#mag!NB and stam!NB are on completely different sides of the spectrum when it comes to DPS roles.
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I still have a really big soft spot for ESO's class design tbh, I think having to realistically make every spec able to perform every MMO role while also having to make every one of those classes feel noticeably unique and different even in the same role was a really fun design decision
#saint.txt#in other words ESO has the really fun aspect of not being locked to a specific class to play a specific MMO role (tank / dps / healer)#and even better while each spec shares certain things all of them to some extend feel unique from each other even in the same role#dragonknight might be the typical tank class but NB tank is still a genuine choice that relies on different tanking tools#mag!NB and stam!NB are on completely different sides of the spectrum when it comes to DPS roles.#Stam!NB is your prototypical glass cannon RPG rogue class w/ high DPS but no self-healing (outside of vigour from Cyro.diil)#while mag!NB is entirely DoT effects and is one of the easiest classes to solo on bc of free invis + incredible amounts of self-healing#NB healers are basically vampire-style healers or are cutting into their own HP to heal which makes them noticeably different#from say DK!healers which have a lot more shield/barrier options to straight up prevent damage in the first place than other healers.#and so on. even in the same role each class has its own feel and gimmick(s) which means even with limited classes you're incentivized#to make a lot of alts to play around with. it's such a fun departure from the typical systems and classes aren't pigeonholed into XYZ role#that being said the system also = gear itself being pretty cookie cutter bc everyone has to run to same basic things and core abilities so.#pros and cons y'know. but I still think it's a super fun system.
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