#makin him a 3d model
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I GOT A GRAPHIC TABLET EHEHEHEHHE
IM IN IMMENSE ANGY
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unit shuffle with a unit of kanade, nene and toya but instead of makin music theyre a streamer trio with toya being a faceless streamer and with kanade and nene being vtubers or whatev u call em [kanade has a 2d one thats more like game sprites made by ena and nene has a full 3d model with robonene as a mascot made by rui]
i imagine it turns into them finally somehow coming up with an idea to make music together with kanade and toya being the composers and nene singing the lyrics later on because tbh a lot of streamers and youtubers do that anyway
also just because i wanted to add someone else here too that would give them some energy im throwing tsukasa in there who at first toya just got to help with lyrics but later on he joined in for some streams as a guest and people loved him so he started streaming and became a permanent part of the group too
their sekai would probably be an arcade game place i think
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Machina - Test World: Chapter 2
Location: ES Information Room Characters: Mika, Sora & Makoto
Sora: Sora has come to play, Yuuki-sensei~!
Makoto: Sora-kun? I thought you were gonna play outside today.
Sora: HaHa~ Sora was playing with a flying kite at first.
But Sora then coincidentally met Mika-chan-san, so there’s been a change of plans~♪
Makoto: “Mika-chan-san”...? Are you referring to Kagehira-kun?
Mika: Ngh, umm…
Makoto: Ahaha. So you were hiding behind the door, huh. There’s no need to be shy – you can just come right on in.
Sora: Mika-chan-san, are you feeling shy? It’s okay, Yuuki-sensei is super nice~♪
Mika: Ngh, it’s not that. I’ve met Mako-kun before.
I’m not shy… Well, that’s not completely untrue.
But I’m just nervous wonderin’ if it’s okay for me to step inside a room with such tight security.
The information room always seemed like a place where there’s delicate equipment and sensitive information, so I’m worried I might accidentally break somethin’.
Makoto: I guess this area does have a lot of messy cables.
It’s fine even if you accidentally step on them strongly. Don’t worry and come sit over here.
Mika: Thanks. Then I guess I’ll sit right next to ya.
So are you involved in this “Test World” thing too, Mako-kun? You’re good at playin’ video games so is that why?
Makoto: Yup, that’s more or less the reason.
Thanks to me being a member of the Game Research Club, “Switch” asked me if I’d do a part-time job test playing their games.
The “Test World” is a fresh and disorderly game so they want a lot of gamers to play and expand the community.
Sora: Yes! If all the gamers are like Yuuki-sensei, then we’ll have no issues leaving them to test the game!
Sora was really into the “Test World” with Yuuki-sensei over the winter holidays~♪
Makoto: He was more like a volunteer, though. I never had a bored moment in my life thanks to him.
Anyway, the sun will set if we keep chatting.
Let’s put on those VR goggles and enter the “Test World”.
Sora: Oh, right! Let’s log in right away!
Mika-chan-san, you can use this spare pair of goggles ♪
Mika: Oh, okay. Thanks.
I’ve just gotta put them on, right? Hmm…
Mika: !?
Ngh, what’s this!? Isn’t this Season Avenue!?
Mika: *Pant, pant…* That was VR, right?
Sora: Yes… Was there something wrong with the goggles?
Mika: No… I was just surprised ‘cause everythin’ looked so real. It was also someplace I’m familiar with compared to the last time I tried “SSVRS”.
Sora: HiHi~ Sora is glad it was something good for you ♪
There are changes made to “SSVRS” day in and day out, so the 3D models are more accurate compared to before~
To be precise, the way you see things through the goggles has been revised without increasing the polygons, so it isn’t a huge burden on the servers and it feels more comfortable~
Makoto: It’s pretty technologically advanced. I was really surprised when I saw “SSVR” for the first time.
I had a lot of fun thanks to that… It’d be nice if someone who doesn’t usually play games found it fun too.
Kagehira-kun. I’ll meet you in Season Avenue right away in “SSVRS”, so can you put on the goggles and wait for me?
Mika: Okay. Sorry for makin’ such a fuss. I’ll go back.
[ Location: Season Avenue (SSVRS) ]
Mika: Alright. Is this okay?
Sora: HuHu~♪ That’s perfect, Mika-chan-san!
Let’s start by walking around the VR world. This town that’s modelled after Season Avenue has a lot of different shops~♪
Mika: Ohh… The stores in the area look exactly like the ones in real life, but they sell different things.
Stylish clothes and accessories – there are furniture too. Ah, I see a “mascot character”!
Wow. Everythin’ here is made for VR.
Sora-kun, what’s this “VL$” that’s written over here? Is it somethin’ different from the “L$” that we use…?
Sora: Ah, good question! That’s “VL$ (Virtual Lidollar)” – It’s a virtual currency that replaces real-life money.
Mika: Virtual currency?
Sora: Yes. It’s digital money that’s connected to the real world~
Mika: Digital… money?
I don’t understand what that is. How’s that different from normal money?
Makoto: Real-life money is issued by the country and is only valid based on the country’s trust. The version that’s issued in games or VR is called “virtual currency”.
…Oh, sorry for barging in on the conversation. You guys were on an interesting topic, so I ended up joining in without saying hi.
Virtual currency is tricky but, put simply, it’s like a system that allows you to exchange game money for real-life money.
Its value isn’t very stable and it can be disadvantageous as it can come crashing down like stock prices, so we have to be careful about it in “SSVRS”. It’s also only allowed to be used within the “Test World”.
…Right, Harukawa-kun?
Sora: Nice explanation, Yuuki-sensei~!
It basically means the products that are sold at the stores are only turned into “VL$” in this “Test World” and you can use them in real life too.
Feedback from the test players has been pretty positive thanks to that~ They’re making a lot of digital art.
And if you place what you made in a 3D printer, you can see it in real life! You can have fun and try lots of things out, Mika-chan-san~♪
Mika: I see – so I can make it digitally and also see it in real life… I think I can keep my promise to Oshi-san this way ♪
Alrighty, I’m startin’ to get inspired! I’ll try makin’ somethin’ in this “Test World”!
If it sells, I can exchange it for real-life money and that’ll add to “Valkyrie’s” budget. Oshi-san should be happy with that ♪
It’s like hittin’ two birds with one stone. Thanks for tellin’ me ‘bout this, Sora-kun, Mako-kun ♪
← Previous Chapter ᠂ ⚘ ˚⊹˚ ⚘ ᠂ Next Chapter →
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the
Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.[1]The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims," places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims.The Sims series is part of the larger Sim series, started by SimCity in 1989. Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life.[2][3] Replacing his home and his other possessions made him think about adapting that life experience into a game. When Wright initially took his ideas to the Maxis board of directors, they were skeptical and gave little support or financing for the game. The directors at Electronic Arts, which bought Maxis in 1997, were more receptive—SimCity had been a great success for them, and they foresaw the possibility of building a strong Sim franchise.[2]Wright has stated that The Sims was actually meant as a satire of U.S. consumer culture.[4] Wright took ideas from the 1977 architecture and urban design book A Pattern Language, American psychologist Abraham Maslow's 1943 paper A Theory of Human Motivation and his hierarchy of needs, and Charles Hampden-Turner's Maps of the Mind to develop a model for the game's artificial intelligence.[2] The Sims was the first game in the series. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows on February 4, 2000.[5] The game used dimetric projection and featured open-ended simulation of the daily activities of one or more virtual persons ("Sims") in a suburban area near SimCity. Seven expansion packs and two deluxe editions with exclusive content were released. It was repackaged in several different formats, and different versions of it were released on several different platforms. By March 22, 2002, The Sims had sold more than 6.3 million copies worldwide, surpassing Myst[6] as the best-selling PC game in history at the time. The original game, all seven expansion packs, and the two deluxe edition content packs constitute the first generation of the PC. Maxis developed all PC releases. By February 2005, the game had shipped 16 million copies worldwide.[7]
Livin' Large
House Party
Hot Date
Vacation
Unleashed
Superstar
Makin' Magic
The Sims 2 (2004)[edit]
Main article: The Sims 2
Electronic Arts released The Sims 2 on September 14, 2004. The sequel, developed by Maxis, takes place in a full 3D environment as opposed to the dimetric projection of the original game. Sims age through seven life stages, from infancy to old age and subsequent death. Another major feature is the aspiration system. Each Sim exhibits wants and fears according to its aspiration and personality. Consequently, the level of the aspiration meter determines the effectiveness of a Sim at completing tasks. The fulfillment of wants provides aspiration points, which can be used to purchase aspiration rewards. The game also features clear days of the week, with weekends when children can stay home from school and vacation days when adults can take time off work.
The Sims 2 is set some 25 years after the original game. For instance, the Goth family has aged significantly with Bella Goth mysteriously vanishing ("dying") at some point in the 25 years. Because the entire game has progressed from 2D sprites to 3D models, all content in The Sims 2 had to be created from the ground up. Due to this, The Sims 2 was not made backward-compatible with any content from the first generation of the main series. However, some objects and features from the original series were remade for the sequel.
Electronic Arts released eight expansion packs and nine stuff packs for The Sims 2. Over 400 items were also released for the game via The Sims 2 Store. Also, items, including pre-order items, were released over the life cycle of this generation.
The Sims 2 had received eight expansion packs:
University
Nightlife
Open for Business
Pets
Seasons
Bon Voyage
FreeTime
Apartment Life
The Sims 3 (2009)[edit]
Main article: The Sims 3
Electronic Arts released The Sims 3 on June 2, 2009.[8] The sequel was announced by EA in November 2006. The game is set 25 years before the original game and features an open, seamless neighborhood, improved Sim creation tools, enhanced build and buy mode functions, and the introduction of wishes and goals. The game introduced a new form of directed gameplay through small, step-wise goals presented as opportunities for the player to pursue or refuse. The Sims 3 sold 1.4 million copies in the first week, making it the largest release in PC gaming history at the time.[9]
The Sims 3 is set 25 years before the Sims 1. For example, the Goth family is much younger, and Bella Goth, an adult in the first game, is a child and is named Bella Bachelor.
Eleven expansion packs and nine stuff packs were released for the third generation of the series. Also, many items are available online for additional fees at The Sims 3 Store.
The Sims 3 had received eleven expansion packs:
World Adventures
Ambitions
Late Night
Generations
Pets
Showtime
Supernatural
Seasons
University Life
Island Paradise
Into the Future
The Sims 4 (2014)[edit]
Main article: The Sims 4
Electronic Arts announced The Sims 4 on May 6, 2013.[10] The announcement stated that the game was in development by Maxis. The Sims 4 takes place in an alternative setting/timeline from the game's previous installment. Later in 2014, further details on features and gameplay were announced. The release date of September 2, 2014, was announced at E3 2014.
As of November 2020, ten expansion packs, nine game packs and seventeen stuff packs have been released, and updates have added content that was previously absent due to time constraints, such as basements, ghosts, pools, modular stairs, toddlers, new careers, terrain tools and additional skintones.
The Sims 4 has received ten expansion packs so far:
Get to Work
Get Together
City Living
Cats & Dogs
Seasons
Get Famous
Island Living
Discover University
Eco Lifestyle
Snowy Escape
Spin-offs[edit]
The Sims Online[edit]
Main article: The Sims Online
In December 2002, Electronic Arts released the Maxis-developed The Sims Online, later named EA Land. It recreates The Sims as a massively multiplayer online game, where human players can interact with each other. The spin-off did not achieve the same level of success as the original. Reviews for The Sims Online were lackluster; many likening its experience to an enormous chat room. On August 1, 2008, EA Land was shut down.
The Sims Stories[edit]
Main articles: The Sims Life Stories, The Sims Pet Stories, and The Sims Castaway Stories
The Sims Stories is a series of video games from The Sims series released in 2007–2008 based on a modified version of The Sims 2 engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops. As such, its system requirements are lower than that of The Sims 2, but it can still be played on desktops.[11] The series is introduced mainly for three segments of the market: those who wish to play The Sims 2 on their laptops (which usually have lower specifications); those who wish to engage in other activities such as instant messaging while playing the game, and; those who are new to the franchise. In addition to a Free Play mode with classic, open-ended gameplay, the games contain a structured, linear Story mode where players are required to complete a series of goals to progress in the storyline. While Life Stories and Pet Stories each contain two separate stories, Castaway Stories contains one story that is double the length of any one story in the first two games. As an introductory series, major features are removed or modified from those in The Sims 2. For example, fears are completely removed in all three games, and the elder life stage is completely removed in Pet Stories. Officially, the save files from this series are not compatible with the main The Sims 2 games. However, players have experienced success in adapting some files.
Three games have been released to date.[12]
The Sims Carnival[edit]
Main article: The Sims Carnival
The Sims Carnival was a casual game brand of The Sims. It had two separate product lines. First, it was an online community of crowd-sourced web games. Second, it was a line of packaged game titles sold via retail stores and digital download.
The Sims Medieval[edit]
Main article: The Sims Medieval
The Sims Medieval is an action role-playing spin-off game released in 2011. It is set in medieval times, and although it is based on The Sims 3 engine, it plays very differently. The Sims Medieval has one expansion pack, Pirates and Nobles.
The Sims Social[edit]
Main article: The Sims Social
Launched in August 2011, The Sims Social was a Flash-based game developed by Playfish for Facebook. EA announced the game was upgraded from Beta to Live status in a press release issued on August 23, 2011.[13] Due to players' negative responses, the game has been shut down and was removed from Facebook on June 14, 2013.
Console and handheld versions[edit]
The Sims era[edit]
Main articles: The Sims (video game), The Sims Bustin' Out, and The Urbz: Sims in the City
The Sims is the first console release that shares the same name as the base game in the first generation of the main series.
The Sims Bustin' Out is the second title in The Sims console series. Bustin' Out was released for the PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance, and N-Gage in the fourth quarter of 2003. Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode, which has mission-based gameplay, and Freeplay Mode is open-ended gameplay very much like the original The Sims PC game. The second Sims game was not on the PC; it was a follow up to The Sims, which was very similar to Bustin' Out, except the aims were shifted to getting job promotions and constantly fulfilling goals to get ahead in the game. The PlayStation 2 version also features the option to play online, though EA no longer supports it.
The Urbz: Sims in the City is a game focused on Sims living in an urban setting, presumably within Sim City. The player must earn a reputation and complete tasks for characters. It was released for Xbox, PlayStation 2, Nintendo DS, Nintendo GameCube, and Game Boy Advance. It features Black Eyed Peas as NPCs.
The Sims 2[edit]
Main articles: The Sims 2, The Sims 2: Pets, The Sims 2: Castaway, and The Sims 2: Apartment Pets
The Sims 2, The Sims 2: Pets, and The Sims 2: Castaway have been released for various platforms including the Wii, PlayStation 2, PSP, Xbox, and Nintendo DS systems. The Sims 2: Apartment Pets, considered a sequel to The Sims 2: Pets by Electronic Arts, was only released for the Nintendo DS.
In addition, EA has released several The Sims titles for the iPod Nano (3rd and 4th generation), the iPod Classic, and the iPod (5th generation). Some of these titles include: The Sims Bowling,[14] The Sims DJ,[15] and The Sims Pool.[16]
MySims[edit]
Main articles: MySims, MySims Kingdom, MySims Party, MySims Racing, MySims Agents, and MySims SkyHeroes
MySims is series of console games created by EA for the Wii and Nintendo DS (with SkyHeroes being the exception). They feature Chibi-like characters (a tiny bit smaller and similar to the Wii's Mii avatars). The first game in the series was released in September 2007. It is also known for being the first Sim game released in Japan. MySims SkyHeroes, the newest addition to the MySims line of games, was released in September 2010.
The Sims 3[edit]
Main articles: The Sims 3, The Sims 3: World Adventures, The Sims 3: Ambitions, and The Sims 3: Pets
The Sims 3, The Sims 3: World Adventures, and The Sims 3: Ambitions were released for the iPhone/iPod Touch. In addition, The Sims 3 was also released for Android mobile systems and the PlayStation 3, Xbox 360, and Nintendo DS in October 2010, and the Wii in November 2010, and the Nintendo 3DS on March 25, 2011 in Europe. The 3DS version of the game was launched with the console. The Sims 3: Pets was released for PlayStation 3, Xbox 360, and Nintendo 3DS.
The Sims 4[edit]
Main article: The Sims 4
Versions of the PlayStation 4 and Xbox One consoles were released on November 17, 2017.
The Sims FreePlay[edit]
Main article: The Sims FreePlay
The Sims FreePlay is the first free-to-play version of The Sims for iOS and Android, was released worldwide on December 15, 2011 for iOS devices, and on February 15, 2012 for Android. The game made it to Kindle Fire on October 2012, to BlackBerry 10 on July 31, 2013 and Windows Phone 8 on September 2013. Unlike other Sims games, The Sims FreePlay runs in real-time and takes real-time to complete actions. Players can progress through 55 levels and unlock new content, create up to 34 Sims, build town map buildings, complete goals to earn Lifestyle Points, Simoleons, Social Points, and XP (Experience Points). All of these (except for Social Points) can be obtained by baking, planting, going to school (Only for preteen and teens), or working. To get Social Points, you will need to go to neighboring houses or add your Facebook friends.
The game is updated with new content and has events and competitions, announced on the official Facebook page. Several updates for the game have been released.
The Sims Mobile[edit]
Main article: The Sims Mobile
The Sims Mobile is the second free-to-play version of The Sims for Android and iOS, The Sims Mobile was announced on May 9, 2017, in a launch trailer with a soft launch for Brazil, and was released worldwide on March 6, 2018. It features multiplayer and story-mode elements in an attempt to offer a playing experience akin to the main Sims installments.
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that last post abt the traffic mages reminded me how YEARS back i like... had an idea for a melee weapon in tf 2. it was a "dead end" road sign ripped outta the ground (geddit. cuz you use the "dead end" to make guys dead. end)
anyways i specifically remember trying to contact some fuckin. tf 2 3d modeller or w/e to talk to him about makin it. but he deleted my comment from his steam page and blocked me. which is kinda funny to me now in retrospect
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3, 6, and 8 for the artist ask!!!
3 answered here!
6. tag your favorite artists/inspirations!
hell yes i love an excuse to gush over friends and mutuals and people i admire that i’ve never spoken to outside of leaving tags in their posts, he l l o :
@gdipalomo first of all, loving wonderful friend and extremely talented individual!! her art fascinates me with how much detail goes into every piece, and especially the backgrounds- those are GOALS. i love how everything she makes has depth and looks like it’s had a great amount of time and care put into it all. shes also incredibly supportive towards me about my life and my art and i adore her c’:
im counting writing as art and my pal @kidzbopmallcop is excellent at writing The Fanfics and does a good job with staying close to characterization and making sure each aspect of the story is well thought out and considered when putting it together. VERY COOL and shes a GREAT BUD
@mercuryblacksleg is so talented and lovely and has the best design ideas for characters!!!! he draws the cutest tiny old man sarge and merle,,, his red team art is a+ and also hes a great friend and i love him
@fandomescapades keeps making me CRY every damned time they post things, omfg. such a beautiful art style- i looove how they draw facial expressions and faces in general. their use of color is also just absolutely gorgeous and i want to stare at each art post for like 50 years….
@artsyorangeykay has really cool au ideas and draws them out beautifully!!!! they have a cool art style that reminds me of a cartoony kind of comic book, and they have lovely and well thought out looking character designs for their facecanons of rvb characters, and i love seeing the little comics they make to fit aus or people’s prompts!! their passion for their aus and how excited they get when people are talkin about the mermaid au with them is so refreshing and it’s always nice seeing new art from them.
@happyfunballxd has the CUTEST style of chibis. sometimes i remember their rvb baby au and i just. cry. the only thing cuter than chibis is baby chibis. then i remember their taz babies and i cry even more because THIER DRAWINGS OF BABY ANGO IS THE CUTEST THING YOU’LL EVER LAY EYES ON. i aspire to be that good at drawing cuties one day
@peteor is another bro who’s art style reminds me of cartoony comics and i love it! he draws great facial expressions, especially on babies. have you ever seen his grumpy baby drawings??? if not, youre missin out, bud. theyre seriously the best pudgey pouts and it’s absolutely beautiful
@cyborg-sabi has SUCH a cute art style with like, such soft wonderful features on everyone they draw. they have one of those art styles that feels safe and comforting to look at and makes me feel at home to see?? i cant really explain why, but i really like it
surprise another fic one but @mistevieous has such good writing and explores less popular characters and pairings in their works sometimes, and always inspires me to write more and work harder on what i’m doing when i read their stuff
and speaking of fics, @comefeedtherainn has the power to giveth and also taketh away, holy shit. they write characterization SO WELL it practically feels canon. there’s funny parts, sweet fluffy parts, and absolutely heart wrenching feelings-destruction angst. i still like to go back and reread certain doc/donut and church/donut stuff they’ve done, and every time i’m filled with so many good feelings. the angst hits right where it hurts, tho, so don’t let the fluffier ones fool you: they are powerful with writing fics and you have been Warned.
@amvial is such a wonderful delight of a human and always has such a gorgeous unique art style. i feel like every piece they draw is better than the last and i cri seeing their fun ideas put to picture. they also have a really unique way of working with color that works SO WELL and i want to learn the Secrets bc everything they make is absolutely mesmerizing and fills me with those Good Feelings
@washingtonsthrussy i still want to duel them for changing their url to that, bUT theyre still an excellent artist with a crisp beautiful art style. i love how they draw faces [especially them noses?? i love the noses. so cute] and i always wanna ruffle the hair of whoever they draw bc it looks so soft and Good
@epsilon-washington has SUCH a cute and wonderful art style that is always getting better and that ever increasing skill still AMAZES me !! it’s unique and so pleasing to look at- they have a good strong use of color and draw faces and heads overall really well, like i’m always re looking back at their art bc i cant stop staring at how skilled they are at drawing people’s faces and make everyone look so GOOD!!! i wanna learn that kind of skill ;0
@docdufresne scares me with how fuckin incredible they are at painting that goddamed halo armor and making it look so flawless, and even prettier than it does in the show?? beautiful use of colors and lighting, makin things look shiny and lively. and i LOVE how they draw faces too?? everyone is so cute in the little cartoon-esque doodles, and then the more realistic looking paintings just blow my mind.
@captainkonot HBHGBHBGHBH every time i read their blog title i wanna jam out to rocky horror lmfao. but omg anyway the art!! THE COMICS!!!! THE COMICS MAKE ME SCREAM theyre so fucking funny and good and creative and FUN TO READ i die. especially their rvb art omfg, i love love absolutely everything, the characters are so dynamic and expressive and full of life and personality and love and i ADORE IT!!!!!! looking through their drawings always makes me wanna go draw something and work on my techniques more bc im just so amazed at what they can do and how happy they make other people / me feel with their art. i wanna get to that level where i’m also inspiring people and making people happy like how their stuff makes me feel!! it’s an amazing feeling and i feel like there’s really some thing special with that kind of art! every so often i remember their drawings of caboose trying to hug sarge and felix and i DIE theyre the best things ever. also they make really cool original art here and there that’s always interesting to see!! it’s all very good and fun. go to their blog. experience the magic.
jfjjbjgjb a lot of people that inspire me are mutuals and/or friends lolol but there are also a ton i admire from afar
@papanorth also has like, phenomenal really interesting au snippets!! i’ve been super into that gym teacher wash au bc, as i’ve said, i LOVE au with kiddos bein kiddos. i love their art style, ranging from cute cartoony doodles to like, absolutely gorgeous paintings (do u call it painting if it’s digital? it looks like a painting.. imma call it a painting lol) with like, stunning use of colors and lighting that fills me with all kinds of emotions. im super inspired by their technical skill with how well they can draw people at an extensive range of emotions and have such like,,, Great Detail with facial features and anatomy and all that fun stuff. theyre very creative and filled with so many cool ideas, it’s awesome.
@toastyhat , ,, oh my god how could i almost forget toastyhat???? one of my absolute Favorite artsts like, EVER. p sure i followed them back in the homestuck days and was SO EXCITED when i’d gotten into rvb ~2 years ago to see that they were into that too. they draw for a lot of things i’m not familiar with but i always love seeing it anyway bc holy shit that SKILL is UNREAL. this is another one of the cases of “i love everything about how they draw faces and heads in general and i want to absorb this artwork through my face i cant stop staring at it” kind of scenarios. it’s beautiful and like, top level aspiration art goals, hoo boy. they also have really helpful advice tags and posts that i’ve gone creepin thru a few times and just, i love their blog, you guys.
i’ve been taken with @randomdraggon ‘s art since i got into rvb and found their wonderful donut/lopez art. SO GOOD to see such STELLAR ART for my FAVE RED BOYS and such a rare pair ;w; they have incredibly unique and GORGEOUS facecanons for donut and lopez and many others, and it’s cool seeing their overwatch art too. i’ve seen people using their 3D models for rvb animations, and as someone who’s finally started 3D modeling/animation classes in college, i’ve found that really cool and inspiring to see such neato burrito creations like that. i’m so mesmerized with their cool and creative art style and i dream of being half that creative and skilled one day.
i think @powerfulpomegranate drew a picture of like, a super strechy simmons and squash grif and it was like, the best thing i’d ever seen i laughed so much. they’re yet another person that absolutely astounds me with what a wide range of amazing skill they have with like, cartoony yet beautifully done doodles, to like, incredibley detailed digital paintings. i LOVE the wild facial expressions they can draw sometimes, and there’s also like, this soft sweet gif of animation they did once of tucker in the car with i think wash, caboose, and maybe junior was there? like, drivin late at night with a light flashing by and it was just. it was so gorgeous, yall. every time i stumble upon it i stare at it so long thinking about how every aspect of that was put together and how much time it must’ve taken, even for just a few seconds. it’s so soft and calming and comforting to watch, so Peaceful and beautiful. i love it and i love their art…also im pretty sure theyre the person who’s FC of smith made me think of gordon from thomas the tank engine and i’ve literally never been able to forget that LOL (it’s really good tho) (i love it)
okokok i think i should stop here bc im sure there are like 5000 people i could think of, but i went with the ones i see most often and think about a lot, but i assure yall i know of SO MANY MORE talented people and these are just the first billion of wonderful beautiful super skilled individuals that come to mind.
…anyway. other question.
8. show us at least 2-3 drawings from 1-2 years ago.
…CRIES. CRIIIEEESSSSS oh my god lol. i’m glad my older sketchbooks are at home bc there are some MESSY MESSES in there but heyooo, i can show you the firstish digital drawing i did of donut (like, when i first tried drawing with a tablet) from 2 years ago next month, and then the redraw i did a year later
oct 23, 2015, about a month into me finding rvb
and the alt version, hnk-
[fuckin weeps oh my god] [im so sorry]
then the next year, sept 14 2016 [the one year anniversary of me starting rvb]
hes not great but hes a hell of a lot better lmfao. part of it was finding a sharp pen tool in medibang/firealpaca, but also i just needed to Learn lmfao
and yknow. i was gonna wait a little more before redrawing this but since the hurricane may come and wreck our shit i might as well REDRAW HIM RIGHT NOOWWWW [sept 5, 2017]
i still have ages to go but im GETTING THEEERREE [im gonna make a separate post bc IMPROVEMENT]
lol sorry for such a long reply omfg, but thank u for asking!!
[x]
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