#like only heals on my ougi
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anyways i cried last night bc i only had to do one 10-part and i got him
i remember 3 years ago when doss came out and i was like gbf give us that baal skin i will throw money at it. we never got it BUT THIS IS LIKE 100x BETTER. I’m JUST SO HAPPY I GOT IT ON THE FIRST 10-PART. I CAN SAVE MY CRYSTALS FOR SUMMER (i mean i have barely any saved bc i spent last gala bc i was dumb but)
#sammy liveblogs about granblue#gbf is trying to make me bring back fire harp memeing#i tested him yesterday and his dmg output was good just bc we can like IMMEDIATELY READ 4 HYPE#SO HE JUST TRIGGERS HIS 8-HIT DMG NUKE AFTER EVERY NORMAL ATTACK AS WELL AS HIS OTHER DMG SKILL AT THE END OF EVERY TURN#the fire set up with the harp memeing just feels super lacking in c.a. dmg i need to do some tweaking#need to see how much the cosmic harp is actually doing and if replacing it with c.a. boosing fire weapon might be more beneficial#the grid does have 6 harps in it (including the cosmic harp)#if i drew sylph that would probably be beneficial but i think the real reality is is that there aren't really that many great flb fire harps#what i have now is#ullikuumi (my fire mainhand for all my fire teams) | ultima harp | draconic harp | kerak | zhuque lyrewings | cosmic harp#funny that if i ever got sylph harp bc it sup c.a. dmg based on enmity and my ultima harp has stam on it lol#ithe last time i pulled my harp memeing team out i switched back to rising force too#so there's a little less hp regeneration#like only heals on my ougi#no more from chain bursts and dappled sunlight#bc i play lumberjack on all my other fire teams#bc lumberjack ullikuumi is so fucking busted#(i have one manadiver set up but i dont have a good mainhand for it)#(i was trying to farm al-abad for it at some point)#(but i still need to more copies to drop)#(and atum hates me and just keeps dropping benbenet instead)#sammy be quiet#sammy no#ok i shut up now
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evoker uncap opinions
so far caim is the UNQUESTIONED king of evoker uncaps. crazy valuable in HL. nobody else can do what he can.
the greater issue is, the devs declared before the uncaps even came out that they would ONLY focus on passives. stream declared that the uncaps would buff backline passive, frontline passive, add new passive, and buff ougi. that means that evokers with decent skills are in a VERY good spot and evokers with shit skills are in a VERY bad spot.
caim and maria theresa demonstrate this most handily; caim's skills were already decent in concept, they just didn't work properly with one another (being unable to copy). maria theresa, by contrast, has GARBAGE fucking skills and her uncap did NOT fix her extremely gimmicky design; she's still only really designed to do the uguale/fedelta combo and then waste space. she got very little practical day-to-day use out of her uncap in spite of the 4 costing a fuckin sunstone. the passive echoes from switching to front are nice and all but you know what? water zeta does half of that with 0 frontline swapping shenanigans AS WELL AS being generally useful outside of that. so does summer cag! meanwhile, MT's healing is still super, super limited. so her uncap did very little for her, overall. it didn't fix her biggest issues.
IMO the most recent batch--nier and estarriola--got uncaps of the "good if you're already using these units but not gonna persuade you if you're not" nature.
nier's flb giving her a passive that exists solely to buff her first skill tells me that the devs lowkey regret their mission statement of "buff passives." they bent over backwards to make a passive that buffed a skill! c'mon, man.
estarriola's flb made him a better backline slut for kengo, but all his frontline buffs equal out to "ok well he can ougi now." which...i do think that needs a bit more testing before we give the final verdict on him, given the team assassin buff he gets on ougi. it gave him a new niche--his 4 means he can ALWAYS activate his ougi--but it didn't fix his more practical issues. imo, what estarriola REALLY needed was a buff to hostility and defense. i use him frequently on the frontline and i've found that 1) his frontline swap skill is so forgettable you can freely start him on frontline and 2) for a dude who needs to be hit to activate 1/3 of his skills (technically 2/3 of his skills considering the special attack one) he sure doesn't take hits all that well. a 4th skill with mitigation would have been real nice, or maybe revitalize? idk. i think there were some holes in his flb, is all.
ramblings on future predictions for the evokers i am most personally concerned with for the sake of figuring how i'll spend my sand:
they seem very interested in buffing frontline viability
i worry a bit about what alanaan will get. ferry flb is a hint since they share the same most important skill
but alanaan plays so differently when he comes from the backline vs when he starts frontline. frontline is faceroll burst, but if you're bringing him from the backline it's for HL because you need def/heal buffs/pseudohealer
somewhat similar to caim in that frontline caim is mostly for copycat memes and backline caim is completely different in playstyle
so maybe alanaan COULD get some really good passives that give him the kinda HL boost caim got? well, i'm on the hopium, but it's doubtful…
given his defensive/pseudoheal niche i expect alanaan to get a 4 with death's grace or mitigation or something else in the survivability spectrum, like unchallenged or guts or reflect. a nuke 4 would be COMPLETELY wasted
meanwhile, borger…
borger is outdated on both front and backline. multihits invalidate his backline passive and his frontline passive… (lol
everyone and thieir mother has guaranteed TA nowadays, QA is not worth the setup
borger…imo what borger NEEDS is either a buff to his offense (autonuke? yuisis/gawain echo/triple/seraphic passive?) or
a buff to his tank meme. I noticed they gave nier the very odd passive that extends her field this round; maybe borger could get a 4 (field?) that gives him single-target sub with counter like rein or baotorda? the devs clearly [and rightfully] don't consider single-target sub all that powerful
once the evoker uncaps finish up, i'm expecting one or two of them to get a rebal right after. nier's 'field fix' passive seems to show that cygames regrets not making space for skill buffs in the flb
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Hoo boy, it took some attempts, but I managed to solo Bubz. Probably the greatest achievement in GBF I’ll ever have for a while. I’ll go into detail under the break
This is the team I used. I used Robin Hood because it fit best for what I was going for, Cow is to provide heals as well as damage, S!Korwa needs no explanation, and Enyo is for her auto 10-hit nuke every time she’s hit after the fifth time. I don’t have Katzelia (not that he’s gated off to me persay, but I’m prioritizing other Evokers for now) so I put Sevastien in the backline for the small bit of healing he provides, and Narmaya’s there to cheer me on.
(o, btw I pulled Enyo on her debut banner before gw started. She helped a lot with that)
As for my grid, it’s a bit of a mess, but it gets the job done. Metera’s bow was used for the chance of delay on ougi (though it’s not consistent enough for my liking, so I only relied on it when Bubz had 1/2 diamonds filled,) the Garrison bows should be self-explanatory, Astral because obviously, and the two beaks are responsible for most of the damage done. See, the thing about Robin Hood, Cow, and Enyo is that their skills have a ton of hits on them, and Ewiyar’s beak adds 100k damage to each hit of those, and can stack to 200k. And given that Enyo does 10 hits of skill damage almost every turn, that really starts to add up, not to mention the eventual 40k supplemental damage Cow’s debuff provides and the 20k from Evanescence. Also, and this is probably a weird choice, but Seraphic is there for HP. That’s all.
And yeah, in case the grid didn’t make it obvious now, I’m a wind lord now (I pulled a dupe G!Narmaya while rolling Enyo, so that released the floodgates, so to speak.) Which worked out for me, since it meant I already had 2 sources of dispel for 50%! Enyo has another dispel, and Michael provides the 4th one I need (using a Zeph when the debuffs pop up erased the mirror image before dispelling, so that’s killing two birds with one stone there). Olivia’s there for the extra source of delay, and Justice is so that Cow’s heal can be distributed to S!Korwa and Enyo. Don’t think I need to explain Qilin. Don’t have Temperance, but I did have Owlcat, so he’s there for the extra bit of HP. Raph is...basically useless, since I don’t think I hit cap at all.
As for how I dealt with omens, I basically just...canceled when I can. In a previous attempt, I made the mistake of letting Bubz get up to Trance level 3, which pretty much ended me even with all that defense I had. Pretty sure I got him down to around 8% as well, which sucked. Heck, even level 2 is risky, since that means even more multiattacks, and those still freaking hurt! Thankfully, between Cow’s s1 essentially giving me a full chain and having a relatively low cooldown (hey, her ougi reduces cooldown by 3, it gives her ca reactivation soon enough, and she can normally ougi again before long) and everyone having high multiattack rate thanks to S!Korwa’s s1, not to mention both Zeph’s providing 25% ca charge each. building up charge for fated chains is pretty quick. Also, in a previous run, I confirmed that S!Korwa’s debuff resistance prevented Black Spear from inflicting its debuffs, so that wasn’t an issue in case I needed to eat one.
Anyways, that’s probably the only 9* impossible raid I’ll solo for a long time. Faahl I don’t have an answer for with regards to 10%/3% Paradise Lost, Belial needs a large burst after 5% (not to mention I can’t rely on delays from summons or skills as much) and Super Ultimate Bahamut...AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA no
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my comprehensive opinion on shinobu (unit):
1. DOESN'T have guaranteed da/ta, at least at first, but her multiattack rate is really high to the point single attacks are rarer than triple attacks with her.
2. exceptionally well paced character in battle. for the first few turns she'll be building stacks, but once she's fired up she goes from "hit me one more time. hit me ONE more time" to snapping and absolutely taking control of the fight. she'd be complete even without the two turn paralyze but every time i remember that she has that it's like holy shit she's perfect. one thing a lot of stacking units suffer from is taking forever to build stacks, but what with her s2 having a short cooldown, her having hostility up, and earth bosses generally having aoe ougis, she builds up stacks super fast. it's awesome. So much better than if it was stack-on-damage.
2. her second skill is fine to use on turn one to try and boost her stacks faster because the cooldown is so short. and i can confidently say that, both because her multiattack rate is so high (boosting the value of echoes) and because her natural CA damage is very low, you will do fine to smash it on cooldown because it's valuable on any sort of attack for her.
3. third skill good. charge bar boost and heal. straightforward
4. i am not particularly impressed with her charge attack gimmick, it's definitely based on skills like grand ferry's or ricky rat's, but JUST plain damage in response to a foe using a special attack falls off in higher end content. i also feel that her charge attack damage in itself is notably unimpressive even with the boost against poisoned foes. if you just want raw damage, shinobu is not quite your girl.
5. i personally find that she works very well with tiamat 100, because they can work together to heal and boost charge bars. considering tiamat's delay+mirror image+veil and shinobu's paralyze, they cover a lot of general survivability together. using those two and chrysaor and meteon i was able to significantly damage an alexiel (40% before anyone died) and stay alive without too much trouble, with a very mediocre grid (15k hp) which goes to show how good they are at on the go support.
6. related, shinobu on her own is not an exceptional support, though with literally any other source of support she really does shine. generally if you want REAL heals you bring monkey, but if you do shinobu is still relevant - monkey grants hostility up and echoes, and again, shinobu has charge bar boost and paralyze.
overall: is she the best unit ever? no. she's actually one of the few characters with a very readily apparent weak point (her charge attack damage) and for anything she does there's a character or summon that for the most part does it better. i won't say she's a must have on your team. however, she's REALLY good for a free unit. if this kit was on a gacha only character i wouldn't bat an eye. i am very impressed by the fact that she's not only a reliable unit for newer players, but she's also still competitive for a spot in my team when i have units like christmas meteon and monkey. i know i'm gonna ring her, and it's not gonna be wasted. i'm super excited for how she scales even as my wind grid gets better.
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Since you're dispensing grid advice today, how does a mittron blade and bow fit into a light magna grid? One of them is stamina and the other enmity, so I'm not too sure if I wanted to invest in them (esp when my only healer is lucifer and lucio's meager heal on ougi). I run a typical lumi sword based magna grid currently.
depends on what you like playing honestly, although light element as a whole is overwhelmingly geared towards stamina between the huge hp pool and buckets of healers. right now on zeus I’m running a mix of stamina and enmity and it’s very consistent but I rarely get to play on the enmity side of things even without bringing a single healer. the main problem with light is just that chev swords are so goddamn useful you don’t really want to be switching them out for other stuff, especially when running lucio or other sword characters cause of that proficiency bonus which really does pile up when your grid is like 8 swords
mtt bow has stronger stamina than eden but the lack of regular attack skill means you don’t want to overload them or your damage will tank if you drop even 1hp. you’re probably good with one or two of those at max, the crit is less than grimnir harps so you need 6 of them on double chev to reach 100% crit and that’s no way to live. if you remove too many swords you’ll also be cutting the hp pool that lets you play stamina easily in the first place. the cutoff for when bows become worse than swords is around 75% hp so if you can stay above that easily you can throw some in yr grid but otherwise don’t
the knives I’m less sure, their attack skills suck but enmity strong as fucc. you’re probably good putting one or two of those in your grid too a la celeste claws but building a whole grid out of them a la celeste claws sounds like a bad time too cause the regular attack boost on knives is smaller than claws. small enmity IS a lot stronger than medium stamina tho within peak values its just trickier to get going. like with bows the cutoff where they become better than swords is around 75% so if you often drop below that knives are a good option
I threw some shit in motocal and looks like, assuming 3 mtt weapons, 4 swords 1 knife 2 bows (each of these with 1 xeno 1 baha 1 mainhand) is the most consistent and (slightly) stronger than 6 sword 2 xeno 1 baha 1 mainhand at all hp values while 2 knives makes it harder to reach and maintain optimal hp but has higher peaks. ideally go mess with a calculator yourself too and see what looks sexiest to you, but if you don’t have a lot of healers or other means to safely stay at either high or low hp I’d say going for consistency over big peaks is the better call
though as you can see it’s really not that big an improvement so you also gotta think about if you really want to bother farming magna 2 raids for marginally more damage. I’ve been farming metatrons for months and they’re annoying as fuck if you don’t have nicholas you just Die. my final advice is don’t bother unless you happen to get drops while farming your summon flb
#king of asks#kyriosblaze#granted im not super up to date on mtt grids cause I became zeuslord long before magna 2#granblue advice
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The Top 10 Anime of 2017
The end of the year is nigh, so we here at RABUJOI thought we’d give you some “Best of” lists, starting with the 10 best anime we watched in 2017. Mind you, these aren’t simply the ten shows that gained the highest scores, though that is part of the equation. Rather, these are the ten shows we enjoyed the most and would/will likely watch again, and highly recommend to all.
10. Sagrada Reset
Despite its conventional, non-flashy visuals and the uneven strength of its arcs, Sagrada Reset earns a place on this list for being so damned ambitious, memorable, and weird. It starred a couple of characters who always hid their emotions behind wooden exteriors, and yet it worked. The idea of an entire town of ability users, full of mysteries as to how a peaceful balance was struck, the attempts by some parties to destroy the magical place, and an increasingly fascinating web of world rules and creative use of ability combos kept be tuning in.
9. Inuyashiki
Nobody ever expected or even thought much of Inuyashiki Ichirou. But when he and Shishigami Hiro are crushed by aliens and given new robotic bodies capable of flight, miraculous healing, and terrifying destruction, Ichirou not only becomes a hero, but the only hero who can save his family, Japan, and the world Hiro’s adolescense-fueled rampages. Often dark, brutal, and cruel, Inuyashiki is balanced by some welcome moments of comedy as Ichirou discovers and tries out his numerous powers, as well as the emotional impact of Hiro’s tortured, conflicted soul, as well as Ichirou’s restored bond with his daughter Mari.
8. Shoujo Shuumatsu Ryokou
Two girls in a ruined world. It doesn’t get much simpler than that, and the audience is along for the ride as those girls trundle through a seemingly endless three-dimensional labyrinth of roads, tracks, ramps, stairs, underground passages, platforms, elevators, and structures, each time discovering something new. Chito and Yuuri couldn’t be more different in personality, but there’s no doubt they’re both glad the other is by their side for their adventures. Moments of friendship, comfort, and life cut through the gloom.
7. ACCA: 13-ku Kansatsu Ka
Like Sagrada Reset, ACCA marched to the beat of its own drum, and was unlike nothing else that aired this year. Focusing on a mid-level bureaucrat with a pretty cushy life who has a mysterious past that plunges him and his sister into the heart of a royal coup attempt, ACCA had both a compelling narrative, likable, rootable characters, a wonderfully-realized world composed of countries with very specific themes, plenty of intrigue, and a surprisingly understated yet effective finale. And the food…the loving depiction of food and drink gave even Food Wars a run for its money.
6. 3-gatsu no Lion 2
I didn’t know I wanted to return to the world of Spring Comes In Like a Lion until I found myself there. Rei is a little older and lot more confident and less self-hating in the second season, and it’s a good thing too, because the person enduring the most conflict this time is Hina, enduring a bullying campaign simply for doing what was right defending her friend. Hina saved Rei last season, now it’s his turn, and it’s never not a delight to behold.
5. Houseki no Kuni
Continuing the theme of “Weird but Good”, Land of the Lustrous may be the best example of the year. Androgynous anthropomorphic gems fighting aliens from the moon with designs drawn heavily from Hindu iconography seeking to use them for “decoration”? Weird. But more than the awesome 3DCGI execution of those battles and their shimmering participants is the character development of the show’s protagonist Phos, who has grown into one of my favorite characters of the year.
4. Tsuki ga Kirei
I haven’t seen a school romance as good as Tsuki ga Kirei in a good long time. When it came along and told the slow-burn story of Akane and Kotarou became an item, it was a crisp breath of fresh air. It keeps things simple, keeps things real, and doesn’t skimp on all the resonant little non-verbal gestures and expressions that really bring the characters to life. The show also makes good use of the LINE app that’s apparently become the go-to communication tool for kids of this age.
3. Shouwa Genroku Rakugo Shinjuu: Sukeroku Futatabi-hen
The first season of SGRS was truly great anime, but as it took place mostly in the past, we can almost look at it as a prologue for the second season, which is outstanding. Put together, it’s a sprawling, epic tale of several generations of storytellers fighting against a world increasingly indifferent to their craft, while wrestling with their own various personal demons. It’s about women’s empowerment in what had been an all-men’s world for centuries. It’s about brotherhood, familial love, romantic love, lust, and one spellbinding rakugo performance after another, usually accompanied by a top-notch jazzy soundtrack.
2. Owarimonogatari Second Season
“Endstory” is pretty self-explanatory; in another epic chronicle that started with Araragi Koyomi’s eventful Spring Break in late March of 2006 (covered in the excellent film trilogy Kizumonogatari), it’s hard to believe Owarimonogatari wraps the whole thing up just a year later, in March of 2007 (the Kanbaru Suruga-centric Hanamonogatari takes place a month later). But enough about the timeline; Owari 2 is a fantastic conclusion to the mega-arc that takes Araragi literally to Hell and back, ascends Hachikuji Mayoi to godlike status, filling a longtime hole in the city’s spiritual tapestry, and finally reveals the mystery of who/what the Loki-like “Oshino Ougi” is. Araragi and Hitagi even get to spend time together as lovers. It has pretty much anything a Monogatari junkie like myself could ask for, and leads me to hope this isn’t really the end, since there’s a lot more Nisio Isin material to work with.
1. Made in Abyss
Made in Abyss came out of nowhere to become one of the best animes of this century. That sounds like hyperbole, the century ain’t that old, and it really is that damn good. Imagine a Ghibli movie spread over nearly five hours with unique character designs that, while cutesy, avoid being annoyingly so; a intricately-detailed and truly awesome setting, ominous mysteries, terrifying monsters, ample mortal peril, tremendous music and sound design, and some really top-notch performances from the two leads. Abyss will pull you in, grab your heartstrings, kick your adrenaline gland, and blow your mind. And it’s not over yet; though a date has not been set, a second season is on the way. Even if it had ended at one, however, the twelve episodes we got unquestionably comprised the very best of 2017.
By: rabujoistaff
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this is way funnier to me than it should be
#sammy liveblogs about granblue#to be fair ITS THE FACT I DID NEARLY 75 MIL DMG IN SUMMONS AND CHAIN BURTST#the only other things we come close to is c.a. dmg but thats bc he's hitting hard cap like immediately and im not that far off from it#if the hard cap wasnt 6.6mil the difference would be larger#i mean also fediel did more c.a. dmg than him#bc she also got 12 ougi's compared to his 8#she's nearly at the hard 6.6 she's usually around 6.5 but she's gets to double ougi every time so lol#when ur heal class and u do almost as much dmg as the elements arguably best dps unit#im glad i went and spent the valor badges on the sunlightstone so i could get yatima to 4*#i got 3 copies of her during her release banner so i only needed one and then i 4*'d her#and being able to summon two summons a turn is so nice and i dont need to have sr lyria as an ally to do it#god tho imagine if i had death in my summons and not the sub aura summon section#using yatima would be like playing russian roulette
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cries, finally i got qinglong proud beat. the other three were pretty easy, but qinglong was an ordeal bc despite how strong my regular fire set up is, god does that dragon do so much fucking damage. had to switch to doctor and use yuel, gahandagoza, and agielba as a front line, shove rose queen and the dragon knights summon into my summon grid for their armor effect, use michael as support for the delay, and time agielba’s skills just perfectly right to substitute on the bosses special attack when the full party wasn’t armored, BUT ONLY WHEN HE HAD HIS OUGI READY BECAUSE GOD THAT 100% to reduce damage by 80% for that turn is soooo important to be able to tank the entirety of those 30/24 hit damage special attacks. the extra green potions and heals from doctor, and being blessed with vane’s cooking actually having rng in my favor, like giving me shield when i need it, not giving me charge bar when i don’t need it, and even got blessed with the insta skill cooldown. i didn’t even lose a single party member on the run i finally won, ; w ;
#sammy liveblogs about granblue#sammy be quiet#imafuckingidiot#sammy no#sammy rambles#that one rebalancing update from ages ago really made agielba a good fucking tank if you time his skills right#like that .5 turn armor is fucking clutch#i had to drop percy bc petrify only lands at below 50% hp and i needed party members with heals good def and counter and shit
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sometimes i start to wonder what nier is doing in the backline of my main dark team ever since fediel, since i no longer do the switch her in, field spell/c.a. reactivate, off her with death, swap in another with rei, then revive her. bc i’d rather just go straight to fediel w/her field spell, everyone already has amazing ta, and i don’t mind missing out on the c.a. reactivate for xing since fediel has guaranteed c.a. reactivate with her field spell up. and then i do the proud missions during events and im reminded why nier is still important to have in the backline ( ´•̥̥̥ω•̥̥̥` ) i can solo metatron, hector, gw nm light bosses, lu woh, horus... health is never a worry, i never take big hits... but proud event battles... when u just keep hitting its triggers oops... nier save my f.cking life, this is why i also still carry revive*. god just hitting those triggers to close to each other bc you are tearing through it’s hp bar too fast but not fast enough to like skip triggers, just fast enough to hit like f.cking all of them. it was fine. nier’s subskill saves my life so i have 1 hp, lady grey and fediel rip, xing untouched... then just... use rei who is back now to stop the next trigger from doing any damage bc it’s LITERALLY RIGHT AT THE NEXT ONE, and then revive fediel and switch her back in with rei and heal up with potions. boss taken care of. wait why the fuck am i calling it a field spell, this isn’t ygo im crying they’re field effects
*that and doctor not really having anything good to bring in this set up other than nutrients... after i got fediel on her release, i had to stop bringing miserable mist too... since fediel’s field spell already does 25% def down, and then she has a dark def down stackable she applies on skill and at the end of every normal attack + halloween lady grey doing def down stackable.... i know doing gw i just brought damage skills for the hell of it, bc i wasn’t going to use the revive on full auto. but i’ve but it back and im lazy, i just decided to put dispel on the last slot, for reasons i don’t remember, but then later realized... oh yeah, you know... that has a use for metatron anyways. so i’ll keep it. i wont stop playing doctor tho. the stamina buff + using parazonium is too good. and other dagger classes don’t fit the build right. warlock? yeah, i guess, but the problem is if your going to do warlock you might was well bring chaser, but its 3/7 cooldown is too long when you can just ougi with parazonium. + no crests or excesive staff users in my set up. and i don’t need more def down bandit tycoon? i feel like this class is either for farming or specifically working with a break team (w/tien). not that helpful. chaos ruler? i don’t need any more def down, im over flowing with def down. i guess the delay is cool but i don’t need it. elysian? why the f.ck would i dagger with elysian. why the F.CK would i dagger IN DARK ON ELYSIAN WHEN I HAVE AN UNHEIL IN MY GRID (and i have like 4 more unheil in my stash im so upset gbf did that during new years, why did you curse everyone with ferry. what am i supposed to do. more than one is bad in your grid, and defeats my scales. but im too chicken to reduce a grand weapon) tormentor? for the meme i guess? lol when i am semi-auto farming prosperity flame i put that class on for fun masquerade? this would seem like the second most viable class. the problem? literally useless to me in dark. bithc xing doesn’t need multiatk help his ta is like near 100% once he gets like 2 stacks, even at none he rarely da’s. fediel is guaranteed ta bc i switch her in with rei. so it would slightly benefit me and halloween lady but like fediel’s field spell and the da/ta from parazonium already have us at high ta. bc the field spell alone is 100% da. masquerade is effectively useless compared to the buffs doctor provides + potion stash esp master lv 30 doctor buffs. but why am i stuck on parazonium as a mainhand for my main team? it’s one of the only sources of full party bonus damage sources in dark and you can keep it with 100% uptime with how often we ougi. the next best source would be orchid, but her’s is 10% instead of 15%, then there is freezie with 20% but her’s is 3/7 cooldown and she takes an ally slot. the constant 15% bonus damage is big when you’re all hitting ~855k - 960k+ and then there’s xing who’s hitting at minimum 1mil right off the start and it stacks with his self bonus damage buff then i give him hallow lady greys 30% bonus damage buff this boy is built for normal attack damage and he hits his cap hard, bonus damage is the best way to break beyond it and when you’re all ta (at least da) every turn its adds up, a lot more than other mainhands would provide.
#sammy liveblogs about granblue#fuCK I GOTTA GO AND LEAVE FOR WORK#dumb text post#sammy be quiet#sammy no#rambling under the cut#rip WHERE DID TIME GO#IVE BEEN WRITING THIS FOR ALMOST AN HOUR OOPS
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oh i do want to say nezha is actually surprisingly pretty goddamn good in damage output.
ike his damage skill, that does wind and fire damage, will almost always be doing more damage on the fricking fire hit (i’ve noticed it usually around 1.3 mil on fire and 1 -1.1 mil on wind), (im psure this was also the case in the alexial fight, which is odd bc alexial is supposed to take reduced damage from elements other than wind. but my brain might be misremembering and i really don’t want to deal with doing another alexial run with nezha in the party bc that run was not fun. on that note alexial is the only magna II boss i still don’t have like a team that i can guarantee a no revive solo. despite i still consider earth my weakest element. i think my wind team just has lower hp and near the end alexia just does so much goddamn damage and hits the entire party. i mean avatar used to be painful, but after that one update, that changed it’s special attacks from plain damage to dark damage, it got like a billion times easier, also val aggy who can just provide like 100% uptime revitalize once at 5 crests and past 10 turns w/noa’s ca reactivation on him... and sup summon luci w/summon grid luci so even if im a dumb bitch and don’t have noa’s full party unchallenged ready for the insta kill special at like 10% everyones got 3 feedback so we can tank with 1 hp and then get at least some healing to survive the rest... bc 10% hp is nothing when bc tanking 99,999,9999 damage and living is basically just a very violent version of full party instant c.a. ((and you have grand cagi)) it’s like using bonito except oh god he’s got a knife how the fuck is that fish holding a knife. speaking of avatar tho god i need to remember to do those daily bc im actually going to need avatar anima. anyways). i really only need one other primal out for nezha since i assume he counts as one (like satyr) and i really only care about the charge bar gain as opposed to more defense. and i like using tia anyways bc frees a slot that would be taken by seraphic weapon. her def down stacks with nezah’s, wind crests skill damage, heals, charge bar gain, veil, mirror image. and i have a good reason to use my newly 5* lv100 bastard man bc ca damage boost and full party instant ca. and i think for now the best mc class choice for me with nezha in the team is relic buster, bc 1) can actually use windhose which normally doesn’t have room in my grid and it’s got a good ca 2) relic buster has real good atk specs esp with saber 3) i can use seifuku and lovely ace skin and be cute 4) full party ca with good ca dmg cap boosts. basically bastard man and relic buster can help nezha get off 2 ougi’s in the first two turns so i can raise his divine might to level 3 really fast bc its real nice when at lv 5 he’s just doing an extra 2.3~2.4 mil damage every goddamn turn (with self heal and charge boost). kinda surprising his preliminary rating is only an 8.5 bc his damage output is kinda ridiculous for longer fights, but i guess it depends on your team build bc he’s less useful or at least takes longer to become better dps if you don’t have a frequent ougi team... but like his 3rd skill is really good def down, like 15% def down and 25% wind and fire def down, and i know for a fact that the 15% stacks with tia’s 25%, but like you like almost already hit cap wtih nazha alone at 40%... (plus his wind def down WILL ACTUALLY BE USABLE IN PRIMARCH RAIDS) (ok apparently the wiki claims tia’s def down in single sided, which means it’s supposed to stack with miserable mist but I SWEAR TO FUCKING GOD in the past it did not stack with miserable mist, like ages and ages ago when i used to try. making me wonder if im fucking insane or the last time she got a balance it was changed??? so if tia’s is single tecnically nezha’s should be dual meaning the 15% wont stack with miserable mist, but the 25% from miserable mist will override the 15%, which is fine anyways bc it will stack with the 25% wind down (and 25% fire down which really only matters for nezha) and cap def down at 50% for both wind and fire. which is kinda a deal for an element that can be annoying to get def down sources for. (though i haven’t been taking mm on wind for a long time, bc again i s2g mm didn’t stack with tia originally. i’ve spent a majority of my wind career using tia and then like super goddamn slowly trying to get to cap with full metal jacket V inflicting 5% stackable (25% max) with each hit. which i think... takes like 9 turns....? (if its lands each time)... bc turn 1 unload all bullets and ougi (5%), 2 fire 3 bullets before turn and 3 bullets on turn (10%), turn 3 ougi, turn 4 first three bullets (15%), turn 5 second 3 bullets, turn 6 three-round burst off cool down but no bullets full charge-> ougi, turn 7 fire first three bullets before turn and 3 bullets on turn (20%), turn 8 open fire off cooldown but have no bullets full charge-> ougi, turn 9 open fire (25%) (also splitting spirit and fort off cool down which means i might even generate full charge without bullets but im usually gunna fire them anyways, if i don’t then it takes like a full 10 turns... to be fair getting def down cap is usually mostly just for the rest of the party bc mc soldier is already hitting so fucking hard 888k~930k+ per bullet like well the fuck into the soft cap even with how much i have it raised, that more def down doesn’t do a whole lot for mc. god. god remember before soldier was added, and it was just gunslinger... that any bullets you took out of the gun would be lost forever. that was a neat feature. i was originally so upset with soldier was added and i was going to make nebuchad john doe and it was like :) all your bullets will go bye bye bc john doe is a new weapon and these bullets are locked to only appearing in nebuchad. and i didn’t know the game had updated that now when bullets are removed they’d go back to inventory instead of vanishing so i thought i had to fucking make all my goddamn bullets again and start from scratch. here is an image i made in reaction to that, but never posted bc i discovered they no longer vanished when removed before posting said image:
anyways ive been rambling too long. also the 20% fire damage cut is still basically useless. yggy impossible goes into break too fast for her to even do fire damage more than like 1 time. the only other time i would think you’d take fire damage in at the very end of four primarch raid, but i don’t think 20% fire cuts going to be very helpful against mikoo’s attacks. also i would literally never use a wind team for that raid over dark. by e
#sammy liveblogs about granblue#dumb text post#sammy rambles#oops i got carried away#and i just spent like too much time and effort making an edit for a stupid joke so im gunna cut it out of this#and put it on a separate post so it doesn't have to be under the cut under a bunch of word vomit#sammy no#sammy be quiet
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