#mako i love you but why do you have to disapprove my every action?
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When Smuggler has sneaked in BH story and written a line for them.
#'big hunt' lmao#iâve played BH story about 8 times by now but somehow never choose this line? crime#it made me laugh#aaaaand mako disapproves for some reason#mako i love you but why do you have to disapprove my every action?#i've abandoned my boy for too long time to get some content with this soft bitch#swtor#oc:myk tispe
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Non-spoilery pre-release thoughts.
OK so I havenât finished my 10 hours of Andromeda yet, but Iâve gotten as far as the trial allows me for the main story and Iâve got like one hour left of pre-release play anyway.
For those on the tag/those who missed my earlier post, I ended up getting Origin access just for the trial because the âOMG ANDROMEDA IS GOING TO BE AWFUL AND BIOWARE IS RUINED FOREVERâ talk was really starting to get to me after I saw the bad face animations. Didnât want to wait a week because Iâve been excited for Andromeda ever since before ME3â˛s DLC came out. While I was super hyped and had high hopes, at the same time, I thought I had fairly realistic expectations (âYeah Biowareâs not perfect this isnât a bad thingâ instead of the âOH GOD IâM NOT GONNA BUY THIS GAME BECAUSE BIOWARE KICKS PUPPIESâ bullshit I was seeing around) but⌠yeah.
It was really getting to me.
So hereâs some dot points, no spoilers, under the cut. This covers character creator, face animations, world exploration, and narrative, without any spoilers. Any possible spoilers are referred to so vaguely youâll have no chance of putting anything together, so donât worry.
I also have a bit at the bottom covering things I really like about this game.
TL;DR â Guys. Itâs fine, itâs okay, it really is. Chill. These issues exist, but theyâre tiny ass things youâll barely notice, like in every other game ever. Youâll love Andromeda, you really will. Yeah, it is DA:I in Space, but itâs also not â itâs DA:I in space, but better.
Honestly, these issues are fucking terrifying when youâre hyped up and canât see the game for yourself yet and everyoneâs nitpicking about these dumbass tiny things like theyâre Huge Fucking Issues, but when you do play you wonât run into them nearly as often as people made you think, and when you do see them youâll shrug and move on and forget about them ten seconds later, like you do about 99% of glitches you run into in other games.Â
Youâre not gonna hate the game just because Jalloâs legs clip into his seat or Addison stared at you way more blankly than any other character or something, for fuckâs sake.
Character Creator â I had a heart attack with the character creator at first because I thought that all I could do was select premade Sheps Ryders and had heard as such, but it turns out the option to customise those premade Ryders was up the top and not easily spottable. Whew! People are right that itâd be great if we could choose separate eyebrows/etc like in DA:I instead of having to choose a custom Ryder and then fiddle with proportions and so on â you canât just choose âeye shape 1, eye shape 2âł, etc.Â
But really? Itâs actually no big deal. I was super afraid of this as well, but when actually faced with it in-game I was like âoh, okay, that sucksâ and then forgot about it thirty seconds later. Itâs okay, guys, really!
Bad face animations â Honestly, I totally forgot the animations were supposed to be bad. Yeah, theyâre not great, but nine times out of ten I didnât notice them until I went, âoh, hang on, arenât the face animations supposed to be bad?â and actually paid better attention.Â
Then it was like, âOh, yeah, they do seem to have a bit of a vacant stare.â
Then I forgot about them three seconds later and kept playing. No big deal.
The other one time out of ten the bad face animation really shows and⌠itâs not a big deal either. Like, yeah, itâd be great if they didnât exist and Bioware please fix them, but when I did run into them, I didnât become a huge angry beast foaming at the mouth because the whole game was ruined. Actually, I thought they were fucking hilarious.Â
And then after the conversation I forgot about it again. No big deal. Seriously. Chill.
Thereâs a clip I saw of default Sara having a HUGELY blank face but when I ran into that bit in-game Sara didnât have that expression at all?? It may be because I made a custom Sara, or maybe Bioware sneakily fixed it before I played, I donât know, but Sara didnât have that :^) expression I had seen in that exact scene on youtube.
World exploration â âME:A is DA:I in space!â shrieks the masses, their faces melting from the neurochemical implosion happening inside their skulls. âTHIS IS A BAD THING.â
Uh
No itâs not
ME1 had exploration. ME:Aâs is way more interesting.
(But I also thought exploration in ME1 was interesting except for the sidequest bits, because Iâm the kind of person who loved to drive around on the mako doing nothing but finding spooky shit and then got growly when I wound up in yet another premade husk-infested mine. But I loved just being on Luna and stopping the Mako as I fiddled with something on my desk, and then suddenly hearing those whale-like sounds in space, googling it, finding out those calls were rachni, and running into them again by accident on other planets⌠I love that. Iâm addicted to that. Running into tiny little things like that.)
Yeah the worlds are huge but uh youâre in a Nomad which goes up to 120KMH, it better be fucking huge. You wonât give a shit how big the world is because youâre zooming past it thinking about how cool the Nomad is and laughing your ass off when Ryder goes â~oops~â every time you run over a space desert bug.
(The Nomad is really, really cool.)
Like seriously though, one thing I didnât like about ME2 and ME3 was that sidequests got narrowed down more and more until you were basically a rat following a preset path in a maze. ME:A breaks away from this. You get to choose what to do next, you donât go into a special area for one quest and get stuck there until youâve played it out.
Granted, if you genuinely didnât exploration in DA:I then I donât have good news, it is a lot like DA:I so far. Itâs too early in-game to be able to tell if it had the same issues DA:I exploration hadÂ
(âeveryone put all the sidequests in the Hinterlands!!âÂ
âuh. bossman. bosslady. bossperson.â
âyes?â
âother zones exist?â
âthey do?? FUUUUUUUUUUUUCK.â)Â
but Iâm gonna trust Bioware and while I might end up being wrong, until I see otherwise, Iâm just gonna have faith that they evened out sidequests a bit between worlds. I mean, people were Yelling about it non-stop and Biowareâs actually really good at listening to people. stop giving them shit for this, they do listen.
(But honestly reason #1 and #2 I loved DA:I exploration stuff, is #1, exploration always came with lore even when there werenât sidequests attached such as at landmarks [sadly, ME:A doesnât seem to have that with it so far, but Iâm hoping that changes later in the game], and #2 I loved stimming by just running around looking at pretty shit and also knocking down collection quests. Thatâs just me, though, I never got bored doing that and found it soothing just being in the world.)
Narrative â OK, so every review site Iâve seen so far says thereâs not enough story and Iâm genuinely ???? over this because there is way more narrative/squadmate banter in this than any ME or DA game so far, wtf?? Yes, way more than DA:I!Â
Like right up to the first planet exploration, it was almost non-stop story, and the bits in between cutscenes were filled to the brim with Liam chatting in my ear and reacting to the world, reacting to Ryderâs actions, making suggestions or adding his thoughts. Radio silence didnât dominate like in the previous ME games.
IDK why one of the review sites was complaining about people making big deal out of the floating rocks in one world, that was actually hilarious in context and only got funnier??? I guess that writer didnât have a sense of humour.
On Eos, the first planet that opens up after the prologue/first chapter of story finishes, cutscenes and so on definitely wind down as the game opens up player freedom more. But thatâs a good thing so why are people complaining??? every game has a cutscene-intensive beginning, then that winds down as players stop being funnelled through a preset path and get to do what the hell they want. Thereâs drama, then thereâs a breather, and then the drama ramps up again, itâs a cycle thatâs common to every good story and game.  And like I said before, you hear way more from squadmates if you decide to wander around after sidequests instead of the main story.
One thing thatâs brilliant about this is in most Bioware games, squadmates and companions almost completely ignore sidequests. Thereâd be token comments and Solas (Silently) Disapproves or Garrus picking a fight because Do It His Way Dammit Shepard, but thatâd be it, itâd almost be like the companions werenât aware that sidequests exists. ME:A so far seems to have fixed this in that squadmates are obviously engaged and invested in the sidequests. I was following a sidequest that involved scanning things lost underneath sand to solve a mystery, and it felt like the companions had something to say at each step of the way â including verbally cringing when a crucial piece of evidence went and chucked a huge fucking wrench into this small storyline. It was great, it really felt like I was travelling with people, for the first time, and not just walking guns.
Also, Bioware is as good as ever at punching you in the Feels. I am not joking. Thereâs a crucial scene in the first chapter that literally made me cry, it punched me in the Feels that much, and just remembering it is tearing me up fuck fuck fuuuuuck Bioware whY??? FUCK ME OH MY GOD
Interface â Honestly the interface is the biggest bugbear but, again, not a big deal. Itâs annoying that I canât just open and close the map, I have to close the map then close the âescâ options. I hope they fix it, but if they donât, donât care.Â
Thereâs also the loadout screen that tripped me up â in ME1-3, you get the loadout screen, then the squad screen. But much like CC, you might miss the squad selection screen because the âselect squadâ button is in the loadout screen, at the top of the screen, and not easily spotted the first time around.Â
You also might get tripped up because you donât ever have to change squadmates; you load squadmates, and then you have the option of never seeing the âselect squadmatesâ screen again if you donât want to. I guess this is Biowareâs solution to âeveryone always takes the same two companions everywhereâ thing that made choosing squadmates kinda redundant.Â
But I got tripped up here âcause I recruited Vetra, went onto Eos, and⌠wait, whereâs the squadmate selection screen?? why is Cora and Liam there??? I want Vetra??? Went back onto the ship, came back out, nope??? wasnât until the third try that I saw the little people icon above my guns in the loadout screen, clicked it, âOooh, there it is!â
Honestly, all Biowareâd have to do to fix that is make the button ping or glow subtly or something to just grab your attention. Once the game âtrainsâ you to check the top of the screen for extra categories, you wonât even notice this any more.
Even though Iâm talking about things from a âwhatâs the big dealâ perspective I somehow still make this game look bad, so Iâm gonna make it look as good as I actually see it as here:
Overall, things I am loving about this game so far:
The Companions/Characters âÂ
In summary, every character so far has either hinted or outright shown that theyâre multifaceted and that theyâre⌠people. Like human beings IRL, thereâs who they are in company, and thereâs who they are in private, who they are when shit hits the fan. Every character so far has shown shades of this â except for Drack and Peebee, and thatâs only because youâve only just met them before the trial stops letting you proceed through the story, and I have full confidence theyâll both show to be more than they seem to be, too.
I was fully prepared to be bored by the human companions. Iâm not. I love Liam. I love Cora. Liamâs super witty and playful, and as far from boring as you can get. He is no Kaidan 2.0, let me tell you. I had no intentions at all of romancing him but⌠well, I havenât decided who Iâm going to romance for certain yet, but heâs definitely found a place on the list now. Heâs awesome! Even if I donât romance him, heâll definitely be my Ryderâs canon best friend.
Coraâs also great. She makes me think of a Mom Friend even though sheâs not really Mom-like. She doesnât fuss or anything. But she is encouraging of Ryder, and is also interesting in that she appears to think a certain way but then the face she puts on cracks a bit and you can see that thereâs more to her than there appears to be, and that maybe she isnât as well put together as she seems to be. She makes me think of Dorian, actually, in that respect â except while Dorian screams âHA HA HA IâM ONLY PRETENDING TO KNOW WHAT IâM DOING I DONâT, ACTUALLY��, Coraâs so subtle that you wonât notice the difference between who she is and who she tries to be until the facade cracks. (I also wanna romance her too, oops, I wanna romance everyone who do I romance shit shit shiiiiit)
Vetra is fucking incredible, holy shit. You know how Garrus liked to pretend to be a smooth motherfucker but it was totally see-through and he was a total dork? Well, Vetra is who Garrus wished he was. I have never seen a character portrayed as this smooth and subversive without being a slimeball, but Vetraâs wonderful, charismatic and so damn smooth that she kind of pulls something and you wonât even notice until sheâs like âuh, yeah, so it looks like I totally Did The ThingâŚâ and youâre like, âOh, yeah, she did do The Thing, didnât she?â because she pulled it off right in front of you so casually you didnât think about it twice.
Peebee and Drack have both been met but the trial doesnât go far enough in the story to let you recruit them. For those who follow me, Peebee is as Space!Liriel-y as I thought she was, minus Lirielâs Fight Me. Peebee does what the fuck she wants and is totally casual, but not at all crude or mean. Sheâs so cute. Drack, in comparison â only met him in one scene, so far he seems typically krogan, so I donât know what heâs like beneath that mask.
Jaal I have not even seen a sign of yet. No signs of any angara yet.
Alec Ryder is lovely. Heâs a total badass. I was expecting him to be this super tough anal frowny Military Father Who Disapproves but⌠heâs not. Heâs great fun, heâs badass, and yeah, he couldâve been a better father, but itâs not a âRYDER HAD A FUCKED UP CHILDHOODâ kind of way, itâs in a âyeah I should tell my kids I love themâ kind of way that⌠every good parent ever has, really. Heâs also shown huge signs of having hidden depths, too, and it looks like exploring these will be a major part of a subplot â if it doesnât wind up tied into the main plot itself.
SAMÂ has some spoilery things that ping me as there being more to this AI than meets the eye, and I really look forward to getting to know them.
Jallo (Kallo? Fuck), Suvi, Lexi, Gil, etc â They seem awesome so far, looking forward to getting to know them better, too!
Nakmor Kesh â Special shoutout to this lady krogan whoâs a fucking engineer! Holy shit.
The Other Stuff âÂ
I am still upset and emotionally scarred by That One Scene. Youâll know it when you see it. oh god. oh gooooooddd.
The characters being better than in previous games only makes the story more engaging. They have way more to say, way more reactions.
Bioware commented once that ME:Aâs cast was way more inexperienced than the trilogyâs cast. Without spoiling, at first, Ryder seems to be the only one self conscious about their inexperience, thinking everyone else knows what they're doing. Then it becomes evident that, no, everyone is making it up as they go along, theyâre either better at covering it up or theyâre giving up on bothering with that. Itâs fantastic, it really reinforces the overall theme and atmosphere of the main story â which is âwe tried to settle in Andromeda but oops shit went wrong, what the fuck do we do??â
FAST TRAVEL!!
THE NOMAD.
SAAAAAAAAAAAAM.
The overall atmosphere. The characters, the story, the design stuff â all of it supports that atmosphere of âoh shit what nextâ when Things Go Wrong. It really reinforces Ryderâs own arc of growing into a leadership role. Because when shit goes wrong, itâs Ryder who steps forward. Even though you have the option (much like every NPC ever) of going âFUCK WHAT NEXTâ out of sheer panic. Or you can play it cool and pretend you know what youâre doing, like everyone else before Things Went Wrong.
Overall, I canât wait to get to know the characters better. I adore Alec especially. I am gonna wind up being a huge Alec fangirl, I just know it.
Iâm loving this game. I canât wait until the full game is released. Zero regrets about preordering, all my fears have been laid to rest.
Itâs gonna be awesome.
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