#malottie speak
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i don't think i will ever get over how limbus company is basically just the world's most insane fan fiction. what do you mean dante, charon, emil sinclair, rodya, meursault, faust and a bunch of other people are on a bus together having adventures in Batshit Insane Land. what do you mean there's time travel and vampires and alternate universes and memory manipulation and eldritch horrors involved. it is just so so fun to see people trying to grasp with it from the outside
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HOLY SHIT THEY'RE BROTHERS???!!!!
i was like "sheldrake, i know that name, that's funny, cosmo sheldrake's one of my favorite musicians ever and they have really similar aesthetics and sensibilities" and they're brothers???!!! that is so cool
they are both so cool and so underrated, god am i happy to see some attention on them
when i was reading the book entangled life which is about fungi and the author merlin sheldrake said that once he got his first author copies he was going to dampen the pages and use them to grow oyster mushrooms and yeast and then use the yeast to brew beer and then drink the beer with the mushrooms to complete the cycle of fungal knowledge. i was like really and truly this guy gets it
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i am so goddamn sick of bazelgeuse
when you're fighting a legiana, you're fighting a bazelgeuse
when you're fighting an odogaron, you're fighting a bazelgeuse
when you're fighting an uragaan, guess what. bazel's here again
you can pelt him with dung pods but he just keeps coming back to bite you in the ass
i miss low rank
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there is no heaven on earth. except being another girl's "lovely wife"
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i've never played in stars and time myself but the second hand emotionnal damage is enough to just. jesus fucking christ. i don't feel so good. fuck. i'm not crying you're crying
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to me it's not really about the body? like i know this sounds as condescending as being like "i'm attracted to personnality not looks" but
i'm only attracted to girls. women. probably works too if someone's gender is at least 51% girl
as a result of that, if i think someone is hot but discover they're not a woman suddenly they're way less hot to me. i don't even choose it just happens in my brain
i don't even know how it works it really is just about gender
Who the fuck cares about gender if they're hot like seriously maybe this is just the bisexual in me but like who cares, if it turns you on it turns you on
do yall straights and gays feel this way too?
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seeing angela mischaracterisers in the wild makes me insane. like on mili's song My Creator a comment being "makes me think of ayin and angela" and it's just so so wrong
like yeah of course she would say "i wish you could've been there, you would have been so proud of my achievements" sure why not. yeah the song says "by the time i reached for your hand you were already gone" but being abandonned by their creator is litterally the only thing they have in common. hand that btw she pretty quickly ended up resenting, not relentlessly searching for. yeah "our human faults, our human thoughts, our human flaws, because you were never my god". do you seriously think she would thank ayin though. get a grip
like, the song focuses a lot on accepting what you are and reaching peace whithin yourself, whereas angela's narrative is about becoming what you want in spite of conventions and laws and people and waging war for what you believe in
the song repeat "why am i here" 6 times, highlighting how the protag wished for their creator to give them meaning. on the contrary, angela was crushed by meaning. she could never have been herself, or anyone really, her existence was confined to her purpose, the meaning she was given
the start of the song focuses on how grotesque the protag is with all the stitched together flesh, and they are both denied humanity and agency because of their artificial origin, but angela precisely because she lacks that flesh, and it all crumbles with the line "if you never commented on how my body was so wrong" because angela was specifically designed to be attractive and appealing. and ayin didn't hate angela because he made her wrong; he made her prefectly right, precisely how he wanted. he only hated himself, and what had become of carmen, through angela
like, i know the character is complex. i get stuff wrong about her too. but cmon
#malottie speak#project moon#library of ruina#angela lobcorp#angela#angela lobotomy corporation#mili
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holy shit i am not beating the lesbianism allegations. first time in my life i have had to be like "i'm not gonna say anything because i need to be respectfull but yeag. ourghh" i am normal about girls i promise. i just fhfyfhgjvjj
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the legend of zelda: echoes of wisdom isn't very fun
it is a stroll through a garden; pretty relaxing, and entertaining enough, but nothing special and pretty boring after a few hours in there. never has the zelda franchise been so uninteresting, but even more sad, uninterested. it has stopped any attempt to connect to other parts of the series or pre-existing lore, or even have a proper story without plot holes. the gameplay is immensely new and still somehow immediatly tired and tiring. the music is violently unremarkable, to the point where botw's soundtrack sounds almost in-your-face comparatively
i have been losing hope in the ability of nintendo to make amazing games for a long time. but this game, perhaps, crystallises tension points in the series
and i will now rant about game design, specifically on freedom in gameplay
like totk before it, eow is so focused on giving players freedom it forgets to be fun
"if players can do whatever they want, then surely it's fun, right?" wrong! sometimes, fun in games centers specifically around what the players can't do!
"but if they can do whatever they want and they're not having fun, surely it is their fault? they should just choose to do the fun thing, no?" wrong again! unless your game is specifically designed to be a directionless sandbox, or it is part of the game's identity or narrative to not be fun in itself, it's not the player's job to find how to have fun. it's the game's job to have scenarios and circumstances that will naturally lead players towards the fun
one big thing to take into account is what could be called the law of laziness, or rule of least resistance:
in any given scenario, more often than not, people will choose the path of least resistance
this can be the quickest path, or the simplest path, the first one they saw, the closest one, the one with the least obstacles, etc
to this needs to be added a specification, that will inform us on the root of the problem here
unless it has been specifically designed so, the path of least resistance is rarely the path of most fun
to illustrate this, let's compare breath of the wild and tears of the kingdom
in both games, what is the path of most fun to go from point A to point B? it's to go there by foot. to loosely follow your objective, stopping by points of interest like koroks, monster camps, shrines or npcs
in botw, the path of least resistance is often the horse. it is your fastest mean of locomotion, a mean that is also pretty fun: you have to cleverly catch a wild one, that you then name and personnalize, and as you grow closer to it as a player, the gameplay mirrors that as your horse disobbeys you less and less. it is also pretty convenient when it comes to designing a fun experience: the horse isn't too agile, and is often limited to roads. if the path of least resistance is to follow roads, then just put interesting stuff close to roads and boom! now it's also the path of most fun. it even makes sense logically for stuff to be close to roads. developpers can ensure you're never bored when travelling, that you're never too far from the next point of interest, because they know which path most players will take, and that is a path they can make fun to take
in totk, the path of least resistance is almost always to jump from a skyview tower or sky island and just paraglide to your destination. minutes on end of dull paragliding through empty skies, ponctuated here and there by a few aerocudas that are more annoyance than threat. there's nothing the developpers can do to make this more fun. there are no roads in the sky to line with points of interest, and no place where to put those points of interest: it's the fucking sky. it's in the air. even worse, riding through the skies actively discourages you from stopping at points of interest. when on land, you can just stop, do something, and then continue from where you left; but in the air, you can't do that. whichever interesting stuff you see on the ground below you is immediatly classified as a mental footnote for later, because deciding to drop to the ground and investigate kills your momentum. you have to, again, teleport to a tower or sky island, and then redo the gliding-for-minutes-on-end, or go there by foot which takes more time and mental effort and so likely won't be chosen. losing height is loosing gliding distance, it is loosing momentum: it is increasing the resistance of the path. even sky islands aren't immune to the problem: if you see a sky island on your way and decide to go check it out, you better pray you're high enough. because on ground, you can always just climb; height never completely bars you from doing anything. but the skies aren't so kind: if you're so much as a pixel too low, well sucks for you but you're not getting on. come back another day
but it's not like they can stop you from choosing the path of least resistance here: it would require deleting all skyview towers and sky islands. from the very start, the developers cornered themselves. but they also kept making mistakes: revali's gale, in botw, is useable only from the ground, and gives height: it is useful in combat, puzzles, and traversal but purely as an aide for climbing and other on-foot activities. on the other hand, tulin's sage ability is almost entirely useless outside of its 1 purpose: to give you distance while gliding. it encourages, it facilitates gliding as the primary mean of locomotion. it decreases the resistance of what is already the path of least resistance, making it even more desirable but no more fun
the difference here is in player freedom: botw, with its more limited options, forces you down a path that the developers can curate and make fun. totk allows you to just skip it all, and you do: because why wouldn't you chose the path of least resistance? the incentives for ground travel often aren't enough at all
utter and absolute freedom can often make for very boring games
and that is a thing eow suffers from as well, though in a decidedly different manner
in echoes of wisdom, you are a god trapped in a shoebox: you have a nauseatingly wide array of options, tools and freedoms, and despairingly few things on which to exercise them
you have tens of options to cover ground fast, but you are never far enough from anything that you really need to use any of them. teleportation points are so numerous, nothing is ever more than 2 minutes away from you, even inside dungeons
you have access to dozens and dozens of monsters. you won't use half of them. immense variety in opponents makes for great combat: this game isn't really about combat though. and immense variety in tools invariably leads to only ever using the best one, or the one better suited for the job
puzzles aren't ever challenging, because you have effectively every tool at your disposal. nothing it can throw at you has only 1 solution, and the result is that you rarely ever feel smart. not that the puzzles are ever designed to be hard, all dungeons are short, simple and straightforward, but you ultimately always either find your own solution and feel like you bruteforced it, or humor it like you would a small child by completing it using the glaringly obvious intended way
you can break out of the conventionnal bounds of the game, but there is no reward in doing so. it doesn't get you places faster than the standard route, and almost every place is directly accessible from said standard route anyway. it is, as explained above, the path of least fun. except it isn't even really the path of least resistance. no hidden cave or easter egg, it doesn't even allow you to get into places earlier than you're supposed to. you are a child, only allowed what the adults decide you can have. yeah sure, walk on trees and climb cliffs. it won't do anything for you. you have immense power, and you can't do anything with it. you are a god trapped in a shoebox
eow constantly and consistently discourages you from doing much of anything with your freedom. the resultant is that you don't actually feel that free. take the limit on the number of echoes: it makes it almost impossible to create complex systems with them. each one is designed to work alone or almost alone. there is almost no system of interactions, and so there is no depth in gameplay. you have an object, and it does a thing. and you have a lot of objects, so you can do a lot of things. but there is nothing to do with that. everything is simple and straightforward and shallow
you have everything to be creative with, but no incentive to be. you have nothing to be creative about. sure, you could do a painting worthy of masters. but if a stick drawing netted you the same result, would you?
you are a big fish in a small aquarium. you are an excavator owner in a kid's sandbox. you are a god trapped in a shoebox
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i see this sentiment more and more and i wonder why the fuck it took so long for people to realize that nintendo doesn't care half as much as the average zelda fan about what's going on with the games
you go girl. nothing you can do will ever be as disapointing as what nintendo does anyway, but it sounds like what you'd make would be genuinely great
chat help. in my attempts to fight art block i've started actually seriously plotting out how to make Zelda If It Was Good
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i think i'm such a fan of heartwrenching tragedies because a lot of the time that's just what being trans feels like
oh your birth and life circumstances have trapped and alienated you in such a way that you could never achieve your happiness no matter what you do and you are doomed to be misunderstood, despised and isolated as you and all those in similar situations are forced to hurt and grieve and die alone? geez talk about bad luck. couldn't be me
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being neurodivergent means having to be at the same time the sad tired mother and the stupid tired toddler
i am a creature whose brain doesn't work quite well and that doesn't know what's good for it. i am also the caretaker of said creature that i constantly have to wrangle or nothing gets done. both parts love the other to hell and only want what's best but they cannot for the life of them work together. you can't blame the creature for being distracted or wanting to play and relax all day. you can't blame the caretaker who knows that not doing stuff is bad for a myriad of reasons. the toddler is torn apart between the fact that technically nothing stops them from doomscrolling for an hour and knowing they have responsibilities but also more complex desires that need work to be achieved. the mother constantly stresses over how little work is being done, faulting herself for the way the toddler is, tiring herself out so much she loses the will to interrupt their seemingly content lifestyle. they are not condemned to hurt and grieve eachother, and yet they do, and in that it's only more tragic that fate had no hand in this display of human absurdity
i have to learn how to stop that cycle. i don't know how. but i have to
they are both so, so tired
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like, the whole point is that she was given no freedom and had to pry her agency out of the seed of light's cold dead hands. you don't like the character at all you like the version of the story that exists within your own mind. you don't love her at all. fuck you. you don't get angela anymore
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i think the dream is to be a pretty lady butler in a manor or castle that sees close to no visitors so your whole job is to dress as a beautiful lady butler every day and attend to various inconsequential matters around the house. 8am greet the housemaster. 10am serve the housemaster her tea. 11am make sure the halls are clean. 1pm team up with the housemaster's girlfriend/knight to kill the intruders. 3pm stand in the grand hall at the top of the stairs. 6pm check on the kitchen about the housemaster's dinner. 9am get bred by the housemaster while her girlfriend/knight watches. who said that
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i just need everyone to know that whenever i say "hell yeah" i am specifically thinking of its rendition by brian david gilbert in response to karen saying "oh he's for sure dead". it makes sense if you've seen the snoozetown video
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yeah being in love (romantic) is great and all. except the part where it fucks with your brain and litteraly alters part of your personnality at times where it concerns that person. wasn't fun rediscovering that after years of silence
"love makes you blind" wrong love makes you a stranger to yourself. you will find that you know not the corners of your own heart nor the corridors of your mind. you will find in a dim nook of your heart a dusty cupboard door you could've sworn didn't exist yesterday and open it to find strange and new variations of the sentiments you know well, "exciting", "wonderfull", "hopefull", they whisper, as they continue to work industriously behind the stage, and you understand then that in this you have no say. you will find that every piece of furniture in the palace of your mind has subtely shifted position into a singular direction, not of your own volition but as the space itself submitting to that new point of interest, your spiritual lodgings now barely changed yet utterly unfamilliar as they take on their new orbit
and as your very being rearanges itself as your mute consciousness is forced to sit and watch you will find that it is wonderful. despite all of this, you cannot hate it. and especially, you cannot hate them. it is so lovely to love, after all
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