#limbus company teaser analysis
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lu-is-not-ok 6 months ago
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Hello Limbus Gamers
Why did I title this post that.
Anyway, yeah, it's that time again. I'm gonna analyze the RR4 trailer. Some of you may be asking why, but. You'll see.
Oh boy you'll see.
Starting off, we get a very brief animation of the nodes of the new Railway. And by brief, I do mean, this shit speeds past you like instantly.
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They even make sure to not show the whole thing all at once to make it harder to count. I did count though. There are thirteen of these nodes in this animation. This might be subject to change, but we shall see.
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Then we get the title card. We're back to single word Railway names from before RR3, and in the background we get to see some silhouettes. We're gonna learn what they are during the trailer itself, but you can already tell they're the abnos from the Battle Pass E.G.O - Dreaming Electric Sheep, The King in Binds, and Portrait of a Certain Day.
We also see silhouettes of some Sinners, and while it's hard to make out with the text in the way, I'm pretty sure there's N Corp Don, N Corp Faust, and BL Yi Sang in there.
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Now THIS is interesting - a new Railway gimmick! Not just one gimmick though, but after throwing the screenshot into Google Translate, it turns out we might be dealing with two!
First, the one that doesn't need translating to figure out - the Backup gimmick. I believe it's shown a bit clearer in the next scene, so I won't be speculating on it too much yet, but from my guess it's a replacement for a similar mechanic in RR3, where you could throw another team of Sinners at an Abnormality after your initial team of 6 died to finish the Abno off from where you left it at.
That's not the most interesting part though, this is.
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Our Sinners are also going to be recieving individual buffs in this Railway, potentially based on selection order, considering PM has been pushing more and more for the selection order to matter with the recent addition to the E.G.O Gifts.
If I'm correct and the buffs are based on selection order instead of being completely random, we can see the buffs are as follows:
Selection 1 - Identity Level +2
Selection 2 - SP Gain Efficiency +3
Selection 3 - too blurry for google to translate
Selection 4 - Defense Level +2
Selection 5 - Max Speed +2 (the 5 came from the semi-transparent level 45 number lmao)
Selection 6 - too blurry for google to translate
Selection 7 - Final Power +1
Selection 8 - Damage taken -10%
Selection 9 - this one i'm not too sure on but it might be Aggro +5 (the 45 came from the semi-transparent level 45 number lmao)
Selection 10 - scene cuts away too quickly to read it
In addition to that, some IDs (primarily the Backup selections but also for some reason Faust) get a head start of +10 SP when they join the fight, which is a very nice way to help off-set the issue of having to gain sanity in harder fights to even attempt winning clashes.
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Next scene shows us what seems to be the Backup mechanic. It's an admittedly very brief shot that barely shows us anything of how it works, but considering everyone's low sanity and Ishmael's stagger, I'm guessing what happened is two units died and the backup units were put in there in their stead.
An interesting gimmick that honestly feels more lore-accurate than the current system LMAO.
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Next up, we get our excerpts from the new Abno Logs. This one, based on the background, is for Portrait of a Certain Day. It's a bit hard to tell who wrote this Log based on the English translation, but it does give an interesting insight onto the Abnormality and by extention its E.G.O, Bygone Days.
Something about taking advantage of deaths through parading mementos of the dead in connection to Yi Sang and Gregor, huh... Gregor is the one who gave Aya's mask to Yuri as a memento, and then proceeded to keep that mask as a memento of Yuri. On the other hand, while Yi Sang personally didn't keep mementos of the League around, both Dongbaek and Dongrang had a strong emotional attachment to the last remaining picture of the League all together. There's something there I think.
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Then we get to see the excerpt from Dreaming Electric Sheep's Abno Log. Again, not very clear who's writing this from the English translation. And this is a very interesting excerpt too! This is the clearest connection we get between the Abno and the 'Dreaming' part of its name! I feel like I'd need to see the whole Log to get a better idea of what is being conveyed here, but it is good to see we're getting to see some new angles on the Abno.
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BIG SHEEP! It's notable that it's attacking Faust.
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And there's Portrait, in all its low bitrate glory! Note that it's attacking Yi Sang.
What follows is two more shots, one of each of the Abnos, and then...
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It might hard to see in that glorious 240p low bitrate, but yes. That is, in fact, N Corp Don and N Corp Faust, covered in a purple glow, attacking the Sinners.
And then, the bombshell.
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Guys.
Guys.
These are Envy Peccatula.
Envy Peccatula are doppelgangers.
DO YOU REALIZE HOW HUGE THIS IS FOR SIN ANALYSIS??? Envy is one of those sins we got barely anything on due to its lack of Peccatula, and yet here we are, RR4 gave us a fucking blessing.
Anyway, back to talking about the actual fights themselves, I believe we're going to be dealing with faction-themed Envy Peccatula stages. The one we see in the trailer is N Corp, complete with a relevant background, and in the in the title card we can see Blade Lineage Yi Sang, implying we could get a BL-themed node as well. Notably, these are both factions that have enough IDs to form a full team.
The only other full team ID factions we have are W Corp and Liu Association, so these are also contenders for Envy Peccatula nodes. Seven Association is also possible, as they are only missing one ID from being a full six ID team. We could also potentially get a fraud Pequod Trio that's made up of the Pequod IDs, which would be really funny, but I'm not sure how likely that is.
Back to the trailer itself.
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We finally get the Abno Log excerpt for The King in Binds, and it's very evocative in my opinion. The poetic language makes me think that Yi Sang is the one writing this Log.
This seems like an excerpt that's being used to describe a game mechanic - The King in Binds might have a mechanic where he tears himself free from his throne if certain conditions are met. Very interesting considering what we know about the abno.
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What follows is some extremely quick and hard to see snippits of The King in Binds attacking Yi Sang. Yes, this is the best frame I could get from it.
Aaaand that's about it!
All in all, extremely excited about the potential Envy lore and fighting against out own units, and I guess the abnos are there too.
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beehawk4 1 year ago
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hi hiiii i havent been here in like months. anyway im super stoked about Limbus Company showing teasers of Der Freitsch眉tz ID for Outis and for fun i decided to make a guess on what her sin resonances (and the specific skills they're for) might be
anyway! just as a foreword, this is based off of lu-is-not-okay's sin analysis guide. very interesting read, does provide a connection between the explanations ill give and the sin resonances i propose. ill also include a paraphrased explanation of the relevant sins, but if you want a more indepth explanation the link is below
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Skill 1 -- Lust
Lust is when you let yourself be guided by your own desires and whims, i.e. forgoing any discipline, long-term goals, etc. to solely fulfill your own instincts and wants. Der Freitsch眉tz as an abno fits this description very well; he does not act on any kind of moral compass, but rather whatever he feels like doing at the time. This is supported by his lore entry in Lobotomy Corporation:
"... With the last bullet gone for good, the hunter traveled to numerous worlds. Sometimes he helped those in need or fought evil, but it was all done on impulse, not a gesture of goodwill or ideals. In one world, he was called a righteous hunter, while in another, he was a bloodstained gunman.. ..."
He is guided by nothing but his own personal whims. He has no moral, external, or societal obligations.
Skill 2 -- Envy
Envy is defined by its requirement of an external stimuli -- a reaction to something done by someone else. Envy implies jealousy or vengeance, but those aspects are not necessary for the sin of Envy -- rather, the key necessity is that a person is being influenced or prompted by something else.
For this Outis ID, she is being prompted by the Manager. Whatever orders she is given, she will follow to the ends of the earth. If the Manager tells her to fire at something, whether its a Green Dawn ordeal, an Agent in the Security Team, or an ALEPH abnormality breaching containment, she WILL shoot it.
"Should the Manager order me to fire... the bullet will penetrate the target. Wherever it is, whichever it is, or whoever it is."
In this regard, she is under total control of the Manager; she does nothing without explicit orders from the Manager, i.e. only acts when prompted to.
Skill 3 -- Pride
Pride is to ignore consequences, whether that is due to the belief that the pros of doing something outweigh the cons or simply flatout refusing to acknowledge the potential harm your actions may bring. It's not necessarily tied to selfishness or overconfidence -- while sacrificing others to benefit yourself is Prideful, so too is making a personal sacrifice to benefit others. Both ways, you are ignoring the ramifications that you or others may experience, out of the belief that it's worth the cost (or ignoring the harm the latter may bring you).
For this ID, this sin is rather intricately tied with Envy, so much so that I had a bit of a rough time determining which Sin should go to which skill. See, in Outis's case, the consequence she is ignoring is the possibility of harming or even killing her coworkers, due to the way her E.G.O. gear works. (FYI, in the original Lobotomy Corporation game, Der Freitsch眉tz's E.G.O. weapon dealt very high damage and had infinite pierce, but also damaged other Agents and Clerks in its line of fire.)
This is where Envy and Pride mix together -- it doesn't matter to her if she kills other Agents or Clerks (Pride), so long as she fulfills her orders (Envy).
"Even... the loved ones."
Adding more for Pride, Outis doesn't acknowledge the harm she brings to her fellow coworkers at all, instead adopting an "at all costs" attitude towards her directives. To her, the "benefit" of completing the Manager's request far outweighs the potential costs of hurting / killing her coworkers.
It's also just woven into the abnormality itself. Der Freitsch眉tz, in the pursuit of his own whims, doesn't acknowledge the harm or aid he brings to other people. He gains various reputations on multiple worlds, being a "righteous gunman" in some and a "bloodstained hunter" in others, but nothing suggests that he cares about his notoriety, or about the consequences of his actions in general.
"The marksman, now a devil himself, continues to pull the trigger to gather the souls of others."
Again, he acts only on his own whims, caring not for the consequences that come after, or for any reasons beside his transient desires.
...
sorry if this is messy or hard to understand its like 5 am for me. anyway der freitschutz is one of my fav abnos and it was fun to theorycraft for the first time in a while. fingers crossed that im right 馃馃馃
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lu-is-not-ok 7 months ago
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Timekilling Time Trailer Frame by Frame
That's right. The second trailer for Timekilling Time is out, and I'm gonna go through it frame by fucking frame. I've always done this for story-related teasers and trailers, just not on Tumblr. So, might as well do it here for once.
First thing after the logo of the event:
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We see a view of a T Corp street. The visual effect over some of the silhouettes if very interesting, especially considering it's almost completely unseen on the more working-class looking people, while being very extreme on the one person with color. Some sort of visual cue showing how much 'Time' currency everyone owns perhaps?
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Judging by the golden accents and clockwork motifs, seems like a T Corp official dealing with one of the workers. The official does mostly match the outfit one of the T Corp collectors we see in Canto 4, so we might be seeing some more intricacies of whatever their job entails in this Intervallo.
The transition between this and the ID showcase is a glitchy effect, interestingly enough.
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Project Moon why the fuck is Ryoshu's dialogue so goddamn blurry here? Whatever, we'll get back to that line later. Let's focus on what we can see.
Ryoshu is getting the 00 Identity, and is an Event Reward, meaning you'll be able to get her through grinding the event itself. Also, in case the pattern on the bandana wasn't already a dead give-away, then the name of the identity will be - we're dealing with the Yurodiviye again.
This has. A lot of lore implications. For one, we know from Canto 2 that the Yurodiviye are no longer confined to just District Y, but the fact that this is a confirmation they exist in District T as well means they are far more widespread than we might think.
Also the role they seem to take on is very interesting as well. In Canto 2 we learn of them as being a Syndicate that has connections with a bunch of other Syndicates in District J, but in here it seems like they're more official than that? We're talking straight up detective stuff, with the previous teaser implying the people we'll be working with are actually officially recognised by T Corp. Just what the fuck has Sonya been doing?
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First look at event combat. Unsurprisingly, we're in the streets of T Corp. Interestingly, we're fighting the human T Corp Collectors we got to see in Canto 4 but didn't get to fight. Does that imply some sort of inner conflict in T Corp? Like I said above, the previous teaser implied the detective work we're doing is for T Corp's interests, why are we being impeded by other T Corp officials?
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Looking at the Skill animation, Ryoshu's Skill 1 is two coins.
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Skill 2 looks like maybe three coins?
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Skill 3 is definitely three coins, and that is Very Much a Tremor Burst sound effect on the last coin. We got the Tremor baby!
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Finally, some readable dialogue! Doesn't give us much, but "Shake down the loaded pigs..." shows us that even in their new role, Yurodiviye still despise the rich and focus on redistributing wealth.
Also, hi Hong Lu! You're here early! We'll get to you in a moment.
Let's talk about Ryoshu's guard, as the trailer very nicely shows us that's what Ryoshu is using.
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"...and share the pilfered time with everyone." Yup, just as I said, redistribution of wealth.
Anyway, Ryoshu's guard seems to have a sort of Assist Attack mechanic to it, causing her to follow up with an attack of hers after Hong Lu's own attack. This Defense Assist Attack appears to be two coins, with a Tremor Burst on the second. Already looking very interesting as an ID.
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Good lord Project Moon, what is it with the unreadable Ryoshu dialogue?! At least this one is slightly legible. "Pictures? Hmph, fine-snap away. Just make sure to get all the blood splatters." This combined with the post-uptie art showing an overlay of a camera with a shattered lens gives the idea that the Yurodiviye are somewhat well known I think. Enough to warrant taking pictures of.
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Aaaand here's man of the hour! A 000 Identity that will be in the Gacha - District 20 Yurodivy Hong Lu. Same faction as Ryoshu, and the fact that we are definitely dealing with a Detective archetype here, again, it brings Yurodiviye's spot in T Corp into question. Are they going to be the people we help out, or are they the bad guys we'll be catching?
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There's a lot to unpack here. First - "Hmm... What an amateurish finish... They must've been really pressed for time." - again with the Hong Lu identities utterly unphased by violence! What is the deal with him! The fact that he comments on the murder scene in terms of 'finish', as if judging a piece of art, is extra suspicious considering we've got Ryoshu as the other Identity here. It also has a weird connection to Sign of Roses's Observation Log, where Hong Lu starts describing it as if it's an art piece. Something is going on here.
Next, probably the least important part - new Hong Lu hairstyle! This is the first time we get to see Hong Lu with a low ponytail, as opposed to his usual high ponytails.
Finally, something I'm sure everyone has been talking about since the first teaser we got of this Identity - the marks under his jade eye. That is very clearly a T, again seemingly marking him as connected to T Corp itself in some way. Add to that the uncanny resemblance those marks have to the barcode mark under Alphonso's eye, and we've got one hell of a mystery. What the fuck is his deal!
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Another look at event combat. A different area of T Corp + a return of the more robotic looking T Corp collectors. I repeat, why are we fighting T Corp collectors if we're working with T Corp on this case? What the hell happened?
Anyway, Hong Lu's Skill 1 seems to be a two coin, and I believe this is the same animation as in the Ryoshu Defense Skill showcase, meaning we got a potential early peek at its Sin Affinity - Gloom! Doesn't bode well for this Hong Lu story-wise!
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Skill 2 is a three coin skill.
"Okay, let's think. How would I do this, if I was the killer? I just have to slowly think it through, and..." Now, this doesn't have to be that deep, but this line combined with the previous one where Hong Lu judges the murder scene as 'amateurish' feels... just the slightest bit sus.
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"...Hehe, I suppose I'll find the truth sooner or later, hm?" He's the worst. I love him. Anyway.
CAN WE TALK ABOUT THAT SKILL 3?
First, the animation start with Hong Lu spitting out the stick he's had in his mouth, which is followed by a flashy either one or two coin skill with a Tremor Burst, which is then followed by that same eye sparkle effect that signifies SP healing in the Liu Identity and Dieci Identity. SP heal on stagger? SP heal on Tremor Burst? Fuck if I know.
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That eye is definitely sparkling. Project Moon please give us eye lore.
Also, the background is very interesting. The visual style and slight transparency makes it feel like a sort of replay of events. Is that what his eye allows him to see? Just straight up visualizing the murder?
And let's not forget the dialogue line. "Hm... let's think about what we should target next." This is. Ominous. Again, we know very little about why Yurodiviye are involved, but judging from Ryoshu's dialogue lines their core motivations haven't changed. What does it mean for them to 'target' something? Are they faking being detectives and just framing people to get their 'Time'? It is notable that the title of Hong Lu's Identity never actually refers to him as a detective or anything of the sort. Just what are they scheming?
Another glitchy transition out of the ID showcase section. Glitches seem to be a recurring theme for this Intervallo.
Anyhow, time for the event enemy showcase!
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We got another look at the T Corp collector guy from the ID showcase, not much to say here.
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Next up we've got... Oh! That's a Yurodivy! Looks like regardless of the faction we'll be actually working with, we'll be making enemies with everyone! That being said, it's exciting to know we're finally seeing the Yurodiviye in combat, even if it's just a very specific branch of them. The chance for a future Sonya fight or Sonya Rodya ID has risen due to the fact we're seeing this faction in action!
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T Corp collector guys from Canto 4, yup, we've seen that earlier as well.
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And here we are. In a split second frame. That is the character that Hong Lu's Identity is based on! Not much else to say on this because it's such a quick snippit, but it again puts Yurodiviye's role in the Intervallo's story in the question. If we don't start off working with them, why are they appearing as detective types? If we do start off working with them, what happens to make them turn on us?
Fascinating.
Also, another glitchy transition.
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Alright, there's a lot to talk about here. First off, the CG in the background - what the fuck is going on.
Dante and Hong Lu (in his detective garbs) are looking at Meursault in... some Zero Time Dilemma looking ass contraption. Meursault has his arms crossed, the contraption connects to his head, and there's a T Corp logo on it. I honestly have no idea what to do with this information.
Next up - the dialogue line and character sprite silhouette.
"We observed a large-scale, unauthorized temporal leakage phenomenon... which shot you up the progressive Time Tax bracket due to the immense amount of time leak." Uhhhh, I understand what those word mean on their own I guess. My only guess here is that this is the work of Yurodiviye in some way. Looks like Limbus Company is gonna be dealing with the fallour of this temporal leak, whatever that entails.
The character silhouette itself... doesn't give us much. A secretary of some sort? One of the T Corp officials giving us a job? Hard to tell.
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Again, a lot to look through.
First we got a view of the whole room the previous CG is taking place in, including office desks and a shitload of clocks everywhere. We're definitely in some sort of T Corp office space, that's for sure.
"Isn't it absolutely brilliant? The very concept of 'killing time'. They're not slowing down or speeding up time; they're eliminating it completely, just entirely yanking it out of circulation." Hmm... Again, hard to say much about this line with its lack of context, but it certainly does seem interesting. All of T Corp stuff we've seen thus far does rely on things like speeding up or slowing down. The TimeTrack upgrade in LobCorp lets you speed up time. The L Corp time loop and the R Corp hatchery compress time so that what takes a long time inside takes less time outside. The Warp Train collects the time of its extremely long travels to sell to T Corp. Straight up deleting time seems very different from what we've seen thus far.
Also, the matter of the silhouette - whoever it is doesn't seem to be the same person as the Yurodivy we see in the split second frame, so whoever this is likely has no connection to Rodya or Sonya.
...This might sound a little out there, but I feel like this would be the perfect opportunity for Project Moon to pull out their own version of Sherlock Holmes. It almost feels like a waste to not include that reference in a detective themed Intervallo.
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And now for the biggest surprise of them all from this Trailer - Faust is getting a WAW E.G.O. The name of the E.G.O itself is Everlasting, and the Abnormality it's based on is the Time Duck from the Mirror Dungeon event, also known as the Abnormality that gives the E.G.O Gift Melted Spring.
Not much is known about the Abnormality, as its MD Event primarily connects it to the Duck-Rabbit Illusion, where you have to tell it whether it's a Duck or a Rabbit in your eyes, with the Abnormality fleeing if the answer isn't confident enough.
"How does it appear, my form in your eyes? Perhaps within the clockwork of time the answer lies?" First of all- nice rhymes. Second of all - this is a direct reference to the MD Event, but also very interesting with regards to Faust herself. There's a lot about Faust that shows she lacks self-awareness, with her describing herself as someone who only speaks when asked and doesn't talk much, when in reality she goes on endless tangents without prompting. Add to that the Council of Fausts theory, and it makes the idea of her seeking the opinion of other people with regards to her identity resonate quite intensely.
Also, I'm pretty sure more than enough people have made comparisons between Everlasting Faust and Eileen the Church of Gears leader, but it has to be stated that there definitely are some parallels here. Again, further adds to the Council of Fausts theory, as it would make Everlasting Faust a mirror to Eileen. Eileen, who controls the gears in her head, and Faust, who is controlled by the gears in her head.
Oh, and the E.G.O is Tremor as well. Because why not. At least Faust has a good Tremor Identity already, so it works well.
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Putting this here for the woman likers.
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Corrosion time. For one, Faust takes on a distinctly bird-like form here. Not sure what exactly this means in the grand scheme of things for the E.G.O's meaning just yet, but it does feel important to note.
"Thus. You cease to move. Trapped in the stopped time. For eternity." ...Hm. There's a few ways this can be interpreted. If we ignore the time-related references and treat them as something only connected to the Abnormality, it gives us the idea of Faust being trapped. Being unable to move on her own, likely due to her extreme ties with Limbus Company and/or the Council of Fausts.
However, adding the time motif into it makes it more interesting. There's a lot of ways one can be 'stuck in time' and unable to move forward. One is a literal time stop Za Warudo style, and another is being trapped in a Time Loop, being unable to make progress due to always being reset and thus ceasing to move for eternity. Both feel relevant to Faust when it comes to what little we've learned of her 'goal' from her original character PV.
There's something Faust is seeking above all else. Some piece of knowledge that is nigh unobtainable. ...But what comes after she reaches it? I think the Corrosion line alludes to exactly that.
If it's a Time Stop scenario, that means that once Faust reaches the unreachable she will just. Stop. There's nothing left for her. She'll be trapped for eternity knowing everything she wished for but being unable to keep moving forward, because there'll no longer be anything for her to move towards.
If it's a Time Loop scenario, that means that Faust's constant push towards the unreachable is an inescapable loop. Once she learns what she wishes, it won't be enough, and she'll just repeat the process again. Stuck in a cycle of reaching everything, coming back to nothing, and reaching for everything anew ad infinitum. No movement made in the process, because she always comes back to square one.
Either way, it doesn't bode well for her.
On another note, the animation fucks severely, and there's another glitchy transition.
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Time Georg. Sorry. Actually not sorry.
Seriously though, we get to see another view of T Corp streets, this time with one of the factories in the background and, funnily enough, the fucking Big Ben. We really are in London.
"An average T Corp. citizen has about 20 to 28 hours in a day, but you might also run into people like him; people with plenty time to spare. Because he has so much surplus time, he can afford to condence 40, 50 hours into a single day." Looks like the 'Time' currency doesn't just act as money - you literally can use it to manipulate your time scale. If you're rich, you can do like L Corp Time Loop and make yourself experience more time than everyone around you. It's also notable that the average T Corp citizen can go as low as having less than 24 hours in a day. Guess that explains why people are so desperate that they try to steal 'Time' from each other - their days literally get shorter than more debt they have.
Also, who is this 'him'? Who is this mysterious man with so much ''Time' he can have double his daily hours? I wonder if it's the fully colored man from the first CG of the trailer?
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Hey it's the same factory CG from the previous teaser! Nice to know we're still on the track of visiting one.
"And to people with fewer hours in a day... it'll look as though he's moving two, three times faster than them. Someone with that much time could pick their nose in the blink of an eye before anyone even has the chance to catch them in the act." Yup, this explains the visual effect in the first CG. People with a lot of 'Time', who can have more hours in a day than other people, straight up look like they're moving so fast they leave behind after images.
Also, this very much feels like a commentary on how the rich can get away with things just because they're rich. A man rich with 'Time' can get away with unsightly behaviors just because he moves so fast people can't see him do it, just how real life rich people can get away with crimes because they have enough money to not care about fines.
Another glitch transition.
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We get to see the iconic CG from the Roadmap, this time in washed out T Corp colors and in all its glory. God I'm excited for seeing more of these goobers.
After we get the logo again, not only do we see the glitch effect, but the music completely cuts out.
What follows is a constantly glitching out text with a background noise that gets louder and more discordant as it goes on.
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"Can't wait for what won't come."
"Now is the time for action."
"All those time-killing bastards..."
"I'll..."
Hmmm. Curious and ominous. The presentation of these words does not bode well for the fate of whoever is speaking them, but the content makes me even more interested.
Because... this is Yurodiviye we're talking about. Sonya's whole thing was that he kept reading and learning about theory instead of actually acting until after Rodya commited murder, and even then his personal actions within the group seems confined to establishing connections with other Syndicates and delegating duties to others.
So to have someone who opposes the idea of sitting back and waiting so vehemently in the same Intervallo as Yurodiviye coming back into the spotlight... It is certainly interesting, don't you think?
Alright, that's all for the Trailer! Holy shit I'm excited for this Intervallo.
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