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Timelapse of territorial control over 20 rounds in an ongoing Medieval 2 Total War hotseat campaign. Every 100 milliseconds represents one player turn, with all AI and admin-controlled NPC factions grouped at the end of each round.
Mod played: Rise of Three Kingdoms version 5.4
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I finally did the Leon-Karnak dungeon after much delay, both in real life (I got absorbed into a M2TW mod) and ingame (there kept being stuff to do, and I wanted to get gold ore equipment), and I was completely overprepared for the whole affair. The difficulty spike back in Obsidian Mansion really made me overestimate how much enemy power rises with each dungeon, and I stomped the boss into the curb. I'm setting the difficulty back to Hard after this.
I had sworn to myself that after I return from this dangerous mission, I would tell Forte how I feel. So now I walked up to her, confessed, and... didn't have enough relationship levels, so she told me that this isn't something I should make jokes about. Ouch.
#rune factory 4#rf4#aaarrrrrgh#how do I recover from that#Forte my beloved#I know you are a bit dense when it comes to relationships#but I thought you would get the hint after I gifted you chocolate cake and a golden gemstone encrusted sword for your birthday#aaarrrgh#the m2tw mod was called Divide And Conquer btw#basically turns the game into Total War: Lord of the Rings
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if you have ever even considered using pavise crossbowmen, fuck you
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Some Medieval 2 Ambience. Love this one.
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Better to reign in hell than serve in heav'n.
John Milton
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youtube
(via https://www.youtube.com/watch?v=T1uQ3qrQTIU)
#total war#medeival 2 total war#third age total war#m2tw#creative assembly#sega#youtube#youtube gaming#pc gaming
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In medieval total war 1 when are crossbowmen available
Archer effectiveness will suffer in rainy weather. A subreddit for the Total War strategy game series, made by Creative Assembly. Below is a list of the various Guilds available and their bonuses. It's a total overhaul of Attila that brings the game into the middle ages specifically the year 1212 ad hence the name of the mod: Total War 1212 ad. You can get Guilds that award your troops extra experience, allow you to build new units and get bonuses like trade bonuses. This allows them to shower enemy formations with many shots in a short period of time. Guilds are one of the rather useful additions to Medieval 2: Total War. Volleys from crossbows and arbalests are more lethal, but the Longbowmen can fire at almost 4 times their rate. The Longbow has a longer range than the standard bow, and reduces the effectiveness of the target's armour by half. Missile Statistics Missile Statistics - Weapon Type: Longbow Longbowmen recruited in Wales receive a +1 bonus to valour. For defensive battles, they work well positioned on a hill behind spear or other melee units, allowing them to fire over the heads of their protectors into the oncoming enemy troops. They start battles in Skirmish mode, but this cannot always be trusted to keep them out of trouble. Longbowmen should be deployed in two rows for maximum effectiveness. They have good attack and morale, they carry small shields, and their melee attack is also armour piercing, but their low defense means they will suffer casualties. They should be kept out of melee combat, but can do fairly well when pressed. They give the English another option for armour piercing missile troops, allowing them to choose between the heavy damage of Crossbowmen and Arbalesters, or the high fire rate of the Longbowmen. Longbowmen are available to the English once the High period arrives. I had 2 units of level 4 repeater crossbowmen have 29 and 21 kills respectively, on Extreme unit size. But really, they only shoot one or two volleys in an entire fight. Continued abuse of our services will cause your IP address to be blocked indefinitely.Armour piercing attack, +1 valour in Wales The crossbowmen are supposed to shoot much faster, hence their reduced range and such. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Despite the Church's dislike of crossbows being. It is slow to reload and lacks the distance of drawn bows but makes up for it in power. The crossbow is a potent weapon ready to be used with minimal training unlike other archery weapons. Overusing our search engine with a very large number of searches in a very short amount of time Crossbowmen (M2TW unit) Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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Medieval total war 1
#Medieval total war 1 manual#
#Medieval total war 1 Patch#
#Medieval total war 1 professional#
Perey 10:53, 22 January 2006 (UTC) I've also redirected Medieval Total War 2 here as currently both M2TW and MTW2 are in use amongst the fan community. XX55XX 21:15, 21 January 2006 (UTC) You're right, I should've spent more time looking at the press release and less drooling at the pretty pictures. -) The former does indeed use a 2. The official logo is Medieval II, but the official name is Medieval 2. But since the promo materials thus far use II instead of 2, I'm wondering, should this be located under that title instead? Is there any kind of policy on this? - Perey 16:55, 21 January 2006 (UTC) I've redirected Medieval II: Total War here, since this article was easily the more complete.
#Medieval total war 1 professional#
I may have missed a few things, but I think the article looks much more professional now. Update: I worked on eliminating references to the reader whenever possible and cleaning up elements of grammar and punctuation. It'll need lots of overhauling, so it'll have to be done incrementally and as such, please do not use that kind of tense or "first-person"-like tones. Someone fix this by not hindering the information but presenting it in a clear and crisp, professional manner, not some kind of casual forum speak. As a result there is a great deal more strategy involved as you expand your empire across the campaign map."Īnd this is only by glancing at the article. Castles will require less management than cities but as the game develops cities will become more important, but redeveloping castles will be costly so the transition will need to be carefully managed. On the other hand, you’ll have the money to buy off your opponents. Build lots of cities and you’ll have to rely on dubious militias or mercenaries to protect your lands. Build lots of castles, and your armies will be extremely potent. To put it simply castles emphasize the military, and cities the economic. They both offer advantages and it’s a question of balancing the use of your settlements to suit such factors as map location, proximity to possible enemy factions and whether the player adopts a militaristic or economic approach to expansion. "Medieval 2 introduces the option for players to develop their settlements either as a city or as castle. There are some points in this article that uses "you'll" and "we've". It's supposed to sound like a database, an encyclopedia, not a novel. This article, I believe, suffers from a bad case of tenses and points-of-views. DarthBinky 23:04, 20 November 2006 (UTC) Incorrect References to the Reader in General I also respectfully think that if you are going to claim it was an "in-joke" to include him and that this makes him different from other figures, you should provide a reference for that. Here is the MOS to which I am referring: WP:TRIV.
#Medieval total war 1 manual#
Note that the Manual of Style says that Trivia sections are to be avoided- so other "trivia" bits should be integrated into the article, not listed in a separate "trivia" section. This instinguishes(sp?) him from the historical generals found with other factions, such William the Conqueror for England.- Nachlader 18:10, 20 November 2006 (UTC) I relabeled that section as "Historical Figures" for now. El Cid was a mercenary to Muslim and Christian countries (thanks to his Castilian exile) after 1080 and is therefore not a general for Spain. Someone whith knowledge of this game care to clean it up?ĭoes that realy deserve Trivia? Plenty of other historical faces are in the game.ħ0.59.74.196 01:28, 20 November 2006 (UTC) El Cid was also in MTW1 as a rebel character and it is a bit of a 'in-joke' to have CA put him the sequel. Cooperp1 19:38, 5 September 2007 (UTC) the strongest faction: opinions(open to all)Ĭompletely POV. Gh0ti-2 22:08, 7 August 2007 (UTC) I believe it is official, since the former total war games had a indication of the difficulty given in the description of the faction :) Mallerd 16:42, 12 August 2007 (UTC) Did they carry through this however to Medieval 2? I don't think I've seen it written anywhere whilst playing the game.
#Medieval total war 1 Patch#
48 1.2 patch does NOT fix aging based on timescaleĪre the difficulty ratings given in the section on Factions official or just somebody's opinion? If it's the former, then a footnote would be handy, if not then it really shouldn't be there.43 Fair use rationale for Image:Medieval2 cover.jpg.40 Historical inaccuracies - whats the point?.36 Does this game REALLY need pixel shader version 1.1?.33 List of playable factions is incorrect.25 Stop abusing historical inaccuracies.24 Compromise on the Peter Englund comments.22 Swedish historian Peter Englund's review.21 Add "original research" tag to the "Historical inaccuracies" section.4 Incorrect References to the Reader in General.2 the strongest faction: opinions(open to all).
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Medieval 2 Total War Venice
In Medieval II: Total War, the Low Countries are divided into two provinces, both of which start off occupied by Flemish rebels. Their two cities are Bruges and Antwerp. Rightly called the 'Venice of the north', the city had a great number of traders and bankers from all over Europe, including Venice and Genoa, which also caused industry to. Venice Units - Medieval II Total War - Grand Campaign. Total War: Medieval II - MODs Broken Crescent 1.05 Broken Crescent 2.02 Stainless Steel 5.1b. Wii usb loader gx vidtv patch.
Medieval 2 Total War Buildings
See Full List On Totalwar.fandom.com
Medieval 2 Total War Venice
Medieval 2: Total War. Of Steam games to promote the Fourth Age Total War mod and his Let's. Declared war, defeated my main stack and took Venice. Total p'wnd-ege. For example, my last battle with Milan, one unit of my VHI went up against a unit of Italian Spear Militia, and one unit of DFK. My guys got 152 kills, and took 2 (two) casualties. Venice (M2TW Faction) The 'complex' of cities in Northern Italy (Florence, Venice, Genoa, Milan, Bologna) are owned by the faction of Venice. They are rivaled by the Holy Roman Empire, Milan and the Byzantine Empire.
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Home / Medieval II Total War / Venice / Venetian Heavy Infantry
The Aztecs
The Byzantine Empire
Denmark
Egypt
England
France
The Holy Roman Empire
Hungary
Milan
The Mongols
The Moors
The Papal States
Poland
Portugal
Russia
Scotland
Sicily
Rebels
Spain
The Timurids
The Turks
Venice
Units List
1. Carrack
3. Galley
5. Mailed Knights
7. Men At Arms
9. Cavalry Militia
11. General's Bodyguard
13. Knights Hospitaller
15. Stradiots
17. Peasant Archers
19. Pavise Crossbow Militia
21. Arquebusiers
23. Hand Gunners
25. Sergeant Spearmen
27. Pike Militia
29. Italian Spear Militia
31. Dismounted Feudal Knights
33. Dismounted Broken Lances
35. Catapult
37. Bombard
39. Ribault
41. Monster Ribault
Italian Spear MilitiaDismounted Feudal Knights
Venetian Heavy Infantry
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Class and categoryheavy infantry
Class, category
SoldierVenetian_Heavy_Infantry, 48, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
Mount
Type of animal or vehicle ridden on and its effect
Engine and Ship
Siege engine or ship
Attributescan_withdraw, hardy, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have
Formation1.2, 1.2, 2.4, 2.4, 4, square
Soldier spacing side to side, Front to back for close formation, Side to side, Front to back for loose formation, Number of rankings, Formations possible for the unit
Hit points1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
Primary weapon16, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Secondary weapon0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Primary armour7, 3, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
Secondary armour0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
Heat and ground effect3, 1, 0, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
Mental5, normal, trained
Morale, Discipline, Training
Cost1, 640, 150, 75, 55, 640, 4, 160
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
Unit Description Well armoured, and equipped with a war hammer, these men are recruited to protect the far flung interests of the Venetian empire from many enemies, both at sea and on land. Their long hafted war hammers are designed to penetrate armour, making this heavy infantry unit a good choice for tackling armoured opponents.
Armour upgrade
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Ownership factions
Venice
Venetian Heavy Infantry heavy infantry Armoured and equipped with a war hammer, this unit's task is to protect the far flung outposts of the Venetian empire.
Require buildingsNo.CardNameInitial quantityReplenish rateMaximum quantityExperienceRequires condition1
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
Barracks10.540Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.2
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
Armoury10.761An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Venice: Gameplay Information
Like the other Italian factions, Venice begin the game surrounded by enemies but have numerous strong units to make them more than capable of securing victory. The ubiquitous Italian Spear Militia can easily form the backbone of any Venetian army. Italian Cavalry Militia are also stronger than most Cavalry Militias and are quite adequate when access to castle-recruited cavalry is limited. The Pavise Crossbow Militia are easily retrainable and a perfect means of raining death upon your enemies. For castle recruited infantry Armoured Spearmen are good quality spearmen but many players would prefer to use Italian Spear Militia as their anti-cavalry infantry for ease of retraining. Venetian Heavy Infantry are however the standout unit available to Venice. They come armed with heavy armour-piercing mallets and are protected with shields. They don't have the morale of Dismounted Feudal Knights but a Carroccio Standard will fix that very quickly. Dismounted Broken Lances & Men-at-Arms are useful units but they are by far surpassed by the Venetian Heavy Infantry.
Venetian Archers are armoured archers in a similar vein to the French Scots Guard units and can withstand melee better than most other archers. Veniceare one of the few factions to have access to Musketeers and while useless in melee, they are more than capable of causing damage & lowering morale if protected. Venice also have access to a full complement of artillery and if you're a fan of Ribault guns, then the Venetian Monster Ribault might be just what the doctor ordered for a dose of fun. Mounted Crossbowmen allow for a very different style of game.
Medieval 2 Total War Buildings
Venice have a somewhat light selection of cavalry in the early stages of the campaign but later Broken Lances become available and these are retrainable in cities. Men-at-Arms provide a similar unit from castles. For elite cavalry units, Venice will have to depend on their Crusading Order Knights. Venice are extremely popular for online battles due to the quality & cost-effective troops at their disposal.
See Full List On Totalwar.fandom.com
Table of Contents
Campaign Overview
Religion
Catholic
Long Campaign Win Conditions
Take 45 Regions
Take Constantinople
Short Campaign Win Conditions
Take 15 Regions
Outlive Milan
Outlive the Byzantine Empire
Finances
Initial Money: 8000 Florins
King's Purse: 2500 Florins
Initial Settlements
Venice (Minor City, Capital) - Town Guard, Small Church, Grain Exchange, Dirt Roads, Port, Land clearance
Iraklion (Town) - Town Watch, Port
Ragusa (Castle) - Stables, Port, Mustering Hall, Dirt Roads
Initial Generals
Doge Domenico (47, Faction Leader) - 2 Command, 0 Chivalry/Dread, 4 Authority, 3 Piety
Councillor Bartolomeo (31, Faction Heir) - 2 Command, 0 Chivalry/Dread, 4 Loyalty, 3 Piety
Cristiano Selvo (29, Family Member) - 3 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
Alessandro Selvo (28, Family Member) - 0 Command, 0 Chivalry/Dread, 4 Loyalty, 3 Piety
Initial Admirals
Admiral Paolo (29, Admiral) - 0 Command
Admiral Lorenzo (29, Admiral) - 0 Command
Initial Agents
Guido Batlle (29, Diplomat) - 3 Influence
Victor Calza (29, Spy) - 2 Subterfuge
Tusco Delogu (30, Merchant) - 2 Finance
Oliverio the Warmonger (34, Cardinal) - 5 Piety
Initial Troops
General's Bodyguard - 4
Peasant Archers - 6
Italian Spear Militia - 11
Venice have an even more forbidding looking start than Milan. While the Milanese have the advantage of being compact & central, the Venetian realm is somewhat dispersed and open to attack from multiple enemies. Ragusa is your starting castle and a promising starting point for expansion. Durazzo to the south and Zagreb to the north should be your first targets. From here you can push the Byzantines back across the Balkans but beware, your northern frontier sits as an inviting target to the Hungarians. Venice will almost certainly come under attack but your best hope is to play defensively and wait for one of the other factions to be excommunicated and then grab whatever provinces you can. Going on the offensive in the west against non-excommunicated factions means you run the risk of getting on the Pope's bad side. Your island base of Iraklion should not be forgotten either. You are in an ideal position for crusading in the holy land. Rhodes is a rebel held island that is well worth the trouble of capturing and the island of Cyprus will both weaken the Byzantines and give you a base from which to dominate the eastern Mediterranean, just like Venice of old. Finances should never be a problem as Venice is one of the richest cities in the game and island cities always provide ample scope for making fortunes from trade.
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Recruitable Units
Medieval 2 Total War Venice
The following table contains all of the units that Venice can recruit in Multiplayer and Custom Battles. For the Grand Campaign, use the 'All' period with the following corrections:
Units in (Brackets) are mercenaries and therefore cannot be trained in campaign, although any general can recruit them in the field if he has space in his army and there are some available.
Units in (Square Brackets) cannot be recruited in campaign, they are for Multiplayer and Custom Battles only.
Units in Italics can only be recruited in certain regions (eg. The New World) or after a certain event (eg. The discovery of gunpowder).
PeriodMilitia UnitsInfantryMissile InfantryCavalryMissile CavalryArtilleryEarly
Italian Militia
Italian Spear Militia
Cavalry Militia
Peasants
Sergeant Spearmen
Armoured Sergeants
Dismounted Feudal Knights
Carroccio Standard
Peasant Archers
Peasant Crossbowmen
Mounted Sergeants
Mailed Knights
Feudal Knights
General's Bodyguard
Ballista
Catapult
High
Italian Militia
Italian Spear Militia
Pavise Crossbow Militia
Cavalry Militia
Peasants
Sergeant Spearmen
Armoured Sergeants
Dismounted Men at Arms
Carroccio Standard
Peasant Archers
Peasant Crossbowmen
Venetian Archers
Hand Gunners
Mounted Sergeants
Men at Arms
Mailed Knights
General's Bodyguard
Mounted Crossbowmen
Ballista
Catapult
Trebuchet
Bombard
Mortar
Late
Italian Spear Militia
Pavise Crossbow Militia
Peasants
Armoured Sergeants
Venetian Heavy Infantry
Dismounted Broken Lances
Peasant Archers
Venetian Archers
Hand Gunners
Arquebusiers
Musketeers
Stradiots
General's Bodyguard (Late)
Broken Lances
Mounted Crossbowmen
Ribault
Culverin
Mortar
Monster Ribault
All
Italian Militia
Italian Spear Militia
Pike Militia
Pavise Crossbow Militia
Cavalry Militia
Peasants
Sergeant Spearmen
Armoured Sergeants
Dismounted Men at Arms
Dismounted Broken Lances
Dismounted Feudal Knights
Venetian Heavy Infantry
Carroccio Standard
Peasant Archers
Peasant Crossbowmen
Venetian Archers
Hand Gunners
Arquebusiers
Musketeers
Mounted Sergeants
Mailed Knights
Feudal Knights
Stradiots
General's Bodyguard (Early)
General's Bodyguard (Late)
Knights Templar
Knights Hospitallier
Men at Arms
Broken Lances
Mounted Crossbowmen
Ballista
Catapult
Trebuchet
Bombard
Ribault
Mortar
Culverin
Monster Ribault
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Constructable Buildings
Cities
Building TypeVillageTownLarge TownMinor CityLarge CityHuge CityWallsWooden Palisade (Upgrade)Wooden Wall (Upgrade)Stone Wall (Upgrade)Large Stone Wall (Upgrade)Huge Stone Wall (Upgrade)Improved TowersBallista TowersCannon TowersBarracksTown WatchTown GuardCity WatchMilitia Drill SquareMilitia BarracksArmy BarracksRoyal BarracksSiegeBallista MakerCatapult MakerSiege WorksSmithsLeather TannerBlacksmithArmourerHeavy ArmourerMaster ArmourerArmour FactoryPortsPortShipwrightSea TradeMerchants' WharfWarehouseDocklandsTradeGrain ExchangeMarketFairgroundGreat MarketMerchants' QuarterRoadsDirt RoadsPaved RoadsFarmsLand ClearanceCommunal FarmingCrop RotationIrrigationAcademiaUniversityChurchesSmall ChurchChurchAbbeyCathedralHuge CathedralInnsBrothelInnTavernCoaching HousePleasure PalaceTown HallTown HallCouncil ChambersCity HallMayor's PalaceArtArtist's StudioArt GalleryBanksMerchant BankMerchant BankAssassins' GuildAssassins' GuildMaster Assassins' GuildAssassins' Guild HeadquartersMasons' GuildMasons' GuildMaster Masons' GuildMasons' Guild HeadquartersTheologians' GuildTheologians' GuildMaster Masons' GuildMasons' Guild HeadquartersMerchants' GuildMerchants' GuildMaster Merchants' GuildMerchants' Guild HeadquartersAlchemists' GuildAlchemists' GuildMaster Alchemists' GuildAlchemists' Guild HeadquartersThieves' GuildThieves' GuildMaster Thieves' GuildThieves' Guild HeadquartersExplorers' GuildExplorers' GuildMaster Explorers' GuildExplorers' Guild HeadquartersSwordsmiths' GuildSwordsmiths' GuildMaster Swordsmiths' GuildSwordsmiths' Guild HeadquartersKnights TemplarKnights Templar Minor Chapter HouseKnights Templar Major Chapter HouseKnights Templar HeadquartersHospitallier KnightsSt. John's Minor Chapter HouseSt. John's Major Chapter HouseSt. John's HeadquartersHorse Breeders' GuildHorse Breeders' GuildMaster Horse Breeders' GuildHorse Breeders' Guild Headquarters
Castles
Building TypeVillageMotte and BaileyWooden CastleCastleFortressCitadelCastleMotte and Bailey (Upgrade)Wooden Castle (Upgrade)Castle (Upgrade)Fortress (Upgrade)Citadel (Upgrade)Improved TowersBallista TowersCannon TowersStablesStablesKnight's StablesBaron's StablesEarl's StablesKing's StablesBarracksMustering HallGarrisson QuartersDrill SquareBarracksArmouryRangesBowyerPractice RangeArchery RangeMarksman's RangeSiegeBallista MakerCatapult MakerSiege WorksCannonsGunsmithCannon MakerCannon FoundryRoyal ArsenalSmithsLeather TannerBlacksmithArmourerHeavy ArmourerMaster ArmourerArmour FactoryPortsPortShipwrightDockyardNaval DrydockRoadsDirt RoadsPaved RoadsFarmsLand ClearanceCommunal FarmingCrop RotationIrrigationMinesMinesMining NetworkChurchesChapelLarge ChapelSwordsmiths' GuildSwordsmiths' GuildMaster Swordsmiths' GuildSwordsmiths' Guild HeadquartersKnights TemplarKnights Templar Minor Chapter HouseKnights Templar Major Chapter HouseKnights Templar HeadquartersHospitallier KnightsSt. John's Minor Chapter HouseSt. John's Major Chapter HouseSt. John's Headquarters
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Knights celebrating.
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Tis so much to be a king, that he only is so by being so.
Michel de Montaigne
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(Currently thinking about the cow artillery from M2TW and wondering what purpose it served.)
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닥스골프 2020 WOMENS 네이비 레드 보스턴백 17L 👆🏌️ ♀️ 🔖 더 알아보기 : http://s.godo.kr/m2tw ... #닥스골프 #WOMENS #네이비 #레드 #보스턴백 #17L #우먼스 #골프 #가방 #패션 #골프패션 #여성 #필드패션 #옷가방 #패턴 #닥스 #브랜드 #샵버디 https://www.instagram.com/p/CCkWr1TFeIa/?igshid=1mmc4ednjua3x
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@Conscript1942(トイレすっぽんラバーカップ)
ラクダ銃兵M2TWにもいてぱっと見はネタユニットだけど、「ラクダは背が高い→高所から銃を射撃出来る」ので、象の銃手以外では唯一隊列の背後から銃撃が出来る神ユニットでしたね・・・ https://twitter.com/noitarepootra/status/1149619615892307970
Twitter for iPhoneから
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大神发布《全面战争》魔兽争霸MOD 重建艾泽拉斯
《中世纪2:全面战争》发行于2007年,借助各路大神的MOD,能在游戏中体验到许多有意思的内容。而这次,有人将《魔兽争霸》的艾泽拉斯大陆搬到了《中世纪2:全面战争》的游戏中。
游戏演示
MOD作者Eoghan Wolfkin在三月份的时候公布了他的MOD计划,决定在《中世纪2:全面战争之王国》中重现“魔兽争霸”的世界。时间进入到8月,他在网站ModDB上发布了该MOD的alpha版本。虽然仍然处于早期阶段,但是已经可以运行了。
Eoghan Wolfkin表示,在MOD中,玩家将见到高等精灵、矮人、亡灵、食人魔以及暴风城、洛丹伦等这些耳熟能详的名字。不过现在MOD只有自定义战斗,而且也不平衡,而战役模式还不能玩。
MOD文件大小大约在800多兆,需要解压放在M2TW/mods/wtw下运行Executable.bat文件。MOD下载:点击这里
游戏截图:
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HONESTLYYYY
if you have ever even considered using pavise crossbowmen, fuck you
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