#leesangre
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the-passenger-if · 6 months ago
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hi Pime! Is it too early to ask questions about your new project yet? ROs and characters and setting and stuff? Sorry if this sounds pushy, that’s not intended!
Not at all! I enjoy talking about my IFs <3
Since I'm working on two projects I'll give you a quick rundown of both of them. First,
❆❆❆Leesangre❆❆❆
This game is set in the southernmost tip of South America in a distant future after a cataclysm wipes out most of humanity and the Earth turns into a big snow globe.
The main character travels in a caravan along with their family/clan which are also the only people they have ever interacted with, 1. because there aren't a lot of human beings around, just small settlements, and 2. because their family doesn't want other people to know about the main character. The lack of contact with other human beings and their constant dependency on their family has made the main character very sheltered.
The game starts after the death of the matriarch of the clan just as the main character's big brother becomes the new leader and everyone is feeling very uncertain about the future. The family consists of the main character's father (a huge mother-hen to everyone but mostly to MC and MC's niblings); the main character's brother (who has a strained relationship with MC); the mechanic of the caravan (the best mechanic in the world, or at least that's what they proclaim); the "shaman" of the caravan (a woman the caravan adopted when she was nine, she's in her late twenties at the start of the game); the main character's nephews, two teens who are also the clan's hunters, and the preteen nibling who has yet to find what role in the clan they will fulfill (these three were given to the clan when they were six, five, and one year old and they are presumably children of another big brother MC has never met); the main character's five-year-old niece and four-year-old nibling (they are the children of MC's brother and the mechanic). The clan also adopts a guy they find passed out in the snow at the start of the game (something neither the clan nor this guy really wanted but is forced onto all of them after he finds out about the main character).
The romantic options are:
Heco (they/them) — the clan's mechanic. They are thirty years old and they prefer to be maintaining the caravan than interacting with others but they don't mind people sitting in a corner and watching them work if they aren't too distracting and promise not to touch their tools. They're also the parent of MC's youngest's niblings, but they aren't in a relationship with MC's brother and never have been. It's a bit complicated.
Mo (she/her) — the curandera or shaman of the clan. If Heco is the hands of the caravan, Mo is its soul. It's impossible not to know where she is at any given time because she's a talking machine and also the type who loves to make people laugh. Of course, her jokes are hit or miss now that everyone is mourning the clan's matriarch but Mo's sense of humor can be like a runaway freight train if she isn't paying attention. (Mo is also my attempt at the friends-to-lovers trope)
Gil (he/his) — the guy the clan saves from certain death. He's in his early twenties and speaks a language that's more common in the north of the continent, so what was he doing completely alone so down south? Even though not much is known about him, he is friendly and quick to adapt to his new life in the caravan.
This game is a trilogy and I will add a few more ROs in the next books.
Project 2 is called,
˚.༄˚.༄A Song of Sirens and Soulmates (ASOSAS)˚.༄˚.༄
ASOSAS is set in modern times (2024∼) in an alternate timeline where Sirens appeared in the fifties changing the world forever. The game starts in New York but the main character and their buddy are thrown into the Siren realm around the first or second chapter so don't expect a lot NY lore.
In this alternate timeline Sirens are considered THE beauty standard with tall and toned bodies if they are male and petite and graceful figures if they are female. Also pointy ears, cavernous black eyes, and wide mouths full of sharp teeth.
Although they prefer to live in their own dimension it isn't rare to see Sirens as movie stars, runway models, and musicians. Most humans won't ever interact with this larger-than-life creatures but a few lucky ones will get claimed by the Song of the Siren, a red dot that shows up just above a person's belly button and marks them as a Siren's soulmate. Sure, leaving the human realm means never coming back but most people will take the opportunity if it means marrying and forming a family with these impossibly beautiful (and rich) beings.
Unfortunately, the main character of this game isn't interested in any of that and has been on the run since they were twenty and they were claimed. Seven years later, their betrothed finds them in a prison cell after they and their road buddy are detained at a punk show. MC is able to convince the Siren to bring said road buddy along and off they go into the Siren realm. Now MC and their ally must come up with a plan to escape before MC's wedding day befalls them.
The romantic options are:
Spook (ze/hir) — MC's ally in this mess. They met a month before the start of the game and decided to travel together for the time being. Spook is a thirty-three year old crust punk that can't stand Sirens and the power they wield over humans. Ze's also half-human and half-Siren, something ze carefully hides behind masks and dark shades. (Non-binary RO)
Verna/Vernon "Vern" Harley (she/her or he/his) — Twenty-four year old Vern is on the same boat as MC; they are a Siren's soulmate who has just arrived to this realm. Unlike MC, however, they've completely bought into the Siren fantasy and can't wait to marry and form a big family with their betrothed. Vern might not be the sharpest tool in the shed, but they are a sweetheart and painfully candid. They are a breath of fresh air among the sneers of the Sirens. (Gender choosable RO)
Camille Abadi (she/her or he/his) — In their mid to late thirties, Camille has been married to their Siren for a longer time than they've been single. They speak with the tiniest trace of a french accent, which is hard to notice when they so seldom speak. They are very polite and attentive but a hard person to get to know on a deeper level. (Gender choosable RO)
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