#like irl it's a russian roulette on whether you will fall on a bigot/someone you don't have the energy for or someone you'd really befriend
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I don't think grinding for currency is a good way to keep people engaged with Sky; on one hand TGC acknowledges that candle running has become a chore, but on the other, the ways they said they thought about to keep players active for at least half or more of an event revolves around grinding (either with the high prices or by adding yet another currency).
Also I can't put it into words well without sounding like I'm reaching but is anyone else confused by how AFK farmers were talked about ? Like I get the frustration because I've been in a server where everyone was asleep while trying to open doors, but I don't think "exploits" are the root of the problem.
Which leads me into my next comment, there's this push to make us social that quickly becomes suffocating when you're more introverted and don't always have the social batteries for that. Sky is a social game so I find the expectation that I should be helpful and courteous to strangers reasonable, but expecting and forcing players to constantly interact with eachother becomes exhausting, especially since you can't properly curate your experience (the block system is wack and you can't stop someone from teleporting to your server once you became friends) so it feels overwhelming, especially with people that get clingy that may range from young children that don't mean to be like that (which I can tolerate) to folks that talked to you once, so now you're their therapist/partner... And I find it also affects closer bonds too ? There's this general unease around enforcing boundaries, I have to reassure new friends that they can tell me they're busy or can't hang out for any other reason, since I sometimes teleport to them just out of curiosity to see what they're doing.
It's just my two cents of course, but I think that there should be proper ways to enforce boundaries before players are pushed to talk to eachother if you want a majority of them to happily do so.
#sky: children of the light#thatskygame#my content#I've thought about this a lot tbh because even I started dreading unlocking chat with someone#like irl it's a russian roulette on whether you will fall on a bigot/someone you don't have the energy for or someone you'd really befriend#so expecting people to be social without a proper way to protect themselves would rightfully put them off#hence why im a bit wierded out that TGC is surprised people AFK at social light areas without talking to eachother#it's possible to have fun with strangers without being friends at the end of the interaction. let alone talking at all#crab chains at sanctuary for example#or placing a cushion under sleeping folks and musicians#there is more than one way to be friendly and kind and it's sad that these charming interactions get overlooked because they are fleeting
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