#lydie no atelier
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#atelier resleriana: forgotten alchemy & the liberator of polar night#atelier resleriana#sophie no atelier#atelier sophie#lydie no atelier#atelier lydie#atelier series#アトリエシ��ーズ#japanese clothes#kimono#transparent#official art#mypost#mypost:atelier resleriana#mypost:atelier sophie#mypost:atelier lydie
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All the Atelier art I've drawn on my phone (and one pen sketch of Ayesha lol.)
Hopefully Escha and Logy's look okay, it apparently got overwritten by a different art piece (I'm literally making new art on the same file...cause I'm lazy lol.)
So I had to download it from my Twitter. But yeah, all the main dusk characters and then Lydie and Suelle cause that was a request on the resleriana discord (once I get back into it, taking a temporary break, Totori will be next.) Anyway, enjoy!
#my art#fanart#Atelier Ayesha#Atelier Escha and Logy#Atelier Shallie#Atelier Lydie and Suelle#Atelier Resleriana
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⚠️Vote for whomever YOU DO NOT KNOW⚠️‼️
#ultimate obscure blorbo#polls#Captain Backen#Atelier Lydie & Suelle#Captain Churro#Neglected Mario Characters
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Group chibi comms for @fuwaevii! Featuring some of her favorite Atelier series heroines~ Thank you again for your support evii! I really had fun drawing them, esp cause Atelier character designs are very *chef's kiss*
my art commissions are still open btw!
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Sophie from Atelier Lydie & Suelle comm
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My two favorite games, you can really see the similarities
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Pretty much what I expected.
#nintendo switch 2023#nintendo switch#persona#persona 5#persona 5 royal#atelier escha & logy#atelier ryza 2#atelier ryza#atelier lydie & suelle#atelier secret series#atelier mysterious series#atelier dusk series#atelier series#atelier#koei tecmo#atlus#nintendo
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Today’s Kemonomimi of the Day: Lydie Malen from Atelier Lydie & Suelle
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“Chroma” - Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings - December 21, 2017
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[894] Atelier Lydie & Suelle 05
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Nelke and the Legendary Alchemists ~ateliers of the New World ~ Thoughts!
So! I just finished my 100% playthrough of Nelke! literally less than 5 minutes before i started typing out this post! So let's get started. So Nelke (I am not typing that full title out every time!!!) is a town building style JRPG following an original set of characters led by Nelke, an alchemist obsessed Noble lady out to look for a magic tree and prove herself to her father back home who sets all these time sensitive tasks for her that she must complete, or come back home. This style of time sensitive tasks will be very familiar to people who have played the older Atelier games, however the overall gameplay is otherwise very different. As Nelke, unlike every other Atelier protagonist, has 0 alchemy proficiency. She instead relies on other alchemists to get things done. Which brings us to the main pull this game had for me.
For some mysterious reason, and these alchemists from other worlds are teleporting to this seemingly random location!! So you'll see familiar characters from all atelier games up until Atelier Lydie & Suelle (Which is my favourite), including side characters, such as my favourite Corneria from the Mysterious games! I basically 90% bought and played this game just to have another game that has Sophie, Firis, Lydie and Suelle in it. Didn't really care for most other character simply because i don't know them, but that's on me, not this game. So i won't fault it for that. Basically the more Atelier games you've played, the more little enjoyable character interaction moments you'll find fun.
Okay now let's get into the actual gameplay shall we? So there are 10 main aspects to this game you need to keep track of. Town building, Synthesis, Sales, Production, Dispatch, Requests, Tasks, Visits, Research, and Investigation. Town building. The main part of this game. You need to build facilities for your alchemists to synthesise, your merchants to do sales, your workers to produce materials, and you can't just place at random either. It's good to have districts, as different things you can build have bonuses to specific things, and even specific types of sales. Plus everything needs to meet a road, so efficient usage of space is needed to actually place all the buildings you need. Synthesis. This one is straightforward. You have your alchemists synthesise things you need to sell, things you need for research, or things you need to construct better facilities. Makes sense that in an Atelier spin-off game that Alchemists are your most important and useful people. Alchemists can also perform any role, but only alchemists can do synthesis. Sales. Also pretty straightforward. You sell the things your alchemists make. There's also several categories of items. General, Grocery, Weapon, Boutique and Drug (Sounds weird and illicit. Guess it's an american translation. If it was translated her, it would be called a pharmacy) Now this can be a little annoying to manage, and certain building can only sell certain things, and if you don't have fairly balanced sales, you can lose support in the town. Production. So for this one, you build things like Flower patches, veggie gardens, orchards and ranches, all to produce materials every turn. Definitely don't ignore this one. If you just forget about it, you'll suddenly find yourself using, say, way too much vegetable oil for what you're trying to make, and your whole production>synthesis>sales line will quickly break down.
Dispatch. You can send your people to areas you have cleared in battle investigation, and gather materials each turn. this one is also super important for the same reason as production. You can dispatch at most 5 people to each area. Requests. These are mostly optional requests you get each turn that ask for things to be done within a specified time limit. Like.... "Product 20x of Y item in 4 turns" And you'll get a money reward, or sometimes you'll get a population boost from it. ALWAYS do those ones, as you will hit a point in the game where if you don't have at least 50,000 population, you just lose, and have to start over. Which happened to me. Keep on top of requests! Tasks. These are your main directions for the game. Time limited tasks that if you fail, it's instant game over. Visit. You can visit and chat to all your town members, which consist entirely of characters from the mainline Atelier game. There's a limited number of these you can do each day. Research. This is how you unlock more land to develop, required items for advanced synthesis, and even resolve random time limited disasters. Make sure you're checking the materials you need for things, as past a certain turn number, research locks. Investigation. This is how you unlock new areas for dispatch, or level up characters. It's super super basic turn based combat that is so easy that as long as you don't neglect levelling up, you can win every battle on auto.
So overall i thought this game was.... fine. If it wasn't for the fact that i was playing alongside my favourite characters from the Mysterious games, I probably would have given up, and if it wasn't so short, I probably would not have gone for the 100%. Speaking of. If you go for the 100%, it was super grindy. I beat the game in about..... 30 hours? and then the next 8.4 hours were grinding out the like, 10 achievements I had left.
I think if you're a fan of the Atelier games, and you like town building games, you'll probably have fun here. And that's my thoughts! Thanks if you read this far.
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Literally took 3 hours but yay~~~
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