#magical items: asharin
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Caster Shells
Caster shells are enchanted bullets that produce a variety of devastating, beneficial, or esoteric effects. Although two varieties technically exist, only one type are true caster shells.
Firespitter, Boltcaster, and Ghost-touch Rounds
Firespitter, boltcaster, and ghost-touch, rounds are (beyond the science of simply making better bullets) the simplest types of magical ammunition. The first two, firespitters and boltcasters, are enchanted to mimic the effects of various fire and lightning spells, most commonly burning hands, fireball, and lightning bolt. However, rarer and more powerful versions exist, and these mimic higher-level effects such as wall of fire, chain lightning, and incendiary cloud.
Ghost-touch rounds ignore the damage resistances of undead and can possess enhancement bonuses of up to +3.
While it is legal for civilians to possess ghost-touch rounds, firespitters and boltcasters are restricted to the Imperial military and the Magisterium. There is, however, a thriving black market for them.
True Caster Shells
True caster shells are relics from the Age of Wonders. It was previously thought that eighty-three varieties existed, but in RY 71, artificing documents retrieved by a young Magistrate detailed twenty-five new varieties, bringing the current total to one-hundred and eight. Of these, the Magisterium can reliably manufacture nine types. They possess the full or partial schematics for a further twenty-five, but the magical materials required to manufacture them are either too scarce to waste on ammunition or no longer exist in the modern day.
It is illegal for anyone other than a Magistrate to possess caster shells, and adventurers who retrieve them from ruins or other Age of Wonders sites are required to surrender them to the Magisterium at the earliest opportunity. Perhaps unsurprisingly, literally no one does this, and true caster shells can fetch a fortune from the right under-the-table buyers.
According to the Magisterium, caster shells are dangerous in the wrong hands, and this is not entirely a product of Imperial propaganda. The largest danger to a user is that only a special type of weapon can handle the magical and metaphysical stress that caster shells place on their firing mechanisms. Non-magical guns will backfire or simply melt into slag when used in conjunction with a caster shell, potentially disarming the user or rendering them helpless if they have no backup weapons. Caster shells can also produce… unconventional effects. While these may have made perfect sense to the people of the Age of Wonders, in the modern day, their motivations for creating such ‘weaponry’ can only be guessed at. Firing a caster shell at an enraged monster only to have the bullet cause a rainstorm or grow an apple tree has meant the death of more than one adventurer, and to make matters worse - since the Magisterium guards the secrets of caster shells jealously, they can be extremely difficult to identify.
Some of the better known caster shells are listed below.
4 - Applebloom
Made of walnut-brown ironwood shot through with veins of green jade, an applebloom round makes a hollow sound when handled, as though there were a seed inside. When fired into the ground, an applebloom round rapidly blossoms into an adult tree over the course of one minute. The name of such a tree is a slight misnomer, as the fruit produced by an applebloom tree is not literal apples, but an unidentifiable type that is spicy-sweet and juicy, pleasing to all palates. Consuming one of the fruits fulfills all of an adult human’s dietary needs for one day, including water, without producing any bodily waste. Undead and monstrosities will not approach applebloom trees, typically making them safe to camp under. One day after being grown, an applebloom tree rapidly withers, disintegrating into dust at midnight on the second day.
9 - Suppressor
A suppressor round is a blunt, heavy round of undecorated star-iron, matte gray in color. When fired, it travels up to 120ft, then detonates in a soundless shockwave with a 30ft. radius. Although it lacks the force to cause hit point damage, unattended objects that weigh five pounds or less are knocked backwards or topple over, and any glass that has not been magically or alchemically reinforced shatters into splinters. The shockwave also suppresses all magical effects as though a 4th level version of dispel magic had been cast on them.
16 - Nightingale
Made of moonsilver wrapped in bands of star-iron for solidity, a nightingale round seems to change shape, occasionally seeming to possess a beak or wings if viewed from certain angles. Despite this, it always fits smoothly and perfectly into the chamber of a weapon when it comes time to be used. When used, the nightingale round transforms into a silver bird of the type most like its user in personality. This bird will carry a message of up to 100 words to anyone in the world that the gunslinger can name, flying along the planet’s leylines and always arriving within 24 hours. The person can send a message of equal length in reply, with the same travel times applying.
18 - Cloudkiller
Made of transparent feathersteel with a few drops of blue-green water inside, cloudkiller rounds are not meant to cause physical harm. Instead, when fired, the bullet arcs upwards into the sky in a contrail of blue light, where it causes a torrential downpour at the end of the round. This downpour lightly obscures the area in a 100ft. radius and lasts for a full minute. The volume of water produced is sufficient to water fields, extinguish all but massive infernos, and will fill most containers if an effort is made to collect it. So long as it doesn’t come in contact with other contaminants, the water is safe to drink.
42 - Steelskin
Something of a misnomer, a steelskin round is made of magical material quality brass - a metal usually either overlooked or considered to be a waste of enchanting attempts. When held up to the light or viewed at certain angles, a patina of emerald green is visible on the outside of the casing. When fired, a steelskin round deals no damage to living targets, instead impacting with a light string that transmutes the target's flesh into living metal for a brief moment. This effect grants a +5 bonus to AC, as well as resistance to slashing, piercing, and bludgeoning damage until the end of the gunslinger’s next turn.
54 - Disassembler
Disassembler rounds are made of ironwood and star iron, and the outer casing is engraved with complicated diagrams, similar to blueprints or mechanical schematics. When fired, a disassembler does not cause damage to living creatures, rather, the bullet flies until it strikes an inanimate object, at which point the object is quite literally disassembled into its component parts. A chair, for example, would become a pile of wood, wool, fabric, and screws, while a brick wall would become a stack of bricks and a puddle of mortar. These parts fall to the ground arranged as neatly as possible into organized piles in the object’s space. The magical power of the round does have limits, however, and only objects that fit into 100 cubic feet of space can be disassembled. Should the targeted object go above this capacity, it disassembles as much as it can, starting in a radius that extends from the point of impact.
If a disassembler round strikes a living construct, such as a golem or clockwerk being, it instead deals damage as though it were a disintegrate spell.
55 - Horizon
Horizon rounds can only be made of star-iron from the constellation of the Gull, and the metal must be mixed with either feathersteel or moonsilver, to aid in long flight times or to adjust for the curvature of the planet. They are a favorite of Magisterium snipers, and when fired, so long as the gunslinger can see his target, he has advantage on the attack and the bullet can travel up to a theoretically infinite distance in order to hit. Such attacks deal an additional 10d6 damage if the gunslinger takes the time to engrave his intended target’s name on the shell, a process that takes ten uninterrupted minutes of work. However, engraving a name on the shell renders a horizon round incapable of dealing damage to any other target.
61 - Lightcaster
A lightcaster round is made of solid truegold and (commonly) engraved with various exaltations to Sol Invictus. When fired, it expels a 5ft. wide beam of white light that lances out from the barrel of the gun for 200ft. in a straight line. Although this light leaves a dazzling after-image seared into the eyes of anyone looking, it does not cause damage to living creatures or objects, passing through them harmlessly. However, undead caught in the beam take 9d6 radiant damage, with a Dexterity saving throw (at the gunslinger’s save DC) for half damage.
66 - Black
An unassuming round of darkly-colored, soulforged iron, black rounds are named for Conductor Black and they seem to drink in light when examined. Regardless of the temperature outside, they are cool to the touch. When fired, these rounds explode into a cone of vorpal black glass 60ft. long and 30ft. wide at the terminus of the effect. Most human-sized targets are slain instantly, brutally dismembered by the glass, but those lucky enough to survive take 8d8 piercing damage in addition to any damage done by the shot itself. The wounds created by a 66 are horrific, and it is nearly impossible to get them to stop bleeding. Use of these rounds created an uproar amongst the White Registry physicians during the Empire’s earliest years, and virtually non-stop protests by nurses, doctors, and combat medics led to them being first restricted to the Iron Guard, then banned outright in RY 141. Whether or not any 66 rounds still exist is a matter of debate, though the Magisterium claims they have all been accounted for.
89 - Iceblink
A faceted bullet of transparent feathersteel, an iceblink round looks similar to a piece of crystal or a sharpened icicle, and it only vaguely resembles a bullet. Iceblink rounds are cold enough to the touch that prolonged contact with bare skin can cause light frostbite (1 point of cold damage at the GM’s discretion). Like many other types of caster shells, Iceblink rounds do not cause direct damage. Instead, when fired into a body of water, the magic of the shell causes the water to rapidly freeze. Typically, the entire body of water is frozen, but for extremely large volumes of water, the maximum area is a five foot deep, 100ft. radius disc. This sheet of ice can support up to 1000 pounds and will remain frozen until it thaws naturally.
Against creatures made entirely from water, such as elementals, an iceblink round causes paralysis on a successful hit. This special form of paralysis ignores the normal immunity that such creatures typically possess. An affected creature can save again at the end of each turn, ending the effect on a success. If fired into falling water, such as a rainstorm, the effect of the iceblink round turns the raindrops into deadly hailstones or falling icicles as sharp as glass. Such ice storms deal between 4d4 and 10d4 damage in a 100ft. radius, depending on the severity of the rain.
92 - Calcobrena
Made of smooth white porcelain, a 92 often includes an authenticity seal on the primer, as though it were a precious antique and not a round of ammunition. When fired, a calcobrena round does not deal damage, instead it has one of two effects. If it strikes an inanimate object (or a pile of inanimate objects), it animates the item (or items) as though an animate objects spell had been cast on it. This special version of animate objects does not require concentration, and the gunslinger can direct the objects to take actions as normal. However, if the 92 strikes a human-like inanimate object, such as a doll or a mannequin, it brings the item to life, as though a special version of awaken had been cast on it. Living dolls were common in the Age of Wonders, used for entertainment, as baby-sitters, and as general-purpose servants. In that time, they were called Calcobrena Dancing-Dolls, and the 92’s are named after them.
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A Courier and a Novice
(Part 1 of a retroactive Rp with @asharinhun. It takes place a little while before the commencement of N’zoth and the assault of the Black Empire. Thank you for reading, if you do! }
"Seriously, cousin, you attract trouble wherever you go." Sharyssa berated Asharin, her hands didn't stop moving at all at removing the shards of glass from the druid's shoulder.
"When you two were late I expected something had gone wrong, but a brawl at the inn of all things..." The young Nightborne muttered, removing the last splinter before sewing the gashes together.
"What about you, Lady Courier, are you injured anywhere?" She asked the hooded woman with concern in her voice, but the void elf just stared at the druid murderously, a single green orb visible cast by the show of the cloak. If looks could kill, Asha would be dead ten times over.
Still, Safrona eventually relented and removed the hood, revealing the reason: the courier's left eye was firmly shut by a fist-sized bump on her brow, the bruise already darkening and taking on a deeper purplish shade than her skin.
"Ouch, that looks... bad." Sharyssa winced at the sight and hurried to the kitchen to get some ice, wrapped it into a piece of cloth and and with the Courier's permission, gently held the compress against the eyebrow of the shut eye.
"I've already apologized many times, Safrona. I can't just shapeshift in the middle of the small inn and the tankard hitting your face was too far for me to catch it along the rest that were thrown at us by the drunkards." Asha explained, probably for the thousandth time by the roll of the void elf's working eye.
"Still, this won't stop you from doing the delivery as we agreed just before the brawl broke out, will it? Just accompany Sharyssa to the outer area of Suramar, she will get you the delivery item there, its with her mother at the moment. From there you just need to get it to Hyjal. I will be already there by that time... hopefully."
"Come on, this won't be like that first delivery of the ruby-" he was interrupted by a surprised "What?!" from Sharyssa.
"It was her who got me that gem?" The young Nightborne lady bowed deep before the Courier before meeting her one-eyed gaze again, pulling the ivory hair covering half her face away and revealing the enchanted ruby in question shimmering in her eye socket. "Thank you very much, it saved a lot of lives, including mine.”
"Trouble really does seem to follow your cousin, yes..." the Courier's seething glance did not last long, emptying the rise of her choleric manner. Composure was everything in that moment of new introductions. As Asharin’s cousin offered relief from the pain of her recurring eye bruise, Safrona veered slightly away, taking it upon herself to care for her eye.
"When you hire me for our little power walks I'll know better than to let us relax too long at a tavern." The pleasantries were slightly strained, like Safrona's smile for the Nightborne.
"I'm nothing if not dependable, Miss Sharyssa. That's quite the special ruby, though I know virtually nothing about it. I hate to seem rude, but I'm ready to get the rest of this run done sooner rather than later."
"Duly noted. No more stops at inns and taverns for a drink from now on." The druid replied with a small smile. "In that case we will have to rely on your signature wine instead of whiskey in such cases."
"Come on, Asha! This is not joking matter!" Sharyssa snapped back at him, taking the Courier's side in the argument. Fel, she knew all too well how much it sucked having only one working eye. "To be honest, I believe Eoloran is the one who has the most information about it. It is certainly useful though, enhancing and supplementing my arcane skills as few things can."
The young lady commented, raising an eyebrow at the void elf's tone. "Very well... I'm packed and ready."
"Alright, good luck then, you two. Sharyssa, try not to annoy the lady Courier too much." Asharin added with a chuckle before leaving the two with a wave of his hand.
"Bahh, I'm sorry, Lady Safrona. He can be so infuriating I can't even..." Sharyssa grumbled before turning to her traveling companion. "Um, would you prefer if I walked on your left side, with your eye swollen shut like that?"
Sharyssa's offer didn't seem to occur to Safrona until it went spoken. Bearing her handicap, the importer was forced to turn her face fully to regard the younger Nightborne rather than glance with both eyes as she was accustomed to. Still, the Void Elf wasn't making too much of a fuss of having to adjust. The slightest smirk pulled to the corner of Safrona's lips, observing the annoyance the elder Druid was to his kin as well. She briefly studied Sharyssa a moment before giving a slight shake of her head, answering with a composed grace.
"You don't have to do that, lovely girl. Very thoughtful, thinking about your Courier like that. But that's really just playing to a convenience in the end that I shouldn't be training myself to get used to, yes?"
A withering chuckle left her lips now as she straightened the portion of hair now waving down half her face. "I'm sure if it becomes too much a problem I can summon in help along the way."
The two elves were starting down to the next destination when Safrona made an attempt at some continuing conversation. "You said something about being versed in the arcane? Sorceress, I assume?"
"That's not true. The least I can do is at least covering the blind spot, especially as it was his fault. As for it being a convenience, I don't see how it could be a "training". I mean, everything will return to normal once the swelling on your eye goes down enough, why not make it easier for yourself during the recovery?"
Sharyssa chattered in reply as the pair made their way to the teleport crystal that would take them to Azsuna. "Calling me a sorceress is way overestimating my skills, but yes, I received some training in Suramar, then uncle Eoloran took over in teaching me the arcane arts. At least I have some aptitude for it, unlike with elemental magic."
The Nightborne lady paused, looking up at the Courier with curiosity in her eye. "You mentioned summoning, right? As in, like warlocks calling up on their minions? I was always interested in how they do it."
Safrona only let her smile strain for Sharyssa in as far as her insistence in how she should approach, putting her words away with which was clearly becoming useless to argue. She was beginning to see the relation to the Druid in the Nightborne, sharing that stubborn trait.
"We're both coming to quick assumptions here, Miss Sharyssa," the Void Elf served her next answer with a touch of amused coyness, playing on the mystery of her own magical knowledge.
"A summoner can cover many aspects of magic, yes? As far as what it takes to summon something into being I'd say it takes a cocktail of willpower laced with a fiery boldness, and poured over the icy rocks of discipline. A combination it can take years to understand to balance just right, including the swallow of many mistakes beforehand." A quietly hummed chuckle preluded her last point.
"I imagine that's a summoner's creed, whether it's mana strudels, elementals or demons we're calling into the physical plane."
"You're probably right, Lady Safrona. I do not know enough about summoning in general, at least not yet. I only assumed it because I've never heard of magi referring to them summoning mana or elemental creatures as such, only warlocks." Sharyssa replied, her ears drooping in embarrassment.
"Uncle Eoloran said using elementals is way too early for me, especially as I'm not really good at handling them, only the arcane is the exception." The young Nightborne sulkingly muttered, her disappointment in herself clear as day.
"What sort of summonings can you do, Lady Safrona? What types of creatures, I mean. I'd like to know more." The lass quickly corrected herself, bouncing back to her talkative and curious self in a few moments. Sharyssa was excited once again, almost missing over the gesture of the Courier delicately touching her swollen shut eye with her fingertips before quickly pulling the hand away.
"Does the closed eye pain you a lot, Lady Safrona? I can try to conjure some ice if you'd like. It might take a few attempts, but I can do it."
The little smirk continued to play about the Courier's lips as the two continued to walk. Occasionally her glance drifted to the young arcanist as she spoke, always returning back to the road.
"Your Uncle Eoloran is likely wise with his advise, and well-meaning besides. Magic takes time to master, as I'm sure you know. Your people's culture thrived within it. But, the Shal'dorei know techniques and have a mastery the rest of Azeroth rarely sees outside of its most senior circles of mages and magisters."
An arch of a burgundy brow conveyed a playful urging. "I think both you and I know as well that no real knowledge is useful without it being put into practice. Maybe the right hands and mentality can help teach you more of what you hope to know...yes?"
There was a slower pace taken with Sharyssa than she had ever taken with Asharin. For a moment the Courier weighs this openess in conversation, merely bringing her fingers up to the damaged eye to again test her depth perception. Carefully piecing together what she might have said regarding what she could summon, Safrona opted instead to let the excitable young woman detour from her own questions with her concern. She spoke again on a chuckle.
"The pain is...an annoyance, but manageable. The Druid - Mister Ash -- could tell you I've been through worse. But I'll never really get over the feeling that I'm going to constantly trip over my own feet."
Temporarily sweeping the curtain of her hair away from the damaged eye, the Void Elf cast more of a gaze as she could on the Nightborne. "But by all means. Let's see what you can do." It seemed safer in that moment to let Sharyssa talk about herself, the Warlock quietly decided.
"I know... It is just soooo frustrating that aside from Arcane magic I can barely cast the most basic fire or ice spells. I know everyone is good at something and bad at others, but it still feels like I got the short end of the stick." Sharyssa complained, a small arcane orb popping in and out of existence over her left palm, probably a habit as she took no notice of it.
"Yeah... that's why I want to know more about other types of magic, so maybe I can find something again that I'm good at, or at least decent at. Definitely not nature magic, though. That was plain embarrassment." The young nightborne winced at the memory.
She didn't look away from the Courier as she replied, her frown just deepening at the Lady's mention of even worse misadventures with Asharin. "I'm sorry, he can be a big pain in the ass, even if he means well."
Sharyssa sighed as Safrona mentioned the feeling of tripping constantly. "Yeah, I know the feeling all too well. It took me months before I could completely adjust to the lack of depth perception and limited vision. At least you will be fine in a day, Lady Safrona."
After receiving permission, the young woman had a closer look at the void elf's swollen shut left eye. It was worse than she thought. "Fel, I take that back. With the swelling like that, your eye will saty closed for good for another 3-4 days. no matter of you ice it or not."
Just as she expected, the nightborne failed the conjuring a few times before succeeding with a grunt. "Bahh, finally. Here, Lady Safrona. Hopefully this will help with the pain at least." Sharyssa wrapped the lump of ice in a cloth she pulled from her pouch before offering it to the Courier.
As the novice arcanist would concentrate on her own conjuring, Safrona took advantage of the moment to summon with a subtle, secret gesture of her own. The called presence slipped unnoticed as a shadow between realms, acting as her own eyes. Now under observance by the hidden succubus, the demoness stalked behind the two figures, the warlock gazing on sporadically to assure the figure shadowing them did not take too much interest in her younger companion.
“To be completely honest, Miss Sharyssa..” the Courier started with a hesitating smile as she straightened her gloves over the glowing runes atop her hands, “If you are not able to control the basic arcane, flame or ice, I don’t think it’s a worthwhile effort to invest your time in other schools, let alone summoning.”
The arcane orb the Nightborne managed caught Safrona’s eye. “You have enough understanding to summon that, so maybe that is your calling, just in a different way no one has shown you yet. Or you could have an undiscovered talent in the Light that you don’t know, yes? A healer is always a need. The world never has enough of them.”
She sighed as the lump of conjured ice was set in her hand, and touched the chilled cloth to her swollen eye. “It’s all temporary, lovely girl, the pain little more than a nuisance. I have eyes where I need them, and my paths to where I aim to go is clear enough in memory.”
"Oh, arcane is easy enough, if I can be bold enough to say it like that. It is the only school of magic that I tried so far that came to me naturally, like breathing. Sadly I only get headaches when it comes to fire and ice. That's why I'm looking for other branches of magic I might be good at. Light and nature are out of the equation already and that... that leaves fel magic, the exact opposite of arcane. That's why I want to know more about summoning as well."
What she voiced would be frowned upon by many, but the young nightborne thought that power was not inherently evil. It might be destructive in nature, but everything depended on how one used it. "You know, when you say it like that, Lady Safrona, I can't help feeling a little envious. A few days, a week in the worst case and you will have two working eyes again, while I-"
Sharyssa suddenly spun around, the ruby in her eye socket aglow with an inner light, a bright arcane rune flashing into existence before it in the air. "Come out, whatever you are." She called out, her brows furrowed as she looked at a few paces behind them into the shadows. "Don't pretend, you cannot fool my wards." While Sharyssa missed the Courier calling upon the succubus, therefore not knowing it was a 'friend', her sensor-ward caught the demon's presence and alerted the nightborne.
The Courier gave a non-committal gesture of a hand, rolling her shoulders with an airy, brief chuckle. "Well if you're going to go straight for the throat of the entirely taboo, why don't we throw Necromancy in there too, hm? Even a little Blood Magic? Sprinkle a touch of Drust knowledge on top of that now and you might be well on your way to being ostracized from most society. It's not a rabbit hole most are so ready to jump down once it's realized what you'll find yourself doing along the way."
Safrona drew to a stop as the ruby fully illuminated in her company's eye socket, causing the Void Elf to blink rapidly with what she witnessed. The light of the arcane rune now shimmered around the formerly phased Succubus, putting her in plain sight for the novice arcanist. A white predatorial grin stretched between blood red lips as the demon's eyes took their slow, invasive sweep of the young Nightborne. "Ohh. You're good."
A husky laugh left the demon as she clopped over to the Courier's side. "Can we keep her?"
The insinuation drew a narrowed gaze toward the demon, a silencing stare that at least prohibited Elernia to speak more. The devious smile remained. A sort of smile worn by a creature that lived to challenge her Mistress, and found great amusement in it all.
"It's fine, Miss Sharyssa," the Courier sighed. "She's mine. I suppose that cat's out of the bag now."
The succubus shimmied, mouthing the word 'meow', much to her mistress' disdain.
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Roots
{ Some collaborative Rp with @asharinhun with Miss Rose here. Thank you for reading if you do! }
"Hey, are you alright?" The druid asked with concern as he hurried over where she sat at the bottom of a tree, bandaging herself. "What happened?"
The artist’s sigh quivered, shaking her head as the Druid rushed in to assist her. It was an embarrassing enough situation that she just wanted to be done with, wrapping up her slung arm even faster as he questioned her. “I…I don’t know,” Rose mumbled, not looking up, though the bruised portion just above her right eye made an dark, ugly contusion. “…was…just sketching a bit like usual and…they just came out’ve...nowhere.” She clenched her teeth as she touched the tender bruise, bringing back her fingers – at least there had been no blood.
“…two…I think three of them. They just…tried to run off with my things. And I…”
They had went after her carpenter bag first, snatching it away before Roselyn stood up from her stool to stare on in shock. ‘…hey!’ Her voice had felt a weak crack from her vocal chords, and she resigned to shut up as they told her to, gripped by the momentary fear of the growl in the large one’s guttaral sneer.
But the moment her precious easel was grabbed for, a leg snapped under the violence of the uncaring hands. It was strange, the turn of her anger, how it didn’t stem from the robbery itself, but the treatment of the easel. It had been a one-of-a-kind piece from the Grandmaster Loremaster to her, one that gave her art its animated magic if she wished, and they snapped it, like kindling!
She was not sure what sound came from her in that moment, seeing only red, but the thorns of the earth rose from the peaceful grass to whip up around the one who’d broken her easel, causing him to howl in pain. Tighter, and tighter her anger built, and tighter and tighter did the thorns wind around his legs, like nature’s own barbed wire, tearing through boots, trousers, scraping and jabbing itself against skin for the bleeding. Her anger dissuaded ever so slightly for wonder, as she saw the thorn’s movements merge in time with her thoughts. She was in control of them! A revelation!
A revelation that birthed a perverse, vengeful cruelty, as she wondered how long it would take for the thorns to wrap below his waist and castrate what little nothing must have been there, stooping so low as to steal from a starving artist. The thinner, more agile one ripped her broken easel out of the captured thief’s hands and cracked it against her head before she could do much else damage. And she’d landed ungracefully on her arm, because of course she did. “Just…rotten, rotten luck. They…they took everything. My life…” Roselyn spoke of herself, eyeing the boot that the vines had managed to tear off the offending thief before he had broken away with the other two with her belongings. And tearing off a bit of bandage with her teeth to tie it in place around her slung arm and keep it there, she finally let her amber gaze find the Druid’s face. Teary-eyed, her hair a fly-away mess, bruised and battered, it did not take away one final, tremulous, but determined announcement: “I want it all back.”
Asharin looked at the woman with concern, he wasn't an expert, but her arm was in a bad shape. The huge, purple lump on her eyebrow didn't look reassuring either, the swelling will likely go down to her eye eventually. "Those bastards...!" He cursed, lightning flashed in his eyes for a second. Hopefully Rose didn't see that. "I will get your item back, don't worry. Those bastards will pay for what they did." The druid growled, helping Rose to her feet gently. "But maybe we should get you to the cathedral so a healer can have a look at you. I'd offer to heal you myself, but I'm afraid that my expertise lay in shapeshifting, not restorative druidic magic."
Roselyn stared at the Druid with a slowly curdling expression at the mention of going to the Cathedral for healing. She peered down to tighten the make shift splint she'd created with a branch and some of her painting smock, shaking her head with some defiance. Roselyn pressed against the tree, as Asharin began helpning her, using the tree more as leverage to try to help herself up, intending on retrieving her scattered belongings. "...no. Not...not doing that. It's...okay. Just need some salves to, ehm. To fix the pain." She was noticeably heavy, not the delicately made, nor the trained form of a warrior or an athelete. ‘Strong boned’, or ‘curvy’ were the friendly terms for not looking like the fantasy of an Azerothian model. But soon enough she was stumbling softly to the scattered vials and herbs that the thieves had loosed when trying to pilifer her carpenter bag. "...but you know druid magic, right?"
"Are you sure about that?" Asha asked, concern obviously written on his face. "Then don't be surprised if that huge swelling moves down to your eye in a few hours' time, likely closing it. " He unclasped his thin cloak and tore off a part of it to use as a sling for Rose's arm. "There, that should keep your arm a bit more secure. And no, don't worry, that was an old cloak." He reassured her before she could start fussing about the cloth. "I am a druid, so I think it's a safe bet that I do know nature magic, a type of at least." Asha chuckled as he said that. "You see, I'm most proficient in shapeshifting, taking on different animal forms., and... and nature based spells that are destructive in effect, like a lightning bolt. Can you specify what sort of druidic magic you meant?"
"Thorns...?" Roselyn asked with very much an expression of someone that had no idea what they were on about. She blinked a few times as the druid supplied his cloak for her splint, and after re-adjusting the way her arm hung, the thin lipped smile worked wryly to her face with embarrassed gratitude. "Would've been....nice to be a bear....probly wouldnt've got attacked so easy," she mumbled.
Asha raised an eyebrow in surprise at her question, but nodded. "Yes, some of us are able to call upon certain plants with thorns, or even make the nearby roots erupt to entangle our opponents, making them growing thorns in the process." He explained, and gestured with a hand towards a nearby tree. A single thorny root burst forth, staying still for a few seconds before returning into the earth. The druid chuckled at her words. "Well, a huge bear can certainly be intimidating, but that alone is not necessarily enough to avoid being attacked. Though I admit, having thick fur and barkskin to cull upon makes us far mroe resilient in such a shape." He replied, becoming a bit more serious towards the end. "Still, a druid in training needs lots of practice and concentration to shapeshift initially. And speaking of bears..." Asha suddenly turned into his bear form, a huge black, furred animal. "Our noses are keener than most humans or elves give us credit for!" His voice a lot deeper, almost a growl, but still understandable. "Yes... I got a scent. You can climb up on my back if you prefer, but maybe it would be safer if you stayed on my left side, so there are no surprises when your eye gets shut, something that will happen really soon at this rate. Giving it hours was a generous estimation it seems."
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Does your character own any magical items?
Yes! Actually he had a handful of such things with varying degrees of ability/usefulness. - He owns half a dozen pouches and beltboxes which are magically enlarged inside and made featherlight, as to make his travelling easier. Now some of them were replaced with newer ones made by his grandfather, but some are still from the very first batch he got.- His polearm is strengthened magically so it can withstand being infused with lightning to a degree.- The ring with the green gem Asharin keeps with himself contains a warding enchantment that saved his life before. It was made at the request of his wife, Anshella ( @anshellasunsong ), just as she has a prosthetic eye made of the same chunk of emerald, making them a pair.- A few scrolls Eoloran created and imbued with magic so they can communicate easily. If Asha writes on one with the attached ink, the message shows on the scroll in his grandfather’s keeping and backwards.He has likely more stuff I passed over, but these were the main ones that came to mind.Thanks @viviannamaraschiano !
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Killer's Mandala
A killer's mandala is a type of magical tattoo popular in the Highlands, especially in the Empire. In the past, a killer's mandala was typically placed on the inside of the left wrist, out of respect for the Godslayer himself, who was left-handed. After the Great War, when throat tattoos were outlawed for Highlands military officers, the center of the back became the popular location, as the tattoo had a strong tendency to grow onto the throat.
When a character with the tattoo makes a significant kill (a character is comparable class levels, a monster with comparable hit dice), the tattoo grows larger with no upper limit. The size of such tattoos is often used informally, especially among groups such as Battle-Captains and monster hunters, to establish rank.
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Magical Materials
Although a great deal of knowledge was lost during the Godfall, the secrets of making magical items was not. In fact, in many cases, what prevents individuals from building works of wonder or forging enchanted weapons is not a lack of knowledge, but a lack of materials. Magical items must be created from specific materials, some of which are extremely rare (or non-existent) in the modern day. Although dozens, if not hundreds, of known magical materials exist, some are of special note.
Truegold
Truegold is purified, refined, super-hard gold that is sacred to Sol Invictus. Sometimes called orichalcum, it occurs naturally when veins of gold are exposed to sunlight for centuries or millennia at a time. Most natural veins of truegold have long since been claimed and mined out by the Empire of the Highlands, but it’s possible that more exist in places that civilization has not yet reached. Truegold can be refined from natural gold through various magical and chemical processes, and the Empire devotes a considerable amount of effort in doing so. Despite being impermeable, unbreakable, and imperishable, truegold is amazingly light and easy to work with and it can be forged into a variety of shapes.
Moonsilver
Sometimes called truesilver or mithril, moonsilver is a magical material sacred to Lunarus. On rare occasions, it occurs naturally when flares of light from the moon reach the surface of Asharin and transmute other magical materials (or unlucky plants and animals) into moonsilver. It is especially prized by Druids because of its fluidity and semi-organic nature. Moonsilver weapons and armor do not interfere with Druidic magic or shapeshifting, and they can alter their shape to accommodate virtually any animal form (though tales of gigantic beasts wearing silver power armor during the Age of Wonders are probably apocryphal). Unlike truegold, Moonsilver cannot be manufactured, it must be found in nature.
Star-Iron
Star-iron is metal gathered from the fallen stars that occasionally strike the surface of Asharin. It was once sacred to the Fallen God, but it was not corrupted when he died, and it is considered safe to use. It is similar to steel, but easier to work with, more durable, and it holds enchantments with remarkable ease. Star-iron meteorites that fall though certain constellations supposedly have a fated purpose (such as meteorites that pass through the constellation of the Sword being forged into blades), though the truth of this is in debate. Of the three Celestial materials, it is by far the most common, and most magical weapons and armor incorporate star-iron in their construction somehow.
Fathom Stones
On the bottom of the ocean, gemstones and crystals sometimes form naturally on the boundaries of ocean trenches where the leylines are exposed. Generally, they have the appearance of blue-black crystals, star sapphires, or black diamonds, and they have the shape of coral formations. Fathom stones are considered sacred to Laentis.
Fathom stone is incredibly important for magitek, and it is used to create power sources for alchemical engines, to link machines together, and to build power sinks. Its value as a spell-storing material cannot be overstated, and when ground into dust it is used as the base for magical inks. The Empire has long since stripped bare every source of fathom stone in their own territory, and they expend enormous effort and huge sums of money to secure access to the material.
Ironwood
Most Ironwood grows in the far East, but it is so useful as a magical material that it has been transplanted and cultivated throughout the Empire, Sudar, and the West. In appearance, is it dark brown, black, or silvery-gray wood that is semi-imperishable and fireproof. It is often used as a building material, to create surgical tools, in magical items that restore health, and as the basis for magical prosthetics. Oil and sap pressed from ironwood is an important ingredient in many medicines, disinfectants, and vaccines, and the leaves of ironwood trees are processed into bandages. It is considered sacred to Torga.
Desert Glass
Sacred to Mhar, desert glass is magical obsidian most commonly harvested from the slopes of volcanoes whose calderas connect directly to the planetary leylines. It exists in abundance on the Southern Continent of Sudar, and the Sudari Khans acquired virtually all of their vast wealth trading in it. Its immense value comes from the fact that it is the main ingredient in firedust (gunpowder) and the fact that the Empire always has wars to fight.
Adamant Glass
Adamant glass is a type of desert glass that lacks incendiary properties. It is much rarer and far more difficult to mine than desert glass, but Sudari smiths and artificers know the secrets of tempering this non-volcanic desert glass into usable weapons and suits of armor that are as much works of art as protective gear. Such items are rare in the north, but throughout the years, a handful have reached the Highland Continent’s shores. Adamant weapons are known for being incredibly sharp and all but unbreakable.
Feathersteel
Feathersteel is transparent, ultra-light steel that is harvested from the heart of glaciers in the very far North. Sacred to Vhanileth, it is sometimes mistaken for ice or glass, and it remains cool to the touch regardless of the weather conditions. It is often used in the construction of ranged weapons, ammunition, or flying machines. However, as Vhanileth was the Goddess of Magic, no other substance in existence can hold enchantments as well as feathersteel, making it highly desirable for virtually every purpose.
Xeract
Also known as chaosmatter, xeract is psychically reactive, highly malleable matter from the ocean-desert of the Other Land, or in human terms, the Deep Astral. It is silver-blue or silver-white in appearance, and the Shaa somehow transport it from the Other Land to the Material Plane, using it for a variety of magical and alchemical purposes. Almost nothing else is known about it, save that human spellcasters cannot work with it or attune to it properly, so studying it has long been considered a lost cause.
Jade
During the Age of Wonders, a number of demi-gods knew the secret to enchanting and forging jade into magical weapons and other items that were, despite their improbable appearance, completely usable and virtually as light and durable as truegold (without the complications regarding rarity or having to refine it for centuries). No complete documents detailing this process have ever been found, but some weapons and armor created through it have survived into the modern day. Over the centuries, experiments attempting to recreate or 'reverse-engineer' enchanted jade weaponry have all met with failure (and millions of gold worth of ruined jade), but many alchemists and wizards continue to try, hoping to be the one to make it big.
Ulsamere
Ulsamere is a bright red vine with a triangle-shaped leaf that only grows in places where resurrections have been performed. The ulsamere leaf is used as the symbol for combat medics, White Registry amercers, and hospitallers, and in many nations (but especially in Valdinor), it represents eternal life. Oil pressed from ulsamere vines is an important ingredient in healing potions and medical salves.
Dragonsteel
Dragonsteel is exactly what it sounds like — steel that utilizes draconic breath weapons during the forging process. Red dragonsteel was by far the most common type, and being tempered by dragon’s breath made the steel imperishable, exceptionally sharp, and able to hold enchantments easily. Rumors exist of dragonsteel of other colors, such as blades that wept poison or acid, or ones that could shrink or polymorph anyone struck with them. Although dragonsteel is, in theory, simple to make, all of Asharin’s dragons either went extinct during the Godfall or shortly after the Empire’s founding, and no new dragonsteel has been made in at least a mortal lifetime.
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Promise of Power
Unique wonderous item requires attunement
Taken from the secret vaults of God-Hunters after the fall of the Black Empire, the Promise of Power is unassuming in appearance, a simple scroll case with perhaps a dozen sheets of parchment inside. It is silver-blue in color with star and constellation decorations on the outside of the case. If opened, the indestructible sheets of parchment give instructions on how to set up a priesthood for a long-dead deity, one who lived before the fall of an unknown planet.
When you attune to the Promise of Power, you may cast any spell, even if that spell is not on your class’ spell list. If the spell is 5th level or below, you do not need to expend a spell slot to cast the spell, and you only need to provide material components if the material components for the spell exceed 750gp in price.
When you cast a spell that is not on your spell list, or you cast a spell without expending a spell slot, make an Intelligence save, DC 10. If you fail, you cast the spell, but suffer a backlash with some ironic twist, based on what spell you cast. The higher the spell’s level is, the more severe the backlash, should you trigger one. If you pass the save, permanently increase the DC of this saving throw by 1 (if you cast a spell that was not on your spell list), by 1 (if you cast a spell without expending a spell slot), or by 2 if you did both. When you suffer a backlash, reset the DC of the save to 10.
Additionally, if you attune to this item, you cannot ever attune to a Godslayer.
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what items can be found in your muse’s pockets?
Asharin doesn’t really have pockets in the traditional sense. On his belt however, there are multiple enchanted pouches (the enchantments are mainly about making them almost weightless no matter what is put into them, and a magically increased storage capacity). He keeps a few things in those, like spare cloaks or outfits in case he gets caught in a storm; his food and waterbottles; a spare weapon; some potions and among others last but not least: first aid supplies. Since Asha is no healer and is often alone, it means that should he get injured, it would be dangerous, so he always has multiple rolls of bandages, creams and poultices (certain ones can numb pain, others are for bruises, etc) in a separate pouch. Of course, gettign these pouches was expensive and heck and they still have their limits (like the weapon alone takes one pouch; and truly heavy stuff like ores and bars in big quantites is also a nope). Heck, I almost forgot, ofc he keeps his money in one, too xD
@laceandhalos
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