#let gem rp whatever she wants petition starting here
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huggywuggysuppy · 3 days ago
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once you finish Empires S1 i'd like to hear your thoughts about esmp1!gem. she's genuinely one of my favorite characters to analyse because she is so nuanced and interesting in so many ways anywhere you look at her. her twisted determination to achieve peace at ANY cost, her rigid thinking and neurodivergency, her relation with symbols like her tower or the end and the moon, or her genuine wish to be a good person and so many other things. there's so much that is impossible to grasp at first (<- <- me, lesbian who is really normal about her favorite gem)
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She's right.
Essentially, Gem understands the role a wizard PLAYS in a story. She's never the cause of something, but she sure amplifies both the problems and the solutions. She's morally gray, she's playing both sides, but nobody ever challenges her on that because of course Gem's helping the heroes too -- they need artifacts! She's a plot device, a questgiver, a weapon. She's the voice of reason, the straight man in any comedy duo, yet makes the same questionable decisions as anyone. She's experimenting, she's out of her comfort zone, she's having the time of her life. Wizard Gem is, ultimately, a real wizard.
That's the short answer anyhow. Longer analysis, well, I'm so glad you asked. I can't talk about character without diving into the content creator metanarrative (feature not a bug) so let's get into the noodles! What about Wizard Gem makes her so fantastic?
Wizard Gem is a catalyst.
From the beginning, Gem is mixing up dynamics and forcing new inspiration by opposing what's static. The way the rest of the Wither Rose Alliance sort of? Molds? Around her. How Sausage and fWhip are beefing until the day she alliances with Pearl and suddenly the four are besties. How she adds moral nuance to the villain side, both by mixing relations with the hero side, and just by insisting the Wither Rose are seeking peace, really, they're trying their best! This stops things from being so cut and dry and basic. Instead of Xornoth's vain forces against the heroic bumbling fish people (with the plant and animal empires in between), there's all sorts of messiness and drama. And Gem's aware of this, of how she's changing things, and so the effect is amplified.
On a CC level, even her origins are experimental. Gem was originally planning a more naturey plant wizard, but since Shubble, Katherine, AND Pearl, were plant based (& arguably Joey too) she adapted into amethyst and rocks. And it turned out amazing! That foundation of experimenting made it easier to take larger risks both content and character wise. All the empires folk enjoyed the lore centric storytelling: only getting deeper into it through the season, but Gem especially paved the way for embracing rp and outfits and items and fun.
But back to C! As the Wither Rose alliance progresses, terrorizing the server included, Gem maintains her peace loving stance. Taking on the role as fWhip's (and later Sausage)'s PR managers is genuinely so important to me. She never really stops them from doing bad things, but she's always discouraging them and talking them down one or two degrees. Ultimately loyal to her alliance, she's also taking responsibility for the consequences. Helping out Jimmy behind the scenes to lessen the blow, both for him but also herself.
At her core, Wizard Gem wants peace.
For herself and friends at least. Unfortunately, the Crystal Cliffs aren't in a bubble, so she keeps having to save the world anyway. She dreads conflict at best and fears it at worst. Her concerns are her kingdom, her neighbors, whatever magic / building she's invested in right now, and maybe a light shenanigan here or there. She'll help fWhip get out of trouble because they really do love each other, he's always helping her out too in his own ways (ex: making her stuff,) and she'll protect the realm so the problems stay far away from their doorsteps. When things do eventually fall into her lap, she definitely deals with them. Just... not 100%. Enough that they stop breaking the peace for now.
Let's be honest, Wizard Gem is firmly in denial. She's down for burying the corruption and letting it claim whole towers of her base. Often she'll just accept whatever another player brings to her: buying Scott and Katherines plush, whatever weird scams Lizzie tries on her, etc. When Scott gives her the Elsa curse, she hangs out in the nether, takes Shrub’s dodgy Xornoth cure, and stubbornly "it's fine"-s her way through avoiding a real solution until fWhip drags her to Katherine. It's telling that her (short-lived) corrupted evil version is more confident, while others become hyper or angry. This isn't laziness: it's fear. She doesn't want to step on any toes and start any conflicts. You can see it in how she talks to Jimmy and fWhip: giving them what they need not to win, but to end things.
This is how Gem maintains the story role of a wizard: she's always trying to stop things, so she's never starting new things, only making them better or worse. But how does Gem get away with it? She's simultaneously one of the most invested players in the lore, yet playing a character who'd rather be anywhere else. That dichotomy is entertaining, sure, but there's something else here.
Wizard Gem is loyal, curious, and moral. Just... not obviously.
Gem is unfathomably loyal. While she plays both sides, she's always standing alongside her allies in battle and all her actions are ensuring they're safe. She may be exasperated, yet treats her immediate alliance members with kindness. How fWhip drags her into things, but he never asks her to, it's always Gem CHOOSING to follow him because what else is she gonna do? Let him do it himself? How Sausage makes her laugh with his absurdity, even when they're fighting. How she's always a little uncomfortable, even in her great empire, except in the quiet simple moments with her allies between schemes.
(Still can’t believe roseblings isn’t canon. Like fWhip’s line about how he blew up relations with Scott because he messed with Gem, "it's okay fWhip I'm fine now," their tones, ohhhh devious work. They don't need to be canon, nonfamilial platonic relationships and all that, but STILL. I'm only human.)
Gem's also invested in magic and learning more about it, and she learns to trust and share that with others. The Crystal Cliffs Academy demonstrates growth: from solving problems herself when they’re too big to ignore, to actually addressing things at the source. Explicitly, the goal is to strengthen other empires magic knowledge so less crises happen. That’s preventative instead of reactionary. Even choosing the Ocean Queen as her first student is intentional: not an ally, causes a lot of medium scale ruckuses, in text Gem sensed her using transformation magic that wasn’t hers and wanted to guide Lizzie towards at least controlling it. Start of season Gem would’ve just kept handling any crises herself.
Essentially, Gem is trying SO HARD to be good. As anon said, she has a sort of rigid thinking (again, fun contrast between CC experimental and C rigidity) that creates this fantastic mix where she's staying true to the Wither Rose because she loves them and wants to keep them safe as their friend, but also trying to act for the greater good as a wizard, even though she'd rather focus on her own things. It's not a stable point of view, and is constantly challenged, creating the amazing series of events that we get to see unfold.
Also, Wizard Gem is straight up cool.
Regarding imagery, Wizard Gem has a distinct style that’s so fun to build and draw and write about. She's magical and otherworldly (dragons, the end) but also ethereal and magnificent on a human scale (towers, the moon.) Amethyst itself is inherently unique: something about forming deep under pressure, growing slow and beautiful, sought after as thrones and paths alike. These aesthetics have infinite storytelling potential, and look cute doing it.
And all these things are carried into Gem’s imagery as a whole! Losing her eye to and getting corrupted by the end portal in Life Series, building dragons and towers and villages all across her mc worlds, often using the moon in builds like her hc10 lighthouse. She’s solidly the moon in shinyduo sun/moon dynamic (while they both employ sun/moon all the time, Pearl builds and lores solidly more sun, let alone their comedy dynamic.) Even the struggle between embracing/chasing excellence versus holding herself back out of fear: that's Gem in every world! Emp1 is combining a lot of Gem's themes into one single character. And turns out she's really awesome!
This character wholeness lets Gem maintain her signature exasperated excellence over the other players. Like PVP prowess and building skill, she's an expert here too, and delightful to watch and interact with. Wizard Gem is amplifying everything, trying to keep her loved ones safe, learning that she needs to make peace herself, all while staying true to her beautiful masterful self.
Finally, CC!Gem is delighted to roleplay like this.
Every time she turns to the camera to give disclaimers and talk about her character, there's an infectious joy and "I can't believe this is my job." She often compares it to D&D, which ohh the parasocial brainrot is taking so normally, but also there's an unapologeticness to it. If you don't like her character / the roleplay / etc, stop watching, whatever, this is fun for the rest of us. Her and other CCs have talked about the crippling pushback from playing antagonistic characters -- and there's no shortage of that in emp1, she has to put disclaimers on the RP portions! But unlike Life Series where she's constantly fighting demons (it's own post, really) Wizard Gem is having too much fun to care. I think that's why emp1 hits different, at least for us Gem girlies. She's taking this seriously, and she's having the time of her life.
I originally posted about Worldhopper/Watcher Gem because that adds an extra layer of spice to her in all series, but it's still really awesome by itself. Summoning the dragons from ANOTHER WORLD? Hello?? Don't think I missed her using the nether portal to change skins either. Giggling during convos with Xornoth, undaunted by the Empires Crown, the list goes on. One day someone will assemble all her characters into the same room to compare notes and that someone will either be me or Geminitay herself.
In short, Empires S1 Gem is a Wizard. She's a catalyst, she ultimately wants peace, she's loyal curious and moral, she's straight up cool, and she's having fun. And isn't that just the most magical joy of all?
Anyway, accepting empires fic recommendations in reblogs / directly into my inbox. What a privilege to get to watch so much great art. Thank you for reading!
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chessthorpe · 5 years ago
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Hey all you beautiful kindred spirits , I’m Charlie!! This ball of energy I’m going to be bringing you all is Francesca. Can’t wait to get interacting with all of you, this truly is the first gem of an rp I’ve found that I’ve been super excited about in a hot minute! But yeah, enough about me and how excited I am, here’s my enfant terrible.
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BASICS
Full name: Francesca “Chess” Thorpe-Wedgwood
Gender: Female 
Date of birth: January 18, 1997
Birth location: London, England
Date of death: August 23, 2019
Death location: Dubai, U.A.E.
Age: 22
Marital status: Single
Family (living): Allegra Thorpe-Wedgwood (Mother), Mark Wedgwood (Father), James Thorpe-Wedgwood (older brother), Daniella Thorpe-Wedgwood (older sister)
Mark: Slave
PAST LIFE.
From the second she popped out of her mother’s surrogate’s womb, Chess didn’t have a chance (at getting into heaven). 
The Thorpe-Wedgwoods had money coming out the ass, her father descended from a long line of Wedgwood baronetcy (think the Delevingne girls or the Jaggers). Her father Mark is currently the 4th Baron Wedgwood.
Educated in private boarding schools, summering in coastal France and wintering in the Alps, Chess has always had the finest of the finest hand delivered to her.
Despite this, she cultivated kindness as an important rule of life, although her vanity and tendency to be spoilt overshadowed this virtue by miles. 
The baby of the family, she was allowed to get away with a lot, whether that was a drinking binge at her boarding school that was hushed up or a nudes leak involving an NBA player that was vanished thanks to her family’s PR people. 
Of the cardinal sins, our girl is guilty of many, but most notably Lust and Pride. Girl was a horny little minx even before she hit her 16th birthday and she made well sure the girls at her boarding school knew it. She had her first taste of another girl aged fourteen and her appetites only grew stronger from then on. 
A careless moment when she was seventeen resulted in pregnancy, which the teenager was quick to terminate and only notify the father after the fact. 
She tried university, but it wasn’t for her, far more interested in growing her online following and scrolling social media than contributing into any lecture or class. She dropped out of CSM and floated about aimless for a while.
Chess did numerous photo shoots, graced the covers of magazines, and was present at most Fashion Week front rows. A brief dalliance with a music career happened but she hated her demos and a turn at acting never came to fruition since her parents could only pull so many strings.
Since she didn’t really “do” much in the world and was only really interested in what the mirror had to reflect back to her, the world quickly grew weary of Francesca Thorpe.
It was on vacation in Dubai with her most recent boyfriend, an up and coming actor about as vain as she was, that the unfortunate happened. Some say she was suicidal and jumped, others assume she tragically slipped. Still others say she was pushed, and that her boyfriend, Hunter Cabrera is to blame. Investigations are still ongoing.
THE PRESENT.
What’s the reason behind why the Devil chose the mark your character was given? 
Despite all her efforts to “be” somebody, Francesca failed quite extraordinarily at her own goal. She could never even secure an invite to the Met Gala, despite how many times she tried or had her parents petition to. And so that, coupled with all of her vices, landed her as a perfect candidate for a slave. Or maybe the powers that be thought it fittingly ironic that the girl who had maids and drivers and personnel waiting hand and foot on her now spend the rest of eternity extending that courtesy to others.
If you’re a SLAVE give notable features that you believe would be appealing to Masters. Physical or otherwise.
Notable physical features: Her booty, firm breasts, pump lips. Yes, they’re filler, but who even is 100% real these days?!
If she has something in spades, it’s playfulness. Whether that’s asking her to roleplay as something or someone, be shy or coy, or an all out brat, Chess is up for the challenge.
Since adapting to hell, she’s quick thinking on her feet. Whatever it is, she’s determined to give Masters what they want, knowing that will be her surest ticket out of the slave quarters.
THE FUTURE.
Now give us a basic idea of what your character’s ideal future would look like. Do they want to do the claiming thing? What’s their ideal partner?
Chess is quickly starting to cotton on that her ticket to a (slightly) less shitty life will be to get claimed. That is her number one goal, no matter what. As soon as she is in a room with Masters present, she puts on her best charms, flutters her lashes, and does her damnedest to look as appealing as possible. 
Girl does have a wishlist, but it’s not out of the question that she’ll become desperate enough to be claimed by just about anyone, and pretend she is the perfect match for them just to get those privileges. (She wants that phone, gdi!)
Her ideal partner will be charming, funny and witty. If they’re going to spend centuries together Chess needs someone she won’t get bored talking to. At the same time she needs them to be daddydom af (male or female!), taking the lead in all situations and letting her be, well, the submissive.  
Kinks: Daddy/mommy kink, ddlg, rape play, noncon/dubcon, medfet, exhibitionism, shame/public degradation, pet play, orgasm denial, forced orgasms, rough anal, choking, breath play, bestiality, wax play, watersports, roleplay (including incest), tentacles/fantasy, spanking, ties and gags, DP, pretty much anything not in the anti-kinks!
Anti-kinks: being the dominant, furries, blood play, scat, vomit, gore, vore. 
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