#like he's a fascinating well written character and to an extent i do sympathise with his situation and existence
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this be the verse
Since we’re unlikely to see anything more to the Bourgeois Family Storyline for a while. Putting it under cut for untagged S4 spoilers and because it feels whiny.
Believe me, I hate that I’m saying this:
Introducing a character as a tragic victim of cruel life, who perserveres through her trauma with kindness and confidence, who instantly becomes BFFs with the protagonist because oh my god they’re so alike, effortlessly integrates into to canon cast and is given one of the central superhero powers in the second episode she is on screen
... it’s not a terribly good look, okay. Zoé’s Tragic Past™ is worse than Adrien’s, yet she came out of it with less damage than he did. Given how far in advance the show is written and the fact that I wasn’t around for S2 being aired, I can’t tell to what extent Zoé’s sad childhood might be meant as an implicit commentary on people who started sympathising with Chloé after it was revealed that gee, she’s a victim of child abuse. Part of this is, of course, also that I never can tell if this show recognises emotional abuse as, well - abuse, considering how often it is used for comedy. Certainly, one very obvious reading of Zoé’s sad life compared to Chloé’s is that we’re not supposed to feel bad for Chloé or to read her abusive background as the explanation for her current dysfunction. It’s all Chloé’s own fault that she’s like that - Zoé had it so much worse, and she still super nice!
As someone who was messed up for for all of my teens and socially stunted well into my twenties because of the things a parental figure did and didn’t say to me for a year of my childhood: Fuck. You. I had three parents who loved me unconditionally. That wasn’t enough to stem the damage when the fourth one started treating me like dirt. Constantly telling a child that they are worthless, unlovable and unwanted by their own family is the most effective way of destroying their self-worth, and hence obliterating the very foundation of how they interact with the world.
Chloé’s histrionic self-grandeur is supremely unhelpful, but it’s less damaging for her sense of self than my internalised self-hatred ended up being. But oh, dear Zoé survived her neglect and her bullying without any of those issues, too! It’s all about your attitude to life, boys! You’ll only be damaged if you let yourself be! Sticks and stones!
But most of us weren’t Harry Potter or Mathilda. We believed the things our parents told us, and the show has explicitly connected Chloé’s hysterical need to be “special” to her mother’s rejection of her.
This, I have to stress, is not meant as a criticism of Zoé as such, but of the way the show has gone about framing her in her first two episodes. I don’t really have any strong feelings for her in either direction; her attempts at fitting into her family were really fascinating, but the soppy ending and the ~tragic childhood~ did not do her any favours. She doesn’t really do much in “Queen Banana” except accepting Chloé’s BS with a shrug and a smile and delivering some standard heroic lines; only her final scene with Chloé told us anything more about her as a person.
And ngl, I’m honestly kind of questioning her speech at the end. What reason does Zoé have for “loving” Chloé? She clearly doesn’t admire Chloé’s Chloéness, she certainly doesn’t seem interested in being a part of the family as “Sole Crusher” ends. She is literally quoting her own lines from the film, in what might be foreshadowing but could be interpreted as simple manipulation in an interaction where Zoé is blatantly lying about Ladybug’s magical charm. Does she mean anything of what she’s telling Chloé here? That question would be more apt given her entire thing in “Sole Crusher” if said episode hadn’t been all about how oh no, she’s done being insincere and will always be herself from now on! So presumably she isn’t lying, and she does for whatever inexplicable reason love this reprehensible brat of a half-sister.
I really wish we could have gotten just a tiny glimpse of why Zoé would care about this absolutely vile person who happens to share her genes. Chloé did nothing in this episode but make it more than clear that not only is she an awful person, she also hates Zoé specifically. Both the Zoé episodes are making their point with the lazy narrative that Zoé = good because Chloé = bad. It thoroughly glosses over the context of Chloé’s previous character arc; we the audience knows that this girl is also Chloé, but Zoé has absolutely zero reason to presume that that is possible.
It would have been a boon to her character if this episode had included just a little moment to justify Zoé’s supposed love. If she had a reason for reaching out for Chloé, something more than innate goodness and generosity because Zoe = good, then that would finally make her something more than Not Chloé. Because honestly, that is how she’s coming across to me as of her first two episodes, more than an actual person with a story of her own.
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No words, images, or any other form of communication known to humans will ever be able to sum up my loathing for tyri0n.
#I /HATE/ HIM#I H A T E HIM#I HAAAATTTTEEEEEEEE HIIIIMMMMMMMMMM#literally the only thing that's happened so far is his name has been mentioned#that's it#but i am Enraged#misogynistic little bastard a;oirehnjlgtkaerfre#like he's a fascinating well written character and to an extent i do sympathise with his situation and existence#BUT ALSO I DESPISE HIM DO U UNDERSATND#text post tag#lauren liveblogs asoiaf#lauren liveblogs agot#tyrion lannister#anti tyrion#>:(
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What's new in Grand Theft Auto 5
I have only committed a half-hour planning the perfect heist. I'm going in smart, blowing not on the protections with the team after the fragile jewellery counters from the mass with a carefully placed smoke bomb, and smashing into both cabinet with the handle of a semi-automatic rifle before reaching the flight on a regional getaway bike. I'm cut the cut so I could use the best hacker to disable the protection order, with a flair gunman to handle crowd control. And yet, despite our very best efforts, with a single poorly-taken corner upon the bicycle, everything goes wrong. I should be getting behind a moist sewer tunnel, sneaking our sense under the capital to independence. Instead, I'm here, mowing down say next wave of authorities on the town lanes, with with the new while performing a Grand Theft Auto game, I feel immensely guilty about it.
This isn't due to some grand moral awakening by the part, but an interesting side effect of what is the PlayStation 4 and Xbox One form of Grand Theft Auto 5's most make new piece: first-person mode. Even when GTA activity were Grand Theft Auto V free Download top-down shooters, there was always a bit of an disconnect between the sometimes shockingly violent scenes on-screen, also the mentality of the person. You could imagine that, despite directly organizing a quality, it was that exclusive caricature of a legal spending the crimes--you just played witness to them. First-person mode fundamentally changes how you view Grand Theft Auto 5's world. It has the power to make people cease and sense on your own motions, then to truly issue a character's drives. Then in the cycle that experience always been criticized for glorifying a years of crime, rather than questioning that, it is no bad idea.
Yes, there are plenty of violent first-person shooters around in which flows associated with morality can be created, but little are paired with the stunning Hollywood production quantities of GTA Versus. The city of Los Santos is one of the many beautiful and influence open-world environments to retain increasingly thanks a video game, and now their original higher-resolution guise, it's even more spectacular. Compared to the last-gen versions, the new Grand Theft Auto 5 is visibly sharper, largely due to improved antialiasing. Textures resolutions have been bumped, floors are, very, bumpier (thanks enhanced tessellation), and there are all approach of extra particle, elegant, with lens effects. You can cruise down Vespucci Shore and go for small aspect throughout the trinket gather and skateboard looks that lived there or. You can get about inside shower, marvelling at the beautifully rendered raindrops and puddles on the ground. And once you quit admiring the landscapes to producing some anarchy, explosions from a hastily thrown grenade pop in a stunning show of fireplace with light.
To enjoy this every into first-person is a pleasure. The vast, cinematic topic of see is very different to that regarding the average shooter, as is the slower time with you walk; think REHABILITATION. and you're on the proper path. Where the camera once easily roll up beyond and throughout the town, on ground level everything seems better and more imposing. I found myself going together the municipality streets, view because many weird and wonderful inhabitants of Los Santos moved regarding the interest. I strolled in shops, also those everywhere I can believe everything, to admire the amazing level of depth in eye plane, with great extent of area effects helping to offer the interest. This all really natural, the delicate head bobs and movements as you start over dams with drop out of cars drawing you into the game in a way that third-person mode never can.
This is especially true when the war legs up, with where the grizzly certainty of Grand Theft Auto 5 falls into sharp focus. With many missions turning around about shape of gunplay, the bloody splatter of a drug dealer put to squander on the pavement, or the groans involving a great injured cop mark on the cover involving his vehicle have far more of the influence than previously. Of course, not anyone will be as affected by this because I happened, yet there are several practical hearts toward contemplate too. Develop and throwing explosives is easier in first-person, flush with GTA's assisted aim disabled--provided you turn down the obscene levels of controller sensitivity before you start--but the wrapping system isn't really here, and also near were times when I live able to peek in a corner well and followed shot as a result.
Then there's the power, that, no matter how fast I attempted, I found far too trying to master in first-person. The fully performing with wonderfully detailed vehicle interiors might happen impressive, but the twitchy regulations that control so highly in third-person for moving down outrageous driving stunts are just far too vulnerable to quickly be cars on the road during a frantic police chase. There are too vehicle vision which simply weren't ended with first-person in mind either. Trying to take Michael's son because he swings away from a yacht on the highway, or playing a flying get through on the interstate is very hard. It's probably more realistic, but I found myself move to third-person in order to get them done. Thankfully, it's not an any or situation when it comes to the view. You can initiative with third-person and have the game automatically change to first-person when on-foot if you like, or even pan exposed to third-person if you get cover.
But even if you choose to ignore first-person mode completely, GTA V has escaped small regarding their lustre since release. Even now, after the days of improvement from the business and all the great up for in which I've played, I'm amazed how little have managed to replicate the Artist air and easy, natural dialogue of a GTA. This is a line which owns consistently been the most convincing and the most cinematic with sports, and GTA 5 remains that tradition with ease. Still impressive when central as credible creatures stay a curiosity, and yet GTA 5 manages to create an entire city full of them, along with three authentic head with which to journey through it. That's not to mention these leads are likeable characters, but perhaps that's the point. There may be several moment you sympathise with retired gangster Michael while his kind time crumbles in him, or if you think that wannabe gangster Franklin can become a wonderful man because he speaks he's always trying to solve the right thing.
But they are narcissistic, psychopathic killers who do not blink an eyelid on killing hundreds of perfectly innocent people after it functions their own ways. This is particularly right of Trevor, that remains far and away the most fascinating and well-written figure in the set, a terrifyingly insane yet remarkably intelligent criminal who regularly appears around the limit of some kind of mind breakdown. Scary doesn't even begin to describe it. These creatures are not without question, though--there are times when a figure will contradict his own motivations, seemingly just to mount the form of a mission--but the fact that these creatures can be so convincingly terrifying, so severe and sharp in their conversations with one another is a tribute to truly the way fantastic the creating in GTA is.
That develops for the planet at large too: the sprawling, gorgeously detailed capital of Los Santos deftly satirizes its real-world inspiration of La, with involving America as total. Highlights include the self-proclaimed god of gathering media, Lifeinvader CEO Jay Norris, And the company's beanbag-filled offices; the faithful bank of advertisements for celebrity magazines, prescription drugs, with plastic surgeries of which remain savaged on the radio; and also the corrupt federal groups such as Tale which a lot work worse than the criminals they're trying to put away. Sure, Grand Theft Auto V is a bit heavy-handed with its satire, although there are number of activities to dare go as far as GTA does with its nihilistic comments, with fewer even to do it with like conviction.
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Move in everything are bombastic missions to performance away like Hollywood blockbusters, with the finest of gangster films. Heists remain the identify, and the whole process of planning them off, hiring participants with the party, gathering equipment, and then going the fuzz doesn't interfere about the great period is entirely engrossing. Bombs are increased, helicopters are hit into the side of skyscrapers, and total squads of laws do chase as you make a futile attempt break lower the road; the utter joy of the four or five star chase like what seems like the entire state's quota of authorities descends about you could be understated. And yet, Grand Theft Auto V remains stuck in the past in certain ways. There are chase missions where losing spectacle regarding your goal because of a badly understood start the highway means making a frustrating restart, and shooting missions where, if you fly the rifle and destroy your goal before the game expects you to, you have to start over again.
But the sheer spectacle from it all drags you back in for more. GTA has not really been faint, and the game steamrolls the path because of it is less exciting moments, stop them with crafty pop culture-filled exchanges with breathtaking landscapes for you to ogle. There are extra quest to join in too, including the random creeps of Los Santos who question you to make points because mundane as tow vehicles for them, as well as to smoking prepare and mow down aliens in an hallucinogenic rampage with the town. There are the multiple leisure activities you can indulge with, or the real estate you can acquire, plus the accumulation you purchase along with the markets you can manipulate. Before you can just slack it all off fully then value Los Santos as your own wonderful digital playground, setting up sticky bomb-filled booby traps in the middle of traffic, or taking jumbo jets from the international airport also attempting to escape them under bridges. Indeed, that the journey you create yourself to typically show to be the most fun.
And then there's GTA Online. This safe to say GTA Online didn't get off to a good father, with server problems along with the whole manner of balance difficulties. With Grand Theft Auto 5, online gets a few boosts, containing the increase character creator, as well as backing for up to 30 simultaneous players (with a couple additional spectators), along with the supplement of 11 of GTA Online's existing updates. And agreed, you can fun with first-person too. These are good additions, but Online still suffers from a lack of direction. Although you can easily import the other character, I opted to create a new one, after which I was thrown against a pavement with Los Santos armed only with a plan full of confusing icons with very little idea about what I would do then.
Once you're over the hump and you've identified the means of getting work to do like taking packages from individuals, or working section with road races--and people to makes them with via your trusty mobile phone--things get more interesting. Once you've shape in place a fitting mountain of coins (which make take a while if you're shrink from the start), you can get a nice apartment to stay in, and hope cars to place into their garage. To what end, I'm still uncertain. Much has been said about how GTA online becomes extremely open, then just how sessions often turn into mass deathmatches, which is more of an issue with 30 chaotic players around--but for me that's always been portion of its draw. Trolling someone who's considered themselves far too seriously in the street competition in establishing an epic bar, or just wandering the avenues robbing convenience stores and staging a clean getaway still manages to raise a smile.
That these activities bring up a smile now (yet after played in first-person), and yet place in place a moral dilemma in single-player is as much to do with the lack of a narrative structure online as it is to do with my personal beliefs towards most new internet users. This produces an interesting conundrum too: is it better to performance with first-person and be pulled in Grand Theft Auto 5's function in the new profound style, before must anyone act in the third-person, distancing yourself on the game's more controversial moments?
The fact that I'm even thinking about that at all in a video game that's so standard and as, well, mainstream as Grand Theft Auto 5 is a evidence toward the excellent. On the day later, GTA V remains the most consistently entertaining video games I've always played. Even without the spectacular new images, first-person way, the epic new rail gun, the new murder mystery missions for Jordan, the new, even furrier animals, remote play foundation on PS4, a pile of another songs for the radio (including the personal favourite, I need This That Way by the Backstreet Child on the dash situation), also the revenue of automobiles like the classic Dodo seaplane, Grand Theft Auto 5 would be still be worth playing.
Aside from some mild frame rate issues that sometimes adopt the boundary away it is other dramatic moments, this is the definitive variation of GTA V, also the lock where all other open-world games, before certainly any game in which points regarding a cinematic think, should remain said. It is attractive, and thought-provoking, and kicking throughout. Even if you've played through Grand Theft Auto V once already, it's worth going back simply to be repeated regarding exactly what a outstanding achievement it is.
At its being, Grand Theft Auto V on PC is the same game that it is at additional program, although it is never appeared as good as it does with a solid PC, anyone who’s played Grand Theft Auto 5 elsewhere may not benefit from believing it for an additional or third stage unless they’re desperate for top graphics. If you get into to camp, you can simply move your progress onto the LAPTOP version by the Rockstar Social Club to stay anywhere a person gone off, diving headlong into the revamped Los Santos with minimal fuss.
It seemed great about PS4 and Xbox One, but Grand Theft Auto 5 shines in COMPUTER thanks to 4K-grade feels, the availability of additional post-processing make, also a great unlocked frame rate. Earlier form of the game played only great in 30 frames per minute, but you quickly appreciate the increase variability of enjoying at 60 FPS (if not added) by PC. If you can create that enough juice (read: afford top-end gaming hardware), then you can wonder with the added grows in 4K, even, yet yet a few Nvidia GTX 980's in SLI couldn't push the highest settings at 4K without dropping to present 30 frames per minute. Whether in 4K, before on 1080p, the new high-res textures pop with point, also new lighting effects lead to plenty of awe inspiring moments. GTA V could paint stunning pictures, with the appropriate mix of scenery, question, and daylight, to identify the usual magnificence of its geography along with the stain that pulses due to the physical veins. GTA 5 has always looked good, but a great gaming PC is the only way to see the full size of Rockstar’s admirable handiwork.
Keep in mind that GTA 5 retains evidence of their last-gen roots, level in MACHINE, with clean geometry abound. You sign low-poly standards in occasion as they contrast with the great texture composition and fun around, as simplicity and difficulty mix or the attention. GTA V is remarkable at times, but you never forget about to you’re showing a game that’s foundation was constructed with outdated constraints in mind.
You get a unique tool in the MACHINE version that allows you to show off all of the game's flare, as well as the imagination: the Rockstar Editor. This instrument enables you to record footage during vision or while free-roaming around Los Santos, both by manually recording gameplay or through sourcing the last few second of cached actions. More than just allowing you to stop together clips, you have complete power over the camera while going through your gameplay. You can put your angles manually, choose from a list of preset angles, then implement camera shakiness, redefining the style and perspective of a moment in time. Little touches such as blending make it easy to move from one video and camera angle to the next, without having to put much thought into it.
With Chief means, you have even more management of the functions at hand. You can pick actors, man or dog, to control, rather than being limited to the several main characters. You also state direct over time of generation, the area on the drawing, and whether cheats are permitted, allowing you to sample from a large palette of possibilities to shape the landscape regarding your dreams. There's a hearing curve to the editor, but Rockstar offers a range of tutorials which need to help felt and inexperienced editors alike.
Playing Grand Theft Auto 5 on PC means that you can now use a mouse and piano, which is a huge benefit during shootouts where perfection is important. Whether anyone show this here original- before third-person form, this definitely makes targeting easier. However, don't think of which an individual must put down the controller for good. Keyboard and mice lack analog buttons, which are important during driving sequences. Being able to run the throttle with a sensitive trigger becomes incredible you get used to and control naturally, often without offering that another imagined. The binary, at before off kind of a keyboard or mouse button gets in the way of your instincts also draws absent the nuanced control presented by analog triggers. For the best experience, remain a controller selected now and transition between that plus a mouse and piano for that second at hand.
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