#lifesurge
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Life Surge - A Self Help Community for Christians
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Life Surge endeavors to create transformation through its live events. Each event is crafted to inspire attendees through worship, provide practical financial strategies, and foster a community of believers who are keen on making a financial impact. The company’s mission is to provide opportunities for attendees to experience abundant blessings in their personal lives, careers, businesses, wealth, and legacy. Life Surge is known as a catalyst for positive change, and its events are infused with spiritual enlightenment.
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The Lifesurger: Genetic Anomaly
**Given my track record, I'd like to state that there are no further plans for this concept.**
this concept was made because i hate how there's not a true support character in this game which i understand why thats the case. if youre in singleplayer theres no point for it. the medimarker and feedback loop passive gives a reason to want to pick up allies and heal people. maybe this game will never fit a true support archetype but as a permanent support class mf in games like OW, TF2, and LOL it scratches an itch in my brain lmao
Feedback Loop - Passive
Healing yourself(via items) or others will make your attacks stronger. Decays over time. Amount charged is proportional to healing done.
Feedback Pulse - Alternative Passive
Healing past a certain threshold creates a burst of healing around you, harming enemies and healing allies. The threshold increases with level.
Stimshot - Primary
A single shot that can be held down to do more damage. The projectile heals and pierces through allies, while dealing damage to enemies. A fully charged shot pierces enemies and heals more damage. While an uncharged shot is a projectile with gravity, the charged shot is hitscan.
DIRECTORY: MARK - Secondary
The Medimarker targets a selected enemy and attacks it. Additionally, all damage done to the target is tripled.
DIRECTORY: BLOCK - Alternative Secondary
The Medimarker targets an ally and shields them. The target is only able to take an amount of damage up to 50% of their max HP in one hit.
DIRECTORY: ESCORT - Utility
Recall the Medimarker and grab onto it to ascend upward. This skill recalls your secondary.
DIRECTORY: MOUNT - Alternative Utility
Recall the Medumarker and ride it. The drone is weighed down by you, but can be controlled for ten seconds. The drone has less gravity and is faster than your sprint speed.
Pulse Accelerator - Special
Empower yourself and surrounding allies, giving a 50% chance to critical hit chance, removing all debuffs(except void kills, cooldown debuffs like rings, etc.), and a slight healing aura to anyone within range of the skill.
THE MEDIMARKER V1.0.0 LOGBOOK ENTRY:
The Lifesurger(Patent pending) is a prototype firearm that is meant for quick healing on the battlefield. The Lifesurger(Patent pending) excels in its ability to both heal organic creatures and repair machines, meaning that cybernetic enhancements can benefit from the effects of the firearm.
The Lifesurger(Patent pending) is also able to hurt enemy combatants by disrupting cardiovascular tissue, genetic material, and electronic signals. Through the help of an accompanying MED-E to identify friendly and hostile entities, the Lifesurger(Patent pending) is slated to be one of the greatest supporting assets on the battlefield.
Side effects may include: Vomiting, nausea, soreness, sudden bruising, death, genetic scrambling of previous users, limb loss, fever symptoms.
-
LIFESURGER LOGBOOK:
[CAM 3]
Patient 4-B is seen through the facility. She is escorted by a damaged MED-E.
4-B: COME ON MED-E. JUST A BIT FURTHER.
Something is pursuing them.
[Connection to this camera has been lost.]
[CAM 4]
Patient 4-B is seen using Dr. A. Kurosawa's keycard to access Restricted Section 2.
[Unauthorized access. Security has been alerted. No response received.]
Patient 4-B is seen entering Restricted Section B.
[Unauthorized access. Security has been alerted. No response. Automatic alert issued to UESC authorities. This is the last alert they receive from this station.]
Something is pursuing them.
[Connection to this camera has been lost.]
[CAM B-1]
Patient 4-B is seen running down the hall. Her IV is disconnected as she trips. The MED-E helps her up. They continue running. 4-B's vital signals are dropping as a result of loss of ?????.
She stops in front of ROOM 1.
Something is pursuing them.
[Connection to this camera has been lost.]
[CAM ROOM 1]
The door opens.
[Admin has been alerted to the breach. No response.]
Patient 4-B pulls the Lifesurger(Patent Pending) off of the wall. She misfires into her chest and falls unconscious.
The MED-E prods her body with stimulants. There is no response.
Something is pressed up against the glass. It's cracking.
[Connection to this camera has been lost.]
[EXT. CAM A]
Dr. A. Kurosawa is seen standing over the corpse of an unidentified creature. Her hands are up as UESC-dispatched enforcers approach her. The Lifesurger(Patent pending) is strapped over her back.
Enforcer: IDENTIFY YOURSELF.
KUROSAWA: I AM DOCTOR KUROSAWA.
Enforcer: DOCTOR KUROSAWA. WHAT THE HELL IS THAT THING?
KUROSAWA: I DON'T KNOW. THERE ARE MORE INSIDE.
Enforcer: GET TO THE SHIP.
Three enforcers enter the facility. Dr. A. Kurosawa moves out of the FOV. The escorting MED-E follows her.
[Post analysis: Patient 4-B did not report to UESC authorities following this encounter. Her current location is unknown.]
Detective's Notes: I don't know how, but she somehow passed the genetic and facial recognition tests. Someone please let Captain ???? know about the background of his alleged "doctor". Although somehow I doubt he'll really care, seeing as how he's got some real screwballs on board.
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What if I put together a little "in theory, these are the spells Serot has by lvl 12 in BG3". Restricting him to exclusively necromancy spells. Which reduces the number of spells he can even learn (i.e. instead of having 6 at level 1, he can only learn 4). I find that limitation cool tbh.
Level 1 — Cause Fear, False Life, Ray of Sickness, Detect Undead
Level 2 additions — Rain of Blood, Blindness/Deafness
Level 3 additions — Reay of Enfeeblement, Gentle Repose
Level 4 additions — Blindness/Deafness, Spectral Hand
Level 5 additions — Speak With Dead, Life Transference
Level 6 additions — Spirit Shroud, Summon Undead
Level 7 additions — Lifesurge, Spirit of Death
Level 8 additions — Hold Undead, Bestow Curse
Level 9 additions — Death Bump, Negative Energy Flood
Level 10 additions — Danse Macabre, Enervation
Level 11 additions — Animate Blood, Circle of Death
Level 12 additions — Eyebite, Construct Undead
#OOC / HOLLY.#I'm not really considering this an official hc#it's more of a thought exercise#I need to be in bed sdgkljh#you can tell I went through multiple sourcebooks and editions to make this work slkdfhg#and I'm still down 2 spells for lvl 1#you have 4 prepared but 6 total. guess Serot just has the 4#reference
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#LIFESURGE with @merrill_leslie. #lifeisgood https://www.instagram.com/p/CikaAlTupgs/?igshid=NGJjMDIxMWI=
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With the @optionssnipers crew at #lifesurge (at Florida State Fairgrounds) https://www.instagram.com/p/CRZmsd9pEmg/?utm_medium=tumblr
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Death Maiden - CR16 Kyton
Death comes for us all.
Artwork by x-Celebril-x on DeviantArt.
My concept for this enemy was a fiend that harvests the spirits of the living and the undead, using them to fuel its own powers. I went with a kyton because of the connection between undead spirits and the shadow plane, and used that idea to flavor some of its abilities. It’s also inspired heavily by Diablo 3′s death maidens.
Most kytons spend their lives seeking the perfect sensation. Death Maidens believe that the purest sensations are found when the physical body is shed, and suffering can be felt directly by the soul. They amass collections of souls for their own purposes, using them as fuel for powerful magic, but ensure that each soul has experienced endless suffering before being snuffed out.
Each Death Maiden carries a Soul Coffer, a magic item which it can store souls in, and which I posted here. Death Maidens who find humanoid settlements have been known to seek out their graveyards, begin raising all of the corpses there into undead creatures, and then slay those undead to harvest their souls.
The chain archers they summon are another creature I created; their stat block is here.
Death Maiden - CR 16
Only darkness stares out from beneath the hood of this faceless robed figure, wielding a pair of exotic blades that seem designed to carve the life energy out of their targets. It stands ten feet tall, surrounded by an unearthly mist that looks disturbingly like a mass of incorporeal spirits being ripped from the ground and sucked into the creature.
XP 76,800 N Large outsider (evil, extraplanar, kyton, lawful) Init +8 Senses blindsense 60 ft., darkvision 90 ft., low-light vision; Perception +30 Aura energy sucking aura (10 ft, DC 24)
DEFENSE
AC 31, touch 18, flat-footed 26 (+4 deflection, +4 Dex, +1 dodge, +13 natural, –1 size) hp 207 (18d10+108); regeneration 10 (good) Fort +16, Ref +12, Will +20 Immune cold, negative energy, poison Resist electricity 10, fire 10 DR 10/silver and good
OFFENSE
Speed 30 ft., Fly 40 ft. (good) Melee +2 lifesurge shotel +23/+18/+13/+8 (1d10+5/x3 plus 1d6 cold and aging strike) and +2 shotel +21/+16/+11 (1d10+5/x3 plus 1d6 cold and aging strike) Space 10 ft.; Reach 10 ft. Special Attacks unnerving gaze, aging strike
Spell-Like Abilities (CL 18th; concentration +23) At will—animate dead, shadow walk, slow (DC 18) 3/day—boneshatter (DC 20) 1/day—orb of the void (DC 23), death clutch (DC 23)
STATISTICS
Str 22, Dex 19, Con 21, Int 24, Wis 28, Cha 21 Base Atk +18; CMB +25; CMD 44 Feats Combat Reflexes, Craft Wondrous Item, Dodge, Greater Two-Weapon Fighting, Hover, Improved Two-Weapon Fighting, Lightning Reflexes, Two-Weapon Fighting, Toughness Skills Bluff +26, Fly +6, Heal +30, Intimidate +26, Knowledge (arcana, local, religion) +33, Knowledge (history, planes) +36, Perception +30, Sense Motive +30, Spellcraft +28, Stealth +21, Use Magic Device +23 Languages Common, Infernal, Necril Treasure Soul Coffer, +2 lifesurge shotel, +2 shotel
SPECIAL ABILITIES
Aging Strike (Su) A death maiden's shotel attacks deal 1d6 additional cold damage.
If a death maiden strikes a living target with two shotel attacks in a single round, the death maiden ages the creature, causing it to advance to the next age category if it fails a DC 24 Fortitude save. The victim gains all of the penalties from this aging and none of the bonuses. A venerable victim targeted by this ability dies if it fails a DC 24 Fortitude save. This process is reversible with greater restoration, limited wish, miracle, or wish. The save DC is Constitution-based.
Unnerving Gaze (Su) Entangled for 1d4 rounds, 30 feet, Will DC 24 negates. This is a gaze effect and a mind-affecting fear effect. The save DC is Charisma-based.
Energy Sucking Aura (Su) A death maiden is surrounded by a 10-foot aura of supernatural fog, which she can see through. The death maiden and any other creatures within the fog have concealment against all other attackers. Each round at the start of the death maiden's turn, any enemy creature within this fog must succeed on a DC 24 Fortitude save or take 4d6 points of negative energy and become fatigued. If the creature is already fatigued, it becomes exhausted. If the creature is already exhausted, it takes a negative level. The save DC is Charisma-based.
Spirit Walk (Ex) When a death maiden uses her Shadow Walk spell-like ability to travel within a plane, a gray mist of spiritual energy can be seen streaking through the sky from its original location to its destination. Because the death maiden is within the planar border, this mist cannot be interacted with, but it can be seen by observers, who can use it to track the death maiden's movements.
Summon Chain Archer (Su) At the start of each round, as a free action, as long as a death maiden's Soul Coffer is within 60 feet of her and still contains enough souls, a death maiden can spend 13 HD of souls within the Soul Coffer to summon a chain archer to a location within 60 feet of her. The chain archer lasts for one minute before disappearing. A filled Soul Coffer has enough souls to summon 7 chain archers.
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The Lifesurger: Genetic Anomaly
**Given my track record, I'd like to state that there are no further plans for this concept.**
this concept was made because i hate how there's not a true support character in this game which i understand why thats the case. if youre in singleplayer theres no point for it. the medimarker and feedback loop passive gives a reason to want to pick up allies and heal people. maybe this game will never fit a true support archetype but as a permanent support class mf in games like OW, TF2, and LOL it scratches an itch in my brain lmao
Feedback Loop - Passive
Healing yourself(via items) or others will make your attacks stronger. Decays over time. Amount charged is proportional to healing done.
Feedback Pulse - Alternative Passive
Healing past a certain threshold creates a burst of healing around you, harming enemies and healing allies. The threshold increases with level.
Stimshot - Primary
A single shot that can be held down to do more damage. The projectile heals and pierces through allies, while dealing damage to enemies. A fully charged shot pierces enemies and heals more damage. While an uncharged shot is a projectile with gravity, the charged shot is hitscan.
DIRECTORY: MARK - Secondary
The Medimarker targets a selected enemy and attacks it. Additionally, all damage done to the target is tripled.
DIRECTORY: BLOCK - Alternative Secondary
The Medimarker targets an ally and shields them. The target is only able to take an amount of damage up to 50% of their max HP in one hit.
DIRECTORY: ESCORT - Utility
Recall the Medimarker and grab onto it to ascend upward. This skill recalls your secondary.
DIRECTORY: MOUNT - Alternative Utility
Recall the Medumarker and ride it. The drone is weighed down by you, but can be controlled for ten seconds. The drone has less gravity and is faster than your sprint speed.
Pulse Accelerator - Special
Empower yourself and surrounding allies, giving a 50% chance to critical hit chance, removing all debuffs(except void kills, cooldown debuffs like rings, etc.), and a slight healing aura to anyone within range of the skill.
THE MEDIMARKER V1.0.0 LOGBOOK ENTRY:
The Lifesurger(Patent pending) is a prototype firearm that is meant for quick healing on the battlefield. The Lifesurger(Patent pending) excels in its ability to both heal organic creatures and repair machines, meaning that cybernetic enhancements can benefit from the effects of the firearm.
The Lifesurger(Patent pending) is also able to hurt enemy combatants by disrupting cardiovascular tissue, genetic material, and electronic signals. Through the help of an accompanying MED-E to identify friendly and hostile entities, the Lifesurger(Patent pending) is slated to be one of the greatest supporting assets on the battlefield.
Side effects may include: Vomiting, nausea, soreness, sudden bruising, death, genetic scrambling of previous users, limb loss, fever symptoms.
-
LIFESURGER LOGBOOK:
[CAM 3]
Patient 4-B is seen through the facility. She is escorted by a damaged MED-E.
4-B: COME ON MED-E. JUST A BIT FURTHER.
Something is pursuing them.
[Connection to this camera has been lost.]
[CAM 4]
Patient 4-B is seen using Dr. A. Kurosawa's keycard to access Restricted Section 2.
[Unauthorized access. Security has been alerted. No response received.]
Patient 4-B is seen entering Restricted Section B.
[Unauthorized access. Security has been alerted. No response. Automatic alert issued to UESC authorities. This is the last alert they receive from this station.]
Something is pursuing them.
[Connection to this camera has been lost.]
[CAM B-1]
Patient 4-B is seen running down the hall. Her IV is disconnected as she trips. The MED-E helps her up. They continue running. 4-B's vital signals are dropping as a result of loss of ?????.
She stops in front of ROOM 1.
Something is pursuing them.
[Connection to this camera has been lost.]
[CAM ROOM 1]
The door opens.
[Admin has been alerted to the breach. No response.]
Patient 4-B pulls the Lifesurger(Patent Pending) off of the wall. She misfires into her chest and falls unconscious.
The MED-E prods her body with stimulants. There is no response.
Something is pressed up against the glass. It's cracking.
[Connection to this camera has been lost.]
[EXT. CAM A]
Dr. A. Kurosawa is seen standing over the corpse of an unidentified creature. Her hands are up as UESC-dispatched enforcers approach her. The Lifesurger(Patent pending) is strapped over her back.
Enforcer: IDENTIFY YOURSELF.
KUROSAWA: I AM DOCTOR KUROSAWA.
Enforcer: DOCTOR KUROSAWA. WHAT THE HELL IS THAT THING?
KUROSAWA: I DON'T KNOW. THERE ARE MORE INSIDE.
Enforcer: GET TO THE SHIP.
Three enforcers enter the facility. Dr. A. Kurosawa moves out of the FOV. The escorting MED-E follows her.
[Post analysis: Patient 4-B did not report to UESC authorities following this encounter. Her current location is unknown.]
Detective's Notes: I don't know how, but she somehow passed the genetic and facial recognition tests. Someone please let Captain ???? know about the background of his alleged "doctor". Although somehow I doubt he'll really care, seeing as how he's got some real screwballs on board.
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@benhambrothers bringing that🔥 at #lifesurge #kingdomentrepreneur (at Florida State Fairgrounds) https://www.instagram.com/p/CRY8FWqIpI4/?utm_medium=tumblr
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