#lord help me i hope i used rizzler correctly
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rottenraccoons · 3 days ago
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This is probably a little weird to hear but I did feel represented (to a degree) as a chronically ill person in the descriptions of fractum anima, specifically in chapter 2, to the point of being a little triggering (absolutely not your fault!)
My question, if not too personal, is, where did you get inspiration for fractum anima?
Thank you for the wonderful game experience so far!
Oof, we're glad the game resonates with you but sorry about hitting some triggers.
Fractum anima came about as a result of a couple of needs we needed to fulfil in the story. In pre-production we made a couple of decisions and fractum anima became the answer to tie them all together.
We built the setting first and established it to be a Bad Place, which is fun for writing but gives us a problem because
We wanted the protagonist to be a character who is reasonably sensible. They wouldn't just wander under the mountain for kicks, so we needed a motivation for them and it could not require backstory elements like a family because
We wanted the protagonist to give the players lots of space to put their own creativity into, which meant keeping backstory to a minimum.
We didn't know Vesper was going to become the Ultimate Rizzler of Obscura during pre-production, so we wanted to make sure the player was given a motivation that would put them on Vesper's side.
Unrelated to previous, but the meta elements of Flamebait Dating Sim (one of the characters is aware of the fourth wall) were really fun to play with, and we wanted to play with them more without having to break the fourth wall.
Making up fractum anima let us cover all five of those points in a tidy fashion. Which admittedly can feel a bit weird to lay out like that; it's a very utilitarian way of making a character. But honestly, I highly recommend trying this sort of process for making characters and plots; it's super interesting to see what kinds of answers can result from a list of requirements like this.
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