#like him being implied to be able to talk with flickies
Explore tagged Tumblr posts
Text
if sega makes tails adventure a classic exclusive thing i'm gonna cry. a lot/neg
#speedy posting#sth#tails adventure#text post#but like#tails adventure just makes tails a much more interesting character#like him being implied to be able to talk with flickies#or the origin of the sea fox#or the origin of the ecplosive mice in sonic battle#or fuck even his fear in general#he went through so much#all for being flushed down the drain#i really hope they dont go with the 'all classic games besides sonic 1 2 3 and cd are non canon' route#because its so lame#praying that they stay with the original jpn manual backstory where it happens before tails met sonic#and mecha sonic mk ii came back!#FUCK#FEELS THE RABBIT AND CYBER SINGER MIKA EXIST IN BOTH UNIVERSES#WE CAN HAVE MODERN SPEEDY#IF THEY ARENT FUCKING COWARDS#sorry for the rambling#had a not so great day lmao
4 notes
·
View notes
Text
Reblogging this into it’s own post.
Based on the original post here.
Sonic and the Summer Days
Prologue
Alice: The real Alice of the storybook, filling the role Shahra and Merlina did in the other games. To progress through Wonderland, Alice and Sonic ride upon the Gryphon. Either Alice or Gyphon can explain the major mechanics of the story. In short, there is something evil that has wormed its way into Wonderland. Sonic has to traverse the story to find out where the evil is hiding. And Wonderland will drain your identity and memories if you don’t resist. Sonic is confident that won’t happen except immediately he is told he is the Knave of Hearts as if Alice and the Gryphon believed such all along.
Chapter 1
White Rabbit: Silver
The White Rabbit of course drew Sonic into Wonderland but now acts like Sonic is his servant. The Rabbit’s House stage will contain puzzles that must be solved using shrinking and growing mechanics.
Chapter 2
Caterpillar: Rouge
The Wispy Garden stage will have Sonic trying to traverse traps and obstacles which may of may not be illusions of the smoke. (If smoking doesn’t fly in an E-rated game, maybe show Rouge enjoying a sauna cooking over a fire or something.)
Chapter 3
Duchess: The first real villain of the game, but really just a mid-boss.
Cheshire Cat: Espio, seeing as his ability to turn invisible lines up nicely.
Stealth stage! Kidding. Just more puzzles in the Turvy Manor stage with an odd gravity theme, seeing as the Cheshire Cat can walk along any surface. Shifts in orientation and perspective would definitely look interesting. There would be no boss fight against the Duchess as she would claim to have been called away by the Queen of Hearts.
Chapter 4
Mad Hatter: Sticks, because she’s definitely mad, and needs another game.
March Hare: Marina, because she needs another game, too.
The original book has the Hatter talking about Time as if it were a person, so it can be heavily implied that Time is the final boss of the game, and a Tea Partylevel where you can play as classic Sonic once again would fulfill Sega’s odd two Sonics fetish once more.
Chapter 5
Queen of Hearts: Amy Rose, sure. Though, instead of ordering executions, let’s just say she banishes people into the cards that make up her guards.
King of Hearts: Knuckles
The Croquet Match stage would see Sonic forcibly shrunk down and have to traverse the stage having been declared the croquet ball. A large Queen of Hearts would be trying to foil his progress while he would be receiving help from the Gryphon and Alice. But then it is revealed by the White Rabbit that Sonic is the Knave the Queen has been seeking and he’s put to trial.
Chapter 6
The Queen’s Court stage is really the an extended boss fight between Sonic and the Duchess and just when it looks like he’s going to win, she ends up cheating and tossing Sonic, Alice, and the Gryphon into the Looking Glass
Chapter 7
The Fractured Garden stage has Sonic racing around trying to collect the pieces of the shattered Looking Glass at the Gryphon’s instruction so it can try to be reforged at the castle in the distance. The Gryphon flies off, though. At the end of the stage Sonic meets the Red Queen
Red Queen: Alice was robbed of all her memories and portrays the Red Queen for the rest of the game.
Chapter 8
Fawn: Cream
An escort mission through the Infested Forest stage, but only to the extent that Sonic has to clear puzzles in one location so the Fawn can progress in another location. However, Sonic manages to trip and drop a few shards and the Fawn sees something evil in Sonic’s reflection. Sonic tries to tell her he’s one of the good guys but has forgotten his name at this point, only remembering that he’s the Knave. A reverse boss fight happens where if the Knave takes too many hits while dodging attacks and trying not to retaliate, it’s a game over.
Chapter 9
Tweedledee: Probably Big by himself. He’s the right shape after all. Informs Sonic about the sleeping Red King
Walrus: Eggman for sure.
Carpenter: I can see Tails in this role, though he’d most likely try to stop the Walrus from eating the oysters. Yes, this ruins the imagery, sue me.
The player can take over, playing as the Carpenter for the Shining Sea stage and has to collects the oysters (or flickies let’s say) and avoiding the Walrus as each try to build contraptions to confound the other’s progress. After the stage Tweedledee talks about how the Red King sleeps, and that it’s his dream that makes all of Wonderland real, including the Knave existence.
Chapter 10
White Queen: Revealed that the Duchess ended up getting captured as well and transformed, like Alice. The White Queen does know who the Duchess is, but insists that, since that was before the Knave was tossed into the Looking Glass, it hasn’t happened yet. Then she holds up the shards, claiming the Knave sold them to her. Indeed, when the Knave looks, his pocket is full of rings instead.
Thus the Reverse River stage is a 2D platformer with water areas which the Knave must travel through to return all the rings collected in that stage to undo the sale and get the shards back from the White Queen.
Chapter 11
Red/White Knights: Sticks and Marina again, giving the implication that all the other characters are being captured.
At the wall of the Castle’s keep the Knave is actually reunited with the Gryphon who has curiously lost his wings, but it’s fortuitous as a wingless Gryphon is a valid steed for the next stage which must be passed for the Knave to be able to enter,
At the end of the Checkered Gallop race stage, not only does the Gryphon regain his wings, so do the Knights’ horses so that all of them can make haste for the throne room at the top of the castle. And the Knights also remind the Knave that he must reforge the Looking Glass and become the White King so he can stay in Wonderland and keep everyone from disappearing if the Red King wakes up. Such an explanation doesn’t sound right to the Gryphon, though.
Chapter 12
When the Knave makes it to the last level and reforges the Looking Glass he has to take it to the throne room and look at his reflection while standing in front of the White King’s tapestry to assume his role. Just before he does, the Red Queen rushes to him and says he must decide to become the Red King instead or else the tyrannical White King will simply escape his prison and lock Sonic in the tapestry instead. The Gryphon interjects and says neither outcome will happen and has the Knave look at the Glass with nothing behind him, an action which restores Sonic’s memories. And he’s told that the ending doesn’t really matter since stepping back through the Looking Glass will return Sonic to his world. So now Sonic is faced with a choice.
Choosing the Looking Glass
Sonic steps through the Looking Glass and he wakes up back in his own world. Frantically, he flips through the Wonderland book and sees the text abruptly cut off. He wonders what it means but gets distracted when Tails comes looking for him asking for help. His memory of his adventure quickly fading, Sonic walks away from the book, and the book also fades away.
Choosing the White King
Indeed Sonic is trapped in the tapestry, but thankfully Alice is in there with him so that they both can face off against the White Queen at the end of the Woven Battlefield stage. After the White Queen is vanquished, she leaves behind the Looking Glass and Alice tells Sonic it’s the only way to get back to the throne room. So Sonic steps through and when he’s gone, the reflection of Alice weeping fades to black.
Sonic wakes up back in his own world. Frantically, he flips through the Wonderland book he sees the text end with a message of thanks from Alice, conveying the well wishes of the other characters. He wonders what it means but gets distracted when Tails comes looking for him asking for help. His memory of his adventure quickly fading, Sonic walks away from the book, and the book also fades away.
Choosing the Red King
Sonic abruptly wakes up in the castle bedroom, with the White Rabbit startled awake by the stirring. The Rabbit rushes out to get Alice and the Gryphon who help Sonic up and make sure he’s okay. Exiting the bedroom, a contrite Duchess apologizes for the way she acted and of course Sonic easily forgives her. But when Sonic walks past a balcony, he sees multiple battles happening all over Wonderland in an all-out war. Asking if he was responsible, Alice says he was, but that such action was necessary or else the evil force that brought Sonic into the book, the Horologium, would have destroyed everything once he was gone. And that, at least with the powers of the Red King, Sonic can face the Horologium and defeat him.
Sonic soars along, riding the Gryphon into the centre of the various battlefields during the Checkmate Disaster stage and quelling the Horologium’s shades until he faces off against the demon. The Horologium tries to vaporize him, but Sonic manages to get the Looking Glass out in front of him first to absorb the energy. And instead of shattering again, the Looking Glass forms a protective coating around him, transforming him into Crimson Sonic. To win he has to fly around on the Gryphon and get in the way of the Horolgium’s blasts to absorb them and power up to perform a super attack as the only way of harming the boss. If Crimson Sonic misses too many, Wonderland ends up getting destroyed. Periodically, Crimson Sonic will have to avoid certain telegraphed attacks that either freeze his position, makes absorbing a blast empty the power gauge instead of fill it, or knock him off the Gryphon, requiring a few jumps to remount.
One the Horologium is defeated and Wonderland is saved, Alice tells Sonic that since he is the Red King, it’s time to wake up. Sonic initially refuses and pushes the Looking Glass into her hands, but then, in its reflection, Sonic sees most of the rest of the cast of the story, recognizes his friends playing the parts, and realizes he almost forgot himself again. He finally agrees and says goodbye to Alice and the Gryphon and closes his eyes. Back in his own world, Sonic picks up the Wonderland book that had fallen to his side and flips to the final page to see the text with a message of thanks from Alice, conveying the well wishes of the other characters. He smiles to himself and closes the book just as Tails comes looking for him asking for help. On his way out, he slides the book back on the shelf before speeding off.
Dammit, now I want to play this game.
9 notes
·
View notes