#mainly a certain detective from P5 for me
Explore tagged Tumblr posts
Text
So I finished Persona 5 Royal
And once again I was a crying mess when the ending credits rolled.
Now, Iâd like to share my thoughts about this game but I also respect the fact that not everyone had the chance to finish it yet so anything that is a spoiler will be talked about under the cut.
Anyways, letâs begin.
From the very beginning... I love the new title screen, the fact that you can see each member just hanging out in the streets of Tokyo is so cute and I love it. Itâs so easy to get a platinum trophy for Persona 5 Royal which at first I thought was somewhat disappointing as it doesnât require you to play through it again but then I found out thereâs a bunch of challenges in the Thieves Den so I was really glad I had a reason to play it again.
Speaking of the Thieves Den, itâs really nice to see your team members just chat about the decorations you put in there, like for example Yusuke and Ann casually chatting in front of a Reaper statue like itâs no big deal. On a small sidenote, my mum really likes the fact that you can play Tycoon in the Thieves Den and Iâm not gonna lie she spent hours playing with them which means I now have thousands of tokens but nothing to spend them on :â)
Much of P5R is very similar to the vanilla P5 except of course the fact that thereâs 2 new characters being introduced to the story. You still get sent to Tokyo for âassaultingâ the drunk man however, the first change that you really notice is Sojiroâs conversation with you when he is taking you home on the Sunday you visit the school. Of course, by this point you know that there have been many psychotic breakdowns and a lot of accidents but what Sojiro tells you is... Interesting to say the least. I didnât think of it much at first but then again I went into Royal completely spoiler free (except of course with the knowledge of how Persona 5 plays out) but eventually you find out that what he said was actually really important.
Another thing I really loved that they put in Royal is the fact that they managed to make the battle system even better. I always thought it was pretty amazing but they somehow managed to make it even better. First off, you can Baton Pass right off the bat. No need to establish a social link with the party members or anything, which honestly makes everything so much easier, especially in the early game. They also decided, you know what this nasty crime boy needs? Unlimited bullets... Well sorta. Remember how in Persona 5 you only had a limited amount of bullets per infiltration? Well, now they replenish every battle which of course means I did the only rational thing:
You also get the grappling hook in Royal and honestly? Just watching Joker do flips all over the place is really aesthetically pleasing. I love that they reworked the Palaces so that the grappling hook plays a big part in getting around and as I said, itâs just so fun to see Joker zooming through the air.
They added new Shadows/Personas to Royal which I think is fantastic as it makes returning players not bored of the battles but they also changed some weaknesses/removed weaknesses for some shadows which means you gotta strategise a little bit more. They also changed up the Palace Ruler Bosses but I found them... A lot more easier than the original? I donât know if itâs due to the fact that I love to grind a lot before finishing a Palace or if I just had the perfect Personas for the occasion but yeah... Thatâs not to say the changes are bad! I still really liked them but it was just... Really easy for me lol.Â
Another major change is the fact that Morgana decided that you may be a tired boi after going to the Metaverse but you still have enough energy to do some things in the cafe. That makes it like a ton easier to max out your social stats which means you can max out your confidants a lot faster, I managed to max out everyone and still had days where I literally had nothing to do which just shows how much time you actually save now.
Along with the fact that they fixed some translation errors, they also improved the sprites and added a lot more voice lines which was really nice in my opinion, it was a lot better when a character was expressing a certain emotion and their sprite actually matched it instead of just them facing one way and occasionally changing the facial expression.
Iâll mention this briefly seeing as this is sort of spoilery but I really loved the new confidants. The fact that you can actually hang out with Akechi and get to know him instead of being forced to level him up automatically was so good. The scenes where you would automatically rank up are still there but they kinda act as a filler of sorts now which in all honesty I didnât mind.Â
Ummm... Thatâs about all I can think of that doesnât contain spoilers so... The section below will have spoilers so please only read this when you finish the game!
Iâm going to talk about Akechiâs Confidant for a bit because I just really loved it okay? You learn so much about him, even things that seem trivial like the fact that heâs left handed become... Well rather important near the end. The more time you spend with him, the more you see how much Akira actually means to him. When you defeat him in his Rank 8 event, I actually loved it when he said he hated Akira. That was pure Akechi right there, no lies, no fake smiles just pure, honest truth. Also, I love how he decided to be extra and dramatic by throwing his glove as a challenge. Itâs also really significant, at least to me, mainly because you never see him without gloves, in a way, this sort of showed that he fully exposed his true self to Akira. Their exchange in Shidoâs Palace when you remind him that you still have his glove... That was really sad. I really wish there was some way you could help him, but alas, you canât always have happy endings.
Iâm not gonna lie, I was really confused when I got to 12/24 and we still went to Mementos. You discover a Palace and explore it for a bit but then itâs kind of... Forgotten? Like Morgana is genuinely like: Lmao this doesnât concern us atm so you know, killed God with the power of friendship, was ready to stop being a Phantom Thief and surrender myself to the police but then... Mr. Sketchy himself just appears out of nowhere and decides that heâll take Akiraâs place for him
When I first saw him I was like: Omg? How is this even possible? Can I hug him? But then weird things started happening in the story
Reality becomes distorted after New Years and you see that right away when your cat, is no longer a cat. But thatâs not all, Futabaâs mother is alive and well as well as Haruâs father and supposedly they were never dead in the first place. I was really confused but then guess who turns up to clear some things up... Mr. Pankechi.
This post is already long as hecc so I wonât go into details but I really like the new Palace. Itâs so different to the other Palaces and for once the Palace Ruler is not some evil adult... Heâs actually quite the opposite.
Iâm going to quickly talk about Kasumi for a second now, or rather Sumire. Honestly when you learn the truth, I was really shocked. Remember when I said what Sojiro tells you becomes important near the end? Yeah well itâs like the game was telling you from the start that sheâs not really who she says she is. Just like Akechi, I was fully convinced that the New Palace was hers but I was kind of relieved to find out that wasnât the case. As a party member, I really like her, sheâs really cute and her Persona abilities are helpful in the new Palace. As a confidant... Again, sheâs just so cute. When you help her pick out the glasses for her dad... Bruh I just wanted to give her headpats all day. Once you unlock the rest of her confidant, itâs really nice to see her grow and accept the fact that she doesnât have to be Kasumi appreciated, and once she accepts that sheâs Sumire but sheâll still do everything to make Kasumiâs dream come true it was honestly so satisfying.Â
I think the thing I loved the most though is the fact that Akechi becomes your navigator for a little while and honestly? I wish I had the option to keep him as the navigator. His lines are so funny because theyâre helpful but at the same time theyâre so passive aggressive! ALSO his Showtime with Joker is by far my favourite Showtime. I love how heâs able to just be himself and literally rip enemies apart and Jokerâs just there like: Yeah Iâll play along why not. Whenever they finish and Akechi is just there like:Â âDonât waste my time.â ... Big mood, me when Iâm driving around Mementos trying to find the stamps.
One more thing I gotta talk about... The ending. I love it so much. I think itâs a lot better than the original Persona 5 ending and hereâs why. First of all, the fact that you see the Thieves still being themselves is just so sweet I love these funky kids, that fact that Maruki gives you a lift to the station and he accepts that this is the world that you have to live in? Amazing, thank you Atlus. The fact that Morgana is just snoozing in your bag? Beautiful, let me pet my cat plz. But most importantly... The edgy pancake loving detective LIVES, granted Akira doesnât actually see him but I DID. I burst into tears when I saw him walk by, Iâm so glad he got to live in a reality where he isnât anyoneâs puppet anymore. He can finally fix the mistakes he did, donât get me wrong, Akechi is still a bad person, I mean he literally killed people but he still deserved a second chance, and seeing him alive means that he finally has a chance to do that... Bruh I was crying so much.
Anyway, I could talk about this game for hours but here are just some of my thoughts that I wanted to share, Iâm sure Iâll have a lot more to say later on but for now... Have this mess I call a post!
42 notes
¡
View notes
Text
semi-formal critique  of p2/p5 similarities
When the first Persona 5 PV came out, almost everyone agreed that Persona 5 was going to be the Persona 2 duology of the modern games based off what we saw (or at least, thatâs what it felt like). This belief only grew more when more (playable) characters were introduced and known characters info was release, and even later PVs showed everyone something big was going to happen in the story. In fact, some thought that Persona 5 is exactly like Persona 2 (mostly Innocent Sin) due to their apparent similarities in darkness and maturity. Now that the game is out, do these claims hold true?
Iâm not sure about you, but I personally think itâs not. Iâm not saying Persona 5 isnât dark and mature (because it is), but itâs not handle like it was in Persona 2. The problem I have is that it seems people are trying to claim that the two games were handle the same way (mostly with Innocent Sin) via characters and certain plot points, which I honestly think it ranges from âI can see itâ to âyeah, noâ, because both games handle these similarities differently to suit their perspective game.
The Ann(e) & Lisa comparisons is one I can get behind due to the fact are foreigner (1/4 mix for Ann[e]) and treated differently by their peers and have few friends. In fact, TV Tropes even has this in her character folder: Suspiciously Similar Substitute: Of Lisa Silverman, who expresses distaste in her own game about being considered "exotic" because of her ethnicity, as well as both being of the Lovers Arcana. However, both games portrays and handle it differently. For Lisa, being the only white girl caused her to be bullied as a child until she found friends in Tatsuya, Eikichi, Jun, and Maya (before things went up to literal flames and smoke). As a teenager, Lisa actually call out the new friends she made for using her background for their idol group Muses, because they want her to sing an English solo. Lisa was all âOh, when I was young no one wanted to hang out with me because of my looks, but now due to my looks you want me because you think I speak English? Well guess what? I donât speak English!â (not the exact words she used, but thatâs the jist of it). For Ann(e), her mix background pretty much made her a pariah once she entered high school, since students think sheâs loose and easy. Itâs not helped by the fact rumors has students believe sheâs in a relationship of sort with Kamoshida, which what heâs doing is pretty much sexual harassment. However, once he gets push into jail (basically, end of Castle Palace), Ann(e)âs background and problem get pushed aside and becomes a footnote for the main game. Regarding her Co-Op/Confidant, I honestly donât think (or maybe I donât remember it well) it was barely there either despite the fact itâs all about Ann(e)âs job as a model (along with her relationship with Shiho). While both Lisa and Ann(e) have problems with their background, Lisaâs was more about being bullied + stereotypes (kind of) , while Ann(e)âs was more on being negatively stereotype.Â
The Ryuji & Eikichi comparisons, while not as common as they used to be, I can kind of see due to certain traits they share. Both are delinquents/troublemakers with good hearts, granted Eikichi really deserve the title of delinquent/troublemaker since he did does go to a school that dealt mostly with âtroublemakersâ. Ryuji honestly doesnât deserve his label of being a delinquent, but Kamoshida certainly influence it.But if I have to bring up another character to compare Ryuji too, it would have to be Anna Yoshizaka.  Anna was a star sport player (UPDATE: Anna was apparently in track, just like Ryuji) at Seven Sisters until she got into an accident that made her unable continue, and as a result, she became a delinquent. My memory about IS is fuzzy, but I believe she used Jokerâs wishing service to heal her injury, and it lead to her joining the Masked Circle as Lady Scorpio (UPDATE: According to two official yet untranslated novels, Anna just joined the Masked Circle without wishing for her leg to get better) EP!Anna still went through the same events, but she became a normal student with friends (no joining villainy here). Minus the obvious, Ryuji shares a whole lot with her regarding their school background, and itâs a shame not a lot of people arenât bringing it up more. I guess Eikichi is the popular one for the picking because he, like Ryuji, is the âeveryday average (best) friend character thatâs comic reliefâ like Junpei and Yosuke, making him an easy target for these comparisons. That, and I think Anna is kind of forgotten in the fandom (HA) and such, few comparisons had been made regarding her.
Like, Ann(e) & Lisa, Yusuke & Jun has this trope in his character folder: Suspiciously Similar Substitute: Bears more than a passing resemblance to Jun from Persona 2, with a similar hairstyle, school uniform, and tragic family backstoryâ, and a majority of fans believed this to be so pre-game release and post-release (not as much as pre-game, but itâs still high). I personally believe that out of all the character comparisons I have seen, these comparisons makes no sense and superficial. I will try to explain why. Jun is the âsweetâ (term is subjective because he does have a petty side) flower loving boy who is the potential boyfriend to Tatsuya. Jun is also one of the main villain/antagonist of Innocent Sin and had a burning desire for revenge on Tatsuya and company for 2/3 of the game because Jun thought (wrong) that Tatsuya and friends killed Maya (by letting her die in a shrine fire). Junâs parents not only fought, he was embarrass by his father (who later died, and this is important), and his mother didnât want much to Jun because she misses her life as a celebrity/actress (this is also important) and became neglected to him. Because of his mess up family situation, Jun was manipulated by a god, er, supernatural being who pretended to be his dead father, and his mother used Jokerâs wishing service to make her young forever (I think?) and joined the Masked Circle as Queen Aquarius, and never realizes her son was Joker until late in game and takes a hit for him, and she die realizing she was a terrible mother. EP!Jun is much more happy since his parents are loving and caring and alive (no villainy here for mother and son). Yusuke, while antagonistic to the PT in civilian form, joined them to take down his Madarame after seeing how the truth from his Shadow and could no longer deny his abuse. The reason why Yusuke put up for it for as long as he did was became Madrame was the only parent he knew, so Yusuke didnât take it well when he learns that Madarame indirectly let his mother died. After that, Yusuke spends most of his main game as the quirky art friend, while his Co-Op/Confidant has him being the starving artist trying to survive the [art] world (and dealing with the aftermath of Madarame). Despite fandomâs claim he is a soft boy, the guy can be a total dick (again, I bring up the fact he was antagonistic to the PT in civilian form, being rude as hell to Joker/Akira and Ryuji mostly). Yusuke and Jun donât share the same role in their perspective games and their so call âsimilar tragic family situationsâ isnât similar at all. The only thing they have similar is their physical appearance, and I canât figure out why fans claim with the others thing I brought up.
(The character that does share similarities to Jun is Goro, but because there are countless of post analysis/arguments on this already [I did so too, but I was stating how Goro has many similarities to other Persona and one SMT characters], Iâll just end the topic with this: thereâs a reason Atlus why didnât give the Kasugayama Uniform to Yusuke and gave it to Goro instead.)
I would say I have seen Futaba & Bafou comparisons...but that would a damn lie. Okay, so I have seen people talking about the traits they share like their computer hacking skills (not to mention Ultimate Personas with Prometheus) but I have never seen people actually compare compare the two characters in detail like the others characters I mention. On the other hand, I have seen people theorizing Bafou is either Futabaâs biological father (itâs second popular after the âShido is Futabaâs biological fatherâ theory) or is actually Sojiro , which makes me wonder if that has to do with anything. So...NEXT!
The Sae & Katsuya comparisons is quite fun to discuss since I believe they make better foils to each other. Both are adults that have jobs with the law (public prosecutor for Sae, detective for Katsuya) with strain relationship with their younger siblings due to family issues (mainly, their dad). The way they are foils is due to their relationship with their younger siblings. In IS, Tatsuya sees Katsuya as an annoyance, granted there are a few moments he seems to know his brother does means well. In EP, Katsuyaâs annoyance is pretty much explained by the fact Tatsuya is in some ways, a little shit, and Katsuya wants to fix their relationship because of the trouble their dad got when he lost his job via frame up (there is resentment because Katsuya had to give up his dream of being a patissier, but in the end, they still love each other). Makoto wants to make Sae proud, but the way their father died is affecting it (Sae kind of...doesnât hold him in the same pedestal as Makoto does, which causes some strain on their relationship). To make the foils part clearer, Katsuya is a Persona User and hero/protagonist from beginning to end, and Sae is a non-Persona User and Palace Host Target who becomes their ally near the end.
Leaving character comparisons and onto plot points, Persona 5 has some similarities with them, and it the way they handle it also affects how dark and mature the game is. The main plot point people bring up is that Persona 2 and Persona 5â˛s main villain made a bet on humanity. I canât spell their names to save my life, so Iâm calling them Nyary and Yababadoo. One minor plot point is that in some way or form, both were able to manipulate a group of people to do his bidding (one person in Yababadooâs case but it turn into a group so...), but said group usually fall apart and the villain then takes control. The one thing that separates the two gods is that, Nyary, unlike Yababadoo, won his bet in Innocent Sin. Nyary tricks the heroes into getting one of their party member to die, and they pretty much ended the world. The only reason Nyary âlostâ is because Philemon did some time travel BS/made an alternate universe to reset everything at the cost of the Innocent Sin cast never becoming friends. What Philemon did drove the point that the player lost. They werenât successful, and to âwinâ, they had to lose everything. There was nothing they could do about it, and because of Tatsuyaâs refusal to forget, the exact same shit in Innocent Sin almost happen in Eternal Punishment. In Persona 5, the PT were always successful with their heists, and they won against Yababadooâs game. They never screwed up, and the one time they did âscrewâ up by âkillingâ someone was a frame job. This wouldnât be a problem if they werenât supposed to anti-heroes thieves, and frankly, most anti-heroes I know screw up at one point leading to them to fix it. Iâm not saying I donât want Persona 5 to end with Yababadoo winning and Igor going âwelp time to pull a Philemonâ, but if Persona 5 wanted pull the dark and mature P2 level or show they are the anti-heroes thieves taking risks with that they are doing, they could have let the PT screw up by actually accidentally kill Okumura and feeling guilty for it. The game could show the player theyâre not holding back punches allowing them to think âShit, here I thought I was successful and invincible.âÂ
This part sounds like itâs going off topic, but I swear itâs not. As much as the fans love Persona 2, it feels like they forget Persona 2 was two games that made up the full story. Persona 5, while telling a story, has some parts that feel empty. Itâs not empty enough to make another game, but enough to make a DLC to explain something within the game itself (unless Altus plans on doing it in the inevitable remake). In fact, the data mine from 4chan last September and some Youtube videos show four things: Goro has casual voice clips (English and Japanese) that backs up Atlus claim from the new book they wanted him to be a regular Co-Op/Confidant early in development, Goro has Loki voice clips (English and Japanese) that arenât him going berserk which makes things weirder since mods and hacks can make Goro playable with Loki past the Casino Palace, the fact Goro has a mouse form and mouse voice clips (English and Japanese), and that thereâs a file (datamined from a copy of the Japanese game) that show Atlus planned a âtrue endâ (I made a post about it here, and it also has some of the Loki clips but I think theyâre dead links, so you got stuck with them and a small-ass image from 4chan talking about the files). If youâre still not convinced, the official art book that Japan released last year shows cut-in not used in the game (I think you can find them in the game files itself?) for several characters (Goro is one such character). One surprising character that has them is Lavenza,  the true form of Caroline and Justine who get little screen time. Going by the fact the game does a minor time skip before properly ending, itâs easy to theorize *tinhat on* Atlus planned something with the true end with both characters within that time frame, but when Goro was made an automatic Co-Op/Confidant during development, they cut out the month and made âtrue endâ in December, and left Lavenza as minor NPC *tinhat off*.
Eternal Punishment may have crushed fansâ hopes and dreams of the Innocent Sin cast remembering and reuniting (excluding the bad choices you did that made them remember), but the game gave its purpose of finishing the story of Innocent Sin. The story didnât felt empty regarding story. It felt complete. Sure, the story has a bittersweet ending since no one will remember sans Maya and her crew (they know shit happened on the other side after all), but the world is still there, and itâs message to the player is that sometimes, you need to move on to change for the better (at least thatâs what I got.) Another thing to note is while Tatsuya tries to stop the end of the world from happening (again), he was only successful because he teamed up with Maya, Katsuya, Ulala, and Baofu to defeat Nyary. It was the adults that save the world. It was Maya, and adult, and her team, who were also adults, running around most of the game figuring out what the hell was going on and doing part of the work to save the world. The adults, in some way, had to clean up the mistakes the mostly teenage Innocent Sin cast did. What Eternal Punishment did made the story come in a full circle of sorts. Persona 2 starts with inexperience teenagers trying to save the world, and it ends with experience adults saving the world. I know the point of having a teenage cast in Persona 5 is to set the theme of having the younger generation changing and fighting back against the old fashion and (partly) corrupt society for the better, but I bet there are adults (twenties and thirties) that want to do the same thing too. Iâm not saying all of PT should have been adults in their twenties to their thirties, but it would be interesting if one of your party members was an adult that not only want to change society for the better, but (going off the idea if the PT actually screwed up on the job) had to fix the mistakes the PT did for them to learn and grow.
I guess what Iâm trying to say P5, while a good game and dark and mature in its own right, is not and can not be compared to P2 dark and mature levels. Think of this like this: P2 was the cake that won first prize at the baking competition and people loves it, talking about it for years after it was eaten. A new baker did the same thing for P5. While still winning first prize, it doesnât reach the level of the cake everyone remembers yet people compare it for reasons that makes no sense because they are unique cakes.
#persona 2#persona 5#persona 5 spoilers#persona 2 spoilers#this is a text post#comparison and contrast#be warn though#my memory of both p2 and p5 is fuzzy#so things are probably incorrect#that's what i get for having sucky memory
9 notes
¡
View notes
Text
Persona 5 Artbook Translation: Character Profiles (Quick Preview)
As a personal side-project, Iâve decided to translate parts of the AMAZING Persona 5 artbook (seriously, Iâd recommend it... though beware as it contains major spoilers). So, as a Happy âDay-P5-Was-Supposed-To-Be-Released-Except-Lol-Delayâ present, enjoy some character profile information, a lot of which is really interesting. Donât worry, there are non spoilers in this. (One of the profiles DID contain a MASSIVE SPOILER, but Iâll remove it when posting it here). This is more a rought draft and âsneak previewâ than anything. Just wanted to get these up by today. Iâve done everyone except Haru (who Iâm about 90% on) so far. (I donât intend to post the final party member as promotional materials kept them under wraps, so I want to respect that.) Iâm mostly doing this to practice my translation skills, so Iâll be doing these on my own time when I feel like it. Be aware that they take a while, so bear with me. There are probably translations of the artbook info already out there, but Iâll stay away from them: I want to see how much I can translate on my own. So hereâs the rough draft of the profile info, with translatorâs notes.
Protagonist: Gender: Male
School Year: 2nd Year Senior High
Codename: Joke
Arcana: - (Wild Card)
Initial Persona: Arsene Ryuji Sakamoto:
Gender: Male
Height: 175 m
Weight: 61 kg
School Year: 2nd Year Senior High
Star Sign: Cancer
Blood Type: B
Codename: Skull
Arcana: The Chariot
Initial Persona: Captain Kidd
Family: Lives with his mother
Talents: Sprinting (Personal best at 100m was 11.2 seconds when he was still a regular athlete*), Drinking a 500 ml bottle of carbonated water in one go (did it as training during his track and field club days. When he was active, he could also do 1000 ml bottles)
Habits: Taps the ground with his toes when heâs bored.
Hobbies: Reading (but only Manga), Muscle training (feels uneasy unless he keeps up the abdominal and back muscle quota he did as a regular athlete)
Favourite Food and Drink: Beef bowl, junk food like hamburgers. Likes ramen especially, and is fussy about the flavour and texture of the noodles. Teased for having a âchildâs tongueâ because of his weakness for bitter flavours and egg.* Â
*For reference, Usain Boltâs best time is 9.58 seconds, so Ryuji is pretty good for a high school student. * Not 100% sure on this translation, being allergic to egg myself Iâm not really sure of how it tastes the the stereotypes associated with liking it. Morgana:
Gender: ???
Height: 50 cm (Including tail)
Weight: 3.5 kg
School Year: -
Star Sign: ???
Blood Type: ???
Codename: Mona
Arcana: The Magician
Family: None
Talents: Lockpicking, Repairing machines
Habits: Licking forelegs
Hobbies: Â Watching TV (Likes the news and detective shows)
Favourite Food and Drink: For some reason they are particularly choosy about food, so they like high-quality sushi and meat. Complained about tinned cat-food and biscuits at first, but now really likes them. * Iâve keep gender pronouns ambiguous, since the profile lists Morganaâs gender as â???â. * For some reason, Morganaâs initial Persona isnât listed in their profile. Not sure why. Anne Takamaki
Gender: Female
Height: 168 cm
Weight: I completely forgot! (in English)
School Year: 2nd Year Senior High
Star Sign: Scorpio
Blood Type: B
Codename: Panther
Arcana: The Lovers
Initial Persona: Carmen
Family: Father and mother (both away from home), also lives with servants
Talents: Nearly native-level English (also reasonably good at English exams), no shyness or social anxiety around strangers (though sheâs not really aware of it) *
Habits: Plays with the ends of her pigtails when sheâs thinking about something.
Hobbies: Â Enjoying TV Dramas, Games (Portable game consoles besides Smartphones)
Favourite Food and Drink: A sweet-tooth, irrespective of whether Japanese or Western. Especially cake, would rather eat cake than regular meals. Has a weakness for crepe special menus like âextra extra creamâ. Dislikes carbonated juice. Â Â
* I think the nuance of this is like âit comes naturally to herâ. Could either be that or âsheâs not self-consciousâ. Yusuke Kitagawa:
Gender: Male
Height: 181 cm
Weight: 63 kg
School Year: 2nd Year Senior High
Star Sign: Aquarius
Blood Type: O
Codename: Fox
Arcana: The Emperor
Initial Persona: Goemon
Family: All alone in the world (Mother and father both in the next world) *
Talents: Drawing artwork, economical dining (using his own self-taught method that thoroughly calculates cost-performance)
Habits: Posing as if drawing the rough-plan of a painting with his finger *
Hobbies: Â Going for a stroll (as a bonus, it also saves on travel expenses), people-watching
Favourite Food and Drink: His knowledge of the aesthetics of food, such as ingredients, cooking method, and serving, is vast, and heâs committed to them himself, however the reality has yet to reach the ideal. (Mainly money-wise)Â
* Â While âOrphan (both parents deceased)â is technically a valid translation, the original language used here is very flowery, which is probably part of his character, so I decided to keep that.
* Actual verb used here is âcutâ, as in cutting the air with his finger. I can pretty clearly imagine what this actually refers to though, so I hope I got the feeling across. Makoto Nijima:
Gender: Female
Height: 164 cm
Weight: âŚDo I have to answer??
School Year: 3rd Year Senior High
Star Sign: Taurus
Blood Type: A
Codename: Queen
Arcana: The High Priestess
Initial Persona: Johanna
Family: Older sister (lives with her)
Talents: Housework, AikidoÂ
Habits: Putting her hand on her chin when lost in thought
Hobbies: Reading (Regardless of genre, including sci-fi and manga), Touring (after exams finish)
Favourite Food and Drink: Seafood, light meals. A bit of a health nut, so sheâs obsessed with nutritional value and a balanced diet. * Cares about things like eating 30 different foods a day *, less than 5g of salt a day, blue fish being a great source of DHAâŚÂ
* The term used here is just ăăŠăłăš (âbalanceâ), but it think it implies more than just a single word.
 * Eating 30 different kinds of food a day was a government-sanctioned nutritional plan in Japan in 1985. Futaba Sakura:
Gender: Female
Height: 149 cm (She insists sheâs 150 cm)
Weight: Hint: Â 0 kg < x < 1000 kg
School Year: 1st Year Senior age, but doesnât go to school
Star Sign: Pisces
Blood Type: AB Negative *
Codename: Navi/Oracle
Arcana: The Hermit
Initial Persona: Necronomicon
Family: Sojiro Sakura (Adoptive father)
Talents: Programming, Hacking, Gaming
Habits: Squatting anywhere, speaking in internet slang
Hobbies: Surfing the net, playing games, watching anime
Favourite Food and Drink: Curry, Instant Yakisoba, Sweets. She does like home cooking, but out of concern for her busy mother she used to pretend to be satisfied with instant meals that require minimal housework. It just seems like she âonly eats a certain kind of instant Yakisobaâ. Â *
* Positive/Negative blood type distinction is rarely listed in Japanese media, and over 90% of ethnic Japanese are Positive, so this is VERY unusual.
* Â Possibly a direct quote from her? And the âcertain kind of instant yakisobaâ is probably something that shows up in the game itself, Iâll probably understand this better once I play the game. Haru Okumura Coming Soon.
#Persona 5#Artbook#Translation#Ryuji#Ann#Morgana#Makoto#Yusuke#Futaba#Ryuji Sakamoto#Ann Takamaki#Yusuke Kitagawa#Makoto Nijima#Futaba Sakura#Character Profiles#Persona 5 Official Design Works
82 notes
¡
View notes