#listen this isn't us being risk-averse players
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Our DM: Spends two hours openly despairing at our party, despite being very willing to press big red buttons and generally cooperative when it comes to plot hooks, blithely missing like seven sidequests on our way into Barovia, Barovia because the module is constructed in such a way that it's less "well why would my character pick up this plot hook" and more "oh shit that was a plot hook??? But why?? It just seemed like environmental storytelling illustrating that the area is dangerous, what was it even trying to get us to DO"
Me: [rubbing my hands, delighted] Well I don't know about YOU guys but Atri accomplished almost everything she wanted to do in the Death House, well done team hit the showers.
#d&d#strahd campaign#listen this isn't us being risk-averse players#the module openly penalizes exploring the house in detail#and the intended plot hook really does come across as like#put it this way#our party full on thought we'd wandered into an endless arcane maze that would kill us via exhaustion if we stepped off the road#IT WAS A PUZZLE AND WE SOLVED IT
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