#like i hate it here i think i should craft a more normie experience
Explore tagged Tumblr posts
imaginethathaikyuu Β· 3 months ago
Text
my twitter timeline is literally just
iran missile attack parkcour civilization parkour civilization my hot guy of the month parkour civilization iran missile attack
5 notes Β· View notes
veronasunmademods Β· 11 months ago
Text
Occult Children
There's... not really a lot for children in the Sims 4, occult or not. But nothing has bothered me more than the fact that even if you make an occult child, you won't see any effects of it until that child is a teenager. From my experience, anyway. So, a bit of an idea to how one might change that.
Spellcasters
Accidental magic. I'll say it again and again, Spellcaster children, toddlers, and infants should have accidental magic. Especially when they're experiencing big moods.
It could be any mood other than "fine" for a toddler and/or infant; turns objects into flowers when happy, bubbles when playful, makes an earthquake when angry, makes it rain when sad, etc. Not every time or that would impede gameplay and be annoying.
Children instead would do it only during the extreme emotions. Hysterical, mortified, enraged, scared. Sadness as well, but that one doesn't have an "extreme" version. They'd have pretty much the same as the toddlers and infants as what would happen.
Potions stations would level up the potion making skill. That, or they have their own mini cauldron. Or both. One of the potions would be turning the giant stuffed animal toy into a proper Sim if the friendship level is high enough.
A few simple spells available to them, with Mischief the most accessible seeing as kids as mischievous.
Bring back the hair dye prank, but make the child have to craft it at with their potions skill.
In tandem with a boarding school mod, a magical boarding school just for Spellcaster children. Maybe two. One so they can learn to hone their powers, and one to hide them.
Spellcaster parents gain the option to inform their partners they are a Spellcaster if the other parent is not. Or not reveal. It's not mandatory.
Also an option to automatically hide heritage or reveal heritage to children, in case all children are normal Sims. Can later reveal Spellcaster heritage as desired.
Sims raising Spellcaster children and not knowing about it because they were not told can have different reactions when they find out. Anger, fear, excitement.
Spellcasters or normie parents could send child Spellcasters to the boarding school to free them of their abilities if they're trying to hide it or simply can't stand the magic. (Inspired by a throwaway line in the Children of the Lamp series where djinn children were sometimes put through such rigorous education it basically killed their magic)
Child sized broom that's closer to a rocking horse because it can't be used for travel. It just goes in a circle and can do loop-de-loops and other small trick shots if the motor skill is high enough.
Candies like those ones from HP that make you sound like different animals.
Mermaids
Obviously, let them be mermaids.
For toddlers/infants make them stay in whatever form the birther had when going in labor. If starts giving birth while mermaid, toddler/infant is full mermaid and has to learn to take human form. If human, has to learn to take mermaid form.
If in mermaid form, there could be special items made for an underwater nursery for them. If a mod can't do it on its own, it would probably require cheats.
Like, think a large lilypad floating in the water for a newborn, giant shells for infants and toddlers.
Mostly just everything found here, The Expanded Mermaids from SpinningPlumbobs. I like it, it fits what I want but can't have because I can't use the computer. 😭
Just wanted to add my own two cents about younger than children.
Vampires
Full vampire children should age slow, just like their parents. Half vampire children can stay the same when it comes to aging.
A breastfeeding parent to a vampire baby should occasionally get bit and get moodlets about uncomfortable bleeding.
On that same note, while I hate Twilight, I think the pregnancy and vampire children thing would work well with the Sims. Weakness during pregnancy (Sims can't die while pregnant, but a general higher need for sleep, apathy, a dazed mood, puking, etc), craving for more raw meals, normie sims able to digest plasma without getting sick.
Child vampires can eat both regular food and plasma but start finding regular food unappealing.
Toddlers and infants can eat both as well, but tend towards regular food. But if they get a craving for plasma and they don't get it, they'll go bite anyone and everything, including family and pets.
If a child vampire has a high enough relationship with a normie child, the vampire can offer to turn the normie.
This turned vampire child does not age. Is stuck in the child state. Insatiable hunger, all the time.
Born child and under vampires don't die in the sun, but they'll get a nasty sunburn. Perhaps some rashes, like they're allergic to it. Turned children will die from sun exposure.
Turned children can only eat plasma.
Child sized coffins decorated with stickers, with colorful fabric and pretty wood designs. Open casket that's styled like a princess bed with a canopy.
Teething toys for infants that will occasionally burst and get them messy.
Plasma bags made to look like cute juice boxes.
A randomly chosen trait for how the vampire child comes across. Unsettling, enchanting, strange, etc.
Werewolves
Wolf form, wolf form, wolf form
Toddlers and infants can sleep in pet beds
Another situation where toddlers/infants/newborns are whatever the birther was at the time of birth. If in wolf form, they're born like a puppy. Switches uncontrollably human sometimes, but default is dog. Same for the reverse where the birther was in human form; human default, uncontrollable wolf.
Kids can dig holes with their hands in the backyard.
Can play with dog toys like dog.
Chase cats
Dogpile older Sims
Ability to chew on toys when not in wolf form
Excitement, playful, and embarrassment will turn children into their wolf forms
Can learn to control the wolf, but only that perk
Can "pack bond" with friends. Good things like raising skills, better moods, etc will be easier when packmates are around, but will feel distressed when they're not around for a while.
All of them could probably have the ability to "reveal or hide heritage" honestly.
19 notes Β· View notes