toddler interactions from MTS. Skins are a must for me, same with eyes. I don't like dead eyes.
First Expansion/Game Pack/Stuff Pack?
TS3- Generations or Seasons? I think. I had TS2 previously, but that was a lifetime ago and I don't remember what I did with that.
Do you pronounce live mode like aLIVE or LIVing
Live like aLIVE. What the heck man.
Who’s your favourite sim that you’ve made?
Oh lord. I have so many. I'll be the most apparent and say Jonah. Because he's just a whole legacy.
Have you made a simself?
Oh yeah. Just one though. Because I wanted to see if she'd get up to some shit. On brand as always, she does nothing. Just shows up here and there. Goes to work, goes home. No drama. Sigh. Lame old thing.
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Which is your favorite EA hair color?
Oh man.. I don't know. Black? I usually change them. The brown is too green, the reds too orange... blonde too yellow.
Favorite EA hair?
Good question. Maybe this one? I don't use EA hairs for the most part. Jared got a makeover and doesn't use this one anymore, but it was one I've used before. There are some other ones that are decent but I don't have images.
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Favorite life stage?
Young Adult, just because it encompasses a pretty huge frame of life. You can make them look 18 or 35+ in the same stage.
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Are you a builder or are you in it for the gameplay?
I like building things, I just suck at it. I love the gameplay, but I also love making up a story as I go. So while I am mostly a story teller here, I do let gameplay dictate a lot of what goes on. High free will is always on.
Are you a CC creator?
In a way. I do have CC out there, but nothing fancy. Just make up and some paintings. I share a lot of my sims because I like making them.
Do you have any Simblr friends or a Sim Squad?
I would say that there are some older sim story tellers and such that have kept me going. There are ones that I think about a lot and would 100% credit me for keeping on, even when things aren't the same as they were before. I do it for you!
Do you have any sims merch?
Yeah for sure. Any dildo out there that you fancy is directly moulded after Jonah's dick. At least he'd say so.
Do you have a YouTube for sims?
HAH. I can't even imagine the torture of sitting through me 'playing'.
How has your “Sims style” changed throughout your years of playing?
I really used to be gameplay only. But In my mind I made up stories and dialogue as it happened and of course laughed at my own jokes and their antics. It wasn't until after TS4 came out and I really went hunting for stories that I started my own, not in TS4 because I couldnt "connect" with it.
What’s your origin id?
I don't know. I do have TS4, but I don't play it. I ended up having TS3, GEN, Seasons, ITF on there.... but then I re-bought it all on Steam way back because Origin is so shifty.
Who’s your favorite CC creator?
Oh man, so many and so niche. But generally Around the Sims is so solid and still converting and making things for TS3. They are the only person I've spent real $$ on.
How long have you had simblr?
I don't know. 6-7 years? Maybe more. I'm sure I could look it up, but... that would make me look back on my life.
How do you edit your pictures?
I used to take reg screens and then run them through Adobe Lightroom. But then I thought I would try gshade-reshade, hated it, then tried it again. I still don't love it, but it cuts down on editing time which means I can actually share/write whatnot. So I'm there now. Reshade.
What expansion/ gamepack is your favorite?
I love ITF... because its just... out there and every so often I love me some sci-fi. With that said I think the game isn't complete without Seasons and Generations. I'll be honest and say that I haven't explored the game to the fullest. I wish it would be "remastered" and more current to todays systems. It would be a whole ass banger if it could actually play on the system I have right now.
***I'm not nominating anyone because I'm so late to the game. Life is wild and crazy and I feel lucky that anyone remembers I'm still here. I love you all, and appreciate all the hearts and comments. I know I'm not as consistent or interactive as I used to be. Life has just... decided to make me work for it.
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thessalian · 4 months
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Thess vs The Purpose of Demos
With it being Next Fest on Steam and everything, I got to thinking. Because, like, most AAA companies won't actually give you demos anymore. I think the last one I saw for any of the franchises I actually like was Mass Effect 3, and I would have bought that game anyway (though honestly, I would have bought it on the strength of the demo too, so hey).
So while I was walking out to the shops (taking a break in the weather that has been incredibly bipolar today - bright warm sunshine to torrential rain and thunderstorm with little in the way of transition), I got to thinking about how many games I've picked up on the strength of the demos alone the last few years. Now, I've played around 90 demos according to my looking over of my "Thess vs demos" tag (though I'm sure I'm missing a few), and a fair few of those I haven't got simply because they're not out yet. So ... here's the list of the ones that I have picked up, solely on the strength of the demos, either from memory or from my demo tag:
Dredge (pre-ordered, one of my favourites)
Wylde Flowers (played under a different name, again one of my favourites)
Spiritfarer (another favourite)
Grim Tides (bought both games in the series on the strength of the demo)
A Building Full Of Cats (Devcats is awesome, and I just keep adding their games onto my wishlist on the strength of that one demo)
Logic Town (I have over 200 hours on that damn game and it is my ultimate Zen)
I Was A Teenage Exocolonist
Growing Up
Witchy Life Story
PACK MY STUFF
Sapiens
My Dream Setup (think this one was a gift)
Lake (this one was definitely a gift)
Fabledom
Boxes
Interior Worlds
Locked Up
Book of Hours
Room of Depression
Cook Serve Forever
Fall of Porcupine
Stray Gods: The Roleplaying Musical
Harmony: The Fall of Reverie
Street of Secrets
Venba
House Flipper 2
Code Vein (gift; not my fault I can't play it due to janky keybinds)
WitchSpring R (was fine until they made it controller only post-demo)
So that's more than a quarter of the ones on the list. Of those, sixteen aren't even out yet, five of the ones I played were more up front about requiring a controller than the two at the bottom of my list of purchased games, three timed out before I got around to playing them, and at least thirty didn't make the wishlist at all, either because too janky, not my thing, or other priorities. The rest ... well, the rest and the "not out yet" is why my Steam wishlist is exactly 130 games big.
It makes me sad, honestly. AAA companies will do all the flashy marketing stuff and prevent any reviews from coming out until at least release day, pushing for hype-based pre-orders and refusing to let anyone know what they're actually getting. Meanwhile, here's me buying all manner of games I'd never have otherwise heard of, much less touched, based on Steam going, "LOOK! DEMOS FOR GAMES!" Half the time I wonder if it's that they have no faith in their product. Then I remember that it's more that they don't care; they just want as many people as possible to buy it immediately on release if not sooner. They're perfectly happy to put up any barriers they can to an informed purchase for ... just as a for-instance, people like me, who is literally unable to play certain games and really need to have any given game in my hands for at least a few minutes to figure out whether a game is one I can play or not.
But ... like ... take Veilguard, for instance. It doesn't look like one I can play. Watching the gameplay left me with a migraine that still hasn't 100% quit yet because of all of the camera movement, and the ARPG feel of the gameplay looks like something I might find it fairly painful to do - maybe even impossible, depending on the day. But if I could have it in my hands, see the accessibility options, find a playstyle I could work with, I would be a lot more inclined to buy it. Now I have people all over reassuring me that the accessibility options will surely be enough (even though they're actually refusing to talk about those in Q&As at the moment) and that of course I'll find a playstyle that's right for me ... and yet I have the memory of playing the closed beta of Secret World: Legends and being unable to play. Of getting Code Vein and finding that the limitations they set on changing keybinds means I can't use an entire ability suite. Of buying WitchSpring R and having to return it immediately upon starting the game because while the demo didn't require a controller, the finished game did. Getting Jedi: Fallen Order and discovering just how ARPG it is and how hard it is to find keybinds that work for me given my limitations. Of having a game I really want - actually owning it - and being unable to play because of things I didn't know before I bought the thing (or it was bought for me, which is somehow worse).
So ... yeah, I'm frustrated that the AAA gaming space would rather obfuscate with marketing hype instead of letting us make an informed decision, with the end result that I either avoid games for a long time (if not forever) ... or risk ending up with a new addition to the collection of very expensive games that I only find out after the fact that I cannot play.
...Basically, MORE DEMOS, PLEASE.
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lady-hammerlock · 6 months
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So back in the day... (a quick search informs me it was 1994) there was a little point and click adventure game called Beneath a Steel Sky. I wasn't a gamer at the time so I didn't play it then, but I did play it later and fall in love with it. I bonded with a previous romantic partner over it, we commissioned art of it, and I bought and played it again when it was re-released for Android/iOS.
It has only recently come to my attention that a sequel, Beyond a Steel Sky, was released in 2020. How I didn't find out about it over the last four years is a fucking mystery but it probably has something to do with how fucked the last few years have been, both on a global and personal scale.
Why should you care?
Because Beyond A Steel Sky is beautiful. I know I have a lot of followers that appreciate a good story-based game, and if you miss the old style of point and click then this does a wonderful job without having quite as much trial and error or wonky logic as a lot of old point and clicks.
It also has the following:
- The setting is a part post-apocalyptic, part dystopian Australia, with a lot of Australian in-jokes for the Aussies and an interesting setting for everyone else.
- Positive representation for plus-sized women and women of colour, most notably Australian First Nations.
- A great sense of humour, both in terms of how you solve problems and just general dialogue.
- The ability to cause absolute chaos and fuck around beyond what is just required of you to progress the story.
- A surprisingly deep and thought-provoking story (I should warn that the first game was light-hearted until about 80% of the way through when it suddenly became much more dark and horrific. The sequel does something similar but is a bit more gradual about it.)
- A great dynamic between the two main characters. Is it a romance? A bromance? Whatever you decide it is wonderfully complex, incredibly codependent, and both heart-warming and heartbreaking at the same time. It should be noted that it is not quite canon, and it is definitely not going to be to everyone's taste considering it is Human/AI and considering some of the things that go down in both games, but I am shipping it so hard right now and absolutely fascinated by the possibilities.
- Neil Newbon. He plays a baddie and is as fabulous as always.
- A robot that writes poetry. And has some of the best lines in the game. I just love Tarquin okay?
- Joey. I know I already listed his dynamic with Foster above, but he is such peak blorbo to me right now that he is his own entry. I mean look at him in one of his many bodies here. Don't you just wanna hug it?
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Friend shaped.
To be fair the games aren't perfect. I think you can still play Beneath on GOG, but it is definitely a product of it's time. The character animation in Beyond isn't great, but the art style is cartoony enough that it isn't too distracting.
Now, for the reasons I'm making this post. Obviously I want more people to find and fall in love with these games. If you're into them already, great! Come scream about them with me. If not, the sequel is on sale on both Steam and Playstation at the moment for only a few dollars.
I am also opening up fic requests specifically for Steel Sky right now because there are 0 fics on A03 at the moment. 0. I need to change that. Anything Foster/Joey will be an immediate yes (even if it's Savior Joey) but I will be open to other prompts as well.
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daemonhxckergrrl · 1 year
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outta curiousity What OS(s) do u use when gaming? Have you ever used nvidia or nouveau drivers on a non debian based distro (or at least not ubuntu derived)? I'm looking to ditch Steam and ubuntu-distros in my gaming set up but am stuck keelhauling a gtx 970 till playing gloomhaven in 4k finally kills it.
Currently running Pop!OS cause their hybrid tiling WM/popShell is the most satisfying easy and efficent to use Window Manager i've ever touched imo and the well rounded support for nvidia cards and their issues has paid off.
I've tried Arch before on a laptop with hybrid intel graphics which was a bitch but works alright still and am considering the pacman,xfce route but fear/dislike the unreliability of rolling releases on my main gaming device. Any advice or thoughts on OSs and WM's for gaming on linux?
970 gang !!!!!!
i daily drive void on my desktop :3 and so far it seems to be handling gaming as good or even better than mint did on the same system.
i understand the unreliability fear of rolling release, but something big like arch is well-tested and mainstream software should have few issues. and bc your system gets updated more often, you don't have the issue of "oh i need a newer version of this package than my repos provide, guess i'm compiling from source" and then that breaks bc it requires a bunch of newer core packages than your system has.
that said, something like nixos could be an option as it provides all those fresh packages but it's easy to roll back an update, and once you get a known good configuration you just need that one config file to reproduce it on a fresh install.
i use nvidia's drivers bc apparently nouveau still sucks for gaming, especially proton/wine, and i don't wanna take the risk testing it on my main rig.
hybrid tiling sounds interesting ! is it like a smart snapping sort of thing ? idk much about it, or other wms that aren't from a strict dynamic or automatic tiling background (i use i3 and quite like it - fullscreen is handled well for games and while some don't like being forced into windowed mode and resized, windowed-mode games can run floating or full-size tiled).
my setup is native linux steam, native linux itch.io, and then all non-native games are run in Bottles, a wineprefix manager. i have prefixes for windows itch.io, epic games, and then a few different one for 'standalone' games i've downloaded. including a wineprefix dedicated to modded bethesda games using mod organiser 2.
sooo ig, you can go the void route if you're okay w/ a distro that has a fairly small main repo, or arch (or artix) if you want a bigger repo and perhaps more mainstream support, or nixos if you're interested in trying something different - though i haven't tried to game on that yet. and then i would recommend sticking to nvidia's proprietary driver, native game managers (repo or flatpak doesn't matter) and bottles for running via WINE. soda is one of many wine runners shipped w/ bottles based on valve's wine w/ all their proton patches applied and it works great for most things.
i hope this long answer helps at least a little !! and good luck gaming <3 <3
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kieuecaprie · 7 months
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Been playing Helldivers 2 on my Steam Deck as of late in my ongoing campaign to spite my 2023 Steam Year in Review for deciding I played more on my PC than I did on my Deck despite having used my Deck a lot for non-steam games (which, to be fair, aren't counted by playtime, but there is a plugin for that!).
It's... passable, playable even, but it's been a bit of an uphill struggle to find a good point where it won't keel over and die if there's too many entities on the screen at once.
My best framerate recording in gameplay so far has been sitting around 50-54 during quiet moments with very little enemies roaming about. The worst I've found was a full lobby on Helldive difficulty, that made the Deck hit around 20-23. To be fair, I wasn't dissuaded by these low framerates since I could still perform reasonably well (hell, I was the last one to die in that previously mentioned game).
The Main Update Channel with the BIOS overclocking did nothing much to improve anything or grant any additional stability, my saviours had to come in the form of FSR and render scaling.
So my settings essentially boiled down to running at 1024x640 with Quality Render Scale with most settings cranked down to Low and Anti-Aliasing thrown out the window since it combined with HD2's FSR 1 (yes, FSR 1) to make the screen too blurry for me. I'll take the crunch over the vaseline filter anyday but that's just me. And I had to FORCE the game to take the resolution via the Steam settings because it would not scale down otherwise.
DirectX11 mode helped a little bit with gaining some much needed performance and the likelihood of me hitting 20-24 FPS has gone down a little bit but it still happens. I had to clear out the shader cache before using the fabled --use-d3d11 launch command too, thank goodness for Decky Plugins, am I right?
I will continue to do my neverending fight against the tyranny of the Low Framerate scum, praying that one day, the devs will reinforce those of us on our Decks with much needed ammunition to win this war.
There's also the whole config editing (someone helpfully has a guide for it, it can be found here) with some hidden options tucked away in there, I've tried to apply a little bit of it but I have yet to get enough conclusive data. It does seem to be worth using and perhaps applying both may be just what we need to keep the fight going on the go.
TL;DR - Is Helldivers 2 playable on Deck? Yeah, kinda. It's not going to hit 60 and it's not going to stay there even if you get to 60. Higher difficulties are going to tank it no matter what, so I wouldn't recommend it if you're sensitive to low framerates.
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sibyl-of-space · 8 months
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This Tuesday I went back up to SF to attend a game dev networking Thing, and I also used the chance to visit some friends in the area and had some nice conversations with people. It's a pain in the ass to get there on public transit from where I am now but it was definitely a really fun trip and I'm really glad I went.
The event itself was nice - it was technically hosting some talks, but for about an hour and a half before the talks the space was open to meet other devs and share demos and such. Two people asked to check out the Amadeus demo and I got to a) show them the progress from the current published demo to the unpublished version I'm working on, and b) watch someone play it in person to remind myself of what a totally unbiased audience's first reaction is to it and its controls. It reminded me that while I've been revamping the point-and-click controls significantly, I need to make sure WASD is polished as well because many people prefer that scheme.
Anyway then I dipped when the talks started because I don't particularly find talks useful because I know what works for me and I don't listen to advice from people I don't know (and even sometimes from people I do know). Glad I went just for the schmoozing, though.
Spent the night with a friend who has worked in gamedev for ~8ish years now, and he is an incredibly valuable resource because he is REALLY good at giving advice/helpful feedback that recognizes "best practices" for him as someone working on a AAA team, and "best practices" for me as a solo dev of a visual novel, are completely different things. He is able to identify what values are actually worth me caring about at this point, and he also pointed out (I've very much given up on the industry completely) that once I make my own game, once I actually ship Amadeus on Steam, there are a lot of industry doors that will be open to me that aren't open yet. Many positions don't even look at you unless you've shipped a game on a major platform. So it was kind of good to hear that while I'm making this 10000% just for me on my terms, it actually could open doors much later down the line if I ever want it to.
Then I met with the professor who taught the course that got me on this path in the first place, by helping me recognize that I don't have to just be an audio person I CAN ACTUALLY BUILD THE GAME MYSELF. My final project for his class was the absolute shittiest jankiest prototype for what eventually became the Amadeus demo-- that class was HUGE for me. And my professor has given me a lot of great advice and help in Unity since then.
This meeting was interesting because I think it signified to me that, while he was the #1 most invaluable resource for me getting started in game dev, I think I've reached a point where I know what my goals are and I have the foundation to reach them, and I have somewhat found my niche and it's decidedly different from his. He definitely tried to give me advice about trying to navigate the current dumpster fire industry from the perspective of "someone who started a small studio and has done the pitching-to-publishers song and dance before" but, while he knows a LOT about the niche his own studio filled, I don't think he is equipped to understand whether the market for "4x3 SD visual novel directly inspired by a Japanese game from 2006 with a cult following" is a thing that exists. I kind of feel for him because his indie studio really tried to do everything "right" but he's having to dissolve it because the money is out and last year sucked ass. But that's exactly why I'm kind of ignoring his advice, because for me making Amadeus, it is literally not remotely about the money. I want to make this because I have a vision for a work of art that I want to bring into this world. If it never sells more than 10 copies, I'll be a bit disappointed, but I'll still consider the life I have lived as more fulfilling having made it. That's what's important to me.
I WILL burn out if I focus too hard about trying to make Amadeus into anything marketable and need it to sell X copies to be "worth it." If I continue as I have, "funding" Amadeus just by doing everything myself, creating a story I'm in love with and finishing it so I can share it with the world, then I am certain that I will finish.
It's been hard to maintain that laser focus in a world where it seems everyone wants to give me advice about how to monetize or make a career, but I KNOW that laser focus is NECESSARY to finish. I CANNOT care about the money if I want to make Amadeus what I want it to be. This game is so deeply personal to me in so many ways that I need it to be completely mine. If anything comes of it, if it sells any amount to any number of people beyond my circle of friends, it will be BECAUSE I made something incredibly authentic to my own vision and THAT is what appealed to people.
Anyway, after that conversation I met with a friend from music school, which was really wonderful because they were just excited about me making a project I'm excited about. We talked about art and passion projects and making silly things for fun. It was just nice to see them again, too.
I am extremely glad that I went, and now that I am back, I have a renewed vigor to finish Amadeus as I'd already planned on doing. Nothing is changed but everything is changed. I am bringing this game into the world and it's going to rule so hard.
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pancakesmythie · 11 months
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Shoutout to my bestie @ellulemmu (again TYSMM) for artwork of CHKN poacher!! Holy crap. Just imagine just walking thru the wilderness and u get shot with a tranquilizer dart and the last thing u see is this MF?! OMGGG😫
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So I got CHKN again on Steam since it has been made free earlier this year (I think it was). The last time I played was sometime in 2015 or 2016 when I watched Jacksepticeye play it so I just got the demo then. It's been over half a decade since then and they are... still in early access with no big updates in the past 3 years or so. This was last on my list of Steam games to play and only got it because it was free.
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Surprisingly, it's one of the better games that I have gotten recently! Despite (still) being in early access it's a fairly large game so far, like I can spend an entire day doing 1 task (like building or fighting bosses) and still have it stay interesting. All of the creatures make fitting noises, most items and menus have sound effects, the terrain is fecking beautiful and it seems mostly balanced as of now.
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I've ended up just making and hatching bunches or hornhowlies, mostly because I'm missing World Of JumpStart but also because they are fairly effective at doing most things in this game. It's literally just so fun gliding around on my hornhowlie creatures, exploring the map and finding new creatures to fight or tame. It's also fun to loot poachers and see what kind of wonky tech they have. I was so spooked the 1st time I found a poacher, It was night time and I just saw this human figure with green and black as I died (early game tho).
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Honestly I'm ok if it never gets another update. It would be better for it to stay in the state that it's in now rather than turn into an ugly crappy pay to win game. That being said, there's some cool ideas that I have for it that are not being added!
CREATURE DEPTH
The player should be able to tame aggressive creatures by scaring it/lowering heath and then feeding it. You should also be able to lead multiple creatures and attach the leash to a fence post, the ball should also work like playing fetch.
MORE POACHER STUFF
It would just be cool to have stuff like larger poacher camps, maybe poacher exclusive potions that mess up your creatures. Since they're poachers maybe they would be storing eggs with exclusive creature parts in them.
SOUNDTRACKS
There's some short tracks for thing like when your creatures level up but it would be nice to have soundtracks for when you are just wandering or if the music changes if you are being attacked. Add heavy metal to boss fights.
CHEAPER TOOLS
It seems just a bit unbalanced that we gotta defeat like 6 bosses before we can get the tool to mine ore to craft windows. Maybe the boss fights could unlock more armors or higher tier weapons and we could use cheap picks to mine early on. However, since there aren't that many items in the game it's understandable.
CHARACTER EDTIOR
I know this game is all about making creatures but we should be able to pick at least our hair and eye colors. The armors is all the avatar customization we get now. Though I do like the newer player model more than the old one.
MORE DECOR
I'm talking things like chairs, tables, pots for plants, maybe rugs or display cases for your favorite items, shelves and rugs. Thought that is a lot for early access still. It'd also be cool to name light beacons so we can tell them apart in the map menu.
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Seriously, give this game a try! It's free atleast for now, it's crashed twice on me but I turned down the graphics and it's working fine now.
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roo-bastmoon · 2 years
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Roo is a little skeptical today
In which I ponder the likelihood of tattoos, ski trips, and becoming a workaholic recluse.
Okay, first of all, I have trust issues after being pranked so many times. I can clearly see Tae's 7 tattoo in the photo he posted on Insta, but I cannot see it in any of the stills from the swimming video he also posted.
Do you see it? Am I crazy? Is Mr. Kim pulling one over on us again?
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That looks like a naked knee and thigh to me. Am I nuts? You can tell me I'm nuts. Maybe I need to get my eyes checked!
Second of all, it's entirely possible (and would be awesome!) if some of the tannies got to go skiing or snowboarding together right after such a hard day seeing Jin off into the military. Could totally happen.
But one account has Hobi with JK and Tae; the poster said they recognized Hobi and Tae and then identified JK by his hand tattoos... which, if you're skiing outdoors during a cold winter, aren't you wearing gloves? We have to take their word for it because they have no photos or other witnesses.
Then another account has a manager that's supposed to be with JK and Tae and Hyungsik of Wooga at a different resort. And it could all be true. But, if you're out on the slopes, why don't you put your expensive designer shoes in a locker? Why would you neatly line them up, bows tied, perfectly posed for photographic proof? Unless a staff/stalker did it while they were out on the hills? In which case, this is a bit of a violation, isn't it?
And the manager just happens to have the exact same pair of shoes as Hobi, but on a different day? So they go to two different ski resorts on Wednesday and Thursday of this week, and wear pristine shoes that they leave out for others to touch and photograph?
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Ehhhhh.... It sorta feels like this is a set-up for misinformation. Which I guess happens. People want clout, or like to fool others... So I think I'll wait to hear from the members if they went, and then be happy they are getting out and having fun if so.
But on that note, I know Park Jimin is working his (super fine) ass off for his album these days, but we've barely seen him since the summer! He went to 2 soccer games, a play, and was tagged in a dinner pic with Hobi and Joon. He also went to see Sungwoon off into service, but that's hardly fun relaxing social times.
I hope Jimin is getting out covertly from time to time, letting off steam, so he can replenish his energy and creativity. But this is a man who used to practice until 4am in the studio, then get up and go to school at 6:30am. He just overworks himself. I'm so excited for PJM1 but I'm also excited for him to have a chance to rest and enjoy life a little (whether I can see it or not).
These have been today's skeptical thinky thoughts.
While I have you, are you streaming for BTS and voting for my fabulous bias Jimin? Only 9 days left, and there's a huge gap. All it takes is 2 clicks! You can vote twice ever six hours!
And on twitter, please use the hashtags:
I vote #JIMIN for Asian Celebrity of the Year #ACOTY2022#NETIZENSREPORT#ACOTY2022JIMIN
@thenreport
Plus also vote for this one.
Okay, thanks. I gotta get back to my deadlines. I love you guys. Bye!
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