#like “no way bethesda has TWO synths in here?? We already have Valentine?? Why would they have another synth??”
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kindlythevoid · 11 months ago
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Deacon, after approx. 10 minutes of traveling together: I am a Synth™. Here is my tragic backstory that I do not remember, hence the tragedy. Also here is a code that can literally get rid of all my memories but will get me to answer almost anything about the Institute. I trust you with my life and all of my secrets.
My dumb ass, (after overhearing Deacon's coworkers talk about how he's probably a synth, Deacon himself saying that he changes his face a lot right before learning it's what synths do to get the Institute off their trail, noticing his willingness to help the Railroad and how he always brings up Glory) thinking he was just really paranoid and really into plastic surgery after the Doc Crocker debacle:
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gold-and-rubies · 4 years ago
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Fallout’s Use of Dead Wives For Companions
So this isn’t a full on essay, but I want to take a look at the dead wife trope in Fallout New Vegas and Fallout 4, I haven’t played the others so I won’t make a comment on them. These are my opinions on it. I am not a professional at analysis, I just want to clear out my head. I will be talking about Boone, MacCready, Deacon, Valentine, and Longfellow. I thought about talking about Doc Mitchell, but I don’t really see people bring him up. Probably because it’s just used to explain why he has a female vault suit. I’m not going to talk about M!Sole Survivor, because in my opinion that is a different conversation. I talk more about Boone and MacCready, since I am explaining why it works for them. I don’t think many would argue with me that the others could use some alternatives though. Anyway, everything is below the cut.
So let’s start with Boone. He definitely is not the first, but he is the big one. If Bethesda did not overuse this trope in Fallout 4, I don’t think people would go off on him as much, but then again I am relatively new to the fandom. Overall, I think he is the best execution for two different reasons. 
I already made a small post about it, but I want to expand on it. When people talk about how focused he is on Carla’s death, I don’t think most people realize that it was recent. It happened while they were living in Novac, and when you meet him he says he has been living there for a year. Meaning that at the most she’s been dead for a little over eleven months, but I think it is way less than that. I think if it had been that long, Boone would have already figured out who was responsible. He’d probably be long, long gone. I wouldn’t be surprised if it is as recent as a little over a week. Not only is it recent, but he’s the one who did the deed. And he hates himself for it. He knows what he did was wrong, but it was that or let her and their unborn child become slaves. That’s another thing I don’t think a lot of people know. Carla was pregnant, and I’m pretty sure they were planning on keeping the child. He was given a choice that consisted of two very dark shades of grey, and he had to figure out which one was just a little better. Not only is it very recent, and tragic, but it genuinely has a very deep affect on him. It is apparent from the beginning that it isn’t just something that is supposed to make the player feel bad for him, it is an important part of his character.
The second reason is that this isn’t the only thing affecting him deeply, though he is the slightest bit more open about what happened to Carla. His participation in what happened at Bittersprings, and how that affected his relationships and how he views Carla’s death make him a deeper character. It serves to show the horrors of war, how willing people are to turn on each other when afraid, and it makes Boone a deeply traumatized character. Unlike other things, it isn’t just some cheap grab at pain. It’s made clear that he isn’t getting over her anytime soon, or maybe he might not at all. 
Let’s look at MacCready next, shall we? I think he is the second best execution of this in this group, and by far the best one in Fallout 4. 
I think this is because while Lucy’s death was incredibly sad, and affected him deeply the focus is more on Duncan and how he mirrors the Sole Survivor. A parent with a dead spouse who desperately wants to save their child? They’re practically twins. But jokes aside, unlike the others in Fallout 4, Lucy’s death provides substance and cannot be easily switched out for another person. 
While twenty-six is a young age to have experienced all that Boone has, twenty-two is even younger. MacCready lost Lucy in a horrific way and became a single parent at quite a young age. We know that he met Lucy after leaving Little Lamplight, and she obviously died after Duncan was born. We know she’s been dead for a least two years because MacCready says she’s been gone for a few years. That means he lost his wife, the person he trusted the most and became a single parent when he was likely still a teenager. And despite this he has arguably the healthiest relationship with the death. He still blames himself for it, but he has come to terms with it the best he can.
It serves as the reason as to why he is a single parent, which I think has more of an affect on him as a character than her actual death does. Growing up in Little Lamplight, and being in charge of it for a bit likely forced him to grow up faster than is healthy, but having a child at such a young age with no one to lean on but your partner who died sent that into overdrive. 
Yes, the final affinity talk is about Lucy, but given this is when you are able to pursue a romantic relationship with him, it makes sense. But here is why I think it makes sense that she died, and didn’t walk out on him, which could be seen as an alternative. He says that he never got the chance to tell her who he really was. She died believing he was a soldier and not a mercenary, which seriously messed him up. Part of him feels like she might have not loved him if he had told her the truth. It not only adds to the grief he feels, but also the joy he feels when Sole tells him they love him, because they truly do know him for who he is. 
They could have gone in about a million different ways with his character in Fallout 4, but with the way they went what happened makes sense.
Then there’s Deacon, who I have mixed feelings about. Him being violently against synths before joining the Railroad makes for an interesting story, and a good reason as to why he is the way he is, but I’m not fond of how Barbara fits into the story. I understand that there would have to be some sort of redemption in order for him to join the Railroad, but I don’t think Barbara’s death was the best choice.I mean a death of someone he is close to makes sense, but it didn’t have to be his wife. Unlike Boone and MacCready where it makes sense for them specifically to be dead, it doesn’t for Deacon. Her death is just seen as retribution for the pain he caused. They could have very easily have just made it a close friend. While it makes sense for him to have such a dark history, they could have gone with anything, as the specifics of what happened don’t play a large role in who he is as a person.
Now, Valentine. Yes, Jenny was his fiancée not his wife, but close enough. Unlike Deacon, where they could have done anything for his background, it makes sense that someone had to die to make sure Nick was well and truly invested. The thing here is that it absolutely did not not have to be his fiancée, his professional partner dying could have achieved the same effect for him. Now, what’s different here is that her death isn’t really the sad or important part, it’s his identity crisis and justice that are. It is the Original Nick’s memories that spur him on, but justice for her death specifically isn’t the takeaway. It is the desire to do the right thing, and your actions being your own are.
Finally, we have Old Longfellow. This one is going to be super short. Old Longfellow is old by human wastelander standards. While I understand they want to provide a proper explanation as to why he dislikes the Children of Atom, him just being around for a long time and seeing and hearing everything would be reason enough. Hannah, that was her name if you didn’t know, I had to look it up, dying does the opposite of what the writer’s want. Instead of gaining sympathy for him it pushes players away, making her death the most unimportant one. You can’t even tell that that’s what is affecting him. They should have just focused on the thing with Shipbreaker. That would fit both his character, and the whole aesthetic of Far Harbor very well.
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