#lighsource
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Ultimate Lighsource they are eachothrs light in the dark blah blah blah. CRINGE!!!
#skk#soukoku#bsd#bungo gay dogs#bungo stray dogs#chuuya#dazai#digital art#bungou stray dogs#bungou stray dogs chuuya#art#dazai x chuuya#bsd chuuya#chuuya nakahara#chuuya fanart#dazai art#bsd dazai#dazai osamu#osamu dazai#bsd art#dazai my love#chuuyabsd
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It's been on my mid for a while, but i gotta ask, what kind of sandwic are you? ham,grilled cheese. veggie, bacon? Tis an important question. Now that we've got the important stuff out the way, how long does your average digital art piece take? Usually, for, me even a simple portrait will take atleast 4-6 hours. Do you have any tips towork digitally more efficiently while saving time? I use ibis paint x btw so yeh
Definitely a cheese sandwich, with maybe ham in it, but i really like croque monsieur too.
my average piece takes at least 8 hours, though usually i spend upwards of 27. On simple sketches i will take at least two hours. I think it's really important to know your keyboard shortcuts to work efficiently, and create or configure them as you please too. The more comfortable you are with shortcuts, the easier processes like selecting, changing tools, undoing/redoing, changing values/saturation/brightness, etc, will be. Roaming the menus to see what the program can do and where it is, is also a really good idea.
Also, i would recommend downloading PureRef, it's a fantastic tool to have your references always visible, and it's really easy to use. Identify the processes that take more time and create a reliable workflow. That way, you know exactly where on the process you are, what's next, and how you can save time.
For example, when doing lineart, i have an automatic action (a feature of clip studio paint) that creates a folder for lineart or a folder for color, the folder for lineart has two layers, named and marked: "lineart" and "sketch", the folder for "color" has several layers and folders, the first one is "base color", then a folder named "color parts", inside which there are five layers "hair", "eyes", "skin", "clothes", "etc", and then another folder named "multiply" that is set to multiply so all the layers inside are automatically in the setting to multiply too.
Organization is KEY to working fast and efficiently. a regular piece has four main folders, "character lineart", "character color", "background lineart" and "background color". This is indispensable because you don't have to be fighting for your life trying to find where that one dot is that you can't erase, and you always know where everything is:
(those top layers outside the folders are for color correction, ambient effects like dust particles and that kinda thing)
And here is how my folders look inside:
I don't know if IbisPaint has automatic actions, but you can make a file where you have the template that you can open to copy the folders or layers for easier access maybe?.
otherwise, my process, regardless of what i'm drawing is always the same: i import 3d models and pose/arrange them how i need them, then i sketch features of the background and then characters. For characters, first the face, then the hair, then clothes, then shoes, then details. Then, i do lineart, from top to down. Then i carefully select the outer edges, mirror the selection, and color inside in the layer "baseColor", then i color the different parts starting from hair, then skin, then eyes, and then color. Then i decide the lighsource, and do the shadows in the multiply folder. Then, on top of the multiply folder and outside, i apply the light and color effects corresponding to that part of the drawing (either characters or background).
This process of course can change, you can add or subtract layers as you need, or adapt them to your process. sometimes i have "glasses" layers, sometimes i have separate layers for pets, secondary characters, or folders for the foreground.
Anyway!!! i hope this makes sense, and that it is useful!!! you don't have to follow my process step to step, it's just an example!! i hope you can find a flow that works for you, and if you have questions, tell me, and i'll do my best to answer!!!
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Bamboo Weave #lighting #bamboo #organic #design101 #zen #fixture #minimalism #incandescent #artsy #artsyfartsy #random #lighsource #pho24 #pho24ph #woodwork #bambooarchitecture #bamboofurniture #bambooproducts https://www.instagram.com/p/CZJqu3IrzT7/?utm_medium=tumblr
#lighting#bamboo#organic#design101#zen#fixture#minimalism#incandescent#artsy#artsyfartsy#random#lighsource#pho24#pho24ph#woodwork#bambooarchitecture#bamboofurniture#bambooproducts
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#practice with #plains #lighsource mapping .... .... ... .. . #lostzion #draweveryday #ilovefantasyart #figuredrawing #anatomy #originalartwork #sketchpractice #drawing #illustration #sketchbook #myart #shapedrawing #10khours https://www.instagram.com/p/B4xjp9ljYVa/?igshid=snxatq9camxd
#practice#plains#lighsource#lostzion#draweveryday#ilovefantasyart#figuredrawing#anatomy#originalartwork#sketchpractice#drawing#illustration#sketchbook#myart#shapedrawing#10khours
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A Soul drinker primaris marine for my good friend Kjartan.
Paint list;
Power armour: Xereus purple, Druchii violet, Xereus purple + Genestealer purple 1:1 mix(layer), Xereus purple + Genestealer purple 1:2 mix(layer to mimic lighsource((edge))), Genestealer purple(further edge ), Genestealer purple + White scar 1:1 mix(further edge) , White scar(finest edge)
Metallics: Leadbelcher, Nulin oil, Stormhost silver(edge highlight)
Gun case: Abaddon black, Eshin grey(edge highlight), Dawnstone(finest edge)
Rope: Rhinox hide, Agrax earthshade, Gorthor brown(edge highlight), Skrag brown(finest highlight)
Eye lenses: Warpstone glow, Beil-Tan green, Moot green(highlight)
All paints mixed were mixed using lahmian medium.
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tfw ur hair only looks good from 9pm-2am and the only good lighsource for selfies is a bathroom
#that's my face kay#ignore my hand idfk what i was doing with it?#lookit my hair tho!!! laying so nice and not looking scruffy
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Ei im Rampenlicht - ein Ei und eine Lichtquelle 1
#Ei#egg#light#lighsource#Licht#Schatten#light and shadow#Black and White#schwarzweiß#Struktur#Textur
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