#like decima can mean an easier time for a standard EA dev cycle *without* hitting these insane fidelity goals. just thinking out loud
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been playing bits and pieces of horizon forbidden west! game's pretty as hell
#horizon forbidden west#photo mode#my edits#yannow. it got me thinking too. the npc fidelity in this game is off the fucking shits. never seen anything like it#even secondary dialogues are leaving all the competition in the dust. it's an insane level of work#major burnout red flags for sure. but also maybe talking about engines as specialized tools instead of ubiquitous ones isn;t so bad?#i mean there's definitely trends. ramming down RPGs down frostbite's throat has never worked well#while decima is tearing up the open worlds and tech fidelity quotas like nbd even on prev gen#is it really about implementation at this point#maybe some engines just. work best for certain types of hard goals. and choosing that right is what matters#i pkayed this after ragnarok and that game looks embarassing next to hfw. and I'm not even saying it flippantly. I stand by what i've said#shorter games less scope lower fidelity etc. for healthier dev teams. but this can be a scalability tell tale? maybe using something#like decima can mean an easier time for a standard EA dev cycle *without* hitting these insane fidelity goals. just thinking out loud#cause forever salty about frostbite. probably wrong but hey! I am on a blogging website famous for its phobia of deeper contexts#or maybe playing as aloy gave me that stupid self confidence juice#the way she bulldozes into delicate foreign policies with nothing but her ego and hutzpah really proves that whiteness is alive and well#in whatever variant of post-post-apocalypse this story is set into. they better interrogate her issues cause otherwise this plot will like#fizzle out under the weight of her self-righteousness lmao
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