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#look post canon chara and flowey just fuck me up ok
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these two make me insane, actually
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puppyenergy · 5 years
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@rickenrolled​ you’re an absolute mad man i love you. here’s all my answers. long ass post beneath the cut
1. Who’s your favourite character from UT?
i love them all but if i had to pick one then chara
2. Who’s your least favourite character from UT?
asgore
3. Your opinion about UT fandon:
very sweet, lots of smart and lovely and creative and gay people. could do without all the transphobes and incest/pedo shippers tho but like, theyre kinda everywhere aren’t they. like flies! smack
4. What’s your favourite quote?
“you never gained LOVE, but you gained love. does that make sense? maybe not.“
5. What’s your favourite soundtrack?
death by glamour
6. Pacifist, neutral or genocide?
pacifist
7. Why did you decide to play UT?
when it came out, my first exposure to it was thru supporting a friend who had recently started a youtube channel and they did a playthru of undertale! i ended up being unable to wait for them to finish it and just went and bought the game myself so i could play it. i was just so invested, i couldn’t wait for them to upload asklghskl
8. Favourite battle?
undyne’s
9. Favourite scene?
GOD I CAN’T CHOOSE JUST ONE SCENE. fuck. you can’t do this to me.
10. Your first letter to Mettaton was:
“legs” probably sldkghsd i don’t remember
11. Your reaction when you saw Omega Flowey for the first time:
VERY SCARED. I LEGIT THOUGHT MY GAME WAS POSSESSED.
12. Your headcanon about Frisk’s gender:
they’re nonbinary but i specifically headcanon them as agender! i also rlly dig genderfluid frisk as well bc same.
13. Which UT character reminds you of yourself?
mostly frisk but also chara and also mettaton
oh and all the dogs
14. Which UT character reminds you of your best friend?
TEMMIE. we are dog and cat solidarity.
15. Would you smooch a ghost?
i already have!
16. Which UT character would be your best friend? Why?
all of them. i will befriend them all.
17. Do you remember your first killed character? Who was that?
toriel ;_; i reset & redid the entire game for her, i felt so bad
18. Did you do sth in game you regret?
killing toriel lmao
19. Which ending was your first?
pacifist!
20. Your favourite land in UT and why: (Snowdin, Waterfall or Hotland)
snowdin is my favorite... it’s just so home-y. i rlly love snow, it brings a lot of happy memories. the christmas aesthetic does as well. and it’s also where you meet sans & papyrus & all the dogs. it’s just such a happy place.
21. Your favourite place in UT and why: (Undyne’s house for example)
i just rlly love snowdin ok. every area in snowdin. i still remember my little gasp!! when i found out that the snow on frisk’s head is always a different shape every time you go thru that slide-y puzzle.
22. Your headcanon about River person’s gender:
“it doesn’t really matter.”
23. Your headcanon about one of the UT characters:
papyrus is nonbinary!
24. Butterscouch or cinnamon pie?
cinnamon!
25. Your opinion/headcanon about six human souls:
i always connect the deltarune characters to the six human souls for some reason. kris is the cyan soul, susie is the purple soul, ralsei is the green soul, lancer is the blue soul, noelle is the yellow soul, and then im not sure who would be the orange soul... ofc only one of them is actually human but that’s always an association i made asdlghsd
26. With who would you go on a date?
none of them tbh sdkglhskdlgha i would go on hangouts with them tho!
27. Marry, fuck, kiss and kill:
marry: napstablook fuck: mettaton kiss: all of them getting kisses from me!!! mwah kill: none :(
28. Do you wanna have a bad time?
no!! i wanna have a fun time. a sillay ol’ time.
29. Your favourite UT au:
there’s this one unfinished comic someone made a while ago i don’t even remember what it was called but it was about two charas or smth??? idek if that counts as an au but tbh that comic is the origin of my love for feral chara
30. Your least favourite UT au:
all of the ones where anyone is misgendered or there’s incest/pedo/abuse in it it just automatically makes it a bad au.
31. Would you want to fall into underground?
i mean, yeah. where’s the hole. i’m on my way.
32. Describe or draw your undersona:
the puppy is specific to dfta
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my other undersona is dragon kid. he’s a human & monster fusion with a rough past. he’s also adopted. the cat is his sibling.
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33. One reason why you love UT:
toby said Hello LGBT Community
34. One reasom why you hate UT:
frisk’s design is,, u kno
35. If you could choose one type of food from UT, what would it be?
dog salads for days!
36. Your favourite amalgamate:
snowdrake’s mother & endogeny
37. Your headcanon about Gaster: who do you think Gaster is to Sans and Papyrus? (Father, brother, uncle etc)
i like to headcanon him as their dad
38. Your opinion about bad puns:
they’re good, ok.
39. Do you draw fanarts from UT? If yes, then what do you like the most to draw?
yes i do asklghsdkgl i could probably draw chara/frisk/asriel forever and be ok with it
40. Which of human souls fits you the most?
red, baby
41. What would be the first thing you would to show to Sans, Papyrus or the rest of characters in human world? Why?
the stars!!! they’ve been wishing on rocks for too long. time to see the real thing.
42. Which song reminds you of UT or one of the UT characters? Why?
skglhslkhg i make playlists just for this tbh. i have a playlist for mettaton, chara, frisk, asriel, undertale in general, and then one for both chara & frisk. too many songs to talk about rn so here’s the most recent one i added to chara’s playlist:
https://soundcloud.com/serious-url/last-night-on-earth-2
my favorite lyric is “we are horrible but not bad”
43. Your opinion on underloid:
i. i’m not sure what that is askdlghsdk
OH I JUST LOOKED IT UP ITS UNDERTALE VOCALOID??? i’ve never listened to it before but tbh that’s real cool
44. Do you forgive Asgore for what he’s done?
no lol
45. Did you pay for Tem’s college?
I DIDNT, IM SORRY TEM... i just dont have the patience to sell all that residue
46. Have you seen any youtube letsplay of UT?
i swear i’ve seen them all now. i watch them when i need some free serotonin. u_u
47. Do you listen to any fanmade songs? If so, then which are your favourite?
i don’t rlly listen to any but i have a few saved! i rlly love the fucking checker dance & death by glamour mashup
youtube
48. What are your favourite theories?
narra!chara if you can even CALL that a theory man it’s literally canon
i also rlly like the theory that ut sans is actually from deltarune, and also maybe a darkner.
49. Who is your favourite enemy? (Not including boss monsters)
LESSER DOG
50. Do you have any headcanons about Chara’s past? (Why they hate humanity, why did they fell to the underground etc)
i think they had some pretty shitty ppl in their life until they met the dreemurrs, probably.
51. Who is your favourite dog?
DONT DO THIS TO ME,
52. What was your reaction to true lab?
fear and a lot of emotion
53. Your fabourite voice acting:
myself sakldhgklsh
54. At the end of pacifist run did you stay with your friends or did you come back to your family?
i always send frisk to stay with toriel bc as their player guardian i would not feel comfortable with myself if i just left a child stranded on their own. it was the same in oneshot. if i’m ur temporary game dad then i’m leaving u in a safe place before the game ends ok.
55. Who is older - Sans or Papyrus?
sans
56. Your OTP(s):
OK LISTEN. GOATBUN,,
also ALPHYNE
57. Your NOTP(s):
any of the incest/pedo ones. especially with fr4ns & ch4sriel i’m gonna get real stabby.
58. Your BROTP(s):
chara/frisk haa
59. Your favourite puzzle:
i like the shooty spaceship ones!
60. Which battle was the hardest for you?
fingers in his ass.... fingers in his ass.... asgore he likes b
61. Did you still hate Flowey after you discovered his true indentity?
i never hated flowey, ok. and also no.
62. The saddest moment:
“the next day.”
“the next day.”
“...”
“the human died.”
63. Which ending is your favourite?
true pacifist, pls
64. How old do you think Frisk is?
9, maybe? i always change my mind on this asdlghsdk. they’re just a baby. age is baby.
65. Any post pacifist run headcanons?
both chara & asriel get revived. always.
66. Your favourite NPC:
the trans woman lionness npc who mettaton gives his dress to
67. Humans or monsters?
both!
68. The funniest situation:
my brain is failing me but i fucking love the idea that frisk is just walking away from undyne during her battle sequence and she’s just CLANK CLANK CLANK in her armor stomping after but ugh has to stop and wait while frisk gets a phonecall and UGH has to check on sans who fell asleep at his post.
AND UNDYNE’S HANGOUT
UGH JUST UNDYNE IN GENERAL I LOVE HER
69. Skeletonfucker, robotfucker, goatfucker or kinkshaming?
listen i KNOW i said i’d fuck mettaton but i’m NOT a robotfucker.
70. When playing for the first time how many candies did you take?
one! i wanted to be a good boy.
but then i just went ham,
71. Did you kill or spare Flowey at the end of the game?
spare and i got emotional with how he reacted
72. If you had to be one of the main characters, which would you choose?
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73. If you had to kill one of the main characters which would you choose?
i wouldn’t kill any of them!! i love them all. i refuse.
74. Which character(s) would you like to cosplay?
HMM. i could probably pull off frisk the best.
75. Your favourite Burgerpants’ quote?
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regiqoa · 7 years
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Why Chara Is Evil and You Need To Shut The Fuck Up About Them
So recently I’ve been seeing so many videos, texts, essays and even blogs by the UT Fandom defending Chara, making some of those Character Defense Squads, saying that they’re actually good and that there’s much more to them besides how they’re portrayed in the Genocide Run and it’s honestly becoming a hassle, if not worrying. I am familiar with Tumblr’s habit of going out of its way to look deeper into things just for the sake of erasing an evil character’s traces and dark tendencies and thus turn them into a pure sweetie who did nothing wrong and it’s honestly annoying me. You guys are having sympathy for a character that’s supposed to be a PSYCHOPATH. And before you come saying “Chara is good, the player is responsible for the Genocide Run! The PLAYER is the real villain!”, the hole is a bit lower than that. Just because the player is indeed responsible for the Genocide Run doesn’t mean Chara isn’t evil. Bear with me. Let us begin then. Let’s look into the arguments people use to defend Chara as a “good” character and I will turn them around and, trust me, there’s not much you’ll be able to say to defend them after this because the logic in those arguments are HORRIBLY flawed.
“Chara was only laughing away the pain when Asgore got sick and nearly died after eating that poisoned Butterscotch pie made by them and Asriel!”
While laughing away the pain is a huge theme in Undertale (Hell, Sans does it all the time), I HIGHLY doubt they were laughing at stress. Let’s look into the VHS tape where this situation is mentioned and talked about by Asriel:
Asriel: Howdy, <Name>! Smile for the camera! Ha, this time I got YOU! I left the cap on... ON PURPOSE! Now you're smiling for noooo reason! Hee hee hee. What? Oh, yeah, I remember. When we tried to make butterscotch pie for Dad, right? The recipe asked for cups of butter... But we accidentally put in buttercups instead. Yeah! Those flowers got him really sick. I felt so bad. We made Mom really upset. I should have laughed it off, like you did... Um, anyway, where are you going with this? Huh? Turn off the camera...? OK.
So Asriel playfully tricks Chara, they start laughing and all of a sudden they just remember how they nearly killed their dad along with Asriel, right? In those circumstances and context, it means Chara remembers poisoning Asgore as a prank, something funny to laugh about, the same way purposefully leaving the lens cap on was for Asriel. So, yeah, they weren’t laughing any pain away; they were sadistically laughing at the pain Asgore was in and how probably they were rubbing their hands together while cooking up their little plan to use Asriel to destroy humanity under the guise of “freeing everyone”. This tape also really goes to show how different Asriel and Chara are, as Asriel also mentions how he felt so bad at the incident. I should also mention how Chara smiles creepily at Flowey’s distress when they make him scared of them when he realizes Chara would never hesitate to kill him if he got in their way and they are also shown smiling when we see them for the first time after killing Flowey at the end of the Genocide Run. Also, isn’t it Flowey himself who comments Chara has a "sick sense of humour”? Hell, many many Monsters comment on the protagonist’s “creepy smile” or "strange expression" throughout the Genocide Run, not to mention the =) face that appears instead of the exclamation point (!) atop the protagonist’s head before they fight a monster starting from the Waterfall area is highly associated with Chara. They’re HAPPY to be fighting the Monsters they come across and hunt, they’re happy to kill.
“Chara is clearly uncomfortable with the player the second time they do the Genocide Run”
This argument likely stems from that one line of Chara’s during their monologue if a Genocide Run is done twice:
"But you and I are not the same, are we? This SOUL resonates with a strange feeling. There is a reason you continue to recreate this world. There is a reason you continue to destroy it. You. You are wracked with a perverted sentimentality. Hmm. I cannot understand these feelings anymore."
I’d say “impatient” is the right word, not “uncomfortable”. At this rate, the player’s and Chara’s motives and desires are different. The reason the player continues to recreate and destroy the world is to satisfy their completist desire of wanting to find out every single thing there is to know about Undertale (or any game, for that matter), even if it means traversing the Genocide Run more than once, which is exactly the “perverted sentimentality” Chara is referring to and, considering how much of a real pain in the ass it is to complete it, it’s no surprise that Chara calls such an action “perverted". So they don’t understand you anymore, your desires are not the same anymore. The same is commented by Sans during his fight:
“i know your type. you’re uh, very determined, aren’t you? you’ll never give up, even if there’s uh… absolutely NO benefit to persevering whatsoever. if i can make that clear. no matter what, you’ll just keep going, not out of any desire for good or evil… but just because you think you “can”. and because you “can”… you “have to”…”
Chara on the other hand desires to go out and destroy humanity (and the Monsters, too), which brings me to my next point: The post-Genocide Pacifist Run. Chara is dead and thus lacks a physical body to do anything, so they know the only way to escape the Underground is through Frisk, the character the player controls. Have any of you ever paid attention to what Chara says after what I just put above?
"Despite this. I feel obligated to suggest. Should you choose to recreate this world once more, another path would be better suited."
Chara is suggesting the player “tries another path” and is thus manipulating them into doing the True Pacifist Run so they can go out and destroy both the Humans and the Monsters that now reign the surface.
“Chara didn’t destroy the Humans and Monsters of the surface in a post-Genocide Pacifist Run, they’re bringing justice to the player! They care about the Monsters and is thus punishing the player!”
No, it’s NOT Chara punishing the player, that’s the game itself doing this. One of Undertale’s main messages, especially the Genocide Run, is that your actions have consequences. The only thing that happens at the end of a post-Genocide Pacifist Run (or Soulless Pacifist Run) is that Chara fully possessed Frisk’s body after the player sold them their SOUL and now, with the Barrier separating the Humans from Monsters destroyed, Chara can now go out and destroy both species that live in the Surface. I mean, DAMN, Toby Fox said it himself in his Twitter when asked about the Soulless Pacifist Ending. There is absolutely NO “justice” in Chara’s side. If they were REALLY a good and pure person who loves the Monsters then, well, I’m sure they wouldn’t have to kill them just for rubbing it in the player, right?! Seriously, don’t ANY of you realise how pathetically contradictory this argument is?!
“But Chara is just a child!”
Bitch, have you ever watched two movies called “The Good Son” and “Child of Rage”? Go watch them, your argument is once again invalid. I will also mention how these two children are psychopaths. Also, the youngest arrested and condemned killers of the 20th century were brought to justice when they were both 10 and their names are Robert Thompson and Jon Venables, who kidnapped, tortured and killed 2 year-old James Bulger. So yeah, with real-life evidence, children like Chara are completely capable of being psychopathic murderers.
“Chara is the narrator of Undertale! They nicely narrate every enemy and object to you!”
No, it’s not canon. It’s never said anywhere that they are. The narrator through the ENTIRETY of Undertale is completely up to speculation. Have you ever heard of something called an “omniscient narrator”? Hell, it could be Frisk narrating stuff to you in a Neutral or Pacifist Run. It wouldn’t be that much of a stretch to say it could be the player themselves, considering the amount of 4th Wall Breaks in the game and how Flowey is aware that there’s people that watch gameplays of Undertale out there. The only pieces of narration that are clearly narrated by Chara are the ones in red in New Home in the Genocide Run (which are written in first person). This is also the very same place where Flowey talks about him to Chara the most, should I add. This argument likely exists because the narrator in question is always saying “you did <insert action here>”, in third person as if talking about someone else. Well, the same thing happens in the Genocide Run. There are TONS of entries in the Genocide Run narrated in third person.
“Papyrus is sparing you”
“You punched the dummy at full force. Feels good.”
“Glad Dummy lets you go”
“You took the Snowman Piece”
“You took the key and put it on your phone’s key-chain”
“You feel like you’re gonna have a bad time”
“You feel your sins crawling on your back”
It’s also worth noticing how darker and crueler the narrations both in first and third person get the more the Genocide Run progresses, right? It’s because the more you kill, the more you allow Chara to posses Frisk and the more they can manifest themselves.
“Chara lectures the player when the world is completely destroyed”
Yes, that is true but that still doesn’t make them good, they’re merely acknowledging the reality of the player’s actions. They sound completely cold and stoic saying those words and asking the player if they’re above consequences, which shows they’re neutral about this, not sad or bothered, not to mention it is them who destroy the world REGARDLESS of the player’s choice. I should also remind you that, right after that, the player is left with no choice but to make a literal deal with the devil (as Chara calls themselves “the demon that appears when people call its name”), giving Chara their SOUL as a deal to make them bring the world back. Chara also calls the player a “great partner” if they agree to destroy the world with them so its plausible to think that this is yet another form of manipulation.
“Chara may call themself a demon but Asriel calls himself the ‘God Of Hyperdeath!’"
Exactly. Asriel is the GOD of Hyperdeath. “Of Hyperdeath” is merely a name and a very obvious one, considering Asriel inherited his father’s trait of being terrible at naming things. However, think about this: A God is a creator or recreator, a deity, a divinity. When you look at what he says during his fight, this name makes perfect sense:
“You know, I don’t care about destroying this world anymore. After I defeat you and gain total control of the timeline, I just want to reset everything! Then we can do everything all over again!"
Asriel’s intentions are not remotely bad, even. He does not wish to harm anyone, he only wants to reset the entire timeline and redo what he and Chara did wrong, even if it means killing the protagonist to gain their Determination, for the greater good.
“Chara forgave Asriel for his betrayal!”
Dude, WHERE do people get this from?! Chara clearly DIDN’T forgive Asriel for betraying them and is clearly merciless to him at the end of the Genocide Run. They inclusively mention his betrayal when talking to the player:
“At first, I was so confused. Our plan had failed, hadn’t it?"
When Flowey is talking to Chara in New Home, they make him scared of them the moment he realizes that they would never hesitate to kill him if he got in their way, not to mention Chara is the one to make Flowey realize that his “kill or be killed” philosophy does not work, he knows Chara is much stronger than him. Hell, Chara clearly doesn’t care at all for Asriel as they, not the player, CHARA completely MUTILATES Flowey right when he reveals his true identity as Asriel after killing Asgore in one shot. Also, speaking of which, it is clearly stated on the books in the “Librarby" that the stronger the will to kill a Monster a human has, the more damage their attacks will do. One more thing worth mentioning is this parallel right here which pretty much speaks for itself:
Asriel, in the second True Lab VHS tape: Okay, <Name>, are you ready? Do your creepy face! AHHHHH!! Hee hee hee! Oh! Wait! I had the lens cap on... What!? You're not gonna do it again...? Come on, quit tricking me! Haha!
Flowey, in New Home: S-s-stop making that creepy face! This isn’t funny! You’ve got a SICK sense of humor!
The real thing that goes to show that Chara is evil is their relationship with Asriel/Flowey. Asriel was never comfortable with Chara’s plan, to the point that he cried at the thought of having to hurt or kill anyone. Flowey (who is equally evil), on the other hand, understands and even admires Chara for their murderous genocidal tendencies when he talks to them at the end of the Ruins and in New Home, not to mention Flowey only recognizes the protagonist as Chara if the player is doing the Genocide Run. It’s also worth mentioning that it was because of Chara that Flowey acquired his “kill or be killed” philosophy. Hell, Asriel even comments that Frisk and Chara are completely different from each other despite their very similar fashion choices and that he was only projecting. Hell, he’s the one who admits and recognises that Chara was never the greatest person.
Now on to something to top it all off: The Sociopath Flowey and Psychopath Chara theory. What you’re about to read now is a written adaption of a video in Portuguese explaining that Chara is a psychopath, whereas Flowey is a sociopath.
So, as you’ve probably gathered, there’s not much data about who Chara truly is but the they are just enough for us to understand their mentality and perspectives throughout the game. Chara was the first human to fall down Mount Ebott after the war that separated humans from monsters. Upon falling, they are found by Asriel, Toriel and Asgore’s biological son, and is adopted by the Dreemurr family as a family member. However, when Asgore gets awfully sick after eating a pie prepared by Chara and Asriel, Asriel feels bad about everything that happened, yet Chara LAUGHS in relation to that (I already proved your little “they were laughing away the pain” point wrong so shut the fuck up). Instead of putting “cups of butter” to make the pie, Chara uses Buttercups, poisonous golden flowers in the recipe, causing Asgore to fall horribly sick. Seeing the potency that the flowers have in Monsters, Chara starts to cook up a plan. Chara then gets terminally ill (too) and, before passing away, they ask Asriel to take them to see the golden flowers of their village in the Surface. Throughout the game, it is revealed that Chara had poisoned themself intentionally so that Asriel could absorb their SOUL and thus cross the barrier so that they could kill humans together and harvest their SOULs. So, yeah, Chara INTENTIONALLY poisons themself so that they have the chance to kill humans (which they succeed with the sole exception of Frisk that they posses depending on the ending we achieve in-game). But anyway, upon reaching the Surface, Asriel is attacked by the humans, for they have thought Asriel had attacked and killed Chara. This causes Chara’s desire to kill humans to manifest into their fusion and put it in a state of hatred but Asriel is able to resist that and let the fusion be attacked. Asriel then returns to the underground horribly wounded and both Asriel and Chara thus die. This story takes us to the story of Flowey; when Asriel died, his dust was spread across Asgore’s garden of golden flowers. Later, Alphys, doing experiments with Determination, injected the first flower that bloomed after Toriel left Asgore with Determination. The initial experiments didn’t work, which made Alphys return the flower to Asgore to be replanted in the garden. However, the flower woke up alive in the garden and thanks to Asriel’s essence from his dust in the garden, Flowey retained Asriel’s memories, but he also noticed that he din’t feel any emotions since he didn’t have a SOUL and thus was unable to feel love, joy or compassion. Those, dear readers, are all the information available about these two characters, so now let’s move on the psychological part. All of these informations affirm that both Chara and Flowey suffer from psychological problems, with Chara being a psychopath and Flowey being a sociopath. Now let’s analyse this a bit; many people assume amiss that psychopathy and sociopathy are the same but that’s wrong. Indeed, both disorders are very similar but there are a few details that set them apart so let’s see what psychopathy and sociopathy have in common, first:
Both are “antisocial personality disorders”;
Both lack empathy;
Both despise and disobey rules of social behaviour;
Both do not feel remorse or guilt;
Both are violent and hurt people;
Now that’s where things change. Differing from a sociopath, a psychopath possesses the following symptoms: The origin of their disorder is in the innate condition of their existence. According to a research made by the International Institute of Minnesota, 60% of psychopaths are psychopathic by heredity, meaning they were simply born this way. Now:
A psychopath has GREAT chances of being a nice and well-mannered person with a good professional career;
A psychopath possesses a very controlled temper and behaviour;
A psychopath is highly manipulative;
A psychopath is completely incapable of creating (real) bonds with other people;
A psychopath is generally very smart, intelligent and carefully calculates and plans their actions and risks, leaving the least amount of evidence as possible in their crimes;
Whereas a sociopath is very different. The origin of their disorder has great chances of being generated due to the environment they live in. Researches show that great part of sociopaths have become sociopathic due to their precocious institutionalisation, meaning they were NOT born this way. Now:
A sociopath has difficulty in being polite or well-mannered and generally cannot maintain themselves in a job;
A sociopath has a behaviour of loss of control that generates hate and anger;
A sociopath is impulsive and spontaneous;
A sociopath is capable of creating bonds with other people or an individual group;
A sociopath is spontaneous and thus leaves marks and evidences in their crimes;
Now it’s when we analyse how Chara and Flowey fit in those profiles, starting by Chara. Chara is a psychopath: If we analyze their story enough, we’ll see that their story is indeed based in a frenetic impulse of psychopathy. Like I said above, a psychopath is usually a well-mannered person and gets very well socially. Chara was very well-seen by the Monsters while living in the Underground, so much that they say they “filled the Underground with hope” and therefore had great capacity of interacting with others. However, when we look into the manipulation thing, Chara is an extremely manipulative character, both while living in the Underground and at the end of the Genocide Run. Their attitudes in relation to the player at the end of the Genocide Run testify that: They induce the player to erase the world and is thus manipulating them by doing exactly that. They are intelligent, they know they need you to escape to destroy and kill everyone, so they need you to do their bidding, which is exactly what happens at a potential post-Genocide Pacifist Run. The same way they manipulated Asriel: to take him to the Surface as a SOUL inside him and carry their own dead body so the humans can see and make the mistake that leads them to attack him. Chara is clearly manipulating him by doing that. Chara also does not possess sympathy or empathy for anyone; When Asgore eats the poisoned pie and gets sick, Chara sadistically laughs at what happened and thus does not feel remorse before that. Another example of Chara’s lack of empathy towards anyone is how they didn’t care for how clearly uncomfortable Asriel was with their plan, they literally have to convince him through guilt-tripping and manipulation when he’s CRYING to go along with their plan:
Asriel (fourth True Lab VHS tape): I... I don't like this idea, <Name>. Wh.. what? N-no, I'm not... ... big kids don't cry. Yeah, you're right. No! I'd never doubt you, <Name>. Never! Y... yeah! We'll be strong! We'll free everyone. I'll go get the flowers.
This tape really goes to show how Chara clearly despises weakness, chastising Asriel for being “weak" and only cares about gaining more power, not caring a thing in the world on how other people feel. Remembering that Chara does all of this calculatedly, planning everything step-by-step, the same way a psychopath would do. Now, it is said by Asriel that Chara “hated humanity” and people just assume that this somehow means that they are actually depressed and abused and jumped on Mt. Ebott as an attempt of suicide, right? Well, that’s unfortunately NOT the case. The real reason why Chara “hated humanity and felt very strongly about it” is NEVER stated out loud and Asriel even goes to say that Chara never said why they felt this way. That’s right, Chara has no reason to hate humanity, they do what they do because they want to and because they LIKE hurting and killing. Like I said above, psychopaths are born psychopaths; They just want people to die and suffer by their hands and they leave it as less evident as possible, to the point of using Frisk as a physical vessel for them to kill Monsters and they only reveal their true colors and their plan to erase the timeline at the very end of the Genocide Run. Not to mention the way they fell down Mount Ebott is a bit suspicious to me. The intro of the game shows them tripping on a vine then falling on the hole leading to the Underground so it isn’t really a stretch to say that they’ve been lying to Asriel to gain his sympathy (another form of manipulation). Now on to Flowey. Flowey is a bit more different. Yes, Flowey also has the very same destructive impulses to destroy everything and everyone, but differing from Chara, his attitudes and motives to do that are different. First off, Flowey doesn’t have that much of a good capacity to interact with other monsters, as his explosive temper and his urge to attack everything he comes across turn Flowey VERY distanced from the others. Indeed, Flowey usually resides in an place that’s excluded from the Monster society, the Ruins. Flowey also isn’t very polite, his way of speaking is very different from the others. His signature “Howdy!” is southern slang, the way country people speak, whereas Chara, should I also add, politely greets the player with “Greetings”, a very formal way of saying hello. All of Flowey’s explosive behavior and lack of control towards Frisk, especially at the beginning of the game, shows that he doesn’t calculate his attitudes or his actions and is impulsive, the same way a sociopath acts. Also differing from Chara, Flowey has and had bonds, with Papyrus and possibly many others after he found out about his power to reset, save and load and, of course, with Chara. Flowey constantly feels like he has to do Chara’s bidding and even apologises to them at one point, showing that he is capable of bonding with someone, different from a psychopath. Flowey’s acts of violence are also very clear; he doesn’t do it all in secret like Chara does, he shows it in your face that he is indeed an antagonist. Who else makes crimes leaving marks behind? A sociopath, obviously. And surely, Flowey wasn’t always a sociopath, he became one, he is what Asriel became after being manipulated by Chara, Chara made him a sociopath (if not the boredom he felt after seeing all the Underground has to offer but you get my point). Indeed, Flowey/Asriel only turns evil and sociopathic due to the manipulative influences of Chara, Chara made him this way, Chara was the starting point for Flowey to start having those attitudes of violence in the game. To sum it all up: Chara was born a psychopath, as they have no reason to hate humanity, and Flowey is a sociopath because he was manipulated by Chara as Asriel. He doesn’t do what he does because he wants to, he only wants to satisfy Chara.
Conclusion (Chara=The Player/Character Analysis): Now, it is indeed a bit difficult to explain this line of thinking. Every RPG has in its essence killing and defeating your enemies, getting stronger, winning new equipments, gaining experience to evolve in levels and going to face new challenges. But that’s different in Undertale. This game values every single character it has, from simple enemies to NPCs, killing and defeating is not a necessity. Indeed, the more you kill, the worse your (most precisely Neutral) ending becomes. It really goes to show how being stronger than everyone else doesn’t necessarily make you better than anyone else, and in Undertale, the exact opposite happens, it makes you the worse. It completely goes against the idea that the more you kill, the better you are, without caring about anyone else, without the least bit of remorse, being the very best at every cost even if it means killing everyone around you. Chara is never met in person at all in every other route of Undertale besides the Genocide Run, and that’s because every EXP and every LV you gain gives them power, thus causing them to grow stronger and mentally posses Frisk. Why do you think Chara is the embodiment of the feeling you get every time your statuses increase? Why do you think you’re supposed to name them after yourself as the player (as stated by Toby Fox himself)? That's because completing a Genocide Run would be just like completing an RPG like any other and Chara is that feeling we have inside of us every time we gain more power, when we feel nothing upon seeing people get hurt, upon seeing the news of terrible things happening in the world and feeling nothing at all. They’re that evil voice whispering “kill them, you have the power” when we’re clutching a knife in our hands just about to cause pain and suffering for those who hurt you instead of feeling empathy and learning to forgive. Have you noticed how Chara is the only character in the entire game that we don’t fight? It's because Chara, being the feeling of only wanting more power and feeling no empathy for others at all, can only be defeated by doing good to others, by forgiving, by making friends and not using or manipulating them into doing what only YOU want them to do. Chara only resurrects at the very end of the Genocide Run, when everything and everybody are truly destroyed and only for wanting more power, they tell you that your “human SOUL” and your “Determination" are what brought them back to life, meaning that, upon wanting to become more powerful, you as the player, acquired their traits. HP. ATTACK. GOLD. DEFENCE. EXP. LV. Every time time a number increases, that feeling, that's Chara. With your guidance, Chara has finally resurrected, they could have never done this without you and have finally realised why they’re back to life: power, and that’s exactly what Chara represents. As that old saying says: “Power corrupts. Absolute power corrupts absolutely”. The player needs an equal, a representative in-game to represent their thirst and lust for power, their want to be the best at every cost and to kill everyone in their way if needed. Chara is a separate entity that lives in all of us, our thirst and lust for power that, if one lets it grow, can destroy worlds regardless of one’s choice, because YOU are never in control. Chara takes the game's control away from the player more and more as the Genocide Run progresses and, towards its end, more and more and more Monsters do not recognise Frisk as human anymore. That is because, as you kill, you literally strip yourself of your humanity. Is it really you in control of your actions, or your greed? Are you really the one making the rules, or your selfishness? Is there really anything more than just your ego and your futility that keeps you going? Are you leaving good things to the people around you or are you just an asshole wishing to manipulate everyone and have an easy life? Are you a true true friend or do you manipulate your friends and steal their attention, their empathy and sympathy with lies just so they can all cater to your needs and whims? In other words, you inner Chara? Soulless monster, you have no excuses to say you haven’t been warned, for when there is nothing nor nobody around you, do not complain that you did not know where you were going to.
I am open to discussions and will ignore flames.
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pumpkins-s · 7 years
Text
Not As Simple As A Happy Ending
Read on AO3 Here
Read the Other Chapters On Tumblr Here
It’s just a ribbon.
Just a plain red ribbon, absolutely nothing special about it.
At least, that’s what Sans tries to tell himself as Frisk stares up at him, their expectant look slowly morphing into confusion while he sits there frozen.
In which Frisk isn’t the first human Sans meets, nor the first he befriends, nor the first he kills.
And being Sans in general is complicated.
Fandom: Undertale
Characters: Sans, Papyrus, Alphys, Undyne, Frisk, Toriel, Asgore, W.D. Gaster, Grillby, Flowey, Chara, Blue Soul Human, Light Blue Soul Human, Yellow Soul Human, miscellaneous
Warnings: Canonical character death, non-graphic violence, bucketloads of angst (y’know the drill)
Other Things Worth Noting: Non-linear Narrative (though primarily set pre-canon), canon compliant, assumes post-pacifist run following an almost-genocide run for post-canon settings, Sans-centric with other characters being viewed through his eyes
Chapter 18: Conjecture
((Author’s Note:
Heyyyyy. Long time, no update!
(I'm back.)
Apologies for the interim between updates, it's been a weird few months for me, and I really needed a break from this fic to clear my head by working on other things and to deal with some personal issues. Given that, and the fact that this chapter (and the one following it) are possibly two of the most important chapters in Act 2, and I really wanted to do it right, finishing the update took a while.
Before we begin, some extra content and fanart to present!
First up on fanart: Adorable character cards Celestialfeathers surprised me with at Emerald City Comicon this year! You can check them out here!
Next, two gorgeous sketch sets of Wind, Rose, Sans, and Integrity by katthesmall, which you can see here and here!
We also have, by lieu of me googling Not As Simple on a dare, some pieces of fanart featuring Integrity I discovered by saphira123 (If the artist is reading this, I don't have accounts on any of your preferred media to thank you directly, but just know I found them and I love them!!). You can check out their gorgeous art of Integrity here, here, and here!!
In terms of bonus content for you guys, more exciting stuff!
First, to accompany the last chapter, Wind now has her own playlist here!
Second, and possibly most excitingly, Not As Simple now has its own song!! My little sister commissioned one of my favorite independent musicians for me as a Christmas present, so I am overjoyed to present to you guys Lost Time, the official song for Not As Simple, which you can find here!! (The musician in question is amazing and I would absolutely suggest checking out the rest of her stuff!)
That's it! Now, I'm happy to present to y'all chapter 18! ))
“I’m… pretty sure that’s wrong.”
Gaster frowns, turning and squinting at the whiteboard. “…No?”
“Nah, he’s right.” Wind says from the table next to Sans where she’s perched, legs crossed and thick book open in her lap. “Top row, G. You didn’t carry the four.”
Gaster hums, tilting his head and staring up at the section in question. “….Bollocks. You’re correct. I can’t believe I missed that.”
Wind snorts loudly, turning a page in her book, and Sans rolls his eyes, going back to entering the data on his notepad into the computer in front of him.
Sans is fifteen, and some days it feels like they’re no closer to breaking into the rules of the barrier than they were when he first came to the labs.
…Ok, no, that’s wrong. It’s not a case of what he feels, though that certainly plays an inevitable factor.
No, it’s more like they logistically, honestly have little more of an idea of what the fuck they’re looking at than they did three years ago. Never mind the fact Gaster had already been working on this puzzle for at least another two decades and then some before Sans was even a factor.
It’s exhausting, and frustrating, and Sans knew the mystery of the space-time bubble that is the Underground wouldn’t be solved in a day, but sometimes it feels like he’s losing his goddamn mind.
Then again, he notes idly, as his eyes flicker to the two other people in the room, it’s not like this was a job built for the sane and healthy. To learn the truth, to even get close to it, you had to be willing to become damaged goods— And that’s just what they are, him and Wind and Gaster, the byproducts of witnessing the unfathomable and walking out the other side.
Smugly, Wind points out another error in Gaster’s math, laughing loudly at his outraged spluttering, and Sans can’t help but stare quietly, drinking in the bright sound of Wind’s laughter, her rustling wings as her shoulders shake with mirth. Across from her Gaster is loudly animated, coat twirling as he turns and chucks a marker at her, shouting indignantly.
They are so alive. Sometimes Sans has trouble understanding how he got lucky enough to be graced with this.
Wind had become something of a staple in many of his and Gaster’s research sessions ever since their little heart-to-heart during the first annual inspection he was present for, slipping into the mix of languages Gaster meshes together on accident during his ramblings and partaking in the easy, insulting banter, with a grace that alludes to her experience with it. It speaks to just how long she’s been around Gaster, Sans thinks, and of how much time she’s had to learn his patterns. Perhaps it had always been like that, before Sans had arrived. He hates to think he accidentally made Wind feel she could no longer be Gaster’s first support, that whatever had come of sharing her memories led Wind to feel she had a permission, one that she never needed in the first place, to be around them, but at least… things are alright now.
Honestly, Sans had never realized the true depth of Wind’s intelligence until she had quietly intruded upon his and Gaster’s work sessions, offering corrections and assistance. She may not be a scientist, but there’s a clear kind of innate brilliance and quickness to Wind that makes sense for someone Gaster would take an interest in.
Regardless, her presence definitely helps, and there’s a kind of openness in what she’s seen, what she’s chosen to stand for, that makes it easy to share with Wind the research into the barrier, into human souls, that they cannot with the others. She has thrown her lot in with humanity as much as himself or Gaster, and there’s an innate kind of trust that comes with that.
The only research Gaster pointedly does away from all eyes but his own and Sans’s is of that into the timelines. Even Wind is kept well away from every piece of it, and while Sans was never shared Wind’s memories of her time with Gaster as his assistant, she does not, as far as he can tell, know of this one little secret. For all that she may know of the barrier, of the deaths of the humans and of the blind loyalty of the guard, this piece of the puzzle is one Gaster has kept hidden.
It’s protection, Sans thinks. There’s a kind of closeness between the two of them, one that makes sense with the knowledge Gaster has known Wind since she was a teenager, and for every moment Gaster seems parental-feeling towards Sans and Papyrus, there is something of a matching moment there for Wind too. Gaster may not ever admit to it, defensive bastard that he is, but it’s plenty obvious he desires to care for the people around him. And for Wind, who has already seen so much of this nightmare, this is the only shielding he can offer her.
Sans doesn’t know if it’s right, to keep the truth from Wind like that, or from any of them really, but he does understand it. He has done, and continues to do, the same for Papyrus, for Grillby. He cares about them too much to ever tell them, as hypocritical as that sounds.
No, the secret of the timelines was one Sans shared only with the human, and now, he supposes, with Gaster.
Sometimes it feels like a bit of a sick trade off— Sans lost a sister and gained… What? A parent? A father?
That word brings hesitation, whenever it crosses Sans’s mind, much like when Rose’s touches to his cheek feel too maternal. He’s… scared. To risk that label, with all the consequences and costs it could bring.
A guardian, then… A guardian in Gaster, and in Rose, in a way. Someone to trust, in Wind, people to call something like family, in Gamma and Ficus, and a friend, in Alphys.
He has all this, and it is invaluable, and yet what he wants most is something he cannot have back. How selfish.
Still, while he cannot change the past, at least so far as he knows, Sans is painfully aware of the variability of the future. If they want to protect the next human who will inevitably fall down here, they must beat the clock, and crack the barrier first. It’s the only option.
…If only it wasn’t so fucking complicated.
Alphys’s familiar stutter paired with an aggressively loud voice greet Sans when he enters the main lab, leaving Sans gritting his teeth against the assault on his hearing, only adding to the headache that’s already been lingering the last few hours from watching Gaster work through walls of data without any success. Sans is well aware not every day is going to produce some sort of breakthrough, even a minor one, and most days don’t, but today has been… particularly frustrating.
And now this of all things.
A startled squeak followed by a nervous-sounding “Sans!” alerts Sans to the fact that Alphys has noticed his arrival, and, reluctantly, Sans stops in his tracks, turning to face her and her guest.
“Oh, it’s you.” Says a second, rougher voice, its occupant hovering just behind Alphys, arms thrown over her shoulders.
Sans sighs. “Hello to you too, Undyne.”
She grins, sharp and wide. “Fuckface.”
“Fishbitch.”
“Please.” Alphys says despairingly, reaching up to pinch the bridge of her nose in a sign of exasperation she no doubt picked up from Rose. Undyne whines in complaint, dropping her head against Alphys’s shoulder, causing Alphys to flush pink, and Sans shrugs lazily, earning himself a glare from Alphys.
“She started it.” Sans says easily, ignoring Undyne’s outraged squawk of protest. Alphys rolls her eyes, and he snorts. “I’m just getting something from Wind’s study, anyways. Just go back to… whatever you two were doing. Or… whatever you were doing that Undyne was creepily watching you do?”
Alphys twitches in annoyance, an embarrassed blush scrawling further up her cheeks, and Undyne pops her head back up to point angrily at him. “I’m not creepy!”
“Nah, just annoying.” He answers, walking past them and shutting the door to Wind’s office firmly behind him. Leaning against it, Sans lets out a small sigh of relief, dropping his head and staring at the floor without any real purpose or recognition. Running into Undyne is always a bit jarring, her presence loud and demanding no matter how somewhat used to it he may get. Which is exactly why Alphys is supposed to give him some kind of warning before bringing her over, Sans thinks with a kind of half-hearted annoyance.
Honestly, it’s amazing things between them have even progressed enough that Sans is able to tolerate Undyne’s presence, and Undyne the same for him, even if she still seems to take a kind of vicious pleasure in insulting him (Not that he, admittedly, doesn’t do the same). He blames Wind, really. After seeing her memories he couldn’t help but look at Undyne’s position through new eyes. He still isn’t really clear on the details, but Undyne does seem to spend basically every day hovering around Asgore, and while Sans is pretty sure she isn’t living with him like Wind had been (particularly given Alphys had off-handedly complained about Undyne’s group home once or twice), Asgore does seem to be all she has.
And… Sans can’t fault her for that. Not when he knows what it feels like to be alone and desperate for anyone to place your faith in, and not after Wind. Undyne isn’t to blame for what Asgore and their world taught her— Asgore makes victims, both intentional and unintentional, out of everyone he touches, that’s just the way it is. The Underground is poisoned with his hate, and as it stands, most monsters are just too blinded by faith or too stupid, whichever or both, Sans doesn’t know, to question what has been done.
To turn, monsterkind will have to see the truth, and that’s what Sans and Gaster and everyone else in the labs are here for, after all.
Besides, it also doesn’t hurt that Undyne has calmed down some over the last couple years. Not much, but she’s at least stopped trying to fight Sans at every given opportunity, has learned not to shit-talk humans in his presence. And in turn, Sans has learned to bite his tongue when she slips up and praises the Guard and the future death of humanity.
It’s all… a work in progress, at the end of the day. But they’ve reached this, at least. A place where they can easily insult each other and shove each other around cheerfully and, most importantly, stand in the same room without trying to kill each other.
It’s almost ironic really, Sans thinks. The two of them have achieved this kind of mutual truce, and yet they stand in such opposing positions. Undyne hadn’t joined the regular guard when she turned fifteen, or even when she turned sixteen or seventeen, like Sans had thought she would, instead she stayed at Asgore’s side, training directly under him. There were whispers around the castle, Alphys told him, that Asgore would step in and immediately promote her to Captain once the current head of the guard retired.
And then there was Sans. Sans, who trained under Wind and learned under Gaster, who had a soul that lived not just for the future of monsterkind but for humankind as well. He is the product of Asgore’s greatest mistakes, his greatest betrayals to people that once loved him, and he has every intention of being the thing that takes Asgore down, one day.
In essence, Sans is the epitome of everything Undyne is not, and yet, he thinks, they’re not completely different in their positions. They just placed their faith in different people.
…Of course, Sans likes to think his own choices in what company he keeps are markedly much improved over Undyne’s. She is just a pawn in Asgore’s Underground, and Sans… he is no one’s to use. Not even Gaster’s.
Sighing, Sans straightens up, getting off his resting place against the door and taking the few steps he needs to drop heavily into Wind’s desk chair, sparing a small grin when it spins a couple loops as his weight hits it. Never let it be said Wind didn’t make excellent interior design choices. Her swivel chair was one of the best things in the labs upwards of the ridiculous shit that could be found on Gaster’s floor.
Speaking of… bending down, he trails his finger-bones down the drawers on the left side of the desk, pulling open the third one. There was an old storage drive Wind had somewhere here with some old work she’d done on studying shield magic like her own and comparing it to the barrier that she thought might help. Spotting the item in question, Sans grins and grabs it, sitting up and allowing himself a victory spin on the chair. Glancing at the door, leading back to where the others wait for him, Sans takes a deep breath and stands up.
He cannot become bogged down in introspection and frustration. He needs to do this, there is no one else but himself and those waiting for him in front of Gaster’s whiteboard who can.
He must do this.
Sometimes, Sans can’t shake the feeling of being watched.
Admittedly, he’s always been a bit like that, and his time in the loops with the human had only made him more paranoid, fearing an enemy at every turn, but this is… different.
It feels more like an observer, than an impending threat, something unobtrusive and invisible, but undeniably there. It’s an odd sensation, to feel as if there are eyes on him but find nothing, and too often he chalks it up to his worries getting the better of him.
Occasionally, at night, he dreams of a presence, one that sits across from him in the hollows of his consciousness, hidden by shadow. It’s hard to put a name to it, really. It reminds him instinctively of the human, the same kind of curling, inexplicable power in its form. But… More than anything, when he reaches out and pokes at its consciousness intruding upon places it should not be able to, it feels most like himself— Not a perfect match, but close. Like looking in a distorted mirror. In a way, that makes sense. Sans, in his glitching, sparking magic, can jump through the spaces between reality without hesitation, and this… thing, in its own way, is doing something much similar.
It doesn’t belong to the physical Underground Sans lives in, and yet it walks in and out of it, hovering on the very edge anyways.
Its visits are infrequent, and sporadic. Sometimes, it feels as if something is following him for days on end, and on other occasions he’ll go months with only the barest flicker of its presence once or twice in that whole time for only seconds.
When it happens, he is reminded of the creature that once wandered into his nightmare, years ago, abolishing the shadow-form of his sister with ease, and of the ghost Wind had joked about after she’d shown him her memories.
Most of the time, Sans thinks he’s being obsessive over something that is not there, so set on finding another enemy he must keep his guard up around that he’s gone and invented one. Or… perhaps so desperate for another ally he’s done the same thing. It’s hard to tell which.
Occasionally, though, he feels as if there is another player in the chess game he and Gaster only fleetingly understand the rules to. Something else moving pieces as himself and the others hurriedly do their best to find a way to checkmate Asgore.
He… doesn’t know what to do with that potential concept, beyond hope that whatever it is, if it actually exists, is on their side.
God, he hopes it’s on their side.
Sans hits the ground with a yelp of pain, shoulder colliding painfully against the stone floor before he rolls over it and up, tensed in a crouch and magic crackling readily at his fingertips as he braces them on the ground and glares up. Across him, Wind straightens up, sighing and stretching an arm over her head languidly. “You’re way too slow. That wasn’t even a glancing blow, I hit you dead-on.”
Sans huffs, curling his spine up and resting his forearms on his thighs, still crouching. “If you just taught me shielding magic— “
“My shielding magic is a kind unique to my species, and one that takes years to master.” At Sans’s scowl, Wind’s expression softens. “I’m not saying it’s impossible, Sans. Your magic reserves are the kind most monsters couldn’t even dream of. I’m just saying it would likely be exceedingly difficult, not to mention strenuous as hell. Shielding takes up enormous energy, it’s not the kind of thing you do frequently in fights unless it’s your specialty or you have no other choice.” She tilts her head. “Look at it this way. Have you ever seen me maintain my shield between blows?” Sans reluctantly shakes his head, and Wind beams. “Right, because it’s the kind of thing I wouldn’t risk draining my energy unless I had no other choice to keep it sustained indefinitely. Shielding magic is incredibly useful, but it’s not reliable as your only form of defense. Hence...” Wind sweeps down, lowering herself until she’s crouching at Sans’s level, leaning forward with her wings spread out behind her for balance, a picture perfect form of a lithe, graceful soldier. “We learn to dodge. Got it?”
“Yeah, yeah.” Sans grumbles, and Wind grins.
“Good. Now, again.”
Wind flies forward, leaping up and at him with purpose, and Sans barely has a second to dive sideways and roll out of the way before Wind’s foot slams into the spot where his head was moments ago. Jumping to his feet, Sans ducks under Wind’s arm as it makes an arc over his skull, and manages two steps to the left before a wing curves in from the right and hits him solidly in the chest, sending him flying through the air. Sans barely has a moment to brace for inevitable impact against the wall and send a quiet thought of apology to Papyrus for dying on him so soon, before a pair of wiry arms catch him and the buffet of wings catching on air fills the sound around him. Carefully raising his head and opening his eyes, Sans stares at Wind’s concerned expression as she gently lowers them both back to earth, setting Sans down slowly once her feet hit the ground.
“That’s six times I’ve gotten you today, Sans.” Wind says patiently, in an annoyingly forgiving way that makes Sans grit his teeth in frustration. “If I was a Royal Guard, that’s six times you’d have been dead.”
“I know, I know.” Sans mutters.
“Do you?” Wind crosses her arms, frowning down at him. “In a real fight, your opponent isn’t going to give you a chance to catch your breath, and you may not have anyone to watch your back for you.”
“I know!” He snaps. “It’s not like I’ve never fought for my life before or anything!”
Wind winces, and Sans sighs, ducking his head. “Sorry, I didn’t mean to—“
“No, you’re right.” Wind says. “I should be the one apologizing. I was… pushing you too hard. If you don’t want to do this I— “
“No!” He yelps, head snapping up to stare wide-eyed at Wind. “I need this. I need to be ready. Don’t start babying me because of one rough day. I asked for your help and I’m going to keep asking until I’ve learned everything I can.” Taking a deep breath, he takes a step back, assuming a defensive position. “Again.”
Wind hesitates, and then lunges forward. Sans ducks under her leg as she aims a flying kick at him, diving behind her and jumping up onto the wing that sweeps out at him, using it as a platform to propel himself up and over Wind’s head. He hits the ground rolling, jumping up and breaking into a sprint as Wind takes off after him. He’ll lead her around the room, he thinks, tire her out— Survival is the name of the game with this exercise, the idea being to evade Wind’s attacks for a full five minutes. He grins at the sounds of Wind behind him, confident for once that he’s got the upper hand, and then there’s the flapping of wings and a tall figure slams into the ground in front of him.
—Guards everywhere, cornering them in the tight caves of Waterfall’s hidden crevices. He dodges right to avoid a barrage of flying arrows, the human right behind him, hand in his, he searches the perimeter desperately, looking for a way out, frantically moving until— There! On the left, a gap between the soldiers stands out, leading to the entrance of another cavern. He dives forward, dragging the human behind him, sights set on the route of escape. They’re going to make it, they’re so close, and then a guard slams into view from seemingly out of nowhere, wielding their spear as they thrust it forward and straight into Sans’s soul, shattering his conscious instantly. He hears the human scream, but everything is going black, and he can’t move—
Sans comes back to himself stretched out on the floor of the training room, head pillowed in Wind’s lap and limbs spread out haphazardly. He flinches as cool fingers prod the edges of his skull clinically, checking for injuries, probably, and slowly Wind’s worried face swims into view above him.
“…Sans? You back with me, buddy?”
He winces, sitting up carefully, Wind’s hands going to his back to steady him. “Yeah, more or less.”
“Where did you go?” Wind asks, voice knowing and soft as she runs a gentle hand down his spine, patience and understanding in her whole being.
He shrugs helplessly. “Back.”
Wind purses her lips, choosing not to press him. “I think that’s enough for today.” Sans opens his mouth to protest, and she shakes her head. “You’ve been out of it all morning, and it’s never a good sign when you start having flashbacks. Trust me, I’d know.”
“I suppose not.” Sans mutters reluctantly, and Wind sighs.
“You’ve been running yourself ragged, kiddo. You’ll burn out if you press too hard. So you’re having a bad day, that’s fine. Take a break for once, yeah? Clear your head.”
Sans snorts. “I’ve tried, believe me, but I feel like every time I leave this room I’m staring at more dead-end equations.”
“Then get out of the labs for a bit.” At Sans’s incredulous look, Wind rolls her eyes. “I know you hate being in Asgore’s potential sights, but the Underground’s a lot bigger than his immediate reach. It’s not healthy to live your life down here fulltime. There’s reasons why Rose always bullies Gaster into doing sample collections for her outside the labs, a little change of scenery is good for him, and, for that matter, for you. Take the day off— Go visit Grillby in Snowdin, go to a market in the Capital, go… Fuck around Hotland, I don’t know! My point is, do something.” Wind pauses, sighing. “Sometimes the way to solve a problem is to come back to it with fresh eyes.”
“Yeah, alright, point taken.” Sans says, ducking his head. “I’ll— I’ll try.”
Somehow, Sans suspects when Wind advised him to take some time to himself, this isn’t what she meant.
Muttering under his breath, Sans curses as he trips over another outcropping of rock, stumbling none too gracefully over the thin stream running through the ground beneath his feet. It’s embarrassing really, just how clumsy he’s gotten. What he once navigated with deadly precision and artistry now leaves him falling over his own feet— This is the first time he’s set foot in the lower pools in… God, months.
He’s been neglecting it, and his place in it, this expanse of caverns that was once his home. Was once their home, his and Papyrus’s, his and the human’s.
It was only a few years ago, when he knew the watery songs of this place down to the marrow of his bones, and the core of his soul. Frequently now it feels like a lifetime ago, sometimes it feels like it all just happened.
Very occasionally, Sans still wakes up and expects to see a cavern ceiling and feel the weight of a hand on his sternum, to find the world has reset itself and turned back time once again.
…Honestly, Sans doesn’t know now whether he would be relieved or horrified if that happened. Maybe both.
He has not accepted her death; he will never accept her death, not for how it happened or what was done to her, and in turn to him. And yet, he doesn’t know if he could ever go back to that time. This is so much bigger than one life, one soul to save, now. He’s seen and learned so much.
This is not just about Sans himself or the human he came to call friend and sister. This is about all of them. Humans, monsters, the souls lost to Asgore and the people of the labs he now calls something like family and the fates of the next to fall. There are individuals to protect, those he loves and those he has not yet met but sworn to guard with his life when he does, and there are whole nations to save, that stand to fall if he doesn’t find a way to stop this war.
Patience, he reminds himself. The barrier wasn’t built in a day, and neither will it be destroyed as such. Nor, he thinks, is it as simple as pulling a switch and shutting off the power to whatever keeps them trapped here. Destroy the barrier without learning how to control it and they will only unleash Asgore’s war between humans and monsters that much sooner. They need that power to bend it to their will, to use the barrier as their bargaining chip against the crown. Right now the cards are stacked in Asgore’s favor, and they desperately need to produce an ace.
“Will you kill him?” Sans remembers overhearing Wind ask Gaster in a hushed discussion one night, when the overhead lights were dimmed and they believed he’d fallen asleep in the plushy chair in the corner with his book.
“Not unless I have to.” Gaster had said. “His words have considerable sway among the people, sway that can be played to our advantage if we can control his message to the public, and regardless I’d rather not stoop to his level.”
“What will you do, then?”
“Get him to step down from power, obviously.” Gaster snorted. “He’s too dangerous to try and control him while he holds power. You and I both know we could never successfully make a puppet king out of him. We’ll have to cut the strings or risk getting strangled in them.”
“…Then what?” Wind had offered eventually, her words quiet. “Who will replace him? Monsters have never had democracy, we have told our needs to the royal family and they provided. Our supposed good nature kept us in peace with one another. They will balk at such a human way of government, and in the wake of the destruction of the barrier it will not be the time to try it out. They will need a leader.”
“Yes. They will.” Gaster agreed.
“So I ask again. Who’s going to lead them, Gaster? You?”
“Me? God no. Never. Never me.”
Wind had frowned, crossing her arms. “That’s not an answer and you know it.”
Sans sighs, sticking his hands in his coat pockets and staring up at the cavern ceiling above him, contemplative. He’d couldn’t help but ask Gaster, after Wind had left and the other had come to pick him up and tuck him into his bed for the night.
“Who will lead?”
“…So you were awake.” Gaster had stilled, hesitating and then picking Sans up anyways. He’d squirmed halfheartedly, wanting to protest he was not a small child and yet enjoying the soothing contact too much to protest it.
“Who will lead?” He asked again, once he was settled in Gaster’s arms, his small stature even for most young monsters easily dwarfed by Gaster’s considerable height.
“…Wind will lead.” Gaster had said finally. “She is strong, and intelligent, and has the heart to hold a whole kingdom. Her status as the last of an elite military family, and of a revered species of monster, will give her the backing she needs to reasonably take control, so long as her old records disappear.”
Sans blinked, and as if sensing the unasked question, Gaster bowed his head slightly. “I will advise her, if I can, but my reputation as the nutcase who protected a human proceeds me. Wind’s hands are cleaner, less involved in this mess.” He sighed. “It is more than possible that Asgore will not relinquish his power easily, and if things go wrong someone must take the fall. I will go down as the one who destroyed Asgore’s throne if I must, and from the dust Wind will rise as their savior.” His gaze fell to Sans’s firm glare. “If that happens, Sans, you must let it. Do not go trying to save me from my own choices.”
“The entire Royal Guard and half of Asgore’s advisors know me as the kid who fought their troops for a human.” Sans said, tinges of something close to wry amusement crawling into his words. “My hands are no cleaner than yours. If you fall, I’ll damn well plan on falling with you.”
“Sans—“
“If you want to protect me then don’t let anything happen to you.” He returned firmly, cutting Gaster off. “Do not ask me to… Do not ask me leave my family again. I won’t. I can’t.”
“…I know.” Gaster said. “I know.”
Wind isn’t aware of Gaster’s potential plans for her, Sans knows, and it leaves him with an uncomfortable taste in his mouth at the thought. She would refuse if she knew, he’s sure, which is likely also exactly the reason Gaster never chose to tell her, and in knowing this much about Wind himself too, Gaster has also bought Sans’s silence, prudence winning over his desire for transparency.
Ironic really, given all the times Sans has pressed Gaster for honesty between them.
Sometimes, Sans looks back on the memories Wind had shown him, of her first meeting with Gaster, and wonders if the other had planned this from the beginning, the very moment he met Wind and saw what she was, what she offered.
It would not surprise him if that were the case, honestly. Gaster acts continuously in the best interests of the future, but that can drive him to be manipulative, to keep his cards close to his chest, even if largely unconsciously. After all, the initial agreement between them that brought Sans to the labs was more a business arrangement than anything else, a peace treaty between temporary allies. The later developed familial affection was an unexpected consequence, or bonus, depending on how one looked at it.
Regardless, those are both matters of the past, and of the long-awaited future. He cannot change Gaster’s actions in the past even if he sought to, which he doesn’t, really, and the potential scenarios where Wind might find herself granted Asgore’s royal power, chosen or not, look to be years away. It’s a non-issue for now, at least until they find a way to break the barrier.
…Which leads him to why Wind had booted him out here to get some metaphorical fresh air in the first place.
The utter frustration at their lack of progress, the frustrating itch in his soul telling him he is missing important clues, puzzle pieces he needs to find the answer.
The presence, Sans thinks, the one that haunts him like a half-imagined daydream, or perhaps a lingering nightmare, would know, does know.
He’s not even fully confident it actually…. well, exists beyond the scope of his paranoid delusions, but if it does, if it is real, then it holds the answers he seeks. He is inexplicably, completely certain of that.
It’s crashing into a sign that smacks him firmly in the face that pulls Sans from his musings.
“Ow, fuck.” He growls, tripping blindly away from the offending obstacle and rubbing at his sore skull. After a moment of cursing and waiting for the pain to dull down, he opens his eyes, spots the sign, and groans, slumping forward.
Of course... Of fucking course.
“Why.” He deadpans, staring at it.
It seems he really is just as consistent as Gaster in some behaviors.
And apparently, when he needs the hard answers, Sans’s subconscious only knows one place to get them.
The head Tem’s sharp-fanged smile borders on gloating when he comes to her, eyes trained on him and expecting, as if she knew he would come here.
…On second thought, he decides, scratch the ‘if’. She was the head Tem, she knew about everything that got within even a fifty-foot radius of her village the second it did so. She knew he was coming here before he himself even did.
“Ah, my favorite expendable life-form.” She drawls, voice sickly-sweet. “How lovely.”
“Save it.” He sighs, flopping down into the chair across from her and fighting off a shiver at the predatory curiosity in her gaze.
The Temmies, Sans has come to realize over the last couple years, seem to… like him— As much as Temmies can like something aside from themselves, at least. At best, he figures, he’s something between an amusing distraction to them and an obedient pet they’ve grown fond of. At worst, a toy they’ve decided is worth not breaking during their play.
Honestly, none of the above descriptions stick out to him as particular definitions of valuing a person’s life, but from what he had gathered from Gaster, the first time the latter came back from meeting with the head Tem to sort out Sans’s potential debts to them, the Temmies showed a certain lenient interest in preserving his continued existence they didn’t really hold for most monsters outside their own kind. It appears those years of work for them had paid off, in their own way.
Still, even knowing he holds something like their favor, that doesn’t stop Sans from being fucking terrified of them.
…And with good reason, he thinks, as he watches the disarmingly small form of the head Temmie as she sits across from him.
“What can I do for you?” She asks, tilting her head faux-innocently, and Sans snorts. As if the Temmies do anything without a cost.
“I need information.”
The grin on the Temmie’s face grows wider. “Information is expensive.”
“Yeah, yeah. Just…” He pauses. It’s useless to ask about the barrier, of course, that he knows. If it was as simple as bartering an answer out of the Temmies, then Gaster would have done it years ago. There’s some things even they don’t know, he supposes.
No, it is something else he seeks explanation on, and yet something just as elusive.
��…This is something I’m not sure even your Temmies will know anything on.” He says, choosing his words carefully, and winces when the head Temmie twitches slightly at his words, clearly less than flattered at his implication that her knowledge of the Underground is less than complete. “Not that your sources are… lacking. I’m just not sure any record of this thing even exists.”
The Temmie raises an eyebrow. “And?”
Sans groans. “Look. If you have something to offer, I’ll do the work for it, but if I tell you about this thing and you don’t have any information, can you take our longstanding… business relationship into consideration and just be honest with me before I go and do a job for you that’s not going to give me anything.”
The Temmie sniffs haughtily. “Tems do not lie, especially about information. That is not a part of our principles. In light of the benefits you have served to the Temmie agenda in the past, I will tell you if I can, in fact, offer you anything on the subject of information you seek.”
He sighs, slumping. “Thank you.”
“So,” She quirks an eyebrow, looking borderline intrigued by the concept of something so mysterious that Sans could think even eludes her, “What is it you seek that you find so confounding?”
“It’s…” Sans pauses, trying to think of a way to accurately describe the presence. “…A creature. I’m not sure if it’s monster or human in origin, or… something else. Hell, I’m not completely sure it’s real.” The Temmie’s eyes narrow, and he shrugs helplessly. “I’ve only met it once, it invaded a nightmare and intervened.”
“And you’re sure this wasn’t just your subconscious taking pity on you?”
He winces. He had considered that for a long time, but… “No. My nightmares… Don’t ever stop like that, and it’s only happened the once. It wasn’t me, it was an outside consciousness with autonomy over my dreams. Or, at least, it had that power in that moment.” The Tem nods, and hesitantly, he continues. “I don’t know what it looks like, it was like it was cast in shadow and its face was just…” Sans waves his hands around his own pointedly. “Not there? Distorted. It had a magic signature, though that was kind of static-like too, as if it wasn’t flowing properly— Powerful, I could tell that much, at least… similar to my own, maybe? I’m not completely sure, I’d never felt anything like it.”
“…And did this creature have a name?”
“It called itself… a remnant.”
The Tem frowns, brows furrowing, and Sans watches almost hopelessly as she looks down at her desk and taps it with an idle paw, considering his words. There’s frustration scrawled across her features, and that’s enough to basically give Sans his answer. Temmies as a rule are in the business of knowing everything, and the only thing that truly frustrates them even more than a situation out of their control is something in the Underground they know nothing about, a true wild card.
“No,” She says at length, “I can’t say I have heard of it.” She jumps off her desk, causing the two Temmies standing at the entryway corners of the room to straighten up almost imperceptibly, but she simply pushes open a crudely-painted bright orange and blue door set against the back wall amongst the rabble of overly-cheerfully colored things in the room, and disappears inside, voice slightly muffled as it rings out again. “You said it had a powerful magic signature?”
“Ah…” He shifts, glancing at one of the guarding Tems, who looks as confused as he does, from what little he can gain of their expression, at least. “Yeah.”
There’s a shuffle, and then the sound of something being pulled off a shelf and of pages being thumbed through. “You live in the castle laboratories, yes? You interact with incredibly strong monsters on the daily. Would you classify it as more or less powerful than the stronger signatures you’re familiar with?”
“I… More, maybe?” Sans frowns, and shakes his head ever so slightly. “No, not more, just… Different? Monsters’ signatures all hold some similarities, even slight ones, but this was completely its own equation.”
“Estimate, then. Just on your initial impressions of raw potential.”
He shudders, doing his best to recall the fading glimpses of the remnant’s magic that single time it had interfered in his mind. “At least around Asgore’s, boss monster capability levels of magic.”
“Hm…” The head Temmie hums, pushing back into the room with a large, well-worn book balanced on her head. “Interesting.” She jumps back into her seat with surprising grace, the book barely wobbling from its position before she lifts it off her head and sets it with a none-to-gentle thump on the desk, flipping through the pages with purpose. “Did it have a soul?”
“…What?”
She peers up at him, a distinct lack of amusement scrawled across her features. “I said: did it have a soul?”
“No, I heard what you said, I just…” He runs a hand nervously over the back of his skull, fingers catching on his jacket hood and drawing it over his head on instinct. “It must have, right? Nothing can survive without a soul.”
The Temmie blinks. “Do you remember the presence of a soul?”
“I—“ He slumps. “No, I don’t, but I wasn’t exactly looking for one, anyways.” He feels a shiver up his spine at the implications of his own words. “What are you getting at?”
With a slight frown, the Temmie looks back down at the book, finally landing on a page and smoothing it out before turning the book around to face Sans. “It is not an exaggeration to say my knowledge of this Underground and its inhabitants is likely second to none. If such a powerful creature were loose in these caverns, no matter how elusive it may be, I would have heard about it.”
“…Alright.”
The Tem sighs, nodding to the book, and Sans’s gaze falls to it, eyes widening at familiar handwriting. “There is a… theory, one that was originally developed as a matter of study on the surface before the war, about the nature between consciousness and soul, and whether they can be separated. “
Sans leans forward, grabbing the edges of the book and pulling it forward. “This is… Gaster’s handwriting.”
“But of course.” The Temmie nods towards the book. “The theory was all conjecture originally, but it became a matter of interest for the first Royal Scientist, whom your Gaster studied under. It was thought that if the theory could be put into action, it might offer a way to a means of escape from the Underground.”
“The lost soul effect…” He mutters, reading the words at the top of the page and peering over the book, taking in Gaster’s messy handwriting in the odd-shaped symbols of his native language. “You said it was about separating the consciousness and the soul?”
“Yes. It is generally assumed the consciousness resides in the soul, particularly in regards to Monsters, as our physical forms have no definable neural systems as humans do.” The Temmie pauses. “This research, however, postulated, among other things, that it might be possible to disconnect the consciousness from the soul, and to exist as a separate entity, so long as the soul remained intact.”
Sans furrows his brows, glancing up at her. “Is it?”
“Do you really think that, were it proven possible, we would not have capitalized on it?” The Temmie says pointedly, and Sans winces in answer. “The theory is absolutely impossible to prove correct within any reasonable bounds of experimentation— Monsters souls are the culminations of their beings, to attempt to separate a monster from their soul would result in an overwhelmingly likely chance of death, and, even back on the surface when human souls were accessible, the conjecture was still too risky to test on them. The only way to prove it true is if a naturally occurring case was found.”
“…And you think…?”
“What you described— A creature capable of thought but without a physical form, with a magic signature but no discernable presence of a soul tied to it, what does that sound like to you?”
“But…” He frowns, fingers running over the symbols at the bottom of the page. “It says here that magic is connected to the soul, not the consciousness, and that severing the two would cut off a monster’s access to magic. This thing definitely had magic.”
The Tem tilts her head in acquiescence. “Magic is channeled from the soul, but the assumption that separating consciousness and soul would separate consciousness and magic is conjecture. It is sound, logical conjecture, yes, but only conjecture. As is this.” She purses her lips, shaking her head. “I am not positive on what it is you believe yourself to have found, but if what you say is true, then whatever it is, it is outside our constraints of how monsters and humans work. It takes incredibly powerful magic to influence the psyche, and to interfere with your sleeping conscious this creature would have to share some bond with your own soul, or at the very least your magic signature.”
Sans’s eyes flicker back down to the page, darting over scattered symbols for soul, magic, mind, body. “…It knew my name. It knew me.”
When he looks to the Temmie, she only stares back impassively, and he sighs, idly flipping the page in the book, and scanning the contents, taking in a similar set of notes and charts. “…What’s this?”
The Temmie glances at the book, and blinks. “Ah. The even more outrageously speculative sister theory to the previous one we just discussed. It suggests potential ways to keep a monster’s consciousness alive during the loss of a soul.”
That catches Sans’s attention, and he skims the page, grimacing at the overly-complex diagram filled with a multitude of numbers and symbols revolving around a central circle with only the symbols for what roughly translated to will-to-live variable set inside it. “How would you give a monster a will to survive after they’re already dying?”
“Human souls survive after death, by the means of something within their own makeup.” The head Tem offers. “This was the idea that, if said something could be isolated, and given to a dying monster, it might revive them. Or, in its more wild concepts, that an object given that isolated human element that allows the soul to persist might allow the object to develop a consciousness.”
Sans shakes his head, sitting back. “That’s more fantasy than logic. Maybe, maybe, you could revive a dying monster, if there were some miracle drug sourced from human souls, but you can’t create a living being out of nothing, that’s just like… something out of one of Gaster’s bad animes. Hell, you could sprinkle monster dust over that item and you still wouldn’t get anywhere, not without a soul, or a residual magic signature at the very least.”
The Tem hums in agreement, and he groans, bringing his hands up to rub wearily at his eyes. “I can’t believe Gaster never told me about any of this, half of our fucking research revolves around the nature of souls.”
…Admittedly, that research was focused on the timeline properties of human souls, not on consciousness and soul, but… Well. It’s not like the Temmies needed to know that little tidbit of information.
“It is possible that he did not remember.” The head Tem says, leaning forward and shutting the book. “These were inane theories his predecessor studied for a short period of time then abandoned, nothing more. I doubt he even remembers trading a spare copy of the research notes in exchange for… a favor.”
Sans grunts in something like concession, not bothering to ask why the Temmies would want the notes to such a seemingly pointless bunch of theories. To them, such things didn’t have to be practical or applicable to be desirable. They coveted knowledge, in all its forms.
“Yeah, I suppose. Not exactly the type of thing someone would try out for a laugh, even him.” Sighing wearily, he pulls his hands away and cracks an eye open. “So, how much do I owe you for even showing me that?”
“Nothing, so long as you inform me of anything further you discover on the subject you came asking me on.”
He blinks, sitting up and staring openly at the Temmie. “Wait, really?”
She scowls. “Do not take this as some foolish form of kind-heartedness. I dislike not knowing about anything in this Underground, particularly things that may have more power than they seem. This creature you speak of… It has peaked my interest, to say the least.”
“…Huh.” Sans returns at length, mentally shrugging and deciding not to question the small mercies in life. The less time he has to waste doing odd jobs for the Tems, the better. “Alright, deal.” Almost idly, he stands, sticking his hands in his pockets. “Well, I should get back, I was only supposed to be out for a quick walk.” The head Tem tilts her head, granting him permission to leave, and he turns, ignoring the ever-unsettling gazes of the guarding Temmies as he goes.
He makes it to two steps before the door when the Temmie’s voice calls out again. “Sans.” He startles slightly, because the Tems almost never use his name, and goddamn is that creepy to hear, and looks over his shoulder, meeting the glimmering stare of the head Tem.
“Your Gaster has never tried to give an inanimate item consciousness or tried to revive a dying monster, true, but that does not make him any less of a stubborn fool, or as forgetful as you or I might give him credit for.”
He swallows nervously. “…What do you mean?”
The Temmie grins, sharp and wide, and once again Sans is reminded of the cold, calculating being she really is. “The dog. Toby. It is not like the other dog monsters of the Underground, you know this— But that is because it is not a monster at all.” Her fangs glint. “It came here many, many years ago, with the human Gaster called his own, and the dogs of the surface, mere pets, do not have such long lifespans as their masters. That dog should, by all reason and logic, be dead, and yet it is not. Do you understand?”
It takes a moment, and then the bottom of Sans’s stomach plummets, a horrible, lurching feeling taking over as the implication of her words, of the words on that book still clutched between her paws, fall into place.
“…No idea what you’re talking about.” He forces out, turning and yanking the door open. “I… I have to go.”
He runs, seeking the quiet of Waterfall, away from this place of cursed ideas and suggestions and of obnoxious facades, away from theories on time-worn paper that bring fear and nervous realizations and paranoia crawling into his throat.
Above all, he pretends not to hear the laughter of the Tems as it chases his heels.
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