#lifesteal in my style template
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starbamnk · 7 months ago
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babe (lifesteal community) wake up new template just dropped
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!!!!!!!!!!!
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murfeelee · 5 years ago
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TS4 Werewolves - Rant Alert
I got this one comment that sent me off on a whole tangent, so I decided to reply to it separately.
slade-the-neko replied to your photoset “The Wolves:This world is slowing down How can I fight it? How can I?...”
Dang Murf, that's very impressive! Really makes me wish Sims 4 had werewolves. I'll definitely try porting the Skyrim model to TS4 if they ever add them.                    
Y’all know TS4 is my trigger -- wtF is EA even doing over there? That Tiny Living Stuff Pack was a JOKE, like....seriously? o_O For as much money as they’re swindling y’all for TS4, EA’s Sims team is creatively BANKRUPT. ZERO innovation, intuition or inspiration.
EA just takes popular concepts/crazes like the Tiny House Movement, Baby Yoda, and Harry Potter, and waters it down to the barest of minimums: tiny homes with huge AF Murphy beds instead of bunk beds or convertible futons/sofa-beds; a decorative Baby Yoda you can’t even interact with; no school of magic sims can go to (and no magic for kids YET). I’m so tired of them!
People keep comparing RoM to TS1′s Makin Magic, and I keep going WHERE? I said in my initial trailer reaction for RoM that it made zero frikkin sense for the RoM magic land to have that perma-nighttime full moon, without even bothering to have werewolves in the so-called realm of magic.
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RoM would’ve been the PERFECT chance to add werewolves. What better way to have a magical pack than to also introduce werewolves as the local denizens of Glimmerbrook’s forests. Missed opportunity, EA. (-‸ლ) 
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They could’ve added a werewolf household living in the woods, that your sim either befriends or gets bitten by, so your sim goes to the Magical Realm to either find a cure for lycanthropy (for the werewolves or for THEMSELVES if they’re bitten and are gonna turn in a couple days), or wolfsbane poisoning if one of the wolves is made sick by the brand new harvestable Wolfsbane *cough cough!* (Wolfsbane comes in the Vampires GP, but they could‘ve totally made more types of Wild Wolfsbane, Yellow Aconite, Purple Monkshood, etc.).
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Either one would give your sim a REAL impetus and incentive to go learn magic and talk to the RoM residents and mess with potions & alchermy. Which is another reason I said (I’ve BEEN saying) I wanted HEDGE WITCHES, who could do HERBOLOGY. U_U
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The RoM Game Pack NEEDED to be its own Expansion -- it wasn’t a realm at all; it was a Diagon Alley ripoff and everybody knew it. HELLO, EA! Part of worldbuilding is creating a EFFING STORY that gives your game a FRIKKIN PURPOSE. EA didn’t go the distance at all; they did the mere basics of adding magic to TS4, with a lot of style but not much substance. But ironically they did the same with the mermaids, which did get their own EP, and everyone agrees that TS4′s Island Living was worse than TS3′s Island Paradise, so wtf. (-‸ლ) 
But I doubt werewolves would get their own Game Pack like the Vampires & Spellcasters -- EA would do Faeries/Elves before wolves, I suspect, cuz faeries are in a sense easier. Wings, mushrooms & flowers, glittery magic, LOTR-esque art nouveau inspired furniture, etc -- everyone knows the standard faery.
But if TS4 werewolves got a pack all to themselves it would force EA to effing give a crap about lycan culture & lore, and the complexities of things like pack dynamics (alphas, betas, omegas, etc), moon cycles, transformations, lupine physiology & locomotion; diet & hunting (adding new flora & fauna), etc.
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While heavy in gameplay expansion, with werewolf-specific abilities, interactions & animations, what other stuff could you stuff into a werewolf stuff pack? Y'all saw how in TS3 the Supernatural EP didn’t give wolves a single bloody thing other than their CAS stuff -- for build/buy mode wolves got ZILCH. We didn’t get busted furniture or shattered windows or blood splatters or more fur patterns -- NOTHING. Everything in build/buy mode was for witches & faeries--all wolves could do was tear the crap up with their claws.
And even their CAS stuff was lackluster - no hairy skins, makeup or tails, but we got body hair & face sliders, claws, fangs, etc.
I like TS1's werewolf design from Makin Magic the most, since their heads/skins looked like wolves.
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TS2′s was the biggest downgrade in terms of the LOOK of werewolves, in that it was just a skin.
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If EA does do wolves for TS4, I’d hope they make it so the werewolves look like effing WOLVES. At least let them turn into animals, like the ones in TS2 PETS. (WHY TF was TS2 the only time Sims had ACTUAL magical pets!? >_< TS3 has dogs! TS4 has dogs! DO IT ALREADY.)
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Considering the cartoony PG13 angle EA insists on keeping TS4, I don’t imagine they’d EVER make wolves look like @camkitty2​’s amazing werewolf mod at MTS:
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And certainly not the scary Skyrim werewolves that I converted.
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Or even the ones from EA’s other property, Dragon Age (which are effing ugly, IMO).
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(The ugly anthropomorphic bipedal version, btw, not the more wolf-like version.)
TBH, If TS4 did werewolves at all I BET YOU MONOPOLY MONEY the template EA’d use would be a lot like Bigby Wolf’s design from the Wolf Among Us video game:
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Bigby goes through 4 phases, from man to gradually being an actual wolf in his 4th phase/Final Form. His 3rd phase has a face that not really wolf-like so much as Jekyll/Hyde; beastly enough that you pretty much know Oh that’s a werewolf they’re doing, without it actually looking like any animal.
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It’s big and scary with muscles & claws & hair, but cartoony enough that it’s not drastically different from a regular sim. EA’s wack enough to pull something like that, rather than going the extra mile to give us the kind of Skyrim-esque werewolves many simmers want.
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Or the full-shift magical WOLF that I personally want.
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Don’t get me wrong; Bigby has a great design for Wolf Among Us, made by AA developers Telltale (who do The Walking Dead video games). But Electronic fArts is a AAA developer, with billion dollar budgets, massive teams & bookoo resources. But by god EA’s the laziest AAA company around; just the kind of twats to do AA level work with AAA finances, as we’ve seen in TS4 and TS3.
Bigby’s 2nd phase is basically what TS3 did for werewolves, with the scrunched up brow/nose, pointed ears, hairier face, etc.
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This kind of werewolf design is fine, but it leaves A LOT to be desired, especially if it’s the only form you see in certain werewolf franchises. It reminds me too much of how Teen Wolf makes werewolves -- basically as hairier vampires from Buffy (which makes sense). But come on EA, go the distance; go FULL WOLF SHIFT or go home.
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In Eastern Europe werewolves ARE vampires/witches -- they’re connected to nature magic, druids & wicca, neopaganism, etc: magic runes & symbols, stones & metals, scyring, bonfire festivals (having Celtic holidays would be so cool!), enchanted woods & nemetons & ley lines, the effect of moonlight on water #TuckEverlasting style, shamanistic sacred animal totemic power and such. Tap into that tribalistic Slavic, Norse & Celtic lore on werewolves, EA, you effing COWards!
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In TS1′s Makin Magic and TS3′s Supernatural, witches and werewolves came in the same pack, and had gameplay elements tied to each other -- in TS1 it’s the Beauty & the Beast charm that magical sims can use, and in TS3 werewolves can be used as witches’ assistants to Gather harvestables/collectables used in alchemy potions. So for TS4, having werewolves in RoM would’ve made SO MUCH sense. Hell, they could’ve fit into the Vampire GP, too -- why was wolfsbane even IN that pack? o_O
So if TS4 adds werewolves, I hope they add something NEW to the lifestate, and do more research into other portrayals & iterations of werewolves.
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Everyone knows about Norse Berserkers (were-bears), but less attention is given to the Wolves of Odin, the Ulfhednar/Ulfhedinn (werewolves). A lot of Nordic neopagans are into them nowadays.
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A werewolf GP would make it so EA would have to flesh out werewolves -- if they live in the woods, give them woodland build/buy mode CC. Let them live OFF THE GRID as technophobic naturists, cuz electronics like tvs, PCs & radios hurt their sensitive eyes & ears. They could be more modern, sure, but it would be so much cooler to have sims who only use well water and hot springs and compost toilets and woodfire ovens.
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Bring back hobbies/skills like bone/woodcarving, gem cutting, basket weaving & looms, soap/candle-making, pottery, horticulture, tree-cutting/tree-hugging, animal husbandry (could you imagine werewolf shepherds? XD), sparring, (arm) wrestling, boxing, hunting, bird watching and more. Basically: fullblown medieval-rustic hunting lodge aesthetics: animal pelts, antlers, mounted taxidermy, COME ON, EA, stop being boring!
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starbamnk · 7 months ago
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babe wake up the idiot that made that "lifesteal S5 in my style" template added poafa
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my bad gang!!! (im not a poafa hater i swear im js an idiot :P)
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