#listen it's not 'crack' per se because I fully invest myself in all threads
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under request: Solona Amell
she's meant to be a Joke but I also love her so here she is (Joke because overpowered but still will allow you to explore your character's emotions as much as you'd like, and different dynamics)
"human" mage (yeah, right) / Eldritch Horror / Hero of Ferelden & Warden Commander / doesn't have a dark side any more than Barbie does / meant to be generally seen as beautiful, real life fc is Margot Robbie. This gives her privileges which is why I made a point of mentioning it. (your muse is allowed not to find her attractive, obviously).
Wanted interactions: Dragon Age characters because I cannot imagine more people wanting to given that she's all-powerful, but if you request her I'll write her with your other ones too. Solona can easily be played as follower (and a bonus one at that, who is basically more powerful than Sandal, she's not to be taken too seriously as a character, I'll write more about it soon). Open to romantic interactions with: potentially all. Demiromantic, Pansexual. Has tried a bit of everything because curious. It's unclear to her what is socially acceptable to say.
Hair color is like in the first pic (which is her by the time of DAI), not the third which is blonder, but the third shows Margot at 22 which is closer to Solona's age (somewhere near 20)
So, what about Solona? Why is she not to be taken too seriously?
Because she has the KILL-ALL console command and mods. Normally she uses other spells because she thinks it's fun to make battles last but she is overpowered.
She's found in the Deep Roads by a group of dwarves, surrounded by dead Darkspawn and chilling. Has no memories except for the fact that her name is Solona. It seems they were trying to make her into a BroodMother and died for it. She's in her late teens and has never seen a spellbook, all her magic is purely elemental. She picks the last name Amell.
She's VERY gifted which could make her a problem, but because she's so happy to follow Circle rules, is friendly, kind, and has such a pretty face, they let her be; the general idea is that she's too 'simple' to be dangerous. When it takes less than ten minutes to go through the Harrowing they all freak out and decide to find an excuse to make her Tranquil, because that can't be right. Also maybe they should study her. She helps Jowan because he asks her to, and even if she warns Irving, if only for their own safety, they use that as the Excuse. Duncan "saves her" as much as she 'needs' to be saved (meaning she can walk away without bloodshed) so she thanks them all for the opportunity and leaves. She knows NOTHING of the world besides the few things she was taught at the Circle, she finds everyone very amusing and everything is just so great. She will learn more about humanity as the story goes by and feel more things (there is a reason if her icons come from the Barbie movie)
The rest is history, as in DAO really starts.
Notes for other players: -if you play another HoF, Hawke or Inquisitor or someone in the position of being 'scary/in charge', only ask me to use her if you are okay with the fact that she cannot feel threatened by them and if they are very dark/serious/dominant she'd just be like 'okay lol' and not take them seriously. If that bothers you because you feel it's challenging their credibility or any other reason DO NOT interact with her. If she's a follower she could either be found at the Circle during the mission to recruit the mages or have been recruited by Duncan as a Warden not long before your muse was, depending on who you play, and was found on the way to Lothering.
-If you play a Solas and you want her to be able to tell that he's more than just an elf let me know, it'd be funny if she knew and didn't say anything because nobody asked?? -if you play an Anders and want him to have safe passage after DA2 tell me and she'll take care of him. -if you want to use her to retrieve an Alistair/Hawke from the Fade, you can -if you play anyone else and you want to change some fundamental part of your muse's life tell me, she probably can do it. Found an undefeatable enemy and snap her fingers to have it die? Done. Remove a demon/spell like it's nothing? Done.
[below what happens in game / her personality and relationships]
Beginning She travels with a constant smile, she doesn't pass out at the Joining, she doesn't need time to recharge when using spells in Ostagar, just keeps burning/freezing/electrocuting at will. She has a great time! Until Duncan is betrayed. She only needs saving (via Flemeth) because she is hit over the head from behind and passes out after freezing because she felt Duncan's death. Flemeth can probably feel there is something Different about her. Same for Solona but she says nothing because nobody asks. She knows near nothing about life, the Circle doesn't encourage close relationships, so she'll ask her companions about it.
Kill-all mod and other spells. One day the rest of the team sees her not smiling after her Mabari Juliette is hurt in battle, and she immediately kills the entire group army of Darkspawn around her with one move of her hand, then go do the same to the ones who were left behind. This is how they find out that everyone she wants dead and is within thirty feet from her will die on the spot.
It takes her about five seconds to recharge after every hit of the Death spell. So the only reason she doesn't just go up to the Archdemon and kills it on the spot is that she thinks all the different races should fight together to make them remember they are meant to be friends. That and there is enough Darkspawn to tire her, plus she can't be everywhere at the same time. Her nature and other skills: Her origins are unclear but it becomes clear she must be some sort of benevolent creature that looks human, and maybe partly is. She ages and is mortal now but who knows what she was. She cannot heal people nor can morph. She can do extra spells like levitate things. She still uses normal elemental spells because they are fun, the Death Spell is boring. She can feel things that other people can (see Flemeth being More). Can go back to the Fade with some effort. She's very caring and very excited to meet everyone, finds them all very funny. She really doesn't care about killing en masse, she'll just say "they are the enemy :D", but mostly follows Alistair for moral guidance (which makes them all very lucky). Gullible, easily persuaded to do things if she's not already set on a specific choice. So Very Ready to Help.
Some game choices: Loghain dies by Alistair's hand - Anora is queen (alone). Elves and Werewolves are at peace. Bhelen wins the throne. The Circle get rescued. She tries to take care of Cullen after, doesn't hold a grudge against anyone there. Doesn't harden companions, completes all their missions. Kills the Archdemon immediately once she sees it. Either convinced Alistair to perform the ritual because worried about him or she just Could Do That. Kills the Architect.
#muse: solona#show: dao#about solona;#listen it's not 'crack' per se because I fully invest myself in all threads#and there will be emotions and consequences#but sometimes it's funny to write like 'lol this is ridiculous'#or get the same feeling you do when you find Sandal surrounded by dead darkspawn
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