#like a different blog might portray warlocks entirely differently
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carnivalcarriondiscarded · 1 year ago
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Ooooo thank you for explaining the cult 🙏🏽🙏🏽🙏🏽🙏🏽
Would you be able to go in depth about how and why warlocks are hated or the general history or state of your world?
Hope you're having a good time zone 😊
🫶🏽
not really because i haven't really thought about it! and this isn't really my own worldbuilding, this is the general consensus from high fantasy media in general:
Warlocks in general have a reputation for being evil, practicing dark magic, and making pacts with "bad" forces - like demons! they're thought to be servants of evil & are not to be trusted. their magic is usually chaotic and wild, unlike wizardry and witchcraft with are more careful and controlled - and their magic is learned, whereas warlocks get their magic from a powerful entity via some form of payment (ex: their soul)
really, warlocks can be good or bad or somewhere in between like any magic user. but due to the nature/source of their powers, they're seen as evil. the rarity of them only adds to this, since many do indeed get corrupted by their patron - or they sought out their pact for less than savory reasons
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4dorks-1windmage-1shadow · 5 years ago
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The Links as D&D Characters, Part 5: Shadow Link
Inspired by a question I saw on @hauntinghyrule ‘s blog. My character analysis and thoughts on what character class the boys would be if they were D&D characters, and why. Also! @atinybitweird has been drawing the boys D&D designs, and she’s doing really great! I’ll link to her posts on the individual analysis as well as reblog them here so look out for those : D
Green / Red / Blue / Vio / Vaati / FS Zelda
As a preface, there won’t be any doubles on classes except in the case of dual-classing, and in those cases the first class I talk about my justifications for will be the primary class (i.e. the class they would have chosen at level one). My choices will be based on the character theming and personalities, even though at a base level it would be easy to say “they’re all paladins, duh” because of the implied “holy knight chosen by the gods to eradicate evil” concept. For Shadow, there are plenty of shadowy-themed D&D subclasses to choose from. Kaenith mentioned Way of the Shadow Monk in his initial answer on his blog which is actually not a bad pick for him. However, I wouldn’t initially say that Monk is the class for Shadow, because he’s shown relying on magic much more than martial arts (like a Monk would) or even swordplay (like the other Links). He has a sword in the manga, but I think it’s mostly for show- a visual parallel to Link, who does use his sword to fight. This is just a small part of the big reason why I’ve chosen the particular classes and subclasses I have for Shadow, so lets look at the reason as a whole: Shadow’s origin, and how it ties well into the Sorcerer class.
The Four Swords manga and the Four Swords games don’t give us a lot of information about how Shadow Link was created (if he was born vs conjured like Dark Link) and also what exactly the Shadow Realm is. We never actually see the realm that Shadow came from (except for the Erune arc in the manga, and only a small town) so we have no idea if it is a true shadow version of Hyrule, like the Dark World/Lorule (if you believe they’re the same place) are. Furthermore we don’t see any evidence that there are others like Shadow Link, like we do with Lorule with Ravio being a parallel to Link and Hilda being a parallel to Princess Zelda. There’s nothing pointing to the idea that Shadow was born and raised the way a normal kid would be, and so the most logical conclusion canon-wise is that he was literally conjured from Link’s shadow. Magic would be weaved into every fiber of Shadow’s being, and we see this evidenced in the manga because he wields it naturally and easily against the Links. Sorcerers in D&D can be born as well as made, but the key thing that separates the magic sorcerers use from the magic used by wizards, bards, druids, clerics, and warlocks is that a sorcerers magic is innate, often carried through a bloodline or via transforming from the latent energy of a place. In this case, Shadow was literally made with the arcane magic he controls. Xanathar’s Guide to Everything introduced a Sorcerous Origin called Shadow Magic where the arcane magic is sourced from the Shadowfell (i.e. Shadow Realm for authenticity to Zelda), either through being exposed to and transformed by the energy of the place or from being descended from a denizen; neither of these situations are applicable to Shadow BUT I think being created from the source magic should and does count. The majority of Sorcerer abilities come from their Sorcerous Origin, but there are two features that all sorcerers regardless of origin gain that I think fit Shadow based on his story in the manga. Font of Magic and Metamagic can be linked to the Dark Mirror being Shadow’s source of life and magical power because of the abilities that Shadow is able to display while being linked to it. Font of Magic gives Shadow access to Sorcery Points, which he can spend to create new spell slots, or sacrifice spell slots to gain more sorcery points which effectively translates to giving himself more power to wield in battle. Metamagic lets him twist the magic of his spells to suit his own needs, using sorcery points to do so. It can let him double the range of spells, double the spells’ duration, potentially do more damage on a hit and target more than one opponent with a ranged spell that normally only targets one creature. I’m choosing to translate this as him getting a boost in power and flexibility that he normally wouldn’t have without the power of the Dark Mirror (though depending on your interpretation of post-manga shenanigans he could have these abilities anyway because of whatever method brought him back allowed him to have them). Back to Shadow Magic though. Thematically it makes the most sense: Shadow Link is created from shadow magic and thus is a Shadow Magic Sorcerer. But the abilities here are what we want to look at to see if it really fits. At 1st level, Shadow Magic gives Shadow a darkvision range of 120 feet, and the Strength of the Grave ability means he can charm his way out of death. That’s not entirely accurate- the actual text says he can take a Charisma saving throw and attempt to equal or exceed a target number equal to 5 + [amount of damage taken], and drop to 1 hit point instead of 0 if he succeeds. I think this makes sense- if he’s a shadow, he’d be able to slip out of battle or narrowly avoid life-threatening attacks just by the art of deception; this isn’t necessarily supported by the Sorcerer class itself, but if you mix the game canon into the manga canon, Shadow can technically clone himself and use those copies to his advantage. At 3rd level, he learns the Darkness spell without it counting against the amount of spells he knows, and he can cast it with either sorcery points or a spell slot (he can see through the effected area of the spell if he casts it using sorcery points). At 6th level, he can spend sorcery points to summon a shadow creature that effectively acts like an attack dog, which he can sic on a creature within 120 feet of him. Shadow is shown leading an army of monsters in the manga, so the Hound of Ill Omen feature actually lends itself well to that image- maybe one of the creatures he used to attack Hyrule Castle was his magically summoned shadow hound. It isn’t that far-fetched of an assumption to make. Shadow Walk lets him teleport through darkness and dim light up to a distance of 120 feet, which is an ability he already portrays in the manga and in the games. The only Shadow Magic ability he doesn’t get to benefit from is Umbral Form, and that’s because I want to call a parallel to Link that I think is fitting for Shadow’s role as his foil in the story. Shadow is not a copy of Link- I don’t want anyone to get confused by what I’m saying. However, he is still Link’s shadow, the reflection of everything Link could have become if he wasn’t the hero, didn’t grow up with all the people around him who loved him and supported him. Shadow’s main motivation in the story is loneliness and the desire to be recognized, but who is going to recognize him if he doesn’t make himself recognizable? I talked at length in my analysis of Green’s class about how Paladins take oaths that serve as pillars for their conduct and core beliefs as paladins, but what happens if you don’t have any of those beliefs or you did have them but chose to cast them away? In the Dungeon Master’s Guide, it describes a class option for Paladins called the Oathbreaker: essentially a paladin who has abandoned or broke their sacred oaths. Shadow probably never had any oaths to begin with, but he wanted to be recognized the way Link was, and so I think he chose to take the mantle of Paladin without really understanding what makes Link (Green) a true Paladin. He has to take at least 3 levels in Paladin to subclass as Oathbreaker, and that unlocks light and medium armor, shields and all weapons for him to use in combat. It also unlocks spells like Hellish Rebuke, Inflict Wounds, and if he takes up to 5th level in Paladin, the Crown of Madness spell. He still gets all of the normal Paladin abilities, but his Channel Divinity options are kind of the opposite of Green’s: He can control undead creatures with it, or use Dreadful Aspect to create an aura of fear around himself with a radius of up to 30 feet.  Depending on how you look at the option of Shadow being redeemable, there is an option for Oathbreaker Paladins to “atone” for their evil actions as an Oathbreaker. They lose the Oathbreaker features and gain the features of a Sacred Oath, and I can’t think of a more fitting tribute to his character journey than him becoming an Oath of Vengeance Paladin from the Player’s Handbook. It lets him fill a different niche of paladin than Green does, and takes his character into account in regards to the Tenets of Vengeance: Fight the Greater Evil (Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil). No Mercy for the Wicked (Ordinary foes might win my mercy, but my sworn enemies do not.) By Any Means Necessary (My qualms can’t get in the way of exterminating my foes) Restitution (If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds) Taking Oath of Vengeance in this way would replace Hellish Rebuke, Inflict Wounds and Crown of Madness with Bane, Hunter’s Mark, Hold Person and Misty Step, and the Channel Divinity features include Abjure Enemy (inflicting fear on a targeted creature) and Vow of Enmity (basically pointing at an enemy and saying “I choose you” and then he gets to attack them with advantage for a minute [10 rounds of combat]). In conclusion, Shadow ends up as a dual-classed Shadow Magic Sorcerer/Oathbreaker Paladin (later changing to Oath of Vengeance Paladin to account for character growth). 
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