#love to die on my hill with honour and integrity rather than be mindlessly reactive in some of the most tedious ways I've ever seen
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vaguely-concerned · 9 days ago
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so sad that we didn't get a follow up game for andromeda if for no other reason then because I never got to play out the full arc of my ryder looking hauntedly at himself in the mirror realizing he very much is his father's son in more ways than he's strictly comfortable with
(by default sara always seems to me to be the twin who's the most obviously like alec -- with small variances based on how you play her if she's the PC twin, she's always presented as more driven, competetive and academically minded than scott, who's framed in the family dynamic more as the underachiever/slacker fuckup twin. as an example, see: the conversation you have with alec about the sibling who's in coma at the beginning of the game. when you're scott they bond over joking that sara would be so pissed to be out of commission because she's been planning to be the first to scale every mountain, and when you're sara it's that scott never liked to get up in the morning anyway, how typical of him. (even in jest I feel like this indicates a slightly unpleasant dynamic where one of the few reliable tactics that work for sara to get connection with her dad is for both of them to turn on scott to mock him. which like. very real type of interpersonal dynamic that exists, and one of the character aspects I like the most in andromeda for all that it's uncomfortable, it feels quite subtle and well observed.) you can make sara a bit more neurotic/nervous and awkward and/or charmingly dorky when playing as her and you can make scott a bit more serious, but these aspects of the characters hold true no matter what. which for the record I absolutely love! it's the thing the hawke family also provides in da2, being able to see the dynamics that lead to your character being the way they are alllll the way back and building on it.
hOWEVER with my scott. this apparent disconnect between himself and his dad in terms of character traits (and the lack of communication in that relationship that stood in the way of letting him see that his father was a lot of other things behind the fragile hard outer shell of him than he wanted to show) means that as time goes on scott is fucking blindsided by all the common traits that start popping up under pressure. which you can actually start to introduce in the game itself, too -- if you choose mostly the logical and casual options, it's almost freaky how much ryder starts to sound like a younger and more irreverent version of their dad. (the most interesting version of liam's loyalty quest for me is actually the one where you go full professional and chew him out afterwards, and as liam storms off you can practically SEE ryder arrive at the thought 'oh my god I have become my father' in real time fhdsakj. in general some of the most interesting moments in me:a to me happen when you manage to break away from video game people pleaser mode.)
especially the things alec was willing to do to not lose his wife, to not be alone, he'd rather she be alive and pissed with him than gone forever because that's how desperately he needed her to exist... I think one day scott will look up and go '...oh fuck' at realizing the lengths he would go for someone he loves, and that he has the means to do it too and would make his father's (very bad to be clear) choice all over again if push came to shove. keeping horrible secrets is just the family tradition what does it matter if the weight of them grows heavier and heavier to bear over the years these are family heirlooms you know. I mean, my guy romanced reyes, so you already know he's got something deeply deeply wrong with him lol but this horrors of love side of him only adds to it. scott ryder got his fundamental lack of inner peace from his father and his social skills and abysmal taste in men from his mother
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