anyway here’s a really quick mockup for a DARKEST DUNGEON VERSE that i’ve had bouncing around in my head for a while but will probably never use
DAVID STRIDER -- LEGENDARY LEPER
“This man understands that existence and adversity are one and the same.”
RESOLVE LEVEL 6
STATS
MAX HP: 57
DODGE: 26
PROT: 0%
SPD: 4
ACC MOD: +0
CRIT: 4.5%
DMG: 13-26
RESISTANCES
STUN: 120%
BLIGHT: 100%
DISEASE: 20%
DEATHBLOW: 77%
MOVE: 145%
BLEED: 70%
DEBUFF: 100%
TRAP: 70%
COMBAT SKILLS
Chop (Level 5)
Damage 13-26
Accuracy 95
Crit Mod 4%
Purge (Level 5)
Damage 1-3
Accuracy 105
Crit Mod 2%
Solemnity (Level 5)
Heal Self 12
Intimidate (Level 5)
Damage 2-3
Accuracy 115
CAMPING SKILLS
Reflection - “My sword, my trusted ally, unshaded by my aspect.”
-20 stress on self
+10 ACC (4 battles)
+5 CRIT (4 battles)
Encourage - “The sun always rises. Evil cannot even stall it.”
-15 stress on one companion
Wound Care - “You will survive. I can see it in your eyes.”
Heal 15% on one companion
Removes companion’s BLEED
Removes companion’s BLIGHT
POSITIVE QUIRKS:
Eldritch Slayer
+15% Damage vs Eldritch
-15% Stress vs Eldritch
Corvid’s Grace
+6 DODGE
+25 Move Resist
Irrepressible
+5% Virtue chance
Second Wind
+10% DMG when Health is below 50%
Unyielding
+10% Death Blow resist
NEGATIVE QUIRKS:
Phangophobia
+20% Stress when Torch is above 75
Light Sensitive
-10% DMG when Torch is above 75
Nocturnal
-2 SPD when Torch is above 75
Ruminator
-10% Stress Healing received
Fragile
-10% Max Health
COMMON AFFLICTIONS:
HOPELESS
“Even steel may shatter in the cold.”
MAX HP -10%
DODGE -5
SPEED -3
ACC -5
STUN -15%
BLIGHT -15%
DISEASE -15%
MOVE -15%
BLEED -15%
DEBUFF -15%
TRAP DISARM -15%
COMMON VIRTUES:
COURAGEOUS
“Wounds do not disturb me. Let me wash them.”
-20% Stress Damage taken
25% chance to relieve party of 4 Stress each turn
STUN +20%
BLIGHT +20%
DISEASE +20%
MOVE +20%
BLEED +20%
DEBUFF +20%
BARKS
IN BATTLE:
CRITICAL HIT: Fog before sunrise.
AT DEATH’S DOOR: An end to my torment, at last?
FEARFUL: All must come to ruin. There is no escape.
STRESSING PARTY: Take me quickly. I have suffered overlong.
MOVING TO BACK: At the press of twilight, the sun flees.
PASSING TURN: I may be doomed, but I’m not suicidal.
CAMPING STRESS: We should keep moving. The enemy is close...
GETTING HIT: How I have longed to die... And yet now I long to survive.
ENEMY MISSED SELF: Bloody cretin has my scent!
COMPANION MISSES: Vultures know our names. They have staked us out...
COMPANION GETS HIT: One step too far...one step and it’s all over...
ENEMY MISSES COMPANION: Good news is, it’ll be a quick end.
REFUSING TO MOVE: Nay. My firm stance is all I have left.
REFUSING TO PERFORM CAMPING SKILLS: A white star, alone in the night-strong void.
PARANOID: We are not alone here.
STRESSING PARTY: There must be more of them...stay watchful.
MOVING TO BACK: The smell of my sickness attracted them. This is my fault.
PASSING TURN: No. I must be ready to defend the flanks.
RANDOM ACTION: The owl hunts alone.
CAMPING STRESS: ...They know I am ill. They will try to trick me...
ATTACKING PARTY MEMBER: There are few things so dangerous as a trusted ally.
REFUSING TO RETREAT: You’ve wanted us to fail all along. I saw it in your eyes.
GETTING HIT: You wait. More will come.
ENEMY MISSED SELF: I am blood in the water...
COMPANION MISSES: Are you hiding booze? You must be drunk to miss like that!
ENEMY HITS COMPANION: The death-bell tolls for us... Soon now.
ENEMY MISSES COMPANION: I think our ally is keeping secrets from us...
REFUSING TO MOVE: The chain is only so strong as its weakest link...
REFUSING TO USE ITEM: You seek to extend my suffering? How cruel.
REFUSING TO BE HEALED: You seek to prolong my life? What cruelty is this?
REFUSING TO BE BUFFED: No. Willpower alone will carry me through.
REFUSING TO PERFORM CAMPING SKILLS: They have us. It is only a matter of time.
REFUSING TO BE TARGET OF CAMPING SKILLS: I don’t need your pity. Nor anyone’s.
REFUSING TO EAT: There’s no need to hasten my demise. I’ll go soon enough.
MASOCHISTIC: Carve away the numb flesh and expose the man within.
STRESSING PARTY: I was a soldier. I’ve a long acquaintance with pain.
MOVING TO FRONT: I have a few lives left to burn.
RANDOM ACTION: Please... I grow weary of hope.
CAMPING STRESS: Fire... Fire might burn away the pain...
MARKING SELF: Come join my dance -- I and the Reaper.
DAMAGING SELF: That tendon was doing me little good anyway.
REFUSING TO RETREAT: Though it burns the eyes, is the sun not beautiful?
GETTING HIT: Yes. Relieve me of this life. Do it.
ENEMY MISSED SELF: The fire takes the grass, but spares the rotting elm.
ENEMY HITS COMPANION: No mercy for the cripple, I see. SIGH.
REFUSING TO MOVE: Begone. I depart soon, and I have chosen this spot.
REFUSING TO USE ITEM: No thank you, I barely feel it.
REFUSING TO BE HEALED: No. I’d be nothing without the pain.
REFUSING TO BE BUFFED: You have not learned... I LONG to die in battle!
REFUSING TO PERFORM CAMPING SKILLS: You seek to forestall the inevitable. And I sympathize.
REFUSING TO BE TARGET OF CAMPING SKILLS: No. I must keep my head clear of distractions.
REFUSING TO EAT: Yearning begets yearning. And I yearn for victory.
ABUSIVE: You fight death like a child fights aging.
STRESSING PARTY: You worm. Crawl from the mud and die in the rain!
RANDOM ACTION: ...You know, I could recommend a good war college.
CAMPING STRESS: Huh. They let anyone carry a weapon these days.
ATTACKING PARTY MEMBER: Another fool for the Reaper.
COMPANION HITS ENEMY: Hmm. With training, you might prove competent.
COMPANION MISSES: When we’re done here, I’ll teach you how to fight properly.
ENEMY HITS COMPANION: As wheat from the chaff...
REFUSING TO MOVE: Only a coward requires perfection.
REFUSING TO PERFORM CAMPING SKILLS: ...You do have military training, yes? ...Oh my.
REFUSING TO BE TARGET OF CAMPING SKILLS: Just sit down. I do not need your nursemaiding.
SELFISH: Alms for the sick?
STRESSING PARTY: They gave me the reins. But where is my warhorse?
MOVING TO FRONT: I will die here. Move aside.
MOVING TO BACK: It is not my time. Soon, though.
PASSING TURN: A poor tactic. Let me think of a better one...
RANDOM ACTION: I have dispensed with captains. For now I go alone.
CAMPING STRESS: Now... I must rest. Please keep quiet.
GETTING HIT: I have limited blood. Let us spend it wisely.
COMPANION HITS: You fight well. Handle things while I take a rest.
COMPANION MISSES ENEMY: You should leave this one to the soldiers.
REFUSING TO PERFORM CAMPING SKILLS: I have done enough. It is soon time to rest.
HOPELESS: The blade is broken.
STRESSING PARTY: No sparrow lives that cannot fly.
MOVING TO FRONT: My last ounce of bravery. It spills out, bloody.
MOVING TO BACK: The sun sets e’er the gloom of night...
PASSING TURN: I will not. Blame me if you like. I am expendable.
RANDOM ACTION: Our plans have failed. My fate is mine alone.
CAMPING STRESS: I feel it...tomorrow shall be my last.
MARKING SELF: There is no glory. But there is death! COME, VILLAINS!
DAMAGING SELF: I delude myself, that there is honor in suffering.
REFUSING TO RETREAT: No. My end has come and passed a hundred times.
REFUSING TO USE ITEM: There’s no point in easing my pain.
REFUSING TO BE HEALED: You pretend to value my company. But I see the truth.
REFUSING TO BE BUFFED: You have no pity. Just let me go.
REFUSING TO PERFORM CAMPING SKILLS: Why tempt the inevitable? It will come in time.
REFUSING TO BE TARGET OF CAMPING SKILLS: Tend the dying tree all you like. It still goes to seed.
REFUSING TO EAT: No. I must go to my end in a pure state.
IRRATIONAL: Where what blade throne calls under winter.
STRESSING PARTY: Iron sleeps in sunshine. Grey. Redemptive.
SWITCHING POSITION: Rage in the armory. Sell-swords bargain. Inheritance.
PASSING TURN: Twilight culture. Smell it. Orchids have meat.
RANDOM ACTION: Gather winds nighttime journey. Ration wheat.
CAMPING STRESS: Hinterland prison death-march. Blanket all the land.
MARKING SELF: Blade rakes and tines. Field the war-children.
ATTACKING PARTY MEMBER: Passage for buttercups. Slip into dream-state. Worship.
DAMAGING SELF: Cherry blossom axe heads. Raking the dead. Fielding fire.
REFUSING TO RETREAT: Grander long time, rage and sorrow. Seven is right. Now!
GETTING HIT: Bleak lands fall seaside, and mares despair of time.
ENEMY MISSED SELF: Blackened balustrades. The foxes hunt the dogs.
COMPANION HITS ENEMY: Wool pepper drives the whirling sou’wester. Mmm. Yes.
COMPANION MISSES ENEMY: Helen is beholden, barrow-ward. Call to her. Say “liar.”
ENEMY HITS COMPANION: Threading the weave, flounder cold in the yellowing.
ENEMY MISSES COMPANION: Hinder maypole’s cinder blossom. Break aside for galleons.
REFUSING TO MOVE: Feel cold temple stone, wooden and rifled. Blade awakens.
REFUSING TO USE ITEM: Dust and wind and paradise beyond the gate.
REFUSING TO BE HEALED: Under the mountain passes the fold. Lovely. Lovely.
REFUSING TO BE BUFFED: Elaborate scripture. The enormity of calligraphy.
REFUSING TO PERFORM CAMPING SKILLS: Call down rage on glory. Betwixt the haze and teatime.
REFUSING TO EAT: Cold cathedral wanders reservoir. Light ripple deeps.
STALWART: A glorious end is upon us.
REDUCING OWN STRESS: The sun is brightest after darkest night.
COURAGEOUS: We have become as steel.
REDUCING PARTY STRESS: Wounds do not disturb me. Let me wash them.
FOCUSED: The storm infuriates the sea...
BUFFING COMPANION: Your warrior soul blooms. A wildflower after a fire.
POWERFUL: Nothing stands in the path of an avalanche.
BUFFING PARTY: Power is the gift of fearlessness. It is always so.
VIGOROUS: The Reaper is well known to me. I do not fear him.
HEALING SELF: I suppose I must be grateful, to go on surviving.
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