#like I find it interesting enough but ESO has my least favourite AH system of any game
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ESO tying guild traders (auction houses) to guild ownership (and thus, a guild quite literally needs to purchase any given auction house slot, AHs function as individual stores bc the system means there's no centralized AH like in other MMOS, and to sell anything on an AH you need to be in a guild that's purchased a slot, and keeping that slot isn't guaranteed and needs constant upkeep) is a fun video game economy idea. in theory.
In practice it's kind of dogshit bc selling and even buying anything is a complete hassle bc on the buyer side you have to run from guild trader to guild trader checking prices even with outside tools like Tamriel Trade Centre, but the fact guilds controlling auction houses and thus the best, most convenient AH spots (ie. Mournhold, Vivec City, Elden Root, etc) become extremely prime real estate you need to keep paying absurd amounts for to keep has led to the rise of the idea of guild dues, the idea that many, many, many guilds require you to have a constant stream of in-game income you use to pay guilds with like, weekly, just to not only sell your shit but keep your spot in a guild at all is so insane to me
#saint.txt#like I find it interesting enough but ESO has my least favourite AH system of any game#and how it's incentivized making money in ESO like it's a job esp. if you're in a major trading guild is so insane to me#like guild dues are extremely normal in ESO bc GT slots require upkeep so. idk it's just kind of interesting to see#what kind of player behaviours that system incentivizes
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