#magic flutes
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ciaomilhouse · 5 months ago
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The Queen of the Night sequence from Mozart’s “Magic Flute”
The first image by Karl Friedrich Schinkel in 1815 The second by Simon Quaglio in 1818
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venustapolis · 8 months ago
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The Queen of the Night (Simon Quaglio, 1818)
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froggydraws · 6 months ago
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Ballad of the fox
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kiivg · 9 months ago
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:)
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leporellian · 6 months ago
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actually i could write a whole essay on why referring to opera productions as '''traditional'' is not only a nonsense term but an actively revisionist one when concerning the history of opera.
when people SAY 'traditional', what they actually MEAN are productions that employ late 19th century standards of realism. while realism had existed as an art movement starting in 1848 (the year everything happened), the conceptualization of it applying to theatre really started around the 1870s. the realism movement, in opera, became what we now call verismo. (there's some kind of lesson here in how even the verismo operas have batshit premises like murder clowns and flowers that kill you, but that topic of conversation is for another day.)
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anyway, so if you're staging something like tosca which was part of that verismo movement, then yes, you could reasonably stake the claim that going about it from the angle of 'everything is meant to happen as if it were happening in real life with real people' is the traditional one. but that leaves 272 years of opera history in which 'realism' didn't exist, and therefore... there were 272 years in which 'traditional' productions as we know them didn't really exist.
let's whip around to an opera that 'traditional' staging is particularly egregious to apply to: our good old, fairy-tale-potential-allegory friend, the magic flute!
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'what the fuck is happening in that image? is it racist?' no, IN THIS CASE the magic flute is not being racist. those dubious dark shapes are meant to be animal costumes. this is part of a set of early engravings by the schaffer brothers of the first magic flute production, which are invaluable both in researching this opera and opera production history as a whole. this is the scene in which tamino charms the animals with the titular flute, in the year of our lord 1791, and they decided to have it look like this!
anyway, once romanticism kicks into gear in a couple decades magic flute productions start taking a turn with it. remember at this time 'the magic flute is meant to happen in egypt' was still something everyone was sticking to, so we end up with these interpretations of magic flute set designs:
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you've probably seen at least a couple of these before because that one on the top left is one of the most famous opera set designs ever. anyway, the design philosophy here between these productions, because there's at least two included here, is weird. there's like 3 things going on: you've got the aptitude for spectacle, this vague orientalist approach towards ancient egypt that was influenced by then-recent discoveries but still very obviously rooted in exoticism, and the cosmic abstraction you can see both in the famous hall of stars and sarastro's temple.
all very interesting! but still not 'traditional'! these, at the time, were a radical re-interpretation of mozart's work- compare them to the above engraving. but because these illustrations have a gorilla grip on the public consciousness they superseded the original 'a bunch of skintight suits constitutes animal costumes' production, and now when an opera company wants to go 'traditional' with their magic flute they do this:
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hello my good friend august everding! anyway this is seen as the 'traditional' production out of the two magic flutes in repertory at the berlin staatsoper and yet this isn't what the opera originally even looked like- this is a negotiation with the later early romantic illustrations of the work. sure, it's 'traditional' in the sense that you look at that and immediately know what opera that is meant to be. but at the same time was it ever mozart's intention to stage the magic flute on this grand a scale? is this 'traditional' production really in the spirit of the mozart opera designed for a much smaller stage and with a much smaller set? famously mozart is dead so we will never know.
but then that brings us to the question of What would an actually 'traditional' magic flute look like? well we have multiple options here. first, we have ingmar bergman's film version of the opera, which is sort of the equivalent direction-wise of an opera nature cam. modeled after the drottningholm theatre, this recording tries as hard as it can to emulate the magic flute as it might have been seen in the 18th century:
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i mean that does look very 18th century, and wouldn't be out of place with the above engraving. but there's still a fatal flaw here: the magic flute was written as an opera for everybody, and was performed not in the drottningholm (which belonged to the swedish royal family and which resides in their palace) but in the theatre auf der weiden, which was, while certainly impressive (trap doors! fly systems!) also a commoner theatre where everyone could just go hang out and watch fairy tale operas. this is a great snapshot in time of what a 18th century magic flute should have looked like. but what would a 21st century magic flute that still adheres to the original 'vision'- no grand sets, no massive theatres, performed by a cast that isn't even entirely opera singers, done with a bunch of jokes meant to appeal to an everyday audience- look like?
well the good news is we might have an idea with the matchbox magic flute, which is on tour right now and which i hope continues to run on said tour.
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the matchbox magic flute is the magic flute. it's also not really the magic flute. this is technically an adaptation. it's also not really though. this is the closest i have ever gotten to being in a theatre, watching this opera (which i have seen many times at this rate) and thinking 'shit, yeah, this is what the theatre auf der weiden must have been like all those years ago'. the matchbox magic flute scales down the whole thing into a very small orchestra and ten singers, who alternate roles like crazy. it is designed for very tiny theatres. most of the cast do not sing opera! they have a few classically-trained singers in there but it's actually sung, in modern english, mostly by musical theatre performers. the jokes are regularly updated; since i saw it in chicago, there were jokes about the evening commute on lake shore drive. parts of the plot are entirely updated or worked around.
and yet, it reflects the original design vision of the original magic flute and what mozart and schikaneder set out to accomplish so perfectly, i almost WANT to say that in some way this too is traditional.
(also, they should put tamino in a dress forever and ever. he gets to twirl it even. really good.)
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So, what have we learned here. well for one thing 'traditional' productions, as a catch-all category, don't exist. is a traditional magic flute the one based on the early 19th century designs, or the one based on what 18th century theatre would have been like exactly, or the one that tries to reflect its original spiritual vision?
It's all of them because traditionalism as a term is an inherently reactionary term that upholds a time in operatic history that never really existed and which rapidly changes meaning based on the personal values of who is ascribing it, often forgetting that every opera production represents a negotiation and not a reproduction and that the notion of how it ought to be is one of the most dangerous ideas someone in the arts can have. Go watch who's afraid of modern art by jacob geller on youtube and come back to me.
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bowelfly · 4 months ago
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please take 2 minutes and witness one of the most insane villain deaths in wuxia history
The Magic Crane (1993)
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jareckiworld · 3 months ago
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Makis Warlamis (1942-2016)—The Mystical Garden "The Magic Flute" (Homage to W.A. Mozart) [oil and mixed media on panel, 2006]
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happyk44 · 1 year ago
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Annabeth calling Percy and Grover from some lair she got stuck in because she got curious about something she was told so many times to stop being curious about, so now they gotta go get her, and afterwards Grover sits her down for a lesson on prey animal common sense. Annabeth trying to explain that she is not a goat. Grover pressing his finger to his mouth, gently shushing her before continuing on
Also Percy explaining that this is why he has to follow her on things because she is the cat and curiosity is always ready to kill her. Him gesturing erratically while Grover is setting up his presentation because "Sometimes I wanna follow Grover, Annabeth! But I can't because you keep arguing your way into danger! So I have to follow you down the dark spooky tunnel instead of hanging out with my best friend in the land of rainbows and sunshine"
"what if the land of rainbows and sunshine is a trap"
"I GUESS WE'LL NEVER KNOW BECAUSE YOU KEEP GOING TO THE EFFING TUNNEL"
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2ghosts · 6 months ago
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papageno from the magic flute! commission for @ziote
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deepwaterwritingprompts · 10 months ago
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Text: The Silent Woods were a dangerous place to meet a stranger, but his only weapon was a porcelain flute. “It calls stray bones home,” he said, “before something worse can make good use of them.”
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just so freakin proud of Jack Wolfe!!!♥
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pierkyn · 1 year ago
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Baldur's Gate 3 - Narrator outtakes #2
Come on ladies, get your tadpoles wriggling!
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pinkrosealice · 11 days ago
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A non-exhaustive list of art, pieces of media, franchises, authors, and thinkers that I really need my fellow Cultsim/BoH/Secret Histories fans to get into and discuss with me and between themselves.
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(WARNING A LOT OF THE FOLLOWING RECOMMENDATIONS COME WITH A LIST OF CONTENT WARNINGS AND ARE SOMETIMES CONNECTED TO CONTROVERSIAL ARTISTS AND PUBLIC PERSONS. THIS LIST IS NOT A ENDORSEMENT OF ANY PROBLEMATIC IDEALS OR STATEMENTS MADE BY ANYONE MENTIONED IN THIS LIST AND IT IS HIGHLY RECOMMENDED THAT ANYONE WHO LOOKS INTO ANY OF THE MENTIONED WORKS OF ART DO THEIR DUE DILIGENCE AND THOROUGHLY CHECKS FOR DISTURBING / TRIGGERING CONTENT AT THEIR OWN VOLITION)
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Film Recommendations:
1. Dario Argento's Three Mothers trilogy, especially Suspiria & and especially especially the 2019 remake of Suspiria. Very Dancer DLC-coded, very Sisterhood of the Triple Knot and Thunderskin.
2. The Magic Lantern films of Kenneth Anger, who was a practicing Thelmaite* for many years. Lantern Principal is obviously what comes to mind when you hear of the name of the series and the dreams that were mystical experiences that inspired and were expressed in art, in this case films is very much akin to stuff we see in Cultist Simulator.
(* As shown in later parts of this recommendation list I argue that the games of Weather Factory become even more interesting and artistically impactful if you learn more about late 19th and 20th century occultism and movements like Theosophy and Thelma.)
3. Hereditary and Midsommar are obvious recommendations but even more so I would recommend the original 1970s The Wicker Man. Folk Horror in general is a great source of what the arts of The Bosk would look like in real life. They were definitely worshiping The Low Red Sun on Summer Isle.
4. A Dark Song, a 2016 horror film that actually revolves around the performance of a very famous and important real life occult ritual. I think a lot of the visual imagery in that film can give some inspiration for the kind of Rites our player character in Cultist Simulator is performing.
5. The Lair of The White Worm is a movie loosely based on a Bram Stoker story and is also very much a Gods of Stone overthrown by forces associated with humans raised to Divinity and the powers of the Sun and Apollonian principles type of story. Plus the whole Worm/Wyrms thing going on. I also recommend it because it's one of the more light-hearted and comedic entries on this list and I want some variation in tone. Also its psychedelic visuals compliment a lot of the surrealist elements that are tied to things like the Moth Principal.
6. Black Swan isn't explicitly supernatural but it is very Dancer Coded.
7. The Hellraiser movies, but only the first second, fourth, and the reboot. Leviathan, being associated with pain and pleasure and having the name of a mythical sea monster is probably very similar to whatever the hell The Tide was before The Red Grail vored her. The Cenobites are Long with Grail, Knock, & Forge as their Principals.
8. Pan's Labyrinth, for the Woods and the Bounds appreciators. I also think there is something to be said about the fascist subtext that underlines much of the Edge Principle, especially in The Colonel that can be explored and appreciated in this film and its reckonings with the evils of Spanish fascism.
9. To compliment the recommendation for the Magic Lantern films, also check out the short film The Wormwood Star, you can find it easily on YouTube and it's another piece of art heavily influenced by Thelma and stars Marjorie Cameron who I will talk about more later in this list.
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Game Recommendations:
1. Hollow Knight, it might as well be a story set in the era of the Carapace Cross. Sentient bugs, mighty Wyrms and dream gods with the powers of light but not necessarily moral goodness. Even the Void in Hollow Knight, and it's antagonism to The Radiance is very similar to The Nowhere and it's relationship with the established hierarchies in The Mansus.
2. The Silent Hill games, particularly the entries that revolve around The Order; like 1,3, Origins, and Homecoming. Dream worlds, Sun worship, the Dark Feminine and female psychics/mediums with deep associations with blood, birth and menstruation. Valtiel is totally a Name. Even the fog and mist of Silent Hill is giving The Bounds and it's Forge smoke meets Woods darkness type energy.
3. Vampire The Masquerade Bloodlines, it's basically playing a Grail Long.
4. The tabletop games Geist: The Sin Eaters and Wraith: The Oblivion line up really well with the Ghoul / Medium DLC. *
(basically most if not all of the World of Darkness and Chronicles of Darkness tabletop games contain some themes, elements, or bits of World building that should appeal to anyone interested in the games created by Weather Factory)
5. The video games created by Korean studio Project Moon. Lobotomy Corporation has a lot of timers and simulation elements that have many similarities to those found in Cultist Simulator, and as the title implies Liberty of Runia takes place literally in a paranatural library just like Book of Hours even though the game play between the two is very different.
6. Fallen London and it's related media. The reasons why should go without saying. The controversies around AK aside, Echo Bazaar and Secret Histories are blood siblings and I desire more intersection and interaction between the respective fandoms.
7. The Bayonetta games have a surprising amount of real mythological and occult influence in their world building. The Solar Lumens juxtaposed with the Lunar Umbrans definitely has some resonance with Church of The Unconquered Sun and their on again, off again antagonism and allyship with The Sisterhood of The Triple Knot. The Apollonian natured House of the Sun contrasted with the Dionysian Woods & House of the Moo, and the Nowhere being connected to all three but being distinct; is not all together that different from the division of the Bayonetta universe into Inferno, Paradiso, the human world and Purgatorio between all of them.
8. The Shadow Hearts series of JRPGs are a Gothic, urban fantasy, historical fantasy, lovecraftian adventures around late 19th / early 20th century Europe and Asia. It has a lot of comedic elements and its world building and cosmology are not all that similar to the ones in Weather Factory games (barring their shared history as being inspired by Lovecraft). But if you want Lovecraft in video game form without the racism associated with his writings and you found Cultsim/BoH to fill that niche, then I recommend you give these games a try as well.
9. Secret World Legends, a functionally dead MMO but still incredibly fun to play and I think one of the best examples of urban fantasy / soft Lovecraft or post lovecraftian media in existence. Absolutely fantastic & memorable fully voiced NPCs and characters, really intriguing and rich world building and takes on mythology and folklore. Also given that you play as a quasi immortal with a deep association with bees and an ancient techno-organic goddess you're basically a Long.
10. To compliment the Lobotomy Corporation recommendation and the later SCP mention I think it's only natural that I also recommend the urban fantasy games of remedy entertainment like Alan Wake 1 & 2 and Control. Artists channeling / being used by Eldritch Forces in other dimensions and government institutions related to keeping a control on the supernatural are the most obvious similarities to stuff in WF games.
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Visual Artists:
1. Francisco Goya, especially his Black Paintings, his insights into the witchcraft and folkloric traditions of the Basque region and elsewhere in the Iberian peninsula should be very appealing to fans of The Twins and The Thunderskin. Plus all of the Catholic imagery brings to mind The Mother of Ants.
2. Austin Osman Spare, Rosaleen Norton, and Marjorie Cameron. All three of these people were heavily influential occultists and illustrators/painters so their work is definitely a great representative example of the kind of occult art that you are making when you Paint in Cultsim.
3. Salvador Dali is also a relatively obvious, but I think very appropriate all the same recommendation. Surrealism is by and large the big big tonal influence on Secret Histories in my opinion. He also did a tarot deck so that brings in the Lucid Tarot connection
4.Erté, absolutely the kind of art and fashion you would find in Cultist Simulator's 1920's. Art Deco for days but also his works in particular show a more flowy and organic influence that we would more stereotypically associate with the Art Nouveau of decades prior.
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Comic Books:
1. Alan Moore's run on Swamp Thing and Grant Morrison's run on Animal Man. DC's Red and Green (plus all the other elemental forces) are a deeply underappreciated and underexplored element of the setting, and I think they have a lot of similarities with the Principles we find in Secret Histories.
2. Related to the above, Alan Moore's Promethea and Grant Morrison's The Invisibles for an exploration of 20th and 21st century occultism. Despite the two authors general distaste for each other, their works are often very complimentary.
3. The Hellboy franchise doesn't have a lot of one-to-one parallels with Cultsim & Co. but they draw from the same artistic influences of gothic fiction, weird fiction, mythology and folklore and the occult. So I feel very strongly that fans of one would and should find the other to be enjoyable. Both fandoms need to be more active on this hell site and though there are a handful of quality hidden gems of fanfiction for both franchises I desperately need more people to be writing & reading fan fiction for both. Plus I do strongly believe that Mike Mignola' s art style would really excel at illustrating characters and settings from Secret Histories. His non Hellboy work is also recommended especially the works that fall under his Outervers setting, like Baltimore and Joe Golem.
4. Although I will admit that I am not up to date on it, and that there has been a considerable amount of discourse around the quality of its storytelling (especially within the past few years) I would recommend the webcomic Gunnerkrigg Court to fellow Cultsim fans. Alchemic imagery, interesting reinterpretations of folklore and a setting and tone that is quintessential British urban fantasy / science fiction, Gunnerkrigg is in my opinion a work that has a lot of appeal for fans of WF's games and stories.
5. Lackadaisy Cats is an awesome Webcomic and animated web series. 1920s/ 30s gangsters and bootleggers in the form of anthropomorphic cats! And absolutely beautiful Art Deco illustrations! What's not to love.........
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Anime & Manga:
1. Any of the anime directed by Ryūtarō Nakamura especially Serial Experiments Lain and Ghost Hound(this one is seriously underrated in my opinion.) Surrealism is the name of the game as I've said earlier.
2. Le Chevalier D'Eon, both it's manga and anime even though the two are very totally different and have divergent takes on a similar premise. Historical fiction that reinterprets 18th century historical events through an occult lens is so very very Secret Histories. Plus both works have interesting explorations of gender and the nature thereof. It helps that as far as we know the French monarchy's Secret Histories equivalent are associated with the Hours, my personal headcanon is that Louis XIV was Lantern Principal aligned, and Louie XVI had Knock as his Principal. Also the manga version of the story has a lot of its magic system based around the Tarot.
3. You can't recommend D'Eon without recommending it's biggest inspiration (apart from Rose of Versailles of course) and that would be Revolutionary Girl Utena. Edge Dyads for days with that one. Utena and Anthy are totally The Twins. And the whole show and it's movie are full of surrealist pseudo occult imagery practically to the bursting.
4. Baccano! , a light novel / anime series that's about a bunch of immortal Mobsters in the 1920s and 30s. I mean that's basically The Exile DLC right there.
5. xxxHolic and Legal Drug / Drug & Drop, by CLAMP. A shop that grants wishes and a pharmacy that handles the paranormal are both the kind of businesses that I could see existing alongside Morland's, Oriflamme's Auction House & The Ecdysis Club. Plus both manga are hella gay and I will push my Weather Factory games are inherently Queer pieces of media agenda till the day I die.
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Theater, Operas, Music and Albums:
1. Jimmy Page's unused soundtrack for Kenneth Anger's Lucifer Raising. Definition of Occult rock and role.
2. Kiki Rockwell, especially her two most recent albums Rituals on the Bank of a Familiar River, and Eldest Daughter of an Eldest Daughter.
3. Stravinsky's Rite of Spring might just be the closest we will ever get in real life to an occult ritual in the form of an entire ballet like we see in Cultist Simulator and Book of Hours. Definitely a skill that could fall under the Wisdoms of Birdsong and The Bosk.
4. On that note, Mozart's Die Zauberflöte is also full of Hermetic Elements, Lunar / Solar antagonism, mystical initiation and ritual deity impersonation. Mozart was a Freemason so the fanfic of him as a Heart Adapt practically writes itself.
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Literally Fiction:
1. The webnovels Pact and Pale by wildbow. A magic system that revolves around incredibly hierarchical relationships between humans and mystical beings, where magic fundamentally requires discarding one's humanity and transforming into some kind of mystical being yourself is very similar to the Adapt to Long pipeline we follow in Cultist Simulator.
2. The Rivers of London series is one that I'm still familiarizing myself with but it's another example of wonderful British urban fantasy (that isn't the wizard books that shall not be named) The fact that the main characters of the series are magic police officers gives it a certain Suppression Bureau appeal.
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Nonfiction- Philosophy and Occult works and Authors:
1. Georges Bataille!!!!!!!! If you only pick one thing from this list to investigate further let it be the philosophical works of this man. His theory of religion as it relates to concepts such as economy, sacrifice, and eroticism you literally completely change how you understand The Hours and The House Without Wall.
2. Aleister Crowley, and any of his students, especially Kenneth Grant. He really is the quintessential modern English occultist, whether or not AK and Lottie intended it, the DNA of his beliefs or those of his Golden Dawn contemporaries, or his students is all over Cultsim and BoH. The Red Grail is like, so blatantly Babalon it's kind of ridiculous.
3. The Book of English Magic by Phillip Carr- Gomm & Richard Heygate, is a good introductory source of information on the history of magical practice and occultism on the British isles.
4. Occult Paris by Tobias Churton is a fascinating insight into some of the mystical practices that were en vogue in Europe just a few decades prior to when Cultist Simulator takes place.
5. Atlas of Cursed Places by Oliver Le Carrer. I could totally see some of the places documented in this book as being locations you could send your Followers to in Cultsim.
6. Please read everything you can that is academically critical about Greek magical Papyri. There are tons of resources for reading translations and analysis of these documents that are some of the most foundational examples of what real historical magical belief and practice actually looked like.
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Web Original Content, Podcasts, YouTube Channels and Tiktok Recommendations:
1. Greedy Peasant over on Instagram and tik tok does fascinating content related to Catholicism, medieval history and art, and other related topics. If you like all of the interesting reinterpretations of Christian religious iconography into sun worship that happens in Book of Hours I highly recommend his content.
2. The last few years have really seen an incredible ecosystem of academic scholarship on religion, mythology, occultism and esoteric philosophy develop on YouTube. Channels like Esoterica, Angela's Symposium, Let's Talk Religion, Religion for Breakfast, Jackson Crawford, The Modern Hermeticist, The Archaeology of Ancient Magic, and others are just overflowing gold mines of accessible and easily digestible but still academically critical and pseudoscience and conspiracy theory free information about mysticism historical occultism and esoteric religion and mythology.
3. There are also a number of great YouTube channels that aren't academically critical but are run by actual practicing witches and occultists and they offer fascinating and interesting insights into these same topics but from a lived more personal perspective which is just as important I think to learn about as the academically critical sources. Great channels include Benbell Wen, Maevius Lynn, Marco Visconti, & Nordic Animism.
4. In terms of fictional internet media, SCP is so broad that there's a lot of stuff that is completely different in appeal from what is enjoyable about Secret Histories, but there's also so much overlap. I need crossover fanfics and fan art more than air!!!!!
5. Lastly this is a fiction podcast so it's a little incongruous with the other nearby recommendations but, I cannot stress enough......... The Mangus Archives and Magnus Protocol!!!!!!!!!!!!! There are a lot of key differences between those two podcasts and Weather Factory games, but there are so many similarities that I have to write an entire three other posts about how similar the settings are and how I want to write a crossover/ fusion fic. I've seen like, one or two pieces of fan art and fanfiction that was related to both series but in my humble opinion it's not nearly enough. I really really really really really need Cultsim fans to talk more about Magnus and I need Magnus listeners to play these games soooooooo badly!!!!!!!!!!
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Well that mostly concludes this piece of propaganda for the time being, will probably make another post with further additions in the not so distant future. Feel free to reblog this with any other pieces of media that you think would also be appealing to fans of Cultist Simulator and Book of Hours.
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princesssarisa · 3 months ago
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That post about all the different possible interpretations of Frankenstein, and my response post about the different interpretations of Little Women, have made me think of all the different ways that other stories can be interpreted.
For example, the opera The Magic Flute. Some people wonder why I never get tired of that particular opera. Well, one reason is that no two productions feel exactly the same, because it can be looked at in so many different ways.
Here's a list of different interpretations I've read. This is probably just scratching the surface of possible perspectives, though.
Nor are these readings mutually exclusive: several can be and have been combined with each other.
*The Magic Flute is about the Age of Enlightenment. The Queen of the Night represents the Baroque era (hence the pseudo-Baroque style of her music), with its powerful Catholic church and ancien régime: luxuriantly beautiful and captivating, but decadent, manipulative and ruthless. Sarastro and his priests represent the Enlightenment, and in particular the Freemasons, with progressive values of reason, mercy, fraternity, self-control, etc. The Queen's ultimate downfall and Sarastro's rise in her place represents the social, cultural and philosophical changes that swept the Western world in the 18th century, leading to the American and French Revolutions, among other reforms. (As for why the progressive men still oppress women and own slaves... well, just look at real life.) Tamino and Pamina are an idealized young everyman and everywoman, who learn to embrace Enlightenment values and will carry them into the future.
*The Magic Flute is a socio-political and Masonic allegory focused expressly on Austria. All the sentiments above still apply, but the Queen specifically represents the staunchly Catholic Empress Maria Theresa, Tamino her more progressive son Emperor Joseph II, Sarastro the prominent Masonic leader Ignaz von Born, and Pamina the country of Austria itself, whose soul they struggle for.
*The Magic Flute is about Freemasonry as religion, namely as an offshoot of Christianity. Pamina's late father, who bequeathed his power to Sarastro, represents Jesus Christ himself. His widow the Queen of the Night, who sees herself as his rightful heir, expressly represents the dazzling yet corrupt Catholic church, the so-called "Bride of Christ." Sarastro and his priests, again, represent the Freemasons, who are portrayed as the true heirs of Christ, faithful to His teachings of mercy, brotherhood, endurance, and forgiveness. Tamino and Pamina learn which religion is false and which is true, then prove their worthiness to be initiated into the true religion.
*The Magic Flute is about the progress from nature to civilization. The Queen of the Night is a matriarchal nature goddess who reigns in a realm of stars, rocks, birds, and animals, where there is no law, only emotion, intuition, and personal will. Sarastro, by contrast, rules a patriarchal city and religious order, where laws, rituals, collectivism, and codes of virtue reign supreme. The opera celebrates the progress from the former to the latter, which has occurred in every country since recorded history began. Yet because humans need emotion and intuition as well as law and order, Sarastro's world keeps the best aspects of the Queen's world: her daughter Pamina, the Three Boys, and the magic flute and bells.
*The Magic Flute is about man vs. woman. Sarastro and his followers define all their values as "manly," while all things "womanly" are associated with the Queen of the Night. "Manhood" equals strength, reason, self-control, steadfastness, and light, while "womanhood" equals passion, intuition, vulnerability, manipulation, and darkness. The entire struggle between the Queen and Sarastro, which Tamino, Pamina, and Papageno are caught up in, embodies the tension between the sexes and all the principles associated with them. As for the resolution, there are two ways of viewing it:
**(a) The story is entirely pro-man and anti-woman. Masculinity triumphs, femininity is defeated. An individual woman (Pamina) can only redeem herself by renouncing her femininity (her bond with her mother the Queen) and aligning herself with masculine principles (joining Tamino in his trials and being initiated into Sarastro's order).
**(b) While the male characters think the solution will be the triumph of man over woman, they're wrong: the true solution is for man and woman to reconcile. The conflict is resolved not by the Queen's defeat (which is almost an afterthought), but by the union of the sexes through Tamino and Pamina. Both the hysterical Queen and the stern Sarastro are too extreme in their feminine and masculine principles, so they can never reconcile, but Tamino and Pamina succeed by loving each other and by balancing the feminine with the masculine (using the Queen's magic flute to survive Sarastro's trials).
*The Magic Flute is about growing up. It's a fantastical version of a Bildungsroman. The Queen of the Night represents the mother, nurturing and indulgent, but smothering if the child stays in her care too long, as personified by Jung's "devouring mother" archetype. Sarastro represents the disciplinarian father, who teaches the child right from wrong and trains him to be an adult. Tamino and Pamina are symbolic children: they start out in the Queen's thrall, like a baby attached to its mother, but then switch to Sarastro and undergo his trials, like an older child who outgrows his mother's apron strings and switches his focus to earning his father's respect. In the end, they achieve a synthesis of both parents, using the Queen's flute to succeed in Sarastro's trials, and are initiated into adulthood.
*The Magic Flute, contrary to popular belief, is a post-Enlightenment work of early Romanticism, which revolves around spirituality. Sarastro and his brotherhood are priests, after all, not scientific philosophers or politicians. Tamino and Pamina's journey involves rejecting not only "nature" (i.e. base instinct, which reigns supreme in the Queen of the Night's realm), but cold, worldly reason too. They learn to "renounce the world," transcend earthly fears and temptations, and achieve unity with the divine. Central to this journey is their love for each other, which transcends mere mating instinct in favor of a mutually inspiring spiritual bond, and the spiritual power of music via the magic flute and bells. The Queen of the Night's downfall is that she seeks worldly power. But Sarastro leads Tamino and Pamina down a more godly path instead.
*The Magic Flute is about the search for love. It revolves around three lonely young protagonists, Tamino, Pamina, and Papageno, whose deepest desire is to love and be loved. At first they look to the Queen of the Night to grant them love, and then to Sarastro. But neither the Queen nor Sarastro can do so, because they're both too detached from love – the Queen in her hatred, Sarastro in his noble yet chilly ideals – and use the young people as pawns in their battle against each other. Yet with help from the ethereal Three Boys, the story's purest embodiments of goodness, they find love in the end. Tamino and Pamina unite and save each other, Papageno finds Papagena despite not having "earned" her, and love conquers all.
**For a more sympathetic view of both Sarastro and the Queen, we can argue that they're both seekers of love too. The Queen loves her daughter and is desperate to get her back, but fails because her love is possessive and selfish. Sarastro's love is an idealistic, detached, universal love for all mankind, which is admirable, yet cold in a way. Tamino and Pamina strike a balance between the two by loving each other in a personal yet generous and unselfish partnership.
*The Magic Flute is a symbolic, proto-Jungian or -Freudian journey through the psyche of Tamino, a young everyman. Pamina is his soul, or his self, whom he needs to find and unite with to be complete. The Queen of the Night is his "feminine" unconscious, who embodies all his powerful and dangerous emotions, which he learns to resist... yet not discard completely, as symbolized by the fact that his soul, Pamina, is her daughter. Sarastro embodies his moral conscience and his noblest ideals and aspirations, which he learns to embrace as his ultimate guides. Meanwhile, Papageno represents his base, "animal" side that cares only for bodily safety and pleasure, which needs to be kept in check (hence Papageno can't be initiated), yet still honored (hence he does find joy with Papagena). And Monostatos represents his darkest and most selfish urges, which his nobler self (Sarastro) must suppress. Tamino's journey with all these aspects of himself represents the process of self-actualization that we all go through.
**With a few small tweaks to this outline, it can also be read as a more gender-neutral journey through the human psyche, with Tamino and Pamina as co-protagonists who represent two halves of one person seeking to unite.
*The Magic Flute is specifically a journey through Mozart's psyche. Tamino and Papageno each reflect aspects of Mozart – his "higher" and "lower" selves, respectively – while Pamina and Papagena likewise reflect his beloved wife Constanze. The Queen of the Night can be viewed as a caricature either of his difficult mother-in-law Cäcilia Weber (as Amadeus indicates) or of her daughter Aloysia Weber, Constanze's sister, whom Mozart once loved and who rejected him. (Make what you will of the fact that the soprano who first sang the role was Constanze and Aloysia's other sister and Cäcilia's daughter.) The trials of initiation into Sarastro's brotherhood reflect Mozart's relationship with Freemasonry, and possibly also his efforts to please his difficult father Leopold. While of course Mozart didn't write the libretto, he put his soul into the music, and he may have influenced Schikaneder enough to infiltrate the libretto too.
*The Magic Flute is just a classic fairy tale of good vs. evil, with some Masonic overtones, which Mozart and Schikaneder wrote as a crowd-pleasing, moneymaking spectacle.
Some of these interpretations I like better than others, but none of them are necessarily wrong.
@ariel-seagull-wings, @leporellian, @tuttocenere, @cjbolan
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kustavglimt · 1 year ago
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Karl Friedrich Schinkel: stage design for The Magic Flute (1847-49)
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lionofchaeronea · 1 year ago
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Queen of the Night, Moritz von Schwind, between 1864 and 1867
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