#made of misc scraps in the crafts room
Explore tagged Tumblr posts
Text
14 notes
·
View notes
Text
the guy with an INT score of 7 tries to tinker and start a child labor revolution
So, Huntsman Josiah Hugo and friends? Were at the cabin he and… Jamie? Live in when everyone realizes this is probably the best safe house for the group- so far only the cabbie knows its location, but it’s too small. So construction must be done. Supplies are gathered over the course of a few days and we begin building a workshop. Extra bedrooms or a kitchen upgrade is what everyone else wanted but i knew that everyone wants to also do a lot of potentially dangerous or at least delicate crafting. And Hugo just really wanted one and as one of the only ones able to build stuff like this no one argued much. The one handed girl who has requested that Hugo make her a new hand, if possible one with a hidden compartment or weapon. Without a workshop I doubt even as a professional woodworker he with his Int of 7 could do that. Even with the shop it was difficult and some pieces were broken now and then in the work but it did get done… it’s not great but it more or less does what it’s supposed to. Vaguely able to grip and there is a hidden blade in it though the spring mechanism is probably wood and not exactly reliable for long term use.
I kept asking the dm during the planing and various checks- this is a great idea but are you sure I can do this? Like? Hugo isn’t exactly… smart. He knows wood I guess but? im guessing that’s all? So I guess based on what I observed this means the difficulty of the check is adjusted based on whether or not you can argue the check falls within your skills in general rather than modifying your roll with with skill and proficiency points, I’m not sure if stat mods are calculated into the roll but don’t think they are either. So, about 6 days went by and the hand and workshop were completed. There were some trips back into town to scavenge for extra supplies, buy some things, sell some things. Pretty uneventful. Jamie went out and hunted for a lot if that time.
Day 6 one of the characters, who is learning to be a healer officially and on the side is working to destroy the child labour/slavery racket is approached by a friend and buisness associate. They have the blue prints to a mill, one that the one handed girl in the party used to work in before she escaped, and the security rotation schedule for the rest of the week. They also have a ‘delicate package’ (bomb). These things are left with the would be healer and the one handed girl to do with as they please. Another party member is approached in with the transport route of a carriage full of supplies headed derp into a powerful gangs territory- the same gang we had a poor encounter with on day 1. The informant didn’t want anything but to inconvenience the gang and a cut of the supplies so they said. The group gets back together at the cabin and on the way the cabbie sells the party a box of misc parts, scrap, and old tools that was cluttering up his house. everyone discussed the options and it was decided that. We’d rescue the children at the mill. The likelihood of the enemy following the stolen carriage and the group back to the cabin was too much. There was a third option but I font remember what it was. Hugo and Jamie take positions at high ground in a nearby building stealth killing a couple guards who were there first. The one handed girl has the bomb. The healer hired the cabbie to pretend to be her personal chauffeur/body guard as she pretends to be a potential buyer for the mills product and services. It goes reasonably well. Once the bomb goes off dropping a chunk of the ceiling onto some of the machinery in the work room the jig is up and combat begins. Even this goes reasonably well, until suddenly the dwarf falls for no reason anyone on the ground can see. Was it another gtoup of guards over seeing the mill from another building?
No. It was an unfamiliar hooded figure, so not the same as the previous suspicious characher, that only Hugo saw. Jamie went down to join melee and Hugo stayed to keep up ranged combat and watch for the arrival of any reinforcements. However when the cabbie Bruce suddenly got up and started wildly swinging his axes at anything within reach Hugo thought it best to head down. During the chaos of the berserk dwarf the healer and the one handed girl pilfered some bodies and checked around for the keys needed to set free some of the children and gave them the keys to free the rest. These two did take some damage from Bruce. Jamie and Hugo were not much help in that situation but the healers friend showed up in time to help knock him out and free the rest of the children who made short work of their captors. The friend dropped came by with a card and some back up and said we had only so much time before the property was getting leveled. Just enough time for both our group and the healers friends to loot though the friend got first run. The children ran off armed and angry. We assume this will end badly but arguable only for whoever sent those children to the mill, we hope. We plan to deal with that later maybe.
As Hugo loads Bruce and the spoils of victory into Bruces carriage we assume the police are on their way but what arrives instead are the real owners of the mill, the same gang from day 1. While there are three or four total it seems this one is the most wide spread. The healers friend says time is running out and they leave as flames bread out all over the mill and an explosion is head from tge other side of tge building. we stay to kill off the arriving gang members because… why not go the extra mile? When we kill them we find a blood stained deed to the land covering the mill and the building next to it. It’s pretty substantial lot for the party but hopefully not so much to its former owners. The witnesses who know we were there are the healers friends, Bruce if he remembers any of it, the now wild children, and the hooded figure. The healer examines what Bruce was attacked with and recognized what it was and possibly where it came from but was unable to fully identify it and what was needed to cure it. While the rest of the group took everything back to the Bruces shop because they aren’t great at driving a carriage, the healer went off to do research and came back with the cure later that night. When Bruce recovered we explained what happened.
Evidence suggests the attack was about Bruce and not the mill. Huntsman Josiah Hugo has 45/90 lbs fine coal remaining. If I remember correctly. I don’t have his sheet on me today. Typed this up on mobile I'll edit more of the spelling and grammar later. The noble, his body guard, and the ruffian were not at this session.
0 notes