#like i'm someone whose getting into saga. those games are unkind to the player
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i think drakengard's largest fault isn't that it is a 'terrible to play game' but rather that the action available to you is along very simplified movesets. As far as action games go it is fairly shallow. Early on especially feels 'bad' because your combos are limited to short strings until you upgrade a weapon and for the most part, your defensive capabilities are limited too, and often affect your camera which is mostly where that clunkyness comes from (this is specifically about the ground combat - flying is decently robust).
Game is real simple to play but the levels and encounters are (mostly) well designed and it, overall, plays well. I've def played much worse from "better" games
#sorry i've been in the tag and seen endless complaints about the controls/combat w/e#taupe plays drakengard#i'm not saying you have to agree with me on this lol. i think that frustration works to the game's advantage#like i'm someone whose getting into saga. those games are unkind to the player#anyway if you're passingly familiar with musou you can understand the structure of this game.#because that informs a lot of why the ground combat is like that. also it was their first action game#i've seen and played worse from games made in similar situations#taupe talks
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