#like 'hyperfixation so bad you see hate and want to jump off a bridge' or smth
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vypridae · 7 months ago
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bsd chapter and my man is BACK
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pastel-rights · 4 years ago
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IDV AU Masterlist
I think Masterlist is the correct term?
Anyways, all the IDV AU’s I got at the moment-
Normal IdV AU: So this is my normal IdV AU! Obviously. Ehehe. This one is similar to the game, where they play these dangerous games with the goal of a grand prize. It differs in the character backstories however! Some of these new changes are:
Lucky Guy: In the original game, we don’t know his reasons for playing in such a dangerous game, only that he played in it. He’s known for being the stand in for the detective during the tutorials (as Leo is for the hunter) and the guy doesn’t have much personality. In my AU, Luckster gets an invitation to the manor after an incident that resulted in him losing his memory (and basically his identity lol) which he is offered help with figuring out who he was before everything happened if he played their games. Spoilers, Luckster has no choice but to go.
Aesop Carl: In the original game, it’s noted Aesop’s “mentor” was a serial killer, and Aesop himself had assisted in these murders. He found the manor invite off the person of a woman he had embalmed. In my AU, Aesop still basically helped commit murder, but instead of finding the invite kind of randomly, he meets the Manor’s owner in person, where the owner employs Aesop to embalm the corpses of former participants of their game. Aesop acts more like staff than a participant, but he is still allowed to play in the games. The hunters just aren’t allowed to kill him/let him bleed out. Rocket chair is fine though. (Melissa hates that Aesop has special privileges, she wants to kill him so badly sometimes, this man is so sassy and so snarky and she hates it)
Luca Balsa: I dive into his story a lot more in the Death AU actually! But basically, Luca is blamed for the death of the inventor, goes to prison, gets bailed out and receives manor invite and is tempted solely by the money. In my AU, Luca never got to work of his own choice, and didn’t get to work on his own inventions. He was a prisoner to his work, quite literally. His mentor ran a lot of different experiments on Luca, one of which caused Luca to be able to conduct and control electric currents, instead of the incident being the cause of it. Also this man is like, super touch-starved because his mentor never let him out of the estate. Luca was treated more like an object than a human. The invitation to the manor, to Luca, was an acknowledgement that Luca indeed was a person, and it allowed Luca to do the things Luca wanted to do. 
Also, the more games they play (and win) the more money they get, and depending on their score depends on how much money they get.
IdV Death AU (Normal): If you’ve ever looked at any of my IdV content, you should know about this AU. This is basically the “Timmy murders a bunch of IdV characters she loves starting with Nort and making her way down the list” AU because it’s an AU that follows certain ghosts (Like Norton and Luca) and certain humans (Naib and Edgar) and to get certain characters as ghosts, I have to kill them. Sorry Norton 🤷🏻‍♀️
Here is a more detailed post for this AU. It’s also called the fantasy AU sometimes cause I’m dumb and can’t keep consistent naming.
IdV Racer AU: This is an AU based off the COA IV trailer, as well as incorporating the COA III suits! It takes place before the final race, a couple races before it actually. The moments from before the final race, is told as a flashback by Mike, and after the final race with the COA III team would be “reality”. As for the 5 suits in the essence (Molten Hound/Gamekeeper, Pumping Tires/Acrobat, Fueling Agent/Barmaid, Highway Cavalier/Prospector, and Reflective Mirror/Priestess) and the COA III suits (Netherwalker/Smiley Face, Puppeteer/Mechanic, Whiplash/Cowboy, Trickster/Embalmer, Surveyor/Seer and Vile Blossom/Female Dancer.) Here are the breakdown of the individual suits and their roles.
Molten Hound/Gamekeeper: Bane serves as a challenge for Norton, Demi and Fiona, and has chains on the 3 of them. Out of the three of them, Norton has the most chains on him. Their lives belong to him. And over the years, they’re trying their hardest to break the chains Bane has on them. It’s only after Mike, not bound by Bane’s chains, gets involved that they get their freedom from Bane. Bane notes that there will be more challengers after him, and becomes a spectator to their journey after defeated. He even trains them to be better.
Pumping Tires/Acrobat: Unlike the others, Mike is unbound by Bane‘s chains, meaning he’s free to do whatever he’s like. Growing up in the circus, after a terrible incident that leaves only two survivors, Mike grew up wild, jumping from hyperfixation to hyperfixiation, not caring how well a job paid or not. He always got himself into trouble, and often acted without thinking (such as crashing his car into Bane’s, and drowning in the river because of his actions) which causes a bit of trouble and panic for the others. Before COA, he was known as a very famous acrobat named Mr. Swifts and was well known for his disappearing juggling acts and incredible flexibility. He joined the COA IV team towards the beginning of their final races against Bane, and he was able to bridge the gap because of his chain free status, which helped earn Norton, Demi and Fiona their freedoms, even if it meant giving up his own life. He gets along well with everyone, he isn’t really disturbed by their “strange” habits as other racers are, he finds them very interesting. If anything, he considers himself stranger. He doesn’t give his own life much consideration, he’s too busy trying to save other people’s lives. He would gladly lay down his life to make sure other people could live theirs without fear, and that shows up till his last appearance in the COA IV race, in which the aftermath has him meeting the COA III group. Don’t worry, he reunited with his newly freed friends... after almost a year. The two COA teams see different sides of him. With the COA III team, he gets an outfit similar to the one Vile Blossom wears instead of his COA IV racer outfit or his Mr. Swifts outfit.
Fueling Agent/Barmaid: Demi grew up with the other two COA III racers (Norton and Fiona) and is one of the racers Bane has chains on. She doesn’t really have her own free will, and has (unwilling) done some terrible things, such as sabatoging the engines of other cars. It was her who introduced Mike to the gang initially as one of Bane’s plans to torment the trio, seeing as Mike was pretty well known in the community in general for being a sole Acrobat (He was known as Mr. Swifts at the time) and having something bad happen to a celebrity like him could spell bad news for the crew. Little did Bane know, Mike isn’t the typical celebrity. Far from it. Demi became really interested in Mike after first meeting him, and Bane twisted Demi’s feelings of admiration and crushing into almost an obsession that prevented her from properly functioning (aka daydreaming while driving, dangerous stuff like that) while makes Mike a bit uneasy, but he seems to get over it rather quickly. Like, really quickly. Demi often is the one tending to Norton and Fiona’s wounds, as she doesn’t seem to get hurt as badly. She gets really emotional at times, going from one emotional extreme to another one. She can be unsettlingly happy one moment to extremely angry the next for no reason.
Highway Cavalier/Prospector: Norton has had the most experiences with Bane’s control. He’s also one of the few people Bane has used to make an example out of (the scar of his face) to instill fear into the others. He’s suffered through a lot trying to win his freedom and his friend’s freedom, but no matter what he does, he can’t break Bane’s chains. Not alone at least. When Mike is introduced to the trio by Demi, Norton can almost hear Bane’s thoughts. He knows Bane wants to hurt Mike to get the trio to do something or to get the public to act a certain way towards them, he just knows Bane’s intentions aren’t good. So he distances himself, he tries to drive Mike away so that Bane can’t use them to hurt him, but his harsh exterior is pretty quickly and easily broken by Mike. He goes from tolerating Mike to starting to enjoying Mike’s presence, although he’s very hesitant letting Mike race with them (cause of Bane and all), he generally is very open to hanging out with Mike. Norton gets hurt a lot, before forces himself to keep going, because in his mind, no matter what he goes through, it’ll be worth it when he earns his freedom. Bane likes to hold this over his head, and more times than not, Norton’s in critical condition and depressed by the end of it.
Reflective Mirror/Priestess: Fiona is very cold and closed-off. She used to be this upbeat, outgoing friendly figure, but Bane’s broken her to the point she feels everyone is out to get her. She often feels like everyone is using her, and only through confirmation from Norton and Demi is she able to get over this type of mentality. She’s also very unsure about Mike, but for different reasons than Norton. She feels like Mike is hiding something, she has this image of Mike that isn’t what the other two have. She doesn’t really mind Mike but she doesn’t trust him. It isn’t till Mike saves her after Bane crashes her car initially that Fiona realizes Mike isn’t all bad. Fiona still stays a bit cold towards Mike, but Mike doesn’t really care. Although, the Mike Fiona sees is more of a hidden personality, and the Mike Demi and Norton sees is more of Mike’s surface personailty. Being a priestess has granted her many abilities, after all.
Netherwalker/Smiley Face: Similar to Bane, he serves as a challenge. He’s a bit worse than Bane if I’m honest, he exceeds in mental torture instead of physical torture. He often messes with people’s thoughts, as well as the way the see the world. He acts like a hallucination almost. He can reveal himself to whoever he decides, and uses it to drive the COA III team insane almost. He often overlooks everyone, and takes pride in his abilities. A certain acrobat’s actions catches his eyes though... needless to say, he is not prepared to deal with Mike. No one ever is. He’s able to strike up deals, and is very convincing. Knowing Mike was the one who broke the Molten Hound’s chains interests him, he wants to see how far he can push Mike before Mike shatters. He makes a deal, to bring him back to life to discover the truth, but awakens a much darker side of Mike in the process, corrupting the Acrobat as a result.
Puppeteer/Mechanic: Being a very curious soul, Tracy struggled to understand the predicament she found herself in. Tormented by the Netherwalker, she is driven crazy by everything she doesn’t know. On top of that, when a certain Acrobat arrives (assumed dead at first), this just adds to her frustration. Yet she’s curious, intrigued by what happened to him.
“He looks like a racer, no?”
“Did you hear about that big incident on the racetrack? One of the racers swerved off the race track and straight into the ocean. They never found a body, you think this may be him?”
“I heard he wasn’t even a racer, but a jack of all traits. He did whatever he wanted, most famous for being an acrobat.”
“How curious... I wonder if he survived his trip.”
She’s obsessed with finding out what happened to Mike, as well as the COA IV team, and it’s this burning desire to uncover the truth that brings the two COA teams together. So ya... Mike’s recklessness and Tracy’s curiosity is what brought the two teams together.
Whiplash/Cowboy: The poor guy has no idea what’s going on. He goes out for an hour and comes back to a washed up body, and Tracy making a new journal dedicated to finding out the truth. He’s very serious, very protective over the whole group. He’s rather levelheaded, yet once you get to know him, he shows his softer side. He isn’t that phased by the Netherwalker’s attempts to break him, but he’s always concerned for his companions. He’s also pretty knowledgeable, he keeps up with the news a lot.
Trickster/Embalmer: Aesop is very gentle in the way he goes about things. He is careful with what he says, and often hides things from the others. He’s very cryptic, and often twists things to sound worse/better than they are. Puppeteer hates it when he does this, because it shows he knows the truth of the incident and he’s purposely withholding it from her. More times than not, he gets in trouble for it. But after Mike’s arrival, it almost seems like the play field has flipped. He’s no longer the one in control. He’s just as clueless as the rest of the COA III team. And that is what drives him mad. No Netherwalker involved. Yet.
Surveyor/Seer: Eli chooses to see the world from a bird’s eye view. He comes at every issue objectively, and often will lean in whatever direction is better to his advantage. It’s Brooke Rose who finds Mike a couple minutes after he washes up on shore. At this point, Eli can tell Mike is no longer among the living, yet he can feel something special about him, so he (painstakingly) drags Mike to the others. Like Aesop, Eli knows things that the others don’t because of the way he can choose to view the world, but he doesn’t tend to hide it. He only says what he thinks is important. He is very thrown off by the whole situation. In the end, Eli’s the one who takes up The Netherwalker’s offer to bring Mike back with the intention of learning why Mike was brought to them. In Eli’s mind, there has to be a reason, right? There always was. He eventually gets everyone else on board too.
Vile Blossom/Female Dancer: Margaretha knew Mike before everything happened, and to Margaretha, it all seems to happen at once. From losing her only job to becoming her favorite poetry’s champion, she didn’t have time to wonder. She knows she left Mike all alone, she takes full responsibility for what happened to him. Of what he became. Margaretha was like a motherly figure to Mike, she let him down. She would do anything to make it right. She knows that when the Netherwalker offers to revive her deceased companion, that he isn’t doing it with kind intentions, yet she wants to know his story, she wants to know what happened, for different reasons than everyone else. She oversees Mike while he’s in the care of the COA III team.
IdV Cameras AU: In this AU, Joseph is the most powerful, as implied by the cameras in the name. It basically explores the pasts of the characters in the Death/Fantasy AU, as well as exploring different character paths entirely if he tweaked small things (like having Xie Bi’an come back before Fan drowns, or having Luca bailed out before he gets hanged.) to use those versions of those characters. He can create custom versions of whatever character he so pleases, and then use them to his advantage. It can be a precursor to the Death AU, but in this AU in particular, he explore these alternative paths to see where they led, finding out some things (like the inventor’s death, as well as Fan’s death) are inevitable.
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